$12 Computer: Playpower Wants to Save the World 8 Bits at a Time

Playpower_band

SAN JOSE, California — The Apple II computer is long gone, but its heart beats on in the developing world, where 8-bit computers sell for as little as $12.

Now, computer scientists see a way of using those ubiquitous, primitive PCs to help kids learn — by playing games.

"It is about bringing affordable computer learning to the 90 percent
of learners in the world who can’t afford a $1,000 or even a
$100 computer," says Derek Lomas, who is leading the Playpower.org team.

The project, first talked about last year, is gathering steam.
Lomas and his partners are talking to manufacturing partners in China
to produce the $12 systems, which are based on cheap computers already sold throughout the developing world. Some of the computers will be sold through
Maker Shed, the e-commerce arm of Make magazine in the United States, while the rest
will be distributed through non-profit partners in developing
countries. And the Playpower team has collaborated with other groups in the 8-bit computer hacking community to help build educational software for the computers.

The Playpower team touted its ambitious project with a high-energy presentation
in front of a standing-room-only hotel conference room at ETech 2009 in San Jose. While 8-bit musician Jordan Gray improvised funky digital beats on a PSP, the screen displayed a rapid-fire series of images showing photographs of poor children, screenshots from old 8-bit games like Oregon Trail and relevant stats ("More than 4 billion people earn less than $3,000 per year").

The $12 computing system itself defies conventional expectations of what a computer today should be. The soul of the Apple II and a geek microprocessor favorite of the 1970s, the 8-bit 6502 processor is the heart of these computers. It is small enough to be contained within a full-size keyboard and sold for mere dollars. The keyboard also has a slot for game cartridges, and is usually sold with a mouse and two game
controllers. Many of these systems are currently on sale as "TV computers" in Bombay, Bangalore and Nicaragua. They are often packaged in boxes emblazoned with unlicensed cartoon art (Mario, Spiderman) and misspelled English ("Lerrn compiters the fun way!") and are bundled with games that would likely be copyright violations in the United States. And like the early home computers sold in the United
States, they plug into a TV screen for display.

Although these computers are currently aimed at the gaming market, Playpower.org envisions using them to deliver educational software and learning games to children in developing countries.

The project will run on machines that are within the reach for millions of families that make less than $3,000 a year, say Lomas and his partners, Jeremy Douglass and Daniel Rehn, all students at the University of California at San Diego.

It’s an ambitious project and one that requires just a tad of youthful optimism to pull it off. Dodge a pothole in China or India and you are likely to bump
into the carcass of yet another ambitious attempt to bring low-cost
computing to the developing world. The MIT Media Lab-backed One
Laptop Per Child
project planned to bring $100 computers to those in need. That project has never been able to achieve that price point, although OLPC cofounder Mary Lou Jepsen said Tuesday here that more than a million of the project’s XO laptops had been shipped to kids in more than 30 countries. Recently, Indian government officials made an announcement of a $10 "computer" that proved to be a dud.

"The $100 laptop does a lot of things that makes it expensive, such as
its screen, own power system and a faster processor," says Lomas.

Playpower_frankston
But Playpower.org offers something different. The group hasn’t created a new machine. Instead it builds on something that already exists. Lomas first saw one of these inexpensive 8-bit computer at a computer market in Mumbai where he was on an internship.

"There are many manufacturers in India and China that make them since the chip went off patent a few years ago," says Lomas who brought the $12 computer back to the United States. "And while it may not be powerful enough to run YouTube or surf the internet at high speed, it is great for educational games and related ideas."

For most Americans, if the 8-bit processor sounds like a blast from the past, it is. The 8-bit 6502 chip technology, along with the Zilog z80, kicked off the U.S. home-computing revolution, aided in part by enthusiast organizations such as the Homebrew Computer Club.

Early 6502 home computers included the Apple II, the BBC Micro and the Commodore PET. All of them included the Basic programming language.

The 8-bit machines faded away in the United States to be replaced by the Pentiums and Core2Duo processors. But in China and many parts of Asia, the chips are still produced, to the tune of more than a million chips a year, estimates Lomas. And they are very cheap.

"Rather than figure out how we can create a cultural niche for a $10
computer, we thought: Let’s identify the systems that are affordable and in
demand, and put them to work," says Jeremy Douglass, co-founder of
Playpower.org.

The games that the Playpower.org project is developing for the 8-bit computer will teach users basic skills such as English and typing. And they are working on some fun ideas.

Playpower.org has collaborated with 8BitPeoples, a collective of artists focused on applying the 8-bit aesthetic to games and music, says Rehn. The collective provides music that can be used in Playpower’s games, for instance.

