
The iPhone’s App Store is becoming an increasingly juicy target for pirates, who have illegally cracked 20 percent of paid applications for free distribution.
Apple’s App Store offers about 25,000 paid apps, and iPhone analytics company Medialets estimates at least 5,000 have been pirated. The company also said it has tracked dozens of apps with as high as a 100-to-1 pirated-to-paid ratio.
"It’s a real problem that developers, Apple and the community need to
address," said Eric Litman, CEO of Medialets, a market research company
that tracks app statistics and usage for developers.
Just how much piracy affects App Store sales is unclear and remains up
for debate — since Apple, tight-lipped as usual, has not disclosed any numbers. Apple didn’t respond to several requests for comment.
Software piracy is rampant on the internet, with illegal, free downloads of expensive software just a Google search away.
The Business Software Alliance commissioned a study in 2008 that
suggests the economic impact of software piracy is tens of
billions of dollars. In the United States, if the amount of software
piracy were reduced 10 percent over four years, the end result would be
$41 billion in economic growth, according to the study.
So it was inevitable that the App Store would fall victim to
piracy, too.
Pirated iPhone applications
appear in a number of places. There is, for
example, a 5.4 gigabyte Torrent file called the X-Mas iBrain Pack, which contains 808 cracked iPhone applications.
There are also websites hosting dozens of pirated iPhone apps, such as Appulo.us, which currently offers about 3,200 cracked apps. Another site, The Monkeys Ball, recently relaunched with 81 cracked apps. The Monkeys Ball
promotes the cracked apps as "trial" downloads, encouraging users to
buy the apps after they’ve tried them.
"We want
people to think of these as trial apps since Apple doesn’t allow trials
of apps before purchase," said "Omar," one of the creators of the site,
who refused to disclose his real name to Wired.com. "It’s Apple’s fault
for not putting up a trials system."
Kai Yu, president of BeeJive, said he installed analytics software in his IM application BeeJive, and his company discovered 60 percent of activity comes from users who own pirated copies. BeeJive costs $16.
"We think that current piracy of
content from the App Store is much more widespread than most people
realize," Yu said.
Since Apple has not installed security in the App Store to combat piracy, BeeJive has had
to enforce its own measures to disable cracked versions of its
software. In fact, when users try to log in to pirated versions of BeeJive, they are instead pointed to a video clip of Office Space about theft.
However, not all app developers say piracy is a problem.
Brian Greenstone, owner of Pangea Software,
said he actively tracked piracy of his iPhone game Enigmo, and piracy made a very insignificant impact on sales. During the first week of Enigmo‘s
launch, only 5 percent of downloaded copies were pirated versions.
After that week, piracy dropped to nearly 0 percent, according to
Greenstone.
"Like any piracy scheme, it’s just a matter of time
until hackers find their way around," Greenstone said. "There are
things we can do as developers, but since the piracy rate is so low, my
thought is ‘Who cares? It’s not even worth the trouble.’"
Steve Demeter, developer of the popular iPhone puzzle game Trism, said he also saw little impact from piracy, even though his app was one of the first in the App Store to be pirated.
"When I first saw it on Pirate Bay I couldn’t decide whether to freak out or to say, ‘Whoa, cool!" he told Wired.com.
Demeter
said his App Store sales decreased for about two weeks. However, he said eventually everything "evened out" and
that he is not very concerned about piracy. (Demeter did, in fact, announce earning $250,000 in profit in just two months with Trism sales.)
Yu
said he believes Apple is aware of App Store piracy and is working toward a
permanent solution.
"This will hopefully be a temporary state,
mostly due to the ‘newness’ of the App Store," Yu said. "It is like the Wild
West."
Updated 5:25 p.m.: Medialets’ provided estimate for the total number of cracked apps was 5,000 — not 6,000.
Photo: GreggFuller/Wired.com

