Microsoft shows off XNA games running on Windows Phone, full 3D is a go

Alright, we’re going to be straight with you: you’re not going to like this. See, Microsoft just showed us a pair of 3D games running on its ASUS Windows Phone prototype and built with its brand new XNA Game Studio 4.0, but wouldn’t let us nab a single photo or video of the process. What we can tell you is that they exist, they work, and at least Microsoft tossed us some screenshots to wave in your face. The two titles are The Harvest (pictured), a good looking touch-controlled dungeon crawler with destructible environments, being developed by Luma Arcade; and Battle Punks, a less impressive one-on-one sword fighting Facebook game by Gravity Bear that’s being ported over. We didn’t get to see any full motion 3D camera moves, since Battle Punks is just composed of two characters duking it out, and The Harvest has a fixed camera and some pre-rendered elements, but there were indeed some real polygons being crunched before our eyes at a full resolution (no upscaling), alpha-rev, choppy framerate, and we were assured that full screen 3D was possible. We also got to see one of our first glimpses of universal notifications on Windows Phone: Achievement unlock notices (also pictured above) that slide down from the top of the screen in a black bar and then slide back, and can’t be interacted with. Follow after the break for some more nerdy details, along with a video of VisualStudio in action, and screenshots of the two games are in the gallery below.

Continue reading Microsoft shows off XNA games running on Windows Phone, full 3D is a go

Microsoft shows off XNA games running on Windows Phone, full 3D is a go originally appeared on Engadget on Tue, 09 Mar 2010 20:50:00 EST. Please see our terms for use of feeds.

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Entelligence: Aiming high or another Mylo?

Entelligence is a column by technology strategist and author Michael Gartenberg, a man whose desire for a delicious cup of coffee and a quality New York bagel is dwarfed only by his passion for tech. In these articles, he’ll explore where our industry is and where it’s going — on both micro and macro levels — with the unique wit and insight only he can provide.

We heard a rumor last week that Sony was working on new handhelds to compete with devices like the iPad. It sounds like a great idea: a PSP with integrated telephony and e-book functionality could perhaps give everyone in the market a run for their money. But I’m a little skeptical — Sony’s Clié line once defined state-of-the-art PDA, but the company ceded the market to Palm long before the PDA was eventually reborn as the smartphone. If Sony’s seriously thinking about getting back to the handheld space, here’s some lessons it might learn from its efforts back in the PDA day.

1. Innovation is great but only when you really innovate. Sony led the market in innovation when it entered the PDA space. It offered the first Palm OS devices with removable storage, the first devices that could play back audio and video, and the first high-resolution color devices. All of these clearly drove the market forward. Then the innovations became less innovative and more “gadgetry.” There were 3D interfaces for the launcher that were confusing and awkward. Some devices had Bluetooth support but not others. Devices like the NZ-90 (pictured above) added so many features into the mix that it was big, bloated, and nearly useless.* In short, the innovations became less compelling and eventually stood in the way of. I’m worried that Sony’s meshing the type of functionality rumored to be its new device without any thought how it all has to work together.

Continue reading Entelligence: Aiming high or another Mylo?

Entelligence: Aiming high or another Mylo? originally appeared on Engadget on Tue, 09 Mar 2010 20:23:00 EST. Please see our terms for use of feeds.

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preGAME 06: God of War III

This week on preGAME, hosts Jeff Bakalar and Mark Licea take a sneak peek at God of War III! Join us as we play it live on the show and talk to the game’s lead designer Todd Papy.

Chuck Thacker Wins Turing Award

Thacker.jpgChuck Thacker, a technical fellow at Microsoft’s Silicon Valley campus, on Tuesday night will accept the A.M. Turing Award and a $250,000 check from the Association
for Computing Machinery.

Thacker is but the second recipient to win the prize for a hardware achievement; the award, named after British inventor Albert Turing, usually is awarded for work in the software field, especially in theory.

“I was extremely surprised,” Thacker said, as quoted in a Microsoft statement accompanying the announcement. “I never expected to win this
one. There are several other nice awards that I’ve won that I thought
were within the realm of possibility, but this one I never even thought
was possible.”

Thacker was the chief designer for the Alto computer at Xerox PARC, and a co-inventor of Ethernet, along with Robert Metcalfe, David Boggs, and Butler Lampson, also at Microsoft.

Unusually, Thacker does not hold a Ph.D.

Does Android dream of DIY cushions?

With the estate of Philip K. Dick up in arms over the slightest commercial reference to his published works, we may come to regret the above headline. But it’s worth the risk to bring more attention to this lovely, handcrafted Android pillow. Covered in fleece and filled with fluffy polyester for a texture that creator Craftsquatch describes as “firm yet springy,” the cuddly 12-inch square, made-to-order cushion can be yours for $20 before shipping. If only it came with dessert.

