Twenty-four telecom operators unite to form Wholesale Applications Community

Big doings over in Barcelona today. Twenty-four telecom operators, with the support of the GSMA and three major hardware manufacturers, have formally announced they will come together to form the Wholesale Applications Community. Essentially, the goal of the alliance will be to create a viable, cohesive and open industry platform for mobile app developers. Members of the Community will include AT&T, China Mobile, China Unicom, Deutsche Telekom, NTT DoCoMo, Orange, TeliaSonera, Sprint, Verizon Wireless, and Vodafone among others, and they’ll be supported in their endeavors by LG, Samsung and Sony Ericsson. The total customers of the group is about 3 billion, giving WAC (our name) some considerable — albeit theoretical for the moment — power. The group plans to work on coming up with a standard for working across platforms over the next twelve months. WAC’s website just went live a bit ago — there’s a link to it below — and the full press release is after the break.

Continue reading Twenty-four telecom operators unite to form Wholesale Applications Community

Twenty-four telecom operators unite to form Wholesale Applications Community originally appeared on Engadget on Mon, 15 Feb 2010 05:06:00 EST. Please see our terms for use of feeds.

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iPhone App Devs Not Allowed to Use Geolocation Just for Ads

iphone

Apple has posted a news bulletin for iPhone developers, informing them they may not use the phone’s geolocation features primarily for delivering targeted ads.

What that means is if you’re playing a game that doesn’t use geolocation for gameplay, and all it’s doing is tracking your location to serve location-based ads, it’ll get rejected. (Many media outlets have reported that Apple has banned location-based ads altogether, which is not the case.)

Apple’s news bulletin reads:

The Core Location framework allows you to build applications which know where your users are and can deliver information based on their location, such as local weather, nearby restaurants, ATMs, and other location-based information.

If you build your application with features based on a user’s location, make sure these features provide beneficial information. If your app uses location-based information primarily to enable mobile advertisers to deliver targeted ads based on a user’s location, your app will be returned to you by the App Store Review Team for modification before it can be posted to the App Store.

Many apps currently serve location-based ads through AdMob, an advertising firm recently acquired by Google. Apple’s new rule implies apps using AdMob ads will get rejected if geolocation is not part of the software’s functionality.

In a statement provided to Wired.com, an Apple spokeswoman said the move was for the benefit of the consumer.

“The Core Location framework allows developers to deliver information to customers based on their location,” an Apple spokeswoman said. “This should be done with the customer’s permission and for a purpose that is directly beneficial to the customer.”

Many, however, have been quick to conclude that the regulation is a move for Quattro Wireless, a mobile advertising company Apple purchased in January, to gain a leg up in mobile advertising against Google’s recently acquired mobile ad firm AdMob. It’s conceivable that Apple could indeed be improving the mobile ad experience for customers, the Core Location regulation could also be an effort to deter developers from serving ads with AdMob.

My friend Matt Buchanan of Gizmodo argues, “It’s not to protect you.”

“It’s not too much of a stretch to see Apple’s ad platform in the future being the best way to deliver ads in apps, which might offer perks like, say, location-based targeted advertising, or more dynamic ads than you can do now on an iPhone,” Buchanan writes. “It’s also not crazy to think Apple’s way is going to be the only way to get some of those features, like location-based ads.”

Updated 12:30 p.m. PDT with a statement from Apple.

Photo: Fr3d.org/Flickr


Apple Change Quietly Makes iPhone, iPad Into Web Phones

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Apple updated the iPhone software development kit on Wednesday to allow internet telephony apps to work on the 3G network. The little-noticed move effectively unlocks the ability for the iPhone — and the upcoming iPad — to be used as web phones.

ICall, a voice-over-Internet Protocol (VOIP) calling company, said the latest revisions in Apple’s iPhone developer agreement and software development kit enable the iPhone to make phone calls over 3G data networks. ICall promptly released an update to its app today, adding the 3G support.

Because the iPad includes a microphone and will run iPhone apps, that means the tablet will gain internet telephony, too.

The FCC on Thursday issued a statement applauding Apple’s policy change.

“I commend Apple’s decision to open its platform to 3G calling, an action that will create new opportunities for entrepreneurs and provide more choices for consumers,” said FCC Chairman Julius Genachowski.

Previously, Apple’s policy had prohibited VOIP functionality on 3G networks — Skype, for example, was crippled so that its voice calling capabilities would only work over a Wi-Fi connection. The only way to use VOIP iPhone apps over 3G was by hacking (i.e., jailbreaking) the device.

