Google Glass in focus: UI, Apps & More

You’ve seen the Glass concept videos, you’ve read the breathless hands-on reports, but how exactly is Google’s augmented reality system going to work? The search giant’s Google X Lab team has been coy on specifics so far, with little in the way of technical insight as to the systems responsible for keeping the headset running. Thanks to a source close to the Glass project, though, we’re excited to give you some insight into what magic actually happens inside that wearable eyepiece, what that UI looks like, and how the innovative functionality will work, both locally and in the cloud.

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Google knows smartphones, and that’s familiar territory for the Android team, and so unsurprisingly Glass builds on top of that technology. So, inside the colorful casing there’s Android 4.0 running on what’s believed to be a dual-core OMAP processor. This isn’t quite a smartphone – there’s WiFi and Bluetooth, along with GPS, but no cellular radio – but the familiar sensors are present, including a gyroscope and an accelerometer to keep track of where the wearer is facing and what angle their head is at.

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The eyepiece itself runs at 640 x 360 resolution and, when Glass is positioned on your face properly, floats discretely just above your line of vision; on the inner edge of the L-shaped housing there’s an infrared eye-tracking camera, while a bone conduction speaker is further back along. Glass is designed to get online either with its own WiFi connection, or to use Bluetooth and tether to your smartphone. That given, it’s pretty much platform agnostic for whatever device is used to get online: it doesn’t matter if you have a Galaxy S III in your pocket, or an iPhone, or a BlackBerry Z10, as long as they can be used as a modem.

Where Glass departs significantly from the typical Android phone is in how applications and services run. In fact, right now no third party applications run on Glass itself: the actual local software footprint is minimal. Instead, Glass is fully dependent on access to the cloud and the Mirror API the Glass team discussed briefly back in January.

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In a sense, Glass has most in common with Google Now. Like that service on Android phones, Glass can pull in content from all manner of places, formatted into individual cards. Content from third-party developers will be small chunks of HTML, for instance, with Google’s servers supporting the various services that Glass users can take advantage of.

“Glass has most in common with Google Now”

When you activate Glass – by tilting your head up, to trigger the (customisable) motion sensor, or tapping the side, and then saying “OK, Glass” – you see the first of those cards, with the current time front and center. Navigation from that point on is either by swiping a finger across the touchpad on the outer surface of the headset or by issuing spoken commands, such as “Google …”, “take a picture”, “get directions to…”, or “hang out with…” A regular swipe moves left or right through the UI, whereas a more determined movement “flings” you through several items at a time, like whizzing a mouse’s scroll wheel. Tap to select is supported, and a downward swipe moves back up through the menu tree and, eventually, turns the screen off altogether. A two-finger swipe quickly switches between services.

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Some of the cards refer to local services or hardware, and a dog-ear folded corner indicates there are sub-cards you can navigate through. The most obvious use of this is in the Settings menu, which starts off with an indication of battery status and connectivity type, then allows you to dig down into menus to pair with, and forget, WiFi networks, toggle Bluetooth on or off, see battery percentage and charge status, view free storage capacity and firmware status (as well as reset the headset to factory settings), and mange the angle-controlled wake-up system.

In effect, each card is an application. So, if you ask Glass to perform a Google search – using the same server-based voice recognition service as offered on Android phones – you get a side-scrolling gallery of results cards which can be navigated by side swiping on the touchpad. It’s also possible to send one of those results to your phone, for navigating on a larger display.

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For third-party developers, integrating with Glass is all about integrating with the Mirror API Google’s servers rely upon. So, if you’re Twitter, you’d use the API to push a card – say, to compose a new tweet, using voice recognition – to the Glass headset via the user’s Google+ account, coded in HTML, with a limited set of functions available on each card to keep things straightforward (say, dictate and tweet). Twitter pushes to Google’s servers, and Google pushes to Glass.

“You could push a card to Glass from anything: a website, an iOS app”

As a system, it’s both highly flexible and strictly controlled. You could feasibly push a card to Glass from anything – a website, an iOS app, your DVR – and services like Facebook and Twitter could add Glass support without the user even realizing it. Glass owners will log in with their Google account – your Google+ is used for sharing photos and videos, triggering Hangouts, and for pulling in contacts – and then by pairing a Twitter account to that Google profile, cards could start showing up on the headset. All service management will be done in a regular browser, not on Glass itself.

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On the flip-side, since Google is the conduit through which services talk to Glass, and vice-versa, it’s an all-controlling gatekeeper to functionality. One example of that is the sharing services – the cloud right services that Glass hooks into – which will be vetted by Google. Since right now there’s no other way of getting anything off Glass aside from using the share system – you can’t initiate an action on a service in any other way – that’s a pretty significant gateway. However, Google has no say in the content of regular cards themselves. The control also extends to battery life; while Google isn’t talking runtime estimates for Glass yet, the fact that the heavy lifting is all done server-side means there’s minimal toll on the wearable’s own processor.

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Google’s outreach work with developers is predominantly focused on getting them up to speed with the Mirror API and the sharing system, we’re told. And those developers should have ADB access, too, just as with any other Android device. Beyond that, it’s not entirely clear how Google will manage the portfolio of sharing services: whether, for instance, there’ll be an “app store” of sorts for them, or a more manual way of adding them to the roster of supported features.