Does Android dream of DIY cushions? originally appeared on Engadget on Tue, 09 Mar 2010 19:44:00 EST. Please see our terms for use of feeds.

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Palm’s webOS PDK beta adds Pixi native development, PDK’d apps will hit the Catalog mid year

We just sat down with Palm here at GDC and fished out a few more details on the PDK beta front. Firstly, and most interestingly, Palm has confirmed that the PDK now works on all of its handsets (instead of just the Pre and Pre Plus), which means Pixi buyers can stop hating themselves pretty soon. Apparently the level of performance degradation should be comparable iPhone 3G vs. 3GS, which doesn’t sound too horrible. This is functionality that wasn’t available even to Palm’s early PDK partners like EA and Gameloft, so we should be seeing versions of existing games make the jump to the Pixi when the time for PDK beta-developed apps to hit the Palm App Catalog. When will that time come, you ask? The “middle of the year,” or “a few months,” whichever sounds more promising to you. Palm’s not saying whether this new era for the App Catalog (anyone being able to release PDK apps, and those apps working on the Pre and the Pixi) will accompany a full-on webOS update, but it seems logical to us.

On a more technical front, we’re told the PDK supports the Linux standard SDL (Simple DirectMedia Layer) to ease in porting and development (Unreal for Linux runs using SDL, for instance), and that developers could even build apps like an audio processor that rely on PDK components but don’t show up in the UI at all, or OpenGL-empowered things that aren’t necessarily games or in 3D. Also, existing developers have only been able to do “full screen” games that rely on PDK components alone, but the PDK beta lets you mix and match webOS UI with PDK elements. Currently there aren’t many PDK games that use the extra Palm hardware like the QWERTY keyboard and the gesture area, but we’re told that’s all exposed to the developer, along with any other element of webOS that Mojo SDK users have access to. One notable plugin hangup is the fact that Flash only works in the browser, and can’t be embedded into a regular webOS app, PDK or no — though we have to assume this is something that’s in the works.

Palm’s webOS PDK beta adds Pixi native development, PDK’d apps will hit the Catalog mid year originally appeared on Engadget on Tue, 09 Mar 2010 19:12:00 EST. Please see our terms for use of feeds.

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Type with Your Thoughts on the $12,000 Intendix Computer

Intendix.jpgTired of playing at being a Jedi, controlling objects with your mind? No? Well, get back to work anyway! But that doesn’t mean you have to stop being a Jedi…

Brain-Computer Interfaces (BCIs) measuring EEG output as input data have been on the periphery of modern technology for years. Now, the Intendix from Guger Technologies (g*tec) is a system that uses an EEG cap to measure
brain activity in order to let you type with your thoughts.

For 9,000 euros (about $12,200) you can purchase the Intendix, which allows you to connect an EEG cap and “type” words in using your mind. There’s even a video of a user playing Second Life, although I suspect that there’s a bit of fudging going on.

And what’s the world record for typing with your mind? Write down your guess, then hit the jump and find out. The Second Life video is there as well.

Samsung NaviBot SR8845 / SR8855 vacuum cleaner hands-on

It didn’t take long for these NaviBots to win our hearts — we only spent about five intimate minutes watching them vacuuming the floor at Samsung‘s UK product launch event, but frankly, we fell hard upon first sight. On the left we have the SR8845 basic model going for £399 ($599), and the SR8855 at the rear is priced higher at £449 ($674) with its touch-sensitive buttons (instead of physical ones), on-board scheduler (instead of a countdown timer) and a pair of Virtual Guards — boxes that create an infrared virtual fence to create a priority cleaning zone or to block the NaviBots — instead of one. That said, both bots have the same vacuum performance, have visionary mapping, run for 90 minutes on a two-hour charge, and have anti-fall / anti-collision technology to boot. Say whatever you want about the prices and feel free to doubt the bots’ sucking abilities, but hopefully the video after the break will at least leave you with a smile. Both will be in British shops at the end of April.

Continue reading Samsung NaviBot SR8845 / SR8855 vacuum cleaner hands-on

Samsung NaviBot SR8845 / SR8855 vacuum cleaner hands-on originally appeared on Engadget on Tue, 09 Mar 2010 18:47:00 EST. Please see our terms for use of feeds.

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iPhone 4G: 25 most-wanted features

Apple’s fourth-generation iPhone will most likely arrive in June. Here’s a look at some of the feature and design upgrades we’d most like to see, including the odds of their implementation. pOriginally posted at a href=”http://reviews.cnet.com/8301-18438_7-10466314-82.html” class=”origPostedBlog”Fully Equipped/a/p

Analyst: PlayStation 3 to win console war in the end

Sony’s PlayStation 3 has suffered from poor sales over the past few years. But the console is making a resurgence and at least one analyst firm believes it will triumph. pOriginally posted at a href=”http://news.cnet.com/8301-13506_3-10466112-17.html” class=”origPostedBlog”The Digital Home/a/p