ESRB simplifies digital rating system

The Electronic Software Ratings Board, as many of you already know, is the organization that assigns age-based ratings for video games here in the United States. At the moment, only a fraction of games get rated since the sheer number of digital games makes rating each and every one of them a seemingly insurmountable challenge. Today, the ESRB announced that it has made the process of rating digital games a whole lot easier for the itself and developers alike.


Normally when developers want a game rated, they have to pay the ESRB to review a DVD of in-game footage, but the ESRB has done a lot to streamline the process for digital titles. Instead of sending in a DVD of game footage, developers simply fill out a questionnaire that determines a rating for their game. They can fill out the questionnaire and submit it to the ESRB free of charge too, which should do a lot to get more developers using the ESRB’s rating system. As an added bonus for consumers, the ESRB’s digital rating system will not only assign age-based ratings, but also tell consumers if the game will share their data and location, among other things.

Naturally, there’s cause for concern when it comes to this self-rating system, as developers could potentially lie about their game to get a “better” rating (if such a thing even exists when it comes to game ratings). However, the ESRB tells Ars Technica that its tests show that the self-rating method works nearly as well as ESRB representatives assigning the ratings themselves, so the organization is confident that bogus self-ratings won’t be much of an issue. If they do become an problem, the ESRB can always rescind a developer’s access to its ratings program as punishment, though developers can appeal if they think the rating of their game wasn’t handled properly.

At first, this streamlined ratings systems will only be available for digital games on big platforms, such as Xbox Live, PSN, the Nintendo eShop, and the Windows 8 Store. Don’t expect ESRB-rated games to begin popping up on the iOS App Store or Google Play Store anytime soon though, as both Apple and Google use their own ratings systems for apps and actually shot down proposals from the ESRB last year. What do you think of the ESRB’s digital rating system – is it a good idea, or is the organization just opening itself up for abuse?


ESRB simplifies digital rating system is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Razer’s gaming tablet drops by the FCC, leaves handles at home

Razer's gaming tablet drops by the FCC, leaves handles at home

Looking for a gaming tablet you can really grab? Don’t look at the latest FCC filings then — Federal regulators appear to have snagged some exclusive hands-on time with Razer’s upcoming Project Fiona, and its trademark handlebars are nowhere in sight. The nunchuck-esque controllers we saw at CES didn’t make it in the FCC’s label location outline (seen above), but an attached accessory list makes note of a Razer-branded controller, powered by a 2800mAh battery, hinting that this prototype’s gamepads might well be independent or detachable. The same document lists a 5600mAh battery for the tablet itself, as well as a model number: RZ09-0093.

The Federal documents show a heavily redesigned device, falling in line with Razer’s recent community campaign: CEO Min-Liang Tan has been asking fans to help design Project Fiona on his Facebook page. Over the past several weeks, the community has weighed in on accessories, price, CPU / GPU configurations and more. This FCC prototype may not be the final design, but if nothing else, it’s proof that the device is evolving. Check out the Government’s inside scoop for yourself at the source link below.

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Razer’s gaming tablet drops by the FCC, leaves handles at home originally appeared on Engadget on Wed, 24 Oct 2012 18:41:00 EDT. Please see our terms for use of feeds.

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Turn Your Instagram Stream Into a Calendar and Relive a Year’s Worth Of Meals

Remember that amazing lemon shrimp scampi pasta you had eight months ago? No? Well if you’re like most people and use Instagram to document your daily dining, you can order a 365 day calendar from Prinstagram and relive every meal you had over the past year. More »

HTC One X+ benchmarked vs Jelly Bean Galaxy S III: Fight!

The new HTC One X+ has landed on the SlashGear test bench, and with HTC so especially proud of the performance tune-up its given its Android flagship, we were keen to see how it fared. Day-to-day speed we’ll have to test awhile ahead of our full review, but some early benchmarks should help identify where the Tegra 3 smartphone has been particularly polished. Plus, with the official Android 4.1 Jelly Bean update for Samsung’s unlocked Galaxy S III dropping in the UK just earlier today, it seemed rude not to run some comparative scores.

Compared to the One X we reviewed back in April, HTC’s new top-end Android phone steps up to the latest version of Tegra 3, a quadcore running at 1.7GHz. It’s paired with 1GB of RAM and Android 4.1 Jelly Bean with HTC Sense 4+; our review model is European-spec, which means no LTE.

We focused on some basic benchmarking tools most Android users are familiar with. First up, Quadrant Standard, which tests CPU, I/O, and 3D graphics performance; next SunSpider, a test of browser JavaScript performance, which gives a good idea of how web surfing compares to other phones, tablets, and even desktops; then Qualcomm’s Vellamo, which focuses on mobile web performance, examining HTML5 crunching abilities and CPU subsystem performance; and finally, AnTuTu, which looks at CPU, GPU, RAM, and I/O performance.

In Quadrant, the One X+ pulled ahead with a score of 6068, over 800 points more than the Galaxy S III, at 5207. The HTC did particularly well in the CPU and I/O subcategories, though the Samsung did much better in memory performance and 3D graphics. HTC’s phone put in a better showing in SunSpider, too, scoring 1082.2ms (lower is better) against the Samsung’s 1215.4ms. Neither managed to quite match the results we saw from the iPhone 5, however, which nipped underneath the 1,000ms boundary with a score of 914.7ms.

