Sony Ericsson Xperia Arc preview (video)

Sony Ericsson’s MWC presser today may have been all about its new Play, Pro and Neo members of the Xperia family, but the CES debutant we know and love as the Arc was out in force as well. So, we thought, why not throw together our thoughts on this phone and splice them with a gallery of delicious new images plus some video action to boot? The first thing to note is that the Xperia Arc will be shipping globally in March and Sony Ericsson is aiming for the broadest possible operator coverage. Focusing on the handset itself, we’ve been wildly impressed by its design since first laying eyes on it, there’s something fundamentally attractive about the Arc’s look, something less tangible than its ridiculously slim profile. Sony Ericsson has used a similar plasticky material on the back as it does in the Neo, which doesn’t overwhelm us with any sensations of reassurance or quality, but seems to do the job. Guess some corners had to inevitably be cut along with the fat on this phone’s body.

The 4.2-inch screen is bright and lucid, though we’d warn against expecting too much from the Bravia Reality Display marketing. As we’ve mentioned before, the display enhancements only kick in when you’re consuming multimedia. Still, general performance looks more than satisfactory. Hard buttons around the body are well arranged and designed, a contrast from the fiddly keys we found on the Xperia Pro. What was consistent with the rest of Sony Ericsson’s Xperia crew, however, was the Arc’s inability to execute its pinch-to-zoom widget summary screen. It’s an ambitious function — gathering all your widgets from each screen into one cohesive overview — but, basically, it’s laggy as hell. Aside from that, general UI responsiveness could also stand some improvement, but we like where Sony Ericsson is going with the whole thing. If it keeps up its promise to repent from last year’s sins with relation to Android updates, the company has a very good chance of striking it rich with the Xperia Arc. It’s a phone that can truly get by on its looks alone. Video after the break!

Continue reading Sony Ericsson Xperia Arc preview (video)

Sony Ericsson Xperia Arc preview (video) originally appeared on Engadget on Sun, 13 Feb 2011 17:39:00 EDT. Please see our terms for use of feeds.

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Sony Ericsson Xperia Arc video preview (video)

Sony Ericsson’s MWC presser today may have been all about its new Play, Pro and Neo members of the Xperia family, but the CES debutant we know and love as the Arc was out in force as well. So, we thought, why not throw together our thoughts on this phone and splice them with a gallery of delicious new images plus some video action to boot? The first thing to note is that the Xperia Arc will be shipping globally in March and Sony Ericsson is aiming for the broadest possible operator coverage. Focusing on the handset itself, we’ve been wildly impressed by its design since first laying eyes on it, there’s something fundamentally attractive about the Arc’s look, something less tangible than its ridiculously slim profile. Sony Ericsson has used a similar plasticky material on the back as it does in the Neo, which doesn’t overwhelm us with any sensations of reassurance or quality, but seems to do the job. Guess some corners had to inevitably be cut along with the fat on this phone’s body.

The 4.2-inch screen is bright and lucid, though we’d warn against expecting too much from the Bravia Reality Display marketing. As we’ve mentioned before, the display enhancements only kick in when you’re consuming multimedia. Still, general performance looks more than satisfactory. Hard buttons around the body are well arranged and designed, a contrast from the fiddly keys we found on the Xperia Pro. What was consistent with the rest of Sony Ericsson’s Xperia crew, however, was the Arc’s inability to execute its pinch-to-zoom widget summary screen. It’s an ambitious function — gathering all your widgets from each screen into one cohesive overview — but, basically, it’s laggy as hell. Aside from that, general UI responsiveness could also stand some improvement, but we like where Sony Ericsson is going with the whole thing. If it keeps up its promise to repent from last year’s sins with relation to Android updates, the company has a very good chance of striking it rich with the Xperia Arc. It’s a phone that can truly get by on its looks alone. Video after the break!

Continue reading Sony Ericsson Xperia Arc video preview (video)

Sony Ericsson Xperia Arc video preview (video) originally appeared on Engadget on Sun, 13 Feb 2011 17:39:00 EDT. Please see our terms for use of feeds.