Apple and AT&T had a secret agreement to ban apps that would let iPhone users make phone calls using the 3G data connection to prevent cutting into AT&T’s profits. That agreement was revealed in summer of 2009 when the FCC asked Apple and AT&T to explain why Google’s Voice app was rejected from the iPhone store.

After the FCC announced it was planning to extend internet openness rules to mobile networks, AT&T in October 2009 announced it would extend VOIP to 3G networks for the iPhone.

It appears that AT&T’s policy change is only now coming into effect, beginning with iCall and a few other VOIP apps that can now work with 3G.

At the same time, however, Apple has put in a roadblock to true 3G openness, because most phones’ SIM cards won’t fit in the iPad’s unusual micro SIM slot.

“I applaud Apple’s decision to allow iCall to extend its functionality beyond Wi-Fi and onto the 3G networks,” iCall said in a press statement. “This heralds a new era for VOIP applications on mobile platforms, especially for iCall and our free calling model. I hope that now more developers will begin using our VOIP as a platform to integrate VOIP into their applications.”

Though VOIP services offer cheaper calling plans to consumers, Tero Kuittinen, an MKM Partners telecom analyst, said the impact of VOIP on the telecom market won’t be immediate. He noted current VOIP technologies suffer from poor voice quality compared to traditional cellular calls, and with the current state of network congestion, it’s not going to get much better anytime soon.

“There’s a handful of kids who have always wanted to just make their voice calls on VOIP, but regular consumers have not been very excited about it,” Kuittinen said. “With voice over IP over 3G, the quality isn’t going to be there for quite some time.”

He added that VOIP will probably be much more popular when telecom companies roll out their faster fourth-generation networks, dubbed Long Term Evolution.

The move won’t necessarily change things for the famously rejected Google Voice app for the iPhone. Google Voice lets users channel all their calls through a single Google Voice number, which offers cheap international calls, free long-distance calls, free text messaging and voicemail transcription.

Google Voice is not a VOIP service. The calls are placed on a cell connection and use the minutes on a mobile phone. Circumventing Apple’s blockade, Google recently released a web-based version of Google Voice, which can be accessed through the iPhone browser. But that web-based version of Google Voice still depends on the iPhone’s telephone app to actually place the calls.

Google did not have an announcement regarding Google Voice in light of Apple’s new policy.

“We haven’t heard any updates regarding our native app for the iPhone,” a Google spokeswoman said.

Many have speculated that Apple would not allow Google Voice in its App Store to protect its partner AT&T’s profits. When asked why Google Voice was rejected, AT&T said it had no part in the decision, and Apple said it had not rejected the app and was still examining it.

Apple has been considering the Google Voice app since at least July 2009.

Photo: Jon Snyder/Wired.com

See Also:

iCall Download Link [iTunes]


Apple Tablet Will Likely Support 2 Kinds of Apps


In addition to launching its tablet Wednesday, Apple will likely introduce a new programming solution for iPhone developers to easily tablet-enable their apps.

Developers polled by Wired said they expected additions to Apple’s software-development kit that would help make iPhone apps work at any resolution, for full-screen support on the rumored device.

But how will that work? The tablet will likely support all iPhone apps out of the box in their current 480-by-320 resolution. These apps will probably be able to run in the background, perhaps in separate windows. It’s unlikely they’re going to automatically maximize to fill up the tablet’s screen, which is rumored to be 10 inches diagonally, developers polled by Wired.com agreed, because that would result in a blurry, pixelated mess — not Apple’s style.

Therefore, it’s likely that Apple will offer a quick workaround for developers to rescale their apps for full-screen tablet support.

For people who buy the tablet, that means we’ll see a slightly bifurcated world of apps. We’ll be able to access all iPhone apps in small windows, and some of those apps will be resizable to fit the tablet’s larger screen.

“It’s easy to imagine how Apple might offer tools to make it easy for me to not have to make all my graphics from scratch,” said Bart Decrem, CEO of Tapulous, developer of the popular iPhone rhythm game Tap Tap Revenge. “That’s one of the things I’d be on the lookout for.”

“We’ve made a big investment,” he continued. “People have made huge investments in their games. I’d expect Apple to accelerate the process of having lots and lots of apps that feel native and migrate from a fixed-resolution world to resolution independent.”

Decrem said he could not comment on whether Tapulous would be appearing as a presenter at Apple’s Jan. 27 event in San Francisco, where the Cupertino, California, company is rumored to be launching a tablet. Tapulous appeared in the recent September iPod event to present a new game, Riddim Ribbon.