Quadrant and SunSpider benchmarks:

htc_one_x-plus_quadrant_sunspider
samsung_gs3_jb_quadrant_sunspider

As for Vellamo, the scores here were mixed. In the HTML5 side of testing, the One X+ did better, edging ahead with 1894 against the Galaxy S III’s 1615. However, the tables were turned in the Metal tests, with the One X+ managing 491 against the Galaxy S III’s 558.

Vellamo benchmarks:

htc_one_x-plus_vellamo_html5
htc_one_x-plus_vellamo_metal
samsung_gs3_jb_vellamo_html5
samsung_gs3_jb_vellamo_metal

Finally, AnTuTu. The HTC pulled ahead once more, though again not in all of the categories. In total, it scored 12,945, besting the Samsung in CPU, RAM, and I/O testing. The Galaxy S III, however, scored 12,082 overall, with better performance in the GPU category.

Synthetic tests of smartphone performance don’t tell anywhere near the full story; you can’t say from benchmark results whether a phone will necessarily lag in multitasking, or suffer frustrating pauses in keyboard responsiveness or when trying to open up a well-stocked inbox. They’re a good indicator of the raw potential of the smartphone, however: what well-written apps will be able to call upon to achieve great performance.

We’ll be running the One X+ through real-world testing ahead of the full SlashGear review, but already HTC’s new powerhouse has shown its mettle.


HTC One X+ benchmarked vs Jelly Bean Galaxy S III: Fight! is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Foursquare for Android updated for more social check-ins, shares club-hopping with the world

Foursquare for Android updated for more social checkins, shares clubhopping with the world

There’s a good reason Foursquare has an Overshare badge. Still, that hasn’t stopped the location service from rolling out an update to Android users that simplifies broadcasting your position to the world. The Android check-in screen now matches that of the iOS app with a more streamlined appearance that more quickly shares updates with Facebook and Twitter; mentioning friends is easier as well. As long as your social circle doesn’t mind knowing that you checked into three different dance clubs in one night, Foursquare’s update awaits at the source.

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Foursquare for Android updated for more social check-ins, shares club-hopping with the world originally appeared on Engadget on Wed, 24 Oct 2012 18:21:00 EDT. Please see our terms for use of feeds.

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The Hobbit Will Use Dolby’s Crazy 64-Speaker Atmos Sound

The Hobbit: An Unexpected Journey is shaping up to be a groundbreaking event for film technology. First, we heard that Director Peter Jackson shot the film at 48 frames-per-second, and now he’s telling us that the film’s sound will be mixed for Dolby’s ultra-intense new Atmos system. More »

Rumor: The Nexus 10 Will Have a 2560×1600 Screen

We know that Google’s announcing something Android in New York City on October 29. We’re pretty sure that there’s going to be a 32GB Nexus 7 introduced, along with possibly a Nexus phone, and the possibility of a 10-inch Nexus Tablet. What we didn’t expect is this rumor that came through the wires today: the Nexus 10 could be packing a 2560×1600 screen with 300ppi. That would be great, and certainly a genuine competitor for the Retina iPad, which went through its second iteration yesterday without the Android camp matching it with a high resolution tablet.

(more…)

By Ubergizmo. Related articles: Nexus 7 tablet image leaked, 8GB Nexus 7 not available on Google Play store, 32GB model arriving soon?,

The 1:Face Watch: Support a Good Cause While Telling the Time

You’ve probably seen people with rubber-band-like bracelets advocating one cause or another, but if you’re like me, you’d appreciate something a little more functional. The 1:Face Watch supports a variety of causes and lets you tell the time at the same time.

face watch indiegogo project

The 1:Face Watch was designed by Mirza Minds. It’s quite minimal, which I like. Each color supports a different cause. The white watch provides food for children, the pink watch provides a mammogram for someone in need.

face watch indiegogo project colors

All of these causes are backed by reputable charities, so you don’t have to worry about where your money is going to.

1 face charities

The 1:Face Watch was launched as an Indiegogo project, and you can get in on the action for as little as $40(USD). With 27 days left, the project has amassed over $100,000 in funding, with a goal of $25,000 so it will definitely go into production

 [via Ubergizmo]


Bloom BeautyTrends: You Can At Least Try To Style Your Hair Like Beyonce’s

I was in a wedding a few months ago, and I admit I used Pinterest to decide how to do my hair. But there’s a whole lot of crap mixed into the online DIY purgatory. Enter Bloom Beauty Trends, an app that takes everything style and beauty and puts it into its own app. More »

ITC rules that Samsung violates four Apple patents covering design, touch

ITC rules that Samsung violates four Apple design, touch patents

The back and forth continues. US International Trade Commission Administrative Law Judge Thomas Pender has made an initial ruling that some Samsung’s devices violate four Apple patents, including one iPhone design patent (the one you see above) and three software patents. Apple didn’t manage a clean sweep, as Samsung was cleared of treading on two more patents, but the verdict still carries the all-too-familiar potential for a trade ban if the ITC maintains the findings in its final review. It’s bleak news for the Korean company, which faced an initial loss to Apple at the ITC just last month — even though large swaths of the mostly Android-based Galaxy phones and tablets in the dispute have long since left the market, an upheld verdict gives Samsung one less bargaining chip in a protracted legal war.

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ITC rules that Samsung violates four Apple patents covering design, touch originally appeared on Engadget on Wed, 24 Oct 2012 17:50:00 EDT. Please see our terms for use of feeds.

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