Creating software and games for the $12, 8-bit computer will be easy, says Lomas. After all, it’s something even fifth graders can do, sbecause the Basic programming language remains part of the elementary school curriculum in many schools in China and India.

(With additional reporting from Dylan Tweney)

Photos: Top — Jeremy Douglass, Derek Lomas and Daniel Rehn jam with collaborator and 8-bit musician Jordan Gray (second from the right) while holding 8-bit computers. Bottom — Douglass and Lomas chat with Visicalc cofounder Bob Frankston. Photos by Dylan Tweney / Wired.com

Cheap Geek: Archos Media Player, wiRevo Bluetooth Adapter, Toshiba Laptop and HP Printer

archos.jpg

Before most of us make a purchase, the question “Do I really need this?” comes into play. The answer could be yes, but you can mull that over while checking out these bargains. Here are Gearlog’s deals for Wednesday, March 11:

1. Amazon.com has a hell of a deal on the 30GB Archos 605 Wi-Fi Portable Media Player. Normally $299.99, today, the Archos is just $159.99. You can record TV shows, stream and watch videos from your PC, and download movies and music directly. The deal ends today, so move fast.

2. Today’s deal at sellout.woot is the wiRevo A100 Stereo Bluetooth Adapter for iPod and iPhone. Originally with a list price of $99.99, the cheapest I’ve seen it is $19.99, but today’s deal brings it down to $9.99. The adapter allows you to stream audio from an iPod to a Bluetooth stereo headset so you can listen to music wirelessly from your iPod or iPhone.

3. Looking for an inexpensive laptop? The Toshiba Satellite AMD Athlon X2 Dual-Core 2.0GHz 15.4-inch notebook is on sale at OnSale.com for only $449.99 after a mail-in rebate of $50 for the notebook. But that’s not all, you can also get a HP Deskjet Color Inkjet Printer in the $450 bundle. The printer comes with a $70 mail-in rebate as well, saving you $120 off the total price. Both rebates expire March 28. [Via Bargainist.com]

Google, LG settle visual voicemail patent suits with Klausner

As expected, Google and LG have joined Apple, AT&T, and Verizon in settling their visual voicemail patent lawsuits with Klausner Technologies. The LG agreement is the more straightforward of the two, since it covers LG devices like the Versa directly, but things get more complicated with Google since it doesn’t actually make its own phones — Klausner wouldn’t say if the agreement shielded Android licensees from patent claims. We’re hoping Google’s attorneys got it all sorted out, but we’ll see who else is next on Klausner’s naughty list.

Read – Google
Read – LG

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Google, LG settle visual voicemail patent suits with Klausner originally appeared on Engadget on Wed, 11 Mar 2009 11:29:00 EST. Please see our terms for use of feeds.

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Ancient Gearlog: The Telephone is 133 Years Old

Bell_Telephone_1876.jpgYesterday was the 133rd anniversary of the first telephone call, Pocket Gamer reports. That’s the call where Alexander Graham Bell famously transmitted a message in 1876 to his assistant that said, “Watson, come here! I want to see you!”

The story goes that Bell was investigating a problem with a new form of telegraphy he was experimenting with, so he sent Watson to check it out, according to the report. While Watson was messing with it on the other hand, Bell heard the vibrations transmitted to his end loud and clear—the whole time, the circuit was active, which ran counter to his understanding. The rest was history.

In fact, the report said that while Bell never lived to see his invention take over the world, he did have an inkling of its possibilities. On the inside cover of the first ever telephone engineer’s installation and service manual, Bell inscribed the following quote: “The telephone is so important that, one day, every town will have one.” (Image credit: Wikimedia Commons)

Forknife the G1-controlled robot is back, and he’s brought friends

The gang over at Surveyor Robotics have introduced SRV-1 Console, an open source Android app for operating robots based on the company’s camera board and firmware. Using the G1’s WiFi capabilities, the operator can access a live video feed from the robot and control the device using the handset’s touchscreen and accelerometer. So far the app’s been demonstrated with several robots, including the SRV-1 Blackfin, the YARB Robotic Blimp, and last but not least, our old friend Forknife. We have all the robots in action via Youtube video after the break.

[Via Linux Devices]

Continue reading Forknife the G1-controlled robot is back, and he’s brought friends

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Forknife the G1-controlled robot is back, and he’s brought friends originally appeared on Engadget on Wed, 11 Mar 2009 10:43:00 EST. Please see our terms for use of feeds.

