It turns out that trusty USB flash drive you’ve been using to sneakernet files between your computers has been slacking off. At least compared to the new i-FlashDrive from PhotoFast that features four connectors so it can be used with mobile devices like your Android phone as well as old and new iOS devices.
One of the bigger keys in Apple’s move into China for iPhone retail sales in China Mobile has signed their final deal: they’ll begin orders this week. There’s little doubt now that Apple will be making big plays for the international market with their iPhone devices, especially now that China sales are ramping up. China […]
This article was written on December 21, 2010 by CyberNet.
I’ve been using Google Latitude with some friends and family ever since it was released last week for the iPhone. I noticed that it used very little battery on my phone, which made me wonder how frequently it actually sends updates. To get this information I went ahead and enabled the history functionality that keeps a log of all the coordinates that your device has sent.
I found that if I was relatively stationary for a period of time, such as being at home, that no updates would be sent to Google. In that respect it is pretty smart. That got me curious as to the logic that Latitude uses on my iPhone to determine when to send updates. After a little searching around I came across this article that explains the update interval for the different platforms. Interestingly enough Latitude takes into account how fast your moving, how much battery life is left, and whether you’re switching between cell towers. Here’s a breakdown of how it works on your device:
Android, BlackBerry, Windows Mobile, and Symbian:
The background location update frequency isn’t a fixed amount of time. The update frequency is determined by several factors, such as how much battery life your phone has, if you are moving, or how fast you are moving. Background updating will only use cell ID or WiFi location detection depending on your device. GPS will not be used in the background to preserve battery life.
iOS-only (iPhone, iPod Touch, and iPad):
Your location will only update in the background when you’re moving (exceptions: when you switch the app from foreground to background mode, or go from a “moving” to a “stationary” state, the app will continue to update your location for a few minutes).
The background location update frequency isn’t a fixed amount of time. The update frequency is determined by several factors, such as how much battery life your phone has, if you are moving, or how fast you are moving. Background updating will only use cell ID or WiFi location detection depending on your device. GPS will not be used in the background to preserve battery life.
Copyright © 2013 CyberNetNews.com
If you’re in the mood for an above-average strange and positive learning tool for kids this season, creators Gauri Nanda and Audry Hill have a project you might want to take a peek at: ToyMail. Using handheld toys called “mailmen”, this project allows the user to record a message in an iPhone app and subsequently […]
The team behind Inbox Cube are not satisfied with the way email looks and functions on mobile devices. They’ve decided to create their own unique interface, one that centers not just on the user’s ability to customize the way they recieve emails, but in the way the whole experience is unleashed. Here the folks at […]
I guess if there is one thing that corporations and companies should take note of, it would be this – one should never, ever, rest on one’s laurels. After all, you can never quite tell just when your company might fall behind the competitor so far that it would be nigh impossible to catch up with the rest of the pack. We have seen how the mighty have fallen in the past, and hence, having a slight sense of paranoia is not necessarily a bad thing. When it comes to the mobile operating system arena, it seems as though iOS and Android would continue to occupy top spots for years to come, but Forbes has a less optimistic outlook for iOS, touting that Windows Phone could eventually surpass the iOS market share in as little as 3 years’ time.
Sounds impossible? Forbes’ Mark Fidelman claims that the entire range of Windows Phone 8 mobile devices might just overtake the number of iOS devices in a matter of three years. The reason behind this projection is the fact that Windows Phone happens to be the fastest growing mobile platform, which happens more in emerging markets than anywhere else, while seeing a 48% year-over-year gain in the Europe/Middle East/Africa (EMEA) region; with Nokia enjoying a 366% year-over-year gain in sales in the US. Of course, when you scrutinize the statistics further, they tell a different story. For instance, hitting 5% market share from 3.5% might have a higher percentage increase, but it does not amount to much in terms of actual sales. Will Microsoft’s “One Microsoft” strategy also pan out to be a winner eventually? Only time will tell.
Forbes: Windows Phone Could Overtake iOS In Due Time original content from Ubergizmo.
It makes total sense that Razer would have an iOS gaming controller for iPhone and iPod touch in the works, which is why we think that these photos from reliable source @evleaks could be a forthcoming product from the gaming accessory giant.
Razer Kazuyo iPhone Gamepad Leaked
Posted in: Today's ChiliEver since Apple announced they’ll begin supporting external gamepads for the iPhone and iPod touch, several accessory manufacturers have been scrambling to come up with something iOS gamers would want to use instead of on-screen virtual controls. Logitech has teased their “made for iPhone” game controller a few months ago, but according to a leaked image, Razer is set to introduce its own iPhone gamepad sometime soon. (more…)
Razer Kazuyo iPhone Gamepad Leaked original content from Ubergizmo.
A small group of DMCA activists and device accessibility advocates are raising funds to reward anyone who comes up with an free, open source and untethered iOS 7 jailbreak. In case you’re not familiar with the term, jailbreaking iOS devices opens it up to software modifications that Apple would never officially allow. They can be as big as file managers, new gesture commands and even shortcut settings (which Apple clearly copied in iOS 7).
The prize was the idea of Chris Maury, an entrepreneur who believes that iOS devices will be more useful to disabled people if combined with jailbreak apps. The other proponents of the fundraiser are Boing Boing editor and author Cory Doctorow, iFixit co-founder and CEO Kyle Wiens and professor and author Biella Coleman. Head to the fundraiser’s website if you want to donate or check out the criteria for submissions.
[via Boing Boing]
DotEmu, a developer and publisher who specializes in modern releases of retro games that many of us grew up playing, have just announced that Double Dragon Trilogy can now be played on your iOS or Android-powered device. It is available on the iPhone, iPad and Android devices, where this particular compilation would be accompanied by the trio of installments of the beloved arcade series. Just in case your memory fails you, do the names Double Dragon, Double Dragon 2: The Revenge, and Double Dragon 3: The Rosetta Stone ring a bell?
The Double Dragon Trilogy has been touted to be a faithful port of all three original arcade games, where it will no doubt have something new thrown into the mix to keep it fresh after all this years. The brand new features that have been optimized for mobile platforms include a couple of game modes, where “Arcade” would let you play from the beginning and hopefully, your memory and reflexes will bring you all the way to the end as you hope to hit the high score, while “Story” mode would let you unlock new stages as well as achievements as you go through the game. There will be three difficulty levels to choose from, and you will also have achievements & leaderboards to check out via Game Center and Google Play Game Service.
Double Dragon Trilogy Arrives On iOS And Android Platforms original content from Ubergizmo.