It looks like Steve Jobs and Eric Schmidt don’t hate each other as much as the NYT and Jim Goldman think

That’s right folks, Steve Jobs, (recently described by CNBC’s Jim Goldman as “simply hating” Eric Schmidt) was having coffee with him, just this afternoon! A Gizmodo tipster sent this photo (and a few others) of the pair having a nice, civilized time at Calafia in Palo Alto earlier today, sort of taking a bit of steam out of the idea that they’ve ended their “beautiful friendship.” Now, call us cynical, but we’re willing to bet the two ventured into this very public place together just to disprove the recent rumors of the failed relationship. Hit up the source link for another photo of the two (plus one of a very plate-less Jobscar).

It looks like Steve Jobs and Eric Schmidt don’t hate each other as much as the NYT and Jim Goldman think originally appeared on Engadget on Fri, 26 Mar 2010 16:23:00 EST. Please see our terms for use of feeds.

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Skype Mobile for BlackBerry, Android (video)

Skype and Verizon have joined forces to bring Skype’s calling app to certain BlackBerry and Android phones. We show you the app from the conference floor. pOriginally posted at a href=”http://reviews.cnet.com/8301-12261_7-20001291-10356022.html” class=”origPostedBlog”CTIA 2010/a/p

Dung Beetles Inspire Video Enhancements for Camera Phones

dung-beetle

Video cameras on your cellphone could soon be good enough to record a jazz concert, a nighttime street scene, or a candlelit dinner. A Swedish start-up has created an algorithm, inspired by dung beetles, that can be integrated into camera modules to offer high-quality video in extremely low light situations.

“We are talking about shooting video in situations that seem almost pitch black,” Benjamin Page, business development manager for Nocturnal Vision told Wired.com. “We can offer an unbelievable amount of noise reduction and contrast enhancement at the same time.” Nocturnal Vision presented its technology at the ISE 2010 imaging conference in London Thursday.

Toyota, which financed a significant portion of the research and development, has secured exclusive rights to use the technology in night-vision systems for cars.

Nocturnal Vision says it is now working with mobile phone companies such as Sony Ericsson to test its technology and find a way to integrate it into phones.

As more consumers use the cameras on their cellphones for video and photographs, companies are looking for ways to improve the quality of the camera modules. Earlier this week, Palo Alto startup InVisage Technologies said it has developed a new technology using a nanomaterial called quantum dots that would offer four times the light-gathering performance of current silicon-based sensors.

Nocturnal Vision says its software can be complementary to hardware-based improvements.

The company’s algorithm is based on research by a Lund University zoologist Eric Warrant on dung beetles, bees and other nocturnal bugs. Dung beetles are remarkable because of their ability to see enough detail in the night to find food and escape predators.

Their night-vision capability is the result of their ability to “sum the visual signal locally in space and time,” says Henrik Malm, one of the creators of the algorithm in his research paper. It’s known as adaptive spatio-temporal smoothing. That means the brain analyzes what’s going on across each frame of an image and what’s going on from one frame to another. (See Malm’s research paper on noise reduction and image enhancement in low light video.)

In most digital cameras today, the short, one-time exposure (usually a fraction of a second) and imaging sensors that have uniform sensitivity across their area combine to produce pictures that have underexposed dark areas. Amplifying the dark areas uniformly means the low signal-to-noise ratio becomes pronounced, writes Malm. Instead, adaptive spatio-temporal intensity smoothing can even out the noise, while reducing motion blur.

To do this, Nocturnal Vision’s algorithm pools information from about seven frames before and after a shot to brighten, reduce noise and sharpen the video stream, says Page. The technology can work in real time as scenes are shot, or can be applied to video in post-processing. However, because it requires multiple frames, it won’t work with single-exposure still images.

For instance, a video on the company’s website shows a clip of a man walking in the night. The algorithm first enhances the darker pixels in the frame more than the lighter ones to reveal additional details. But that also introduces a noise into the frame. The algorithm then pools brightness information from adjacent frames to correct for the noise.

The challenge for Nocturnal Vision is that the algorithm sucks up processing power. Most smartphones today, including those featuring the 1-GHz Qualcomm Snapdragon processor, don’t have enough muscle to run the software.

“Currently, we are running it on test devices via GPU computation power,” says Page. “For a standard video with resolution of 640 x 480 it requires approximately 14 billion calculations per frame.”

Nocturnal Vision’s technology works best on uncompressed images. Since most camera phones compress photos as soon as they are taken, that means Nocturnal Vision’s technology would need to be integrated into a phone’s firmware — or directly into a new line of chips. The company says it is looking for chip makers to do just this.

Page says Nocturnal Vision hopes to see its software in the hands of consumers within the next two years. “If we can work with the chip makers, we could be in millions of smartphones,” he says.

And your next nighttime videos might not be quite so dark.

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Photo: (Chris_Moody/Flickr)


Nintendo DSi XL review

Since Nintendo first asserted sole domination over the handheld gaming market with the release of the paperback-sized Game Boy in 1989, the company has striven time and again to make its pocket systems smaller, meeting fantastic financial success along the way. Nintendo did it with the Game Boy Pocket, the Advance SP, the Micro, the DS Lite and again ever so slightly with the DSi — the last even at the expense of backwards compatibility and battery life. Now, for the first time in the company’s history, it’s made an existing platform bigger, with questionable reasons as to why. Does the Nintendo DSi XL squash its predecessors flat? Or is Nintendo compensating for something? Find out inside.

