Sam Altman’s Worldcoin startup is dropping the coin and doubling down on Orbs

Sam Altman’s Worldcoin is going to need some new business cards printed up because it’s dropping the “coin” in its name. The OpenAI CEO’s startup is shifting from cryptocurrency to focus more on its identification technology and it just unveiled a new version of its signature gadget.

Bloomberg reported that the new company called (wait for it) World will focus its eye scanning tech on confirming identities, something that could come in handy in a world of deep fake videos popping up all over the internet.

Co-founder and CEO Alex Blania introduced the World’s newest device called Orb, a biometric eye scanner used to confirm human identities through an identity service called Deep Face.

The latest model of the Orb, which uses NVIDIA’s Jetson chipset, will roll out to customers as the need arises. Chief Device Officer Rich Heley said at the San Francisco event that access to the Orb will be on demand and delivered the same way that people order pizza. A company statement says, “These advancements make it possible to offer new ways of providing World ID’s proof of human verification in more places around the world.”

According to the company’s website, almost 7 million people have been scanned by World Orbs to date. Everyone in attendance at the San Francisco launch event received a free Orb for their human identifying needs.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/sam-altmans-worldcoin-startup-is-dropping-the-coin-and-doubling-down-on-orbs-232105287.html?src=rss

X updates its privacy policy to allow third parties to train AI models with its data

X is updating its privacy policy with new language that allows it to provide users’ data to third-party “collaborators” in order to train AI models. The new policy, which takes effect November 15, 2024, would seem to open the door to Reddit-like arrangements in which outside companies can pay to license data from X.

The updated policy shared by X includes a new section titled “third-party collaborators.”

Depending on your settings, or if you decide to share your data, we may share or disclose your information with third parties. If you do not opt out, in some instances the recipients of the information may use it for their own independent purposes in addition to those stated in X’s Privacy Policy, including, for example, to train their artificial intelligence models, whether generative or otherwise.

While the policy mentions the ability to opt out, it’s not clear how users would actually do so. As TechCrunch notes, the policy points to users’ settings menu, but there’ doesn’t appear to be an control for opting out of data sharing. The policy doesn’t go into effect until next month, though, so there’s still a chance that could change. X didn’t respond to a request for comment.

If X were to begin licensing its data to other companies, it could open up a significant new revenue stream for the social media company, which has seen waning interest from major advertisers.

In addition to the privacy policy, X is also updating its terms of service with stricter penalties for entities that are caught “scraping” large numbers of tweets. In a section titled “liquidated damages” the company states anyone viewing or accessing more than a million posts a day will be subject to a penalty of $15,000.

Protecting our users’ data and our system resources is important to us. You further agree that, to the extent permitted by applicable law, if you violate the Terms, or you induce or facilitate others to do so, in addition to all other legal remedies available to us, you will be jointly and severally liable to us for liquidated damages as follows for requesting, viewing, or accessing more than 1,000,000 posts (including reply posts, video posts, image posts, and any other posts) in any 24-hour period – $15,000 USD per 1,000,000 posts.

X owner Elon Musk has previously railed against “scraping.” Last year, the company temporarily blocked people from viewing tweets while logged out, in a move Musk attributed to fending off scrapers. He also moved X’s API behind a paywall, which has drastically hindered researchers’ ability to study what’s happening on the platform. He’s also used allegations of “scraping” to justify lawsuits against organizations that have attempted to study hate speech and other issues on the platform.

This article originally appeared on Engadget at https://www.engadget.com/social-media/x-updates-its-privacy-policy-to-allow-third-parties-to-train-ai-models-with-its-data-234207599.html?src=rss

A new trailer for the Dune: Prophecy series just dropped

A new trailer dropped on the opening day of the New York Comic Con for the new six-episode spinoff series Dune: Prophecy, a prequel to the recent films directed by Denis Villeneuve.

The new series will premiere November 17 at 9PM on HBO. Each episode will be available to stream on Max on Sundays following its TV broadcast.

The Dune prequel is based on the novel Sisterhood of Dune by Kevin J. Anderson and Brian Herbert, the son of Dune creator and science fiction writer Frank Herbert. The new HBO series takes place 10,000 years before the rise of Paul Atreides when the Bene Gesserit begins its ascension to power.

It tells the story of two Harkonnen sisters Valya and Tula, played by Emily Watson and Olivia Williams, who create the sisterhood that will inevitably become the Bene Gesserit, the social, spiritual and political order of powerful women seeking to control and shape the universe. Other members of the cast include Travis Fimmel, Jodhi May and Mark Strong.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/a-new-trailer-for-the-dune-prophecy-series-just-dropped-212154554.html?src=rss

YouTube is testing a new version of its Premium Lite subscription

YouTube is testing a revamp of its Premium Lite subscription tier. User screenshots made the rounds on social media this week, and today a Google rep later confirmed to multiple other outlets that the plan is being tested in Australia, Germany and Thailand. This new version would have “limited ads,” which the fine print describes as most videos being ad-free, “but you may see video ads on music content and Shorts, and non-interruptive ads when you search and browse.”