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Mobile World Congress Tablet/Smartphone Smorgasbord [Roundups]

Gaming phones! Bigger tablets! Galaxy S reboots and a sneaky, perfectly-timed mini iPhone rumor to throw water on the whole thing! Today was a day of mobile/tablet news, dear readers, and it’s all here. More »

Mobile World Congress Tablet/Smartphone Smorgasbord [Cellphones]

Gaming phones! Bigger tablets! Galaxy S reboots and a sneaky, perfectly-timed mini iPhone rumor to throw water on the whole thing! Today was a day of mobile/tablet news, dear readers, and it’s all here. More »

Sony Ericsson Xperia Play MWC 2011 hands-on! (updated with video)

We’ve spent extensive time with our prototype of the Sony Ericsson Xperia Play, but how’s it feel to use the real, near-finished model? Quite a bit better, actually. The phone looks identical, to be sure, but the hinge is much sturdier. The speaker quality has gone up, too, although in the crowded room it was much too noisy to really make a solid judgment call there. The screen attracts fingerprints like no other, but it’s basically on par with other Xperia models. Its skinned Android Gingerbread UI was snappier, to be sure, and the customizations obviously a lot more complete, but really our biggest concern here was the games. (Check out our Pro, Neo, and Arc previews for more thoughts on the interface.)

We were able to play three titles: Star Battalion, FIFA, and Asphalt. All were found via the applications pane amongst all the other software, but they were also highlighted by the eponymous Xperia Play app. (There was additionally the infamous PlayStation Pocket app, but more on that later.) The former title, very much a StarFox ripoff, had tight controlling via both the gamepad and optional accelerometer option. The trackpads wasn’t supported, however, but when we swapped over to FIFA, we found the left “pad” could be used for moving the player. Though definitely usable, it felt rough under our thumbs and we couldn’t smoothly slide about as we would with an analog nub. It is large enough to do varying degrees of a direction like an analog stick, but you won’t really be fine-tuning your shot so much. The indents work really well to help gauge your thumbs’ position without having to look down. Both titles took quite a while to load, crashing a few times in the process; we were told multiple times this was largely due to early software. Multiplayer was not an option at the show, but we did make it through Asphalt far enough to notice it was being run still by Gameloft and not via Sony servers. As for Xperia Play (the app), we couldn’t help but notice the Get More Games section, no matter how simple, does a much better job at highlighting individual games than the Android Market currently does.

The PlayStation Pocket app on most demo units was as barren as our own model, but we found at least one running Crash Bandicoot for PS One (the “legendary pre-installed title,” as referenced in the press conference) at a smooth 60 frames per second. To compensate for only two L and R triggers, the settings menu offers six different button layouts where you can use the trackpads as secondary shoulder buttons (which prevents their use as analog nub replacements) or have L2 / R2 on screen virtually. Thankfully, jumping out of the app saves the game’s state, and you can return by clicking on the app. An additional confirmation screen confirms you’re really ready to play, which though we can see being a nuisance to some, will be welcome to others who often mis-click. The rep told us no multiplayer, but still you can toggle between the game pad being seen as controller one or two. We also heard that the PS One library will likely be rolled out on a weekly basis and not be available all at once.

What we needed to convince us of the Xperia Play’s viability as a game platform was the games itself, and we will say that Sony and SE are doing well to assuage our concerns there. The form factor is still sleek despite the slide-out gamepad, which feels great to use. The initial PlayStation Suite launch line up is… promising, but we hesitate to give it higher marks without more flagship original titles. What it’ll take to attract more developers is a larger reach for the platform, which ironically will take more PlayStation Certified devices — and as for when that’ll happen, no one’s saying yet. We’ll have hands-on video of the Xperia Play later tonight; meanwhile, find hands-on pictures of the phone (and dock!) in the gallery below!

Update: Fleshed out impressions, and video after the break!

Continue reading Sony Ericsson Xperia Play MWC 2011 hands-on! (updated with video)

Sony Ericsson Xperia Play MWC 2011 hands-on! (updated with video) originally appeared on Engadget on Sun, 13 Feb 2011 15:56:00 EDT. Please see our terms for use of feeds.

