Sony licenses ‘official’ PS3 external HDDs, doesn’t fully comprehend concept of interoperability

Hey there, why so glum? You’ve overfilled your PS3’s internal storage with mission-critical data and don’t have anywhere else to stash your incoming Best of Miley Cyrus compilation? Fear not, Sony’s got you covered with a pair of officially licensed external HDDs built by Buffalo. They look remarkably similar to standard issue USB portable drives — so much so in fact that one of them is a rebadged unit that Buffalo already retails in the US — but let’s not nitpick here. The two drives on offer come with a generous 500GB of storage and their prices aren’t too bad with the rebadge setting you back around $130 while the more stylish HD-AV500U2 above will cost around $168. You could of course ignore Sony, buy any drive you like and jack it into your PS3; it’s just that these aren’t too terrible as far as unnecessarily licensed peripherals go. Both drives will be hitting Japan in March to coincide with the Torne DVR adapter release.

Sony licenses ‘official’ PS3 external HDDs, doesn’t fully comprehend concept of interoperability originally appeared on Engadget on Wed, 03 Feb 2010 05:37:00 EST. Please see our terms for use of feeds.

Permalink Joystiq  |  sourceBuffalo  | Email this | Comments

Sega Zone: the Genesis with a Wiimote nobody asked for

Sega may (sadly) be out of the hardware business itself, but like some other once mighty companies, it’s not above licensing its brand for others to use as they see fit. The latest device to emerge out of that arrangement is the Sega Zone, which takes a perfectly fine Genesis console (complete with a cartridge slot) and adds a pair of Wiimote-like controllers in an attempt to keep up with the times. To go along with those, you’ll also get 30 new games for the system (16 of which support some form of motion control), but we’re guessing most folks will quickly find themselves opting for one of the 20 classic Genesis games that come pre-loaded. Still no indication of a release for this one ’round here, but those in the UK will apparently be able to pick one up this summer for £39.95 (or about $60).

[Thanks, Mark]

Sega Zone: the Genesis with a Wiimote nobody asked for originally appeared on Engadget on Tue, 02 Feb 2010 12:53:00 EST. Please see our terms for use of feeds.

Permalink Joystiq  |  sourcePocket-lint  | Email this | Comments

Nintendo said Ninten-no to Project Natal in 2007?

Great balls of console wars fire! A top-level Nintendo insider has revealed that the motion-controlled gaming setup we now know as Project Natal was offered to the Japanese company way back in 2007 and promptly turned down because it was considered too expensive. We’re told this decision came from supremo Satoru Iwata himself, who was worried about latency and the purported inability to sell it at “mass-market prices.” This implies, of course, that 3DV Systems was fully responsible for Natal — which Microsoft staunchly denies — but CVG seems to consider its informant’s words to be beyond suspicion. All we know for sure is that the stuff’s coming, and awkwardness at house parties is about to reach a whole new level.

Nintendo said Ninten-no to Project Natal in 2007? originally appeared on Engadget on Thu, 28 Jan 2010 07:19:00 EST. Please see our terms for use of feeds.

Permalink Electronista  |  sourceCVG  | Email this | Comments

PSP Go disassembled in awesome stop motion video

Oh sure, we’ve seen Sony’s UMD-hatin’ PSP Go splayed before, but never like this. Call us crazy, but we’re calling stop motion video the future of unboxings and tear downs. Seriously — this is one wild two minute ride that you simply have to take. Peek the video after the break, won’t you?

Continue reading PSP Go disassembled in awesome stop motion video

PSP Go disassembled in awesome stop motion video originally appeared on Engadget on Fri, 22 Jan 2010 20:15:00 EST. Please see our terms for use of feeds.

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Recent PS3 updates prompt more complaints of console failures

Well, we heard a raft of complaints of Blu-ray drive failures and other issues when Sony rolled out the 3.0 and 3.1 firmware updates for the PlayStation 3, and it looks like things may have taken another turn for the worse with the recent 3.10 and 3.15 updates. While it’s a bit early to call things widespread, some forums are once again starting to heat up with reports of various problems that mostly seem to have occurred after the 3.15 update rolled out last month — although some folks also seem to have had trouble with the earlier 3.10 update. As with last time, the issues being reported vary a bit, but the 60GB PS3 seems like it may be the most affected, with one completely unscientific poll on the official PlayStation forums finding that 27 users of the 60GB model had no issues after the 3.15 update, while 35 users had either some “bad” issues or a complete system failure (‘course those with no problems aren’t that likely to be seeking out threads about problems). So, anyone notice that their PS3 isn’t behaving like it should? Let us know in comments.

Recent PS3 updates prompt more complaints of console failures originally appeared on Engadget on Thu, 21 Jan 2010 17:01:00 EST. Please see our terms for use of feeds.

Permalink   |  sourcePlayStation Forums, Eurogamer  | Email this | Comments

NPD: Wii leads video game industry to ‘biggest sales month ever’

Well, what a difference a couple of months and a holiday season can make. Just after finding that the video game console market shrunk by a fifth in October, NPD is now back with a new report that finds that December was the video game industry’s “biggest sales month ever.” Specifically, the group found that console sales jumped 4% compared to last December, with the Nintendo Wii unsurprisingly leading the way with 3.81 million units moved (up from 2.15 million the previous year). That’s followed by the collective DS offerings at 3.31 million and, somewhat surprisingly, the PlayStation 3, which racked up sales of 1.36 million (its first time cracking the one million mark) compared to the Xbox 360’s 1.31 million. Of course, no one’s expecting sales to stay at quite that lofty level, but NPD says that the spike in December sales might well indicate that 2010 could be a recovery year.

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NPD: Wii leads video game industry to ‘biggest sales month ever’ originally appeared on Engadget on Fri, 15 Jan 2010 13:31:00 EST. Please see our terms for use of feeds.

