Id Software, the video game developer behind Doom, announced Thursday that it has tapped British author Graham Joyce to write Doom 4. The fantasy novelist has won numerous awards for many of his 14 novels and 26 short stories.
“I can say that Id has hired me to help develop the storyline potential,” Joyce said in an interview with CVG. He chose not to offer any more comments about the pending release of Doom 4.
Regardless, I’m looking forward to Doom 4 even though Id first announced the game back in 2007 and has made no mention of it since. The original Doom became an iconic franchise that helped start this whole anti- video-game-violence nonsense, but more importantly, it set the tone for gaming today. It brought first-person shooters to the mainstream and left an indelible mark on the entire industry.
Doom was an important part of my formative years, as well. Maybe that’s why my love for Doom, even through rough patches (I’m looking at you, Doom 3), has ever diminished.
Remember when Doom first hit store shelves in 1993? It wasn’t like any other game on the market. It included off-color remarks, a gun named BFG (the “F” stood for… you can guess that yourself), and unprecedented violence. Unfortunately, it was that violence that got all the media attention.
But for the rest of us, Doom was something special. It was the graphical king of its time and we marveled at Id’s ability to bring it to life. More importantly, it led to the 1990s gaming boom that changed the industry (and its consumers) forever.
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Originally posted at The Digital Home