Continue reading Nintendo DSi XL review

Nintendo DSi XL review originally appeared on Engadget on Fri, 26 Mar 2010 15:53:00 EST. Please see our terms for use of feeds.

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Maine Rejects Bill to Add Cancer Warnings to Cell Phones

cell phone radiation.jpg

A Maine lawmaker’s bid to label cell phones with cancer warnings has failed.

Back in December, Rep. Andrea Boland, a Democrat, announced that she was prepping a bill that would require cell phones makers to label their phones as potential brain cancer risks.

The bill, L.D. 1706, was introduced in January and called the “Children’s Wireless Protection Act.”

It called on any retailers who sold cell phones in the state of Maine to affix a label to the phones that would have read: “Warning, this device emits electromagnetic radiation, exposure to which may cause brain cancer. Users, especially children and pregnant women, should keep this device away from the head and body.”

The warning would also have included a color graphic depicting the brain of a 5-year-old, with red arrows pointing to a “cell phone” and “radiation area.”

Envy 14, Envy 17, and Pavilion dm4 cited in HP support docs

Hardcore HP-heads have been poring over support docs tirelessly looking for indications that a presumed lineup refresh this spring will include previously leaked Envy 14 and 17-inch models, and what do we have here? “HP Support Assistant CVA documentation, SP47326″ includes references to both, meaning that a release is either in the works or someone in support is jumping the gun a bit. If that ain’t enough for your casual Friday kicks, a perusal of a little something called “LightScribe System Software CVA documentation, SP47798” (that one’s our fave) even mentions the HP Pavilion dm4, which SlashGear describes as a possible “14-inch machine with integrated optical drive, switchable graphics and a choice of Intel or AMD processors.” Of course, there is no indication when, or if these models will ever see the light of day — but if you were in desperate need for a device to fill the gab between your 13-inch and 15-inch HP Envy laptops, there is at least hope.

Envy 14, Envy 17, and Pavilion dm4 cited in HP support docs originally appeared on Engadget on Fri, 26 Mar 2010 15:33:00 EST. Please see our terms for use of feeds.

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Just Cause 2: The perfect getaway

The original Just Cause game debuted in September 2006 and though it attempted to introduce some compelling gameplay, we were left wanting more. Three and a half years later, the same development team (Avalanche Studios) is back it with promises of new improvements and tighter gameplay.

Sony intros four new made for iPod / iPhone headsets

Sony’s already kicked out some decent looking PC gaming headsets this month, and it’s now followed those up a new batch of ‘buds (and one set of over-the-ear headphones) that are “made for” for your iPod or iPhone. The earbuds come in the form of the DR-EX300iP, MDR-EX38iP, and MDR-E10iP, which pack either 9mm or 13mm Neodymium drivers, along with in-line controls, a built-in mic and, in the latter two cases, your choice of two different colors. They’re joined by the DR-V150iP headphones “tailor-made for DJs,” which pack the same in-line controls and mic, along with a 30mm ferrite driver that promises “deep bass and generous power handling.” Of the lot, only the MDR-EX38iP is available now (for $40), with the rest due out in May.

Sony intros four new made for iPod / iPhone headsets originally appeared on Engadget on Fri, 26 Mar 2010 15:10:00 EST. Please see our terms for use of feeds.

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Samsung Galaxy S Phone Processor Packs a Punch

samsung-galaxy-sWith its large screen and the latest version of Android operating system, Samsung’s newly announced Galaxy S phone is part of a new generation of Android ’superphones’ that are set to launch this year.

But Galaxy S is ahead of its rivals at least when it comes to one aspect of computing power. The Galaxy S has the fastest graphics processing unit of any Android phone, according to back-of-the-envelope calculations by AndroidandMe. The Galaxy S’ processor is at least three times faster than a comparable 1 GHz Qualcomm Snapdragon chip, says the website.

Samsung announced the Galaxy S phone at the CTIA conference in Las Vegas earlier this week. The Galaxy S has a 4-inch AMOLED screen, the latest Android 2.1 operating system, 5-megapixel camera, and Wi-Fi support. Separately, Sprint and HTC announced the first 4G Android smartphone.

The Galaxy S’ 1 GHz chip can process 90 million triangles per second, while the Snapdragon platform can reportedly handle 22 million triangles per second, says AndroidandMe. Samsung’s latest chip pairs an ARM Cortex A8 core with a powerful GPU–the excitingly named PowerVR SGX540–turning the combo into a computing monster.

AndroidandMe has also done a GPU comparison for some of the leading smartphones. The Motorola Droid’s Texas Instrument chip can handle 7 million triangles per second, while the iPHone 3G S which has a 600 MHz Cortex-A8 with PowerVR SGX535 GPU can clock up to 28 million triangles a second–all of which shows the Samsung Galaxy S has the bragging rights for now.

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Photo: Samsung Galaxy S


Can’t take care of your elderly relatives? Buy a bot

A research project in Europe works to create a robot, wearable smart sensor system, and alarm-and-reporting system to help elderly people live independently longer. pOriginally posted at a href=”http://news.cnet.com/8301-27083_3-10470998-247.html” class=”origPostedBlog”News – Health Tech/a/p