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Wii gets Netflix this Spring, disc required for streaming

Hey humans! So Hastings was telling us the truth after all — the Nintendo Wii will be joining the other two game consoles to stream Netflix starting some time in early Spring. Like the PS3, a special Netflix “instant-streaming” disc will be required for the Wii, and it goes without saying that HD’s out of the question since the Wii itself can’t push above 480p. There’ll be no additional fees beyond Netflix’s usual monthly subscription. Time for a game of Mario Kart to celebrate, no?

Update: the Netflix sign-up page is now live! [Via Joystiq]

Wii gets Netflix this Spring, disc required for streaming originally appeared on Engadget on Wed, 13 Jan 2010 00:59:00 EST. Please see our terms for use of feeds.

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MyFord Touch yields three screens and a Ford from Microsoft Auto 4.0

User experience — the focus of any savvy consumer electronics company (though not all) looking to differentiate itself in a marketplace saturated by imitators. Now an auto company is hoping to capitalize on this fundamental tenant of modern consumerism: Ford. With the introduction of MyFord, the Detroit institution will attempt to refashion the driver’s interface so as to more closely align with the rich graphic displays found on today’s consumer electronics. Derrick Kuzak, Ford group vice president, Global Product Development, says “it’s not just a technology; it’s an experience… that will cause people to fall in love with their vehicles again.” Powered by the second generation of Ford Sync that is itself built upon Microsoft Auto 4.0, MyFord Touch offers improved voice recognition, touch-sensitive buttons, touch screens, and thumb-wheel controls that replace most traditional knobs and switches scattered about the driver’s cockpit. MyFord also boosts connectivity with the help of an SD card slot and WiFi. Information is displayed on a pair of 4.2-inch full-color LCDs flanking an analog speedometer with five-way navigation buttons on each side of the steering wheel crossbar that give the driver control over data on the corresponding left- or right-side display; vehicle data on the left (fuel economy, mechanical status, safety features) and infotainment on the right (audio setting, climate controls, phone communications and navigation menus). An 8-inch touchscreen LCD at the top of the center console stack is the centerpiece of phone, navigation, climate and audio/entertainment functions and features fingertip slider controls for adjusting the audio volume and fan speed — voice commands can also be used in most cases.

In yet another blow to makers of personal GPS navigators, Ford is also making its existing Traffic, Directions & Information application standard on all MyFord and Sync-equipped cars. Enhanced 3D map-based navigation is enabled by upgradeable SD cards (supplied by TeleNav) containing the map database and voice data, 3D map graphics, and enhanced point-of-interest data from Wcities. Naturally, the navigation system takes full advantage of those 3x MyFord LCDs to displays visual cues like street names, directional arrows, and distance makers in addition to spoken turn-by-turn directions.

Expect to see MyFord branded as MyLincoln Touch and MyMercury Touch on respective Lincoln and Mercury branded rigs kicking off with the 2011 Lincoln MKX set for reveal at the North American International Auto Show next week.

MyFord Touch yields three screens and a Ford from Microsoft Auto 4.0 originally appeared on Engadget on Thu, 07 Jan 2010 00:01:00 EST. Please see our terms for use of feeds.

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2010 Project Natal launch and Xbox Game Room leaked in CES interview

Microsoft’s CES keynote doesn’t begin for a few hours still, but it looks as it the crux of the consumer electronics news from it is already flowing. Purportedly, a leaked interview (that has since been yanked) showed Robbie Bach, President of the Entertainment & Devices Division, talking up two things of utmost importance. The first of which is Project Natal, which is Redmond’s attempt to add full-body interaction to the game console. The news? It’s looking like 2010 really will be the year said product hits the shelves, and it’s seeming more and more likely that the well-known Natal moniker will stick for retail. The other bit is a so-called Xbox Game Room, which is “supposed to bring back that retro fun to gaming.” That’s fairly ambiguous, but we can’t say that our interest isn’t piqued. Hang tight for what we hope will be the official announcement later this evening — the day has only just begun, you know?

Update: We’ve got the full interview! Catch it after the break!

Continue reading 2010 Project Natal launch and Xbox Game Room leaked in CES interview

2010 Project Natal launch and Xbox Game Room leaked in CES interview originally appeared on Engadget on Wed, 06 Jan 2010 17:18:00 EST. Please see our terms for use of feeds.

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Console scuttlebutt: multi-core CPU for next-gen PlayStation, Intel inside future Wii

We’re but three years removed from the US introduction of both Nintendo’s Wii and Sony’s PlayStation 3, and already the rumors are running rampant about the future iterations of both consoles. Two separate reports from Japan’s Impress touch on both units, with speculation and insider information on the former suggesting that Intel could be in talks with the Big N about powering the second Wii. Hard details are obviously tough to come by, but word has it that the two are mulling a GPU / CPU combo similar to the Larrabee; granted, we’d prefer something a touch more potent in the Wii 2, but we wouldn’t be shocked if Nintendo chooses the less powerful path yet again. In related news, it seems as if Sony could be looking for an alternative to its Cell CPU in the PlayStation 4, an alternative that involves some sort of “multi-core CPU.” Potentially more interesting is the notion that Sony’s next-gen handheld could be out before said console, which is loosely pegged for a 2013 release. We wouldn’t take any of this to heart just yet, but we’re pretty certain we can’t stop the dreamers from going too far.

Console scuttlebutt: multi-core CPU for next-gen PlayStation, Intel inside future Wii originally appeared on Engadget on Tue, 29 Dec 2009 07:14:00 EST. Please see our terms for use of feeds.

Permalink CVG, SlashGear  |  sourceImpress (Wii), Impress (PS3)  | Email this | Comments