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BMW Developing Intelligent Nav System

BMW_iPhone_Nav.jpg

BMW is working on an intelligent navigation system that can build a driver profile based on his or her common destinations and routes, AutoblogGreen reports, in an effort to predict where the driver is going next without having to program the system manually.

The point is to warn the driver of upcoming congestion, construction, and other obstacles, even when the person already knows where they’re going and doesn’t activate the system—such as on a daily commute, a weekend trip where there may be less traffic, or a sports event where there could be a ton of traffic if there’s a game starting in a few hours. In addition, the system can tie into the car’s drivetrain and reprogram the computer so that the car uses less fuel, based on expected upcoming driving patterns, according to the report.

So far, BMW claims that it has improved the accuracy of the system from 30 percent to 70 percent, in terms of it figuring out what the driver is doing next. But it still has a ways to go, and there’s no word yet on when this technology could make it into production vehicles, the report said.

Brush & Rinse magical toothbrush about ready for production

It’s a insanely simple idea, but Amron Experimental really captured a lot of hearts, minds and minty-fresh mouths with its Brush & Rinse toothbrush concept. Sporting the same boring bristles and molded plastic of every other toothbrush produced this century, the Brush & Rinse has a slightly indented back, which lets you redirect water and… well, brush and rinse. Unfortunately, the last time the thing was in the news, it was a prototype selling for $1,750, so we’re happy to see it down to the much more reasonable pre-order price of $1.18 a pop — though they need to presell 50,000 units before they can go into production. Regular people will be able to pick one up for $5 once they get that minimum out of the way. Exciting action video is after the break.
[Via Gadget Lab]

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Brush & Rinse magical toothbrush about ready for production originally appeared on Engadget on Wed, 11 Mar 2009 10:18:00 EST. Please see our terms for use of feeds.

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Inamo restaurant the future of eating out?

Crave UK recently went for dinner at Inamo restaurant in London, where interactive touch-sensitive tables take your order. Each table has an overhead projector and a mouse trackpad, so your dining surface is effectively a PC monitor. You can customize your “tablecloth,” play a videogame against your companion, and order …

Color Scheme Generator

This article was written on June 06, 2008 by CyberNet.

color scheme generator.png

One of the hardest things about doing design work is coming up with a color scheme, but sometimes you’re fortunate enough to start off with some sort of graphic like a logo. If that’s the case then you may want to consider using this color scheme generator. With it you can upload an image, and in return it will provide a list of the most-used colors.

I decided to give it a whirl by uploading the NASA logo you see above (no, you can’t point to an image on the web), and it performed a quick analysis on it. Then it spit out the top colors along the right side, which appear to be sorted with the most used colors at the top. Alternatively you can click anywhere on the photo and it will tell you the color code for that specific area, and that’s listed under the “Picked Color” section along the right side.

I know I’ve seen a tool like this before, but this one has a nice clean interface. Heck, you can even download the source code if you want to host it on your own site. Either way it’s a nice site to have on hand for when you need it.

Color Scheme Generator
Thanks to CoryC for the tip!

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Microsoft unveils Windows Marketplace fees, splits, hopes, and dreams

Microsoft has begun laying out plans for its version of the App Store — dubbed the Windows Marketplace — with some familiar numbers, and a few unfamiliar tweaks. According to Ina Fried, the company will charge developers an annual fee of $99 to become part of the ecosystem, and an additional $99 for every app they submit (though throughout 2009, they’ll have a chance to submit five apps at no cost). A rep from the big M states that the fee is “an acceptable cost of doing business for [software developers] looking to get in front of millions of customers,” and justifies the charge on the grounds that Microsoft will “run a rigorous certification process to ensure that the end user’s experience is optimal, and that the device and network resources aren’t used in a malicious way.”

Additionally, the company maintains that the process will offer “complete transparency throughout the application submission process,” which indicates the folks in Redmond wouldn’t mind courting devs who’ve been burned by Apple’s opaque, confusing, and sometimes unfair system of approval. Besides the flat rates, Microsoft will take 30 percent of earnings from sales just as Apple and Google do — the lone standout being RIM, who’s generously offering 80 percent to devs (though hasn’t exactly been blowing doors off hinges with its movement on fostering development). Microsoft’s Marketplace will debut with the launch of Windows Mobile 6.5 in Q4 2009, though developers can apparently register come Spring, and start submitting this Summer.

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Microsoft unveils Windows Marketplace fees, splits, hopes, and dreams originally appeared on Engadget on Wed, 11 Mar 2009 09:56:00 EST. Please see our terms for use of feeds.

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