SpaceX 2 Dragon struck by problems after reaching orbit [Updated]

SpaceX and NASA’s second Dragon resupply mission to the International Space Station successfully blasted off on its way into space, but encountered unexplained issues roughly twelve minutes into launch. Taking off at 10:10AM EST today to take new equipment and supplies to the orbiting astronauts, the Dragon capsule, climbing at 1km per second atop a cluster of nine rockets, is carrying around 1,268 pounds of cargo and had been expected to dock with the ISS on Saturday, March 2. Update: More on the launch issues after the cut.

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There, Expedition 34 commander Kevin Ford and Flight Engineer Tom Marshburn of NASA had been expecting to snatch it from the sky with the station’s robotic arm. The exact issues around the problem are unclear at this point.

After 3:14, the first stage rockets detached – you can see the assembly dropping away in the left half of the image below – leaving the second stage rockets to push the capsule further out of the atmosphere. At 9:30 after launch, Dragon had reached orbit, with the capsule detaching from the second stage around 45s later.

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However, a few minutes after that point, the launch veered from the original plan. The video stream switched from Dragon back to the second stage, and then SpaceX cut the webcast, with a spokesperson saying that an unexpected problem had affected the capsule and that the team would be working on figuring out what was happening.

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As well as food and other essentials for the ISS crew, the Dragon capsule is packed with scientific experiments, including both biological and physics tests. On the biology side, there’ll be experiments to see how plant cells react in low-oxygen environments, as well as in microgravity, which NASA says will be instrumental in developing potential food sources for longer trips, such as to Mars.

On the physics side, there’ll be tests to see how molten metals solidify in microgravity, which could potentially open the door to new types of materials. Procter & Gamble is also funding some research, into how microscopic particles clump and gather in liquids and gels.

SpaceX and NASA will hold a press conference in several hours time to discuss the issues Dragon is facing.

Update: We’re hearing that the problem is that the solar panels on the Dragon capsule did not unfurl as expected, though we’re yet to see official confirmation on that from either NASA or SpaceX.

Update 2: SpaceX’s Elon Musk has tweeted that there is an “Issue with Dragon thruster pods. System inhibiting three of four from initializing. About to command inhibit override.”

Update 3: SpaceX has given us the following statement:

“One thruster pod is running