Killzone Shadowfall announced for PS4

Here at Sony’s PlayStation event in New York City, the company announced the PlayStation 4, and a handful of game developers are on site announcing new games as well. Guerrilla Games made an appearance are showing off cutscenes and gameplay from its newest game, Killzone Shadowfall, and frankly, it looks absolutely stunning.

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Surprisingly, they’re showing off quite a bit of gameplay — well over a few minutes — and we’re getting a good look at what to expect from the next Killzone. If you thought Killzone on the PS3 looked pretty good, then you’ll be blown away by Shadowfall, which has amazing lighting and 3D effects.

From the footage we’re seeing, the game takes place in the future, so there’s no shortage of futuristic looking buildings and guys wearing cyborg suits. And of course, you have your explosions and blazing guns, a.k.a. you’re typical first-person shooter that we’ve seen before, but with more shiny things and better graphics, of course.

Sadly, no release date was announced, but we could expect it to release before the holiday season, maybe sometime in Q3 2013 or early Q4. If you’re getting a PlayStation 4, we’d recommend getting Killzone Shadowfall if you want to play a shoot-em-up of some kind — this looks to be doozy.


Killzone Shadowfall announced for PS4 is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Orbitsound announces M9 and M12 soundbars with Bluetooth connectivity and wireless subwoofer

Orbitsound announces M9 and M12 soundbars with Bluetooth connectivity and wireless subwoofer

UK-based audio outfit Orbitsound has just announced a new bluetooth-enabled range of soundbars. You may remember the British firm for its T14, T12 — or more recently — T9 offerings, but the latest line-up cuts the cable, opening up a host of new audio sources. So, it’s out with the old 30-pin dock, but there’s still optical, AUX, video out, RCA and 3.5mm jack connections if you prefer to keep things physically connected. It’s not just the sound source that’s on the loose either, as the companion active subwoofer uses a bespoke low-latency 2.4GHz connection (claimed to be 0.01 seconds delay) too — no more hiding wires around the back. Other new features include a new digital amplifier, a Bluetooth remote, and a settings memory to remember your source, volume and EQ levels for next time. Not enough? How about a “grab” feature that instantly starts playing the last media from a paired phone or tabled? The firm’s proprietary spatial sound? That, of course, remains present. There are two models to choose from, the M9 for smaller TVs, and the M12 for the bigger set in your front room. Expect to pay £299 (about $450) and £399 (about $600) respectively when they launch in March. UK retailer John Lewis will be getting them first, but online orders and “select” independent retailers should follow.

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Source: Orbitsound

Die Arzte: Cpt. Metal

In a world overrun by bubblegum pop and easy listening, where all hope for head-banging seems lost, there’s only one man that can save us: Captain Metal, the arpeggio-spewing, poser-crushing, Flying V-riding dark lord of Rock. Together with his legion of chicken minions and arsenal of Gibson rockets, Celine Dion doesn’t stand a chance. More »

No Book Left Behind: Books as Canvas

Ever wonder where all the books have gone? Well, they certainly don’t go to waste in Mike Stilkey’s studio, where artistic worlds collide and reform into his stunning painted book installations.

PlayStation 4 cloud services bringing “Everything Everywhere”

This week the PlayStation 4 was revealed with no less than Gaikai-powered cloud gaming prepared for a future in which Sony’s aim is “Everything Everywhere.” In this case it means that PlayStation 3 games will be able to be played by any device at any time, streaming over the web rather than being physically run from a disk on the system. PlayStation 3 games, they’ve made sure to say and define several times as separate from PlayStation 4 games, will not run natively on the PlayStation 4, but with Gaikai technology you’ll be able to work with these games via the cloud.

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Your PS4 experience is set to be a Shared Experience as outlined in the article we’ve just posted about Remote Play. Players across the world will be able to take over for you when you’re in the middle of a game – but that’s only one part of the puzzle. With Gaikai gaming technology, you’ll be seeing your favorite PlayStation 3 games being able to be played from your smartphone, your tablet, your PS Vita, and your PC.

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If you’ve been following Gaikai, you know that they’ve been purchased by Sony (last year) and are now revealing that the work they’ve done is not just made for the PlayStation 4, but for the whole PlayStation universe. You can expect to work with games like Knack with its multi-player action and Hawken – already available in free Beta mode on PC – to be available through Gaikai’s software in the future for all devices. It’s time to stream!

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New Dual Shock 4 Playstation controller revealed
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Have a peek at the timeline below to see more information surrounding the PlayStation 4 and the abilities and features it contains throughout the day and into the future. Make sure you’re aware of the details piece-by-piece as Sony stretches this event into tomorrow, and the next day, and the day after that as well. This is the big one!


PlayStation 4 cloud services bringing “Everything Everywhere” is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Sony discusses Gaikai cloud gaming

Sony plans for the PlayStation network to be one of the fastest, most powerful networks available. It has enhanced social play immensely, with one example being a notification feature that notifies you whenever someone on your PlayStation Network friends list purchases a new game. It has also announced that it has huge plans for Gaikai, and its cloud-gaming services, and that it will change the future of PlayStation games altogether.