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What is clear is that Google isn’t going into Glass half-hearted. We’ve already heard that the plan is to get the consumer version on the market by the end of the year, a more ambitious timescale than the originally suggested “within twelve months” of the Explorer Edition shipping. When developer units will begin arriving hasn’t been confirmed, though the new Glass website and the fresh round of preorders under the #ifihadglass campaign suggests it’s close at hand.

Glass still faces the expected challenges of breaking past self-conscious users, the inevitable questions when sporting the wearable in public, and probably the limitations of battery life as well. There’s also the legwork of bringing developers on board and getting them comfortable with the cloud-based system: essential if Glass is to be more than a mobile camera and Google terminal. All of those factors seem somehow ephemeral, however, in contrast to the potential the headset has for tying us more closely, more intuitively, to the online world and the resources it offers. Bring it on, Google: our faces are ready.

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Google Glass in focus: UI, Apps & More is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

ASUS teases new PadFone MWC launch, with help from talking Christopher Columbus statue

ASUS teases PadFone MWC launch, with help from a Christopher Columbus statue

The latest MWC teaser video from ASUS is light on the details and heavy on the talking statue. The 33-second video titled “A New Discovery at Hand,” features Barcelona’s Columbus Monument taking a phone call on his stone tablet and the tag line “Join ASUS to Discover a New World.” No mentions of PadFones (or, for that matter, FonePads) in the video itself, though the accompanying text promises that those who attend the company’s February 25th press conference will witness “Pad and Phone come together.”

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Nokia Lumia 720 and Lumia 520 press shots revealed

Nokia Lumia 720 and Lumia 520 press shots revealed

See that group of phones just sitting around, pretending not to have a care in the world? Turns out, this is the new Lumia 720, which is now greeting the world for the first time in a leaked press photo. If you’ll recall, this device, along with the Lumia 520 (shown after the break), was recently leaked for arrival within Indonesia. While we’ve yet to learn of other markets or concrete specs for the pair of smartphones, it just became a bit more likely that we’ll see the Lumia 720 and Lumia 520 formally greet the world in just a matter of days. Game on, Nokia.

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Via: The Verge

Source: @evleaks (Twitter) (1), (2)

Google Is in Talks to Create Its Own Spotify-like Streaming Music Service

According to the Financial Times, Google is currently in talks with “big music labels to launch a streaming service to compete with companies such as Spotify.” Google previously launched its own digital music store over a year ago but this service will be different than the digital tunes shop, Google’s streaming music service will offer free unlimited access to songs (with advertisements), along with subscription options. [Financial Times] More »

Zombie Driver getting an HD makeover for Project SHIELD

The folks at NVIDIA are teasing their latest Project SHIELD game title, Zombie Driver. That name may sound familiar for those rocking an Android device as Zombie Driver THD has been available for NVIDIA powered tablets and smartphones. Coincidentally, the THD release is currently selling at a deep discount — 75 percent off, or $1.75. Not to stray far off the track, but the Zombie Drive THD game had an update back in December that added improved controller support for devices such as the PowerA Moga.

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Currently available release aside, the latest Android related Project SHIELD teaser is for Zombie Driver and we are given a brief look at the game running and we have learned that it will be given a “full HD over haul” that will bring “a ton of mind-blowing optimizations.” Given the current release is pretty solid on the Nexus 7, we are more than a bit excited to play this when it becomes available with Project SHIELD.

Otherwise, details of the Tegra 4 optimizations include teasers such as how it will contain “real-time dynamic lighting, per-pixel shading with custom per-material specular masks, custom blood splatter and double the zombies.” Again, this does nothing other than make us want to play now. But alas, we must wait for Project SHIELD to come available.

While we wait, make sure to checkout the demo video (embed above) where they not only show a bit of game play on Project SHIELD, but also give a side-by-side look at the non-Tegra 4 version as compared to the Tegra 4 optimized version. Bottom line, while both look (and play) pretty nice, the Tegra 4 optimized version of Zombie Driver looks that much nicer.

[via NVIDIA Blog]


Zombie Driver getting an HD makeover for Project SHIELD is written by Robert Nelson & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Worm Run, Solve the Outbreak, and More

Evade space worms, diagnosis an outbreak in a rural village, and read a little Charles Dickens. Nope, not retelling your dream from last night, just previewing a few of the things you can do with this round of the week’s best iPad apps. More »

MLB at Bat 13, Timbre, and More

Apps are supposed to make your life easier, though they don’t always live up to that. However, here are five that actually will, whether you’re organizing your schedule, following baseball, or trying to find new music. More »

SwiftKey 4, Vector, and More

You probably won’t do a backflip over a flight of stairs in real life, but you’ll do it on your Android phone. And you’ll stay organized. And you’ll send lewd pictures that expire in three seconds to your friends. Or at least you will if you’re checking out this round of the apps of the week. More »

New Googleplex First Look: A 1.1 Million-Square-Foot Monster Optimized By Nerds

Vanity Fair has a nice look at the new Google headquarters, including a rendering of the mammoth 1.1 million-square-foot campus. The new campus is called “Bay View.” At first, you think you’re just looking at a bunch of boring identical buildings. But it’s designed like a search algorithm to get employees from start to finish as quickly as possible. More »

Mugtails Are an Adorably Anthropomorphic Way To Enjoy Your Coffee

Awww, now isn’t this precious? You can throw out all those mugs your kids had made with their pictures on the side because these Mugtails take adorable to a whole new level. Available with a variety of different animals on the side with their tales forming the handle, these mugs are so sweet you’ll never need sugar in your coffee again. More »