The original Premium Lite subscription began testing in Europe in 2021, but it only lasted a few years, with the video platform eliminating the option in October 2023. The plan’s only benefit was removing all ads; it didn’t offer the offline or background viewing options of the regular Premium offering.

We were able to confirm that the pricing model in Australia is $9 a month for Premium Lite, compared with $17 a month for full Premium access. That’s in line with the costs from the original Lite, which were about half the rate of a regular plan. With the current costs of a YouTube subscription — $14 a month for an individual or $23 a month for the family option — having a mid-tier choice could certainly be appealing.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/youtube/youtube-is-testing-a-new-version-of-its-premium-lite-subscription-220050877.html?src=rss

Unity mounts a comeback with launch of Unity 6 game engine

Unity has released the latest version of its engine for developing games and interactive experiences. Unity 6 has new workflows for creating online multiplayer games and more tools for projects intended for mobile platforms, including mobile web support for Android and iOS browsers. The engine promises improved performance, particularly in graphics rendering, and adds several features for creating more realistic environments via global lighting and other VFX. And it wouldn’t be a tech announcement without some AI component; the company has also released the latest version of its Sentis neural network inference library for using AI models within the Unity engine.

The company took a real hit to its public perception when it attempted to revise its pricing structure last September. The proposed payment model would charge devs a fee whenever a player downloaded their creation. The move led to outcry among game developers, particularly the indie scene. After a leadership shakeup and a massive workforce reduction, the company walked back most of the changes it had announced. This September, the controversial fee was dropped entirely.

This article originally appeared on Engadget at https://www.engadget.com/gaming/unity-mounts-a-comeback-with-launch-of-unity-6-game-engine-205332034.html?src=rss

ESPN faces $146K fine for using emergency alert tones in NBA ads

The Federal Communications Commission (FCC) could go all the way with a proposed fine against ESPN.

The proposal calls for a penalty of $146,976 against ESPN for violating the Emergency Alert System (EAS) rules when the network aired ads to promote the 2023-2024 NBA season. The FCC said the tones were used “in the absence of an actual emergency.”

The offending ads contained the unauthorized EAS tune and were aired six times from October 20 to 24, 2023. Several complaints were filed on October 20 about the TV spots. The cable network admitted in response to a letter of inquiry that it used the EAS attention signals in the ads.

ESPN will have an opportunity to respond to the proposed fine. The Commission will examine all the evidence and legal arguments surrounding the alleged illegal tone use before making a final decision on the matter.

This is the third time the network misused an emergency tone on air. The FCC issued a $1.12 million fine as part of a forfeiture order in 2015 when ESPN used EAS tones a total of 13 times across three of its cable networks. ESPN violated EAS tone usage rules a second time during an airing of one of its 30 for 30 documentaries Roll Tide/War Eagle, leading to a $20,000 fine in 2021.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/espn-faces-146k-fine-for-using-emergency-alert-tones-in-nba-ads-200054993.html?src=rss

The FCC will soon require all hearing aids and phones to work together

On Thursday, the FCC approved new regulations requiring all phone makers to make their handsets compatible with hearing aids. With the number of Americans 65 and older expected to balloon by nearly 50 percent by 2050, the rules will ensure those with hearing loss don’t have to worry about which phones will work with their hearing aids.

“Under the new rules, after a transition period, Americans with hearing loss will no longer be limited in their choice of technologies, features, and prices available in the mobile handset marketplace,” the FCC wrote in a press release.

On the flip side, the FCC also passed a requirement for hearing aid makers that effectively bans proprietary Bluetooth coupling standards in the assistive devices. So, phones must be compatible with hearing aids — and vice versa. The rule even applies to the recently approved over-the-counter hearing aids, which now include AirPods Pro 2.

Other changes include requiring all new mobile handsets sold in the US to let users raise the volume without introducing distortion. In addition, the FCC now mandates that cell phones’ point-of-sale labels clarify hearing aid compatibility and whether the handsets meet Bluetooth or telecoil coupling requirements.

The FCC worked with a consortium of cell carriers, phone makers and researchers to draft and adopt the rules. “Establishing a 100% hearing aid compatibility requirement for all mobile handsets was made possible by the collaborative efforts of members of the Hearing Aid Compatibility Task Force — an independent organization of wireless service providers, handset manufacturers, research institutions and advocates for those with hearing loss,” the Commission wrote. “Members of the Task Force worked together over a period of years to reach a consensus on how the Commission could achieve its objective of requiring 100% of all mobile handsets to be hearing aid compatible.”