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With cloud-gaming, and Gaikai, Sony will allow you to experience any game that you want. It allows players to try out games without having to purchase it first. This way you’re able to test out the game and see if you like it before you spend your hard-earned cash on it. Sony’s take on it is that they want players to “only pay for games that they fall in love with.”

Sony’s vision for Gaikai is very game-changing. It said that there are many titles available in the PlayStation 3 category, and even discussed the amount of titles available for the PlayStation 1, PlayStation 2, and PlayStation Portable devices. It’s vision is that one day, through Gaikai, all of these games will be available through the cloud, and be compatible with the PlayStation 4. This will “change the nature of longevity.” This not only confirms that the PlayStation 3 titles will be backwards compatible (not natively) with the PlayStation 4, but games from the older PlayStations as well.

The Gaikai Cloud Gaming service is still in-progress, and Sony says that its availability will be distributed in stages. Gaikai is revolutionary, with Sony believing it to be an investment in its players. It says that there are millions of players who would love to have all of their PlayStation games, from the past, present, and in the future to be available to them in at any given time.


Sony discusses Gaikai cloud gaming is written by Brian Sin & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Sony announces Remote Play, brings PS4 titles to the Vita

Sony has just announced their all new PlayStation 4. While we’re still slowly but surely getting all the details a few things are already clear. That being this device will be a gamer-centric platform, have nearly unlimited amounts of social aspects, and of course now their talking about essentially cloud gaming. You’ll now be able to use Remote Play to stream and continue games on the PS Vita.

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The PlayStation cloud service does more than just stream games, you’ll also be able to share games with friends. Yup, if you get stuck and can’t figure out a situation just hit that share button on the new controller and invite a friend to help you out. While we’re still waiting for more details on their cloud service one thing is clear – Things are about to get crazy.

Remote Play works on multiple levels. From sharing games with others, to continuing where you left off right on your PlayStation Vita. This means everyone that has that awesome device can stream their game right to the 5-inch display on the go. If the kids take over the living room, or your dad wants to watch Monday Night Football – simply leave the PS4 on and continue right where you left off with the Vita.

Just like NVIDIA’s recently announced Project SHIELD you’ll be able to enjoy beautiful HD games with stunning visuals being powered by the PS4, but streamed to your VITA. We have a feeling we’ll be hearing much more on this, and hopefully Sony will also be integrating Remote Play with their wide array of Xperia Android-powered smartphones. The image above certainly hints to tablet support, although then that would skip over the possibility of selling more Vita units. We’re unsure how many titles will initially be supported, but they claim to eventually offer all PS4 games with Remote Play. Stay tuned for more details as they all come available.

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Sony announces Remote Play, brings PS4 titles to the Vita is written by Cory Gunther & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

PlayStation 4 will not have native PS3 backwards compatibility

PlayStation 4 will not have native PS3 backwards compatibility

During today’s PlayStation event Gaikai‘s Dave Perry revealed that the PS4 will not natively support PS3 games and that Sony’s next-gen console will instead stream PS1, PS2 and PS3 games from the cloud — something that the company has already confirmed on Twitter.

Check out our liveblog of Sony’s event to get the latest news as it happens.

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Source: Sony (Twitter)

PlayStation 4 supports remote play on PlayStation Vita

PlayStation 4 supports remote play on PlayStation Vita

Sony is eking more out of its Gaikai acquisition than we thought — it’s using the streaming game technology to allow for remote play on the PlayStation Vita, advancing what we saw with the PS3. From a brief demo on stage, the company showed gameplay of the PS4 title Knack on the Vita with little apparent degradation in the visual quality — it’s not leaning on the smaller system’s processing, after all. There was also a hint that remote play might not be exclusive, although there’s nothing specific in this regard. Not every game will support remote play, either, so don’t expect it to be a ubiquitous feature — but it may help justify the Vita as a companion.

Check out our liveblog of Sony’s event to get the latest news as it happens!

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Sony explains five key principles of PlayStation 4 UI

Sony just announced the PlayStation 4 here at their PlayStation event in New York City, and before they’re showing off the actual console and demoing some of its features, they’re taking the time to explain what they call the five key principles of the user interface: Simple, Immediate, Social, Integrated, and Personalized.

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First off, Sony wanted their user interface to be simple. For instance, they want powerful functionality to be just a button press away. On the PlayStation 4, Sony has said they decreased the lag time needed between the content wanted and the gamers themselves. Sleeping and powering up the console is also another thing they wanted to be simple. You can easily sleep the console with the controller, and wake it up with the controller as well, from where you can continue where you left off in a game right away. This also fits in with their “Immediate” key principle.

The social aspect of the PlayStation 4 UI involves a lot more sharing features. Users will be able to quickly and easily share 10 seconds of video, as well as trim it and upload it for sharing to friends. Gamers can also live-stream their gameplay, and friends can take over for you if you need help with a certain level in a game. The social aspect will also be “highly integrated,” and users will be able to use mobile apps to stay connected.

Finally, personalization is the last key principle that Sony is focusing on in their user interface. the PS4 will get to know you in a way, and will keep track of your likes and dislikes and will learn your habits to personalize the console. The PS4 will automatically download content that it knows you’ll like. Essentially, the PS4 wants to decrease the amount of time needed to download a game, meaning that PS4 will download games for you before you even think about it.


Sony explains five key principles of PlayStation 4 UI is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.