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Xperia Play MWC 2011 hands-on! (update)

We’ve spent extensive time with our prototype of the Sony Ericsson Xperia Play, but how’s it feel to use the real, near-finished model? Quite a bit better, actually. The phone looks identical, to be sure, but the hinge is much sturdier. The speaker quality has gone up, too, although in the crowded room it was much too noisy to really make a solid judgment call there. The screen attracts fingerprints like no other, but it’s basically on par with other Xperia models. Its skinned Android Gingerbread UI was snappier, to be sure, and the customizations obviously a lot more complete, but really our biggest concern here was the games. (Check out our Pro, Neo, and Arc previews for more thoughts on the interface.)

We were able to play three titles: Star Battalion, FIFA, and Asphalt. All were found via the applications pane amongst all the other software, but they were also highlighted by the eponymous Xperia Play app. (There was additionally the infamous PlayStation Pocket app, but more on that later.) The former title, very much a StarFox ripoff, had tight controlling via both the gamepad and optional accelerometer option. The trackpads wasn’t supported, however, but when we swapped over to FIFA, we found the left “pad” could be used for moving the player. Though definitely usable, it felt rough under our thumbs and we couldn’t smoothly slide about as we would with an analog nub. It is large enough to do varying degrees of a direction like an analog stick, but you won’t really be fine-tuning your shot so much. The indents work really well to help gauge your thumbs’ position without having to look down. Both titles took quite a while to load, crashing a few times in the process; we were told multiple times this was largely due to early software. Multiplayer was not an option at the show, but we did make it through Asphalt far enough to notice it was being run still by Gameloft and not via Sony servers. As for Xperia Play (the app), we couldn’t help but notice the Get More Games section, no matter how simple, does a much better job at highlighting individual games than the Android Market currently does.

The PlayStation Pocket app on most demo units was as barren as our own model, but we found at least one running Crash Bandicoot for PS One (the “legendary pre-installed title,” as referenced in the press conference) at a smooth 60 frames per second. To compensate for only two L and R triggers, the settings menu offers six different button layouts where you can use the trackpads as secondary shoulder buttons (which prevents their use as analog nub replacements) or have L2 / R2 on screen virtually. Thankfully, jumping out of the app saves the game’s state, and you can return by clicking on the app. An additional confirmation screen confirms you’re really ready to play, which though we can see being a nuisance to some, will be welcome to others who often mis-click. The rep told us no multiplayer, but still you can toggle between the game pad being seen as controller one or two. We also heard that the PS One library will likely be rolled out on a weekly basis and not be available all at once.

What we needed to convince us of the Xperia Play’s viability as a game platform was the games itself, and we will say that Sony and SE are doing well to assuage our concerns there. The form factor is still sleek despite the slide-out gamepad, which feels great to use. The initial PlayStation Suite launch line up is… promising, but we hesitate to give it higher marks without more flagship original titles. What it’ll take to attract more developers is a larger reach for the platform, which ironically will take more PlayStation Certified devices — and as for when that’ll happen, no one’s saying yet. We’ll have hands-on video of the Xperia Play later tonight; meanwhile, find hands-on pictures of the phone (and dock!) in the gallery below!

Update: Fleshed out impressions — looks like Crash Bandicoot will come pre-loaded!

Xperia Play MWC 2011 hands-on! (update) originally appeared on Engadget on Sun, 13 Feb 2011 15:56:00 EDT. Please see our terms for use of feeds.

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Sony Ericsson Xperia Pro first hands-on! (updated with video)

Amazing! Sony Ericsson actually managed to keep something secret from us. The Xperia Pro is the one handset from its MWC presser today that wasn’t known about in advance, but we’re damn happy to see it anyhow. It features a well-spaced QWERTY keyboard that slides out much in the same way as the gamepad would on the Xperia Play. We did notice there were some software issues on our demo devices — the Sony Ericsson-customized Android 2.3 installation was nowhere near as smooth as what we’ve seen on the Xperia Arc previously, so maybe SE will need a bit more time to fashion out its software here. Physically, the Pro is compact and seems decently well built — we did find the oddly placed power button and teeny tiny volume controls a bit of a bother to locate and operate, however. Obviously, this is a big step up in size from the Xperia X10 Mini Pro, but thickness is kept mercifully in check. It doesn’t feel significantly thicker in the hand than phones that lack its hardware keyboard. We’ll have video of the device for you very shortly, but for now, enjoy the hands-on shots below.

Update: Video now embedded after the break.

