Our favorite iOS / Android-controlled toy ball is coming soon to an annoyed cat near you. You can pre-order Sphero now for $130 through Amazon, and it’ll start shipping in December, just in time to remotely find its way into a stocking or two.
You have to hand it to the tireless folks toiling away within Microsoft’s Research department. They’re hard at the task of making tomorrowland today’s province. Perhaps spurred on by the rapturous response to their HoloDesk, the Cambridge gang’s previewing yet another virtual reality, and this time it’s a handheld trio. The palm-friendly devices, split up into camera, room and SLAM models, incorporate pico projectors, coaxial IR cameras, inertial measurement units (IMUs) and the company’s Kinect (for the latter two only) to project augmented visions onto surrounding surfaces. If you’ve been honing your shadow puppetry game over the years, that oft-used skill’s about to get very useful. The environmentally aware (no, not the Go Green! kind) systems allow for shadow- and touch-based interaction with the CG overlays, offering pinch functionality, icon selection and even painting — don’t worry, it’s definitely removable. This neat tech hat trick could one day soon spare you a trip to IKEA, letting you test out potential decorative pieces from the comfort of your home. Unfortunately, we can’t get handsy with the futuristic projectors just yet, so the video after the break will have to suffice.
Worried that the lack of Street View functionality is going to spoil your impending N9 honeymoon? Fret not MeeGo fans, as Espoo’s Labs outfit is here to save the day with Nokia City Scene. The Navteq-powered app looks much like a clone of Google’s mobile offerings, except that it’s tightly integrated with location based services (Foursquare, Facebook Places) highlighting venues your friends frequent. Currently restricted to “about a dozen” US cities and London — with more European locales coming soon — its usefulness may be limited unless you’re a globetrotting jetsetter or super friendly with some gray-market importers. Hop past the break for a video demo, and then hit the source to get your download on.
T(ether) is a bit like that amazing Reality Fighters game we saw on the PS Vita, except it’s more tranquil and it works slightly differently. The tablet-based technology uses motion capture cameras to track users’ heads and the orientation of the device itself, building a 1:1 spatial connection between real and virtual coordinates and allowing “intuitive interaction with volumetric data.” As you’ll see in the clip after the break, this equates to some pretty neat tricks. And, if you throw in multiple users wearing motion-tracked gloves, things get even more Eastside.
GhostGuitar is an app that will revolutionize the air guitar industry. No longer do you have to imagine the awesome sounds that you’re pumping out of your imaginary axe. Instead, you can use your talented hands to pump out actual power chords. As the promo blurb says, “Finally. A real air guitar.”
The app uses the front-facing camera in your iPhone or iPad 2 to track your hands, and then you strum with your right hand whilst fretting chords with your left. Sometimes, you can even pick individual strings.
Once you get used to it, the tracking works surprisingly well. It is most accurate at a couple of feet away – I had trouble getting it to see my hands from, further away, although if I put on a black t-shirt (the official air-guitar uniform) then I’d probably be ok.
You can pick guitars, choose chord progressions, use effects pedals, and there’s even a “Ghost Band” to accompany you.
There’s more. If you can sing (or not, I guess) then you can also record vocals on your masterpiece. Did I say “record”? Yes. You can record your work, and if you make a particularly excellent performance, you can save it as a sound or video file and then share it with whoever you love (or hate) the most.
I was a complete skeptic coming in, but the game turns out to be pretty awesome. It’s no Garage Band, but you’re pretty much guaranteed to get more than $2 worth of fun out of it. A bargain.
Though some may argue that Lego is something only kids should play with, we here at Geek think the magic of Lego bricks should be something people of all ages can enjoy. After raving about such Lego masterpieces as the world’s first fully functional Lego greenhouse, Lego robot hands, and a Lego machine that can […]
You may have a better chance of winning the lottery or running into Captain Kirk at the mall, but when it comes to being impaled with pieces of the now defunct Upper Atmosphere Research Satellite as it plummets towards Earth, it’s better to be safe than sorry. The SatelliteAR Android app has added a temporary feature that gives stargazers the ability to monitor this space junk’s trajectory to avoid impact when it re-enters the atmosphere sometime later today. NASA has assured us that the bus-sized satellite won’t land anywhere in North America, but if it touches down at night, people on the ground could witness a pretty sweet light show wherever it does land. Android users determined to avoid a Wicked Witch of the East-like fate can download the app at the source link below and check out the video demo after the break.
Sick of your friends saying you look fat in those jeans? Apparently, NTT DoCoMo feels your pain and aims to swap out the peer criticism with smartphone objectivity. Shown off in advance of CEATEC Japan 2011 (an annual electronics trade show), the operator took the wraps off several mobile-based accessories, ranging from gamma ray and UV light monitoring phone cases to a breathalyzer-like add-on for measuring body fat (you paying attention, HTC Rhyme?). There were also a couple of applications on hand for checking photos of food against a calorie database à la Google Goggles, and an AR implementation for weather services on tablets. It’s not clear whether the Japanese carrier actually intends to release these innovations to the mass-consuming public, but as with all things tech in that corner of the world, they’re sure to get it before we ever do. Jump past the break for a video peek at Nippon’s creep towards a Hitchhiker Guide-style wireless world.
It’s not as cool as Chipzilla’s other augmented reality project, but at least this one exists out in the real world. Present at branded storefronts, the camera-based AR tech uses image recognition on Lego boxes to superimpose their brick-ladden contents in fully animated form. New at IDF was the second generation of the already existing product, which despite being functionally identical to its predecessor, has now been miniaturized thanks to second generation Core processors. Ready to see it in action? Peep the gallery below and the video after the break.
Back in January, we caught a glimpse of a hilarious PS Vita title dubbed Reality Fighters, and as the name suggests, it’s a Street Fighter-like game that makes use of the device’s augmented reality feature. Well, SmartAR, to be precise, which has already been proven to deliver slick AR in large space without the need of a marker, and that’s exactly what we experienced earlier today at TGS 2011.
What happens in this game is that you can first create your own fighting avatar — not only does it let you map your face using either camera on the Vita, but there’s also a whole range of body shapes, facial features, weapons and fashion accessories to add to your character. Once you have your fighter ready, you then have three options: use the current surroundings as your battle backdrop, or use one of the many default backdrops (and the final version of the game will allow players to create their own backdrop), or use a marker. We only managed to try the first two AR modes with the brief hands-on time we had, but both worked seamlessly for us — see for yourself in our hands-on video above.
Surprisingly, this game only uses just one of the four CPU cores on the Vita! But then again, we’ve already seen SmartAR running smoothly on the Xperia Arc, which goes to show how relatively little number crunching power is required for SmartAR. Expect to see this funny game to come out in February.
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