Multiple independent reports agree on the physical description of Apple’s tablet: a blown-up iPhone or iPod Touch with a 10-inch screen. But the software experience has remained a mystery. Offering a glimmer of insight, The New York Times just a day before Apple’s product event has published a bold report claiming the tablet would support all 100,000 iPhone and iPod Touch apps currently in the App Store.

“It will run all the applications of the iPhone and iPod touch, have a persistent wireless connection over 3G cellphone networks and Wi-Fi, and will be built with a 10-inch color display, allowing newspapers, magazines and book publishers to deliver their products with an eye to the design that had grabbed readers in print,” NY Times wrote.

Corroborating NY Times‘ report, McGraw-Hill CEO Terry McGraw said in a live TV interview that McGraw was developing e-book content for the Apple tablet. He explained that the tablet’s OS was based on the iPhone OS, meaning McGraw’s e-book iPhone apps will be easily portable to the tablet.

Other iPhone developers polled by Wired agreed that Decrem’s theory was solid. They said the SDK needed to be updated with new tools streamlining migration to the upcoming tablet. Jeff Meininger, iPhone developer of Snaptic, said Decrem’s proposed solution regarding resolution-independence would work.

“It would be the simplest and most effective way to be able to support all iPhone apps,” Meininger said. “It’s absolutely technically feasible.”

David Castelnuovo, developer of the immensely popular iPhone game Pocket God, said it was likely Apple would offer some new sizability code in the iPhone SDK with the tablet in mind. But he said it wouldn’t be a blanket solution for all 100,000 apps in the App Store.

Pocket God, for example, is game that involves torturing pygmies on an island, and it would have to be redesigned for a tablet with a bigger island and more pygmies, Castelnuovo said. So, some quick and easy sizability code will likely accelerate full-screen tablet support for form-based apps such as Facebook. For games or apps with more complex interfaces, it could take more thoughtful tweaking.

“Ideally we wouldn’t want to just scale [Pocket God],” Castelnuovo said. “We’d want to make the world bigger.”

Just how big a portion of the App Store will support full-screen tablet resolution will be up to the developers. Appcelerator, a company that helps developers build cross-platform mobile apps, polled 554 developers on their interest in coding for the tablet. 51 percent of respondents said it would be “very important” for them to port iPhone apps for the tablet “in a simple, easy fashion without too much cost or delay.” Thirty percent responded “Somewhat important” and 19 percent responded “Not important.”

It remains a question whether Apple will launch an entire section in its App Store for tablet apps. Decrem said he doubts that, because all iPhone apps will work with the tablet. He said it’s realistic that developers will state in their apps’ descriptions whether they feature full tablet support.

We’ll find out soon. Stay tuned on Gadget Lab for full, live coverage of Apple’s tablet event, which kicks off 10 a.m. PDT Wednesday.

See Also:

A mockup of an imaginary Apple tablet: Stephen Lewis Simmonds


Company Offers Free Robots for Open Source Developers

willow-garageRobotics company Willow Garage is giving 10 of its robots free to researchers in return for a promise that they will share their development efforts with the open-source community.

“The hardware is designed to be a software developer’s dream with a lot of compute power inside and many of the annoying problems with general robotic platforms taken care of,” says Steve Cousins, CEO of Willow Garage. “We have created a platform that is going to accelerate the development of personal robotics.”

Despite hundreds of researchers working worldwide in the area of robotics, their development efforts tend to be proprietary. Researchers may be working on similar problems but they rarely share code or hardware.

Willow Garage was founded in 2006 with the idea of creating an open-source hardware and software platform. In addition to its hardware prototype, Willow Garage has also developed the Robot Operating System (ROS), which originated at Stanford’s Artificial Intelligence Laboratory. ROS is based on Linux and can work with both Windows and Mac PCs.

Cousins says Willow Garage’s giveaway is targeted at research labs, rather than the DIY hobbyist.

“Utilization is an important criteria for us,” he says. “Rather than give the robots away to someone in a garage somewhere, we would prefer to give it to a lab where a lot of students can work on it.”

To get their free robot, interested labs and researchers have to submit a letter of intent to the company by the end of the month, and follow up with a full proposal by March 1. Ultimately, they will have to make their software code available as open source.

Here’s what the researchers will get with the PR2 robot.

PR2 has two eight-core Xeon system servers on-board, each with 24 GB of RAM; a 500GB internal hard drive; and a 1.5TB external removable drive.

The robot has accelerometers and pressure sensors distributed across its head, arms and base. Its head contains two stereo camera pairs coupled with an LED projector, a 5MP camera and a tilting laser range finder. The forearms each have an Ethernet-based wide-angle camera.

