
Metal Gear Solid Rising doesn't need to be this pretty.
(Credit: Konami)
Metal Gear Solid Rising won’t be using the Metal Gear Solid 4 game engine to help Kojima Productions save some cash. Instead, the game’s developer plans to build the title “from scratch” to ensure that it’s as beautiful as possible.
“We’re redoing the engine from scratch, and it’s going to look amazing,” Sean Eyestone, the host of the Kojima Productions podcast, said in a recent episode. “It’s going to be a big project like Metal Gear Solid 4. The entire team is serious about making it look as good as possible on every platform.”
As a Metal Gear fan since the beginning, I really like the series. There’s something enchanting about Solid Snake, Liquid Ocelot, Big Boss, and all the other characters that make up the story. But I’m deeply concerned by Kojima Productions’ focus on the beauty of the Metal Gear series instead of the content of the games. For years now, the franchise’s individual titles have been preachy and long-winded.
We don’t need better graphics from Hideo Kojima and his team; we need better writing.
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Originally posted at The Digital Home