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/the-fcc-will-soon-require-all-hearing-aids-and-phones-to-work-together-190003074.html?src=rss

Super Nintendo World Orlando opens next May

The Super Nintendo World theme park in Orlando is nearly ready for visitors. Universal Orlando Resort just announced that the Mario-friendly attraction will open its doors on May 22, 2025. That gives you over six months to find the perfect Goomba costume to wear on opening day.

This is the third Nintendo theme park throughout the world, as the Orlando location joins pre-existing parks in Los Angeles and Japan. If the layout looks anything like the other two parks, you should expect a large interactive area to explore, special themed rides and, of course, all kinds of Nintendo-adjacent dining and shopping. The original Japanese park just got a nifty Donkey Kong Country area, but it remains to be seen if that’ll make the jump to the states.

This is part of a larger expansion of Universal Resort Orlando, called Universal Epic Universe. This includes five areas to explore. There’s the aforementioned Super Nintendo World, but this expansion will also host the pre-existing Harry Potter attraction.

The area will be home to a theme park based on the How to Train Your Dragon franchise and another based on the Dark Universe franchise. That last one is pretty odd to me, being as how the Dark Universe franchise peaked with a few middling horror films in the 2010s. Most of the planned films in this shared cinematic universe were scrapped after 2017’s The Mummy crashed and burned. 

Finally, there’s Celestial Park. This looks to be a standard amusement park with a slight sci-fi bent. There are space-themed roller coasters and the like.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/super-nintendo-world-orlando-opens-next-may-164506895.html?src=rss

Apple Music helps artists turn concert set lists into playlists

There’s a certain level of fandom you hit when you research a band’s tour set list before they come to your city. And some of us like to relive great concerts with some quick research on setlist.fm. The next logical step, once we’re armed with this information, is to create a playlist on our preferred streaming service for quick access. Thanks to third-party options like Setify, the process is easy for Apple Music and Spotify users, but you still have to take the time to do it. 

Apple Music has now given artists the ability to turn set lists into playlists thanks to info from tour info site Bandsintown. Once an artist has connected the two services, they can select the type of show in Apple Music for Artists (concert, tour or residency) and link it to upcoming dates on Bandsintown. From there, artists can set a publish date and use search to build out the playlist. These collections of songs can include original tunes the artist covers or collaborations with other acts. Apple Music allows unlimited set list playlists for past or future shows, but the service recommends that artists select a track listing that most accurately reflects the whole tour if they’re making one for an entire run of dates. 

Set lists playlists aren’t entirely new on Apple Music. The service has been curating playlists for popular tours for a while now, like Zach Bryan’s 2024 Quittin’ Time Tour. What’s more, Apple Music is touting this new tool as a promotional feature for artists, so there are a number of ways to share the playlists once they’re live. However, it will also be a great item for fans who either want more info on the songs they can expect to hear, can’t make it to a stop on a tour or want to relive the experience of seeing the band in person. 

Of course, if one of your favorites doesn’t hop on this bandwagon, you still have options for set list playlists. With Setify, you can link either Apple Music or Spotify and pull in data from setlist.fm in order to make your collections. It’s not perfect, but it works well most of the time, and you can always adjust things in the streaming service apps if you need to further curate a playlist. I recently missed one of my all-time favorites at Furnace Fest, but thanks to this combo, I can at least get a small piece of Blindside playing through About a Burning Fire.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/music/apple-music-helps-artists-turn-concert-set-lists-into-playlists-133916684.html?src=rss

2K Games wades into risky waters and announces a free-to-play hero shooter

2K and developer 31st Union just unveiled Project: Ethos, a free-to-play 3rd-person hero shooter. It’s entering a crowded and fraught marketplace, but the publisher says this is an “exciting evolution” of the genre.

That evolution seems to take the form of some light roguelike mechanics. The playable characters evolve throughout each match, via semi-randomized upgrades unique to each hero. The publisher gives an example of evolving a sniper into a “close-range skirmisher” or a “support role into a powerful lone wolf.”

A shot of roguelike stuff.
2K

The “abilities, stakes and challenges” change from match to match and players can eventually unlock powerful Augments to further enhance runs. It remains to be seen if these mechanics can set it apart from the pack, but you can find that out for yourself. There’s a community playtest going on right now.

Players can test out the game’s signature Trials mode, which is an “ongoing, persistent fight” or check out the Gauntlet. This is your standard head-to-head tournament mode, with teams and brackets.

This community playtest goes until October 20 in the US, Canada, Mexico and much of Europe. There is a fairly annoying hurdle to jump through to access the early build. You have to complete a Twitch Drop and stream 30 minutes of content from one of 2K’s partner creators. There’s no information yet regarding an actual release date for people who don’t want to sit through a 30-minute stream.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/2k-games-wades-into-risky-waters-and-announces-a-free-to-play-hero-shooter-160059725.html?src=rss