The robot’s two arms have almost the same range of motion as human arms, says Willow Garage, and its spine is extensible so it can reach objects on countertops. (More details of the PR2 hardware.)

PR2 comes with a 1.2 kWh battery pack that has on-board chargers and the capacity for about two hours of run-time.

Check out a video of the PR2 robot navigating through eight doors and plugging its power cord into nine different outlets.

See Also:

Photo: PR2 robot/Willow Garage


Malware Sneaks Into Android Market

android

Hidden among the barcode readers, music players and games in the marketplace for Android software may be apps that could steal your online banking credentials or infect your phone.

Google removed about 1 percent of the apps posted to the Android Market last year, according to a 2009 filing Google made to the FTC (.pdf). While most of those apps were removed because of user complaints about adult content or copyright violations, two apps attempted to gain access to users’ financial information, according to InformationWeek.

“I am surprised it is that much,” says Artem Petakov, co-founder and CTO of WorkSmart Labs, which offers the Cardiotrainer app, referring to the number of apps removed. “I assumed the user reporting and flagging was working better than that.”

The possibility of malicious apps in the Android Market has some developers wondering if Google needs to police the marketplace better. It has also raised questions about the impact of these security holes on consumer confidence and app marketing by developers.

Google launched the free, open source Android OS with the T-Mobile G1 phone in October 2008. Unlike Apple, which tightly controls the submission and the review process for its App Store, Google has taken a much more open approach with the Android Market. Developers don’t have to wait for Google’s approval to get an app into the store. Instead, the search giant and Android creator is counting on users flagging suspicious or malicious apps.

Last month, two credit unions posted a warning to their customers about a rogue app that uses phishing techniques to gain access to a user’s banking credentials. Once Google was notified, it moved quickly to remove the app along with about 50 others written by the hacker.

Android Market’s malware-related challenges are not surprising, says Patrick Mork, vice-president of marketing for GetJar, a company that has a catalog of 60,000 apps and runs its own app stores for phones.

“Whenever you have an app store, you always have a challenge with people putting inappropriate content or not following guidelines,” says Mork. “It’s part of the trade, what it takes to run a retail operation.”

What Google needs is better monitoring systems and a greater emphasis on ensuring a vibrant yet safe marketplace.

“The most immediate thing they could do is to tighten up their content policing mechanisms,” says Mork. “They could add more staff to review apps in greater depth.”

Google declined to disclose how many employees it has policing the Android Market.

Android OS could make changes to its user interface to educate consumers who are downloading apps as to the kind of permissions the app has, says Petakov.

Google has a strong interest in keeping the Android Market clean and free. If consumers are spooked or worried about safety of the apps from the Android Market, it could lead to fewer app downloads. That in turn could eat away at developer support for the fledgling operating system.

“Running an operating system and running a retail store front are two different things,” says Mork. “Consumer confidence is very important in the latter.”

Still, the developers that Wired.com spoke to were clear that Android’s open model needs to continue.

“We have benefited so much from the instant posting of our app,” says Petakov. WorkSmart Labs releases a version of their app every two weeks.  “I prefer this over the iPhone model.”

See Also:

Photo: p_kirn/Flickr


Approaching January, Apple Tablet Rumors Run Wild

Apple plans to demonstrate its touchscreen tablet at a January event, multiple independent reports suggest.

Sources have told Financial Times, Business Insider and Boy Genius Report different pieces of information that, when added together, indicate Apple is preparing a special event to show off the tablet next month.

The most detailed report comes from Financial Times, whose sources claim Apple will hold an event Tuesday, Jan. 26 at the Yerba Buena Center for the Arts in San Francisco — a venue where Apple has held its previous iPod events. The topic of the event is unknown, but Financial Times speculates it will center on the tablet.

The Silicon Alley Insider’s Dan Frommer cites a “plugged-in source in the mobile industry” who said Apple has contacted select developers to ready a higher-resolution version of their apps for a demonstration of the tablet in January.

Wired.com contacted seven developers of popular iPhone apps, who each said they had not received such a note regarding screen resolution from Apple.

One major iPhone developer, Raven Zachary of Small Society, told Wired.com he had to “ignore media requests pertaining to Apple rumors or confidentiality.” (Small Society helped develop the popular Zipcar iPhone app, which was demonstrated at Apple’s Worldwide Developers Conference in June.)

Boy Genius Report cites an “amazingly accurate” source who is confident that there will be a 7-inch model of the Apple tablet. The vast majority of rumor reports regarding the tablet have described the product as a 10-inch version of the iPhone or iPod Touch. Boy Genius Report’s source hints that there may be two models. The source also said the tablet would be announced January.