Continue reading Sony Ericsson Xperia Pro first hands-on! (updated with video)

Sony Ericsson Xperia Pro first hands-on! (updated with video) originally appeared on Engadget on Sun, 13 Feb 2011 15:44:00 EDT. Please see our terms for use of feeds.

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The Sony Ericsson Xperia Play (update: video and full spec sheet!)

We’ll forgive you if you thought the Xperia Play was eons before. Let’s quickly run through its short-yet-illustrious history: we published first details in August last year, followed by the very first pictures in late October. More and more details emerged throughout the remainder of the year. By the time 2011 hit, a prototype was making the Chinese media rounds (teardown included), and then we managed to get our own Xperia Play prototype for preview. It’s at this point that Sony Ericsson joins in on the fun with its creepy Super Bowl ad reveal.

But after months of detailed leaks, early hands-on previews, and numerous executive nondenials, the Sony Ericsson Xperia Play is finally 100 percent official.

As we’ve heard for ages now, it’ll run Android 2.3 Gingerbread on a 1GHz Snapdragon processor with Qualcomm Adreno 205 graphics and display those games on a sizable 4-inch, 854 x 480 multi-touch LCD screen, the combination of which Sony says will provide 60 frames per second playback and manage up to 5 hours, 35 minutes of battery life in a single game session with the slide-out PlayStation Certified controller. Gaming credentials aside, you’re looking at either a quad-band GSM or CDMA and EV-DO smartphone with a 5-megapixel autofocus camera, LED flash, stereo speakers, Bluetooth and WiFi functionality baked in, as well as Sony Ericsson’s Timescape UI layer.

The phone comes preloaded with a “legendary” PSone game of the undisclosed variety, as well as a bevy of popular Android games including Asphalt 6, The Sims 3 and Tetris, and Sony Ericsson promises a library of 50 additional titles available at launch from 20 publishing partners. Some games ported from existing smartphone platforms (like Reckless Racing) will have bonus content on Xperia Play, too. Local area multiplayer gaming is a go, as you’ll be able to host a WiFi hotspot on one device and join the game with another. It’s launching in March, and will be available on Verizon (a US timed exclusive) in “early spring,” suggesting that we’ll see the European launch before it hits the States.

Update: Press release, full, gigantic spec sheet and loads of video after the break!

Update 2: A brand new Xperia Play hands-on with games!

Continue reading The Sony Ericsson Xperia Play (update: video and full spec sheet!)

The Sony Ericsson Xperia Play (update: video and full spec sheet!) originally appeared on Engadget on Sun, 13 Feb 2011 13:15:00 EDT. Please see our terms for use of feeds.

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The Sony Ericsson Xperia Pro

Sony Ericsson has just announced the mammoth Xperia Pro Android phone — a slider device with a full QWERTY keyboard. The device sports a 3.7-inch, 854 x 480 display (which uses the company’s Bravia graphics engine technology), runs atop a 1GHz Snapdragon CPU, and is sporting SE’s customized build of Gingerbread (Android 2.3). The phone has an 8 megapixel camera with LED flash, 2 megapixel front facing camera, and will be available in silver, red, and black. We’re working on getting more info as we type, so stay tuned!


Check out our Sony Ericsson liveblog and read the full press release and specs list after the break!

Continue reading The Sony Ericsson Xperia Pro

The Sony Ericsson Xperia Pro originally appeared on Engadget on Sun, 13 Feb 2011 13:10:00 EDT. Please see our terms for use of feeds.

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The Sony Ericsson Xperia Neo


Sony just broke out it’s latest and greatest Android device, the Neo. The device is able to plug into your HDTV via HDMI and can be controlled with a standard remote. The 3.7-inch screen on the device sports a healthy resolution of 854 x 480 and uses Sony’s Bravia graphics engine. The phone has a 1GHz Snapdragon CPU, an 8 megapixel camera with LED flash (and a 2 megapixel front-facing camera), and will be available in an array of colors (silver, red, and blue). We’re getting more info right now, so stay tuned!

Check out our Sony Ericsson liveblog and read the full press release and specs list after the break!

Continue reading The Sony Ericsson Xperia Neo

The Sony Ericsson Xperia Neo originally appeared on Engadget on Sun, 13 Feb 2011 13:05:00 EDT. Please see our terms for use of feeds.

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