In September, Wired.com compiled a roundup of multiple rumor reports regarding an Apple tablet. The consensus was that Apple was preparing a 10-inch touchscreen tablet running the iPhone OS. Several anonymous sources have said the product will have a strong focus on competing with e-book readers such as the Amazon Kindle.

The most credible report to date came from iLounge in late September, whose source said Apple was aiming to announce a touchscreen tablet no later than Jan. 19. iLounge established a solid track record after accurately leaking iPod models prior to their launch. Opposing Boy Genius Report, iLounge’s source said in September that a 7-inch tablet had been tested but was judged to be too small, so the latest version had a 10.7-inch screen.

Apple did not immediately respond to Wired.com’s request for comment regarding the event.

See Also:

Photo: A mock-up illustration of an imaginary Apple tablet by Stephen Lewis Simmonds


ODROID, the Android gaming handheld, now shipping to Android gaming developers (video)

ODROID, the Android gaming handheld, now shipping to Android gaming developers

Did you get your ODROID order in promptly when they went up for pre-sale back in September? Hope so, as the first lucky developers should be getting theirs any day now. Just 300 units of the 833MHz handheld are shipping, including the various cables, additional hardware, and documentation needed to start filling the thing with fun games that look an awful lot like other games, but totally aren’t. One of the first is Speed Forge 3D (which totally isn’t Wipeout), shown after the break exhibiting some laggy accelerometer-based controls — but 720p output via HDMI sure is sweet. Orders are still being accepted at $349, said to be shipping in roughly five days, meaning if Santa logs into his PayPal account quickly enough you might still find one of these under your tree.

[Thanks to everyone who sent this in]

Continue reading ODROID, the Android gaming handheld, now shipping to Android gaming developers (video)

ODROID, the Android gaming handheld, now shipping to Android gaming developers (video) originally appeared on Engadget on Fri, 11 Dec 2009 08:09:00 EST. Please see our terms for use of feeds.

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Intel brings out Atom SDK wanting more apps, acts oblivious to Windows

Intel wants people to develop apps for the x86 instruction set. Think about that a little, let it sink in. Now that you’re appropriately unimpressed, let’s discuss this new developer kit that’s just been brought out. Designed to assist coders in that overwhelmingly challenging and new environment known as Atom-powered netbooks, the SDK has now hit Beta and is being distributed to developers of apps for Windows and Moblin. Yes Moblin, the light and snappy Linux flavor intended to spur on the sinking ship known as the MID category, still hasn’t been abandoned by Intel, even if its original goal now seems out of reach. Intriguingly, apps approved by Intel will “sell at stores opening next year,” which perhaps hints at grander plans than the mere optimization of software to undernourished hardware.

Intel brings out Atom SDK wanting more apps, acts oblivious to Windows originally appeared on Engadget on Thu, 03 Dec 2009 04:25:00 EST. Please see our terms for use of feeds.

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Apple VP Defends iPhone’s App Store Approval Policy


Though indisputably successful, the iPhone’s App Store has been at the center of controversy for Apple this past year. In a rare move, the company’s vice president of marketing Phil Schiller spoke on the record to defend the App Store’s review policies.

Apple has approved over 100,000 iPhone apps to date, but some questionable rejections have brought the company under fire. Among concerned developers, Joe Hewitt, developer of the popular Facebook iPhone app, spoke loud and clear that he would no longer develop for the iPhone because he disapproved of Apple’s review process.

“I am philosophically opposed to the existence of their review process,” Hewitt told TechCrunch. “I am very concerned that they are setting a horrible precedent for other software platforms, and soon gatekeepers will start infesting the lives of every software developer.”

In an interview with BusinessWeek, Schiller (right) explains why Apple has an App Store review process. In short, he said it’s necessary to ensure iPhone customers get what they’re promised. He noted that 10 percent of app rejections are related to “inappropriate” content, while 90 percent have to do with technical fixes, such as bugs. His third main point is that the App Store has an international audience, and thus several governments and political leaders are asking the company what it’s doing to ensure children are not downloading inappropriate content.

“We’ve built a store for the most part that people can trust,” he said. “You and your family and friends can download applications from the store, and for the most part they do what you’d expect, and they get onto your phone, and you get billed appropriately, and it all just works.”

The rest of the interview is available at BusinessWeek.

What do you think? Is a gatekeeper necessary for the App Store? Vote in the poll below.

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Photos: Jon Snyder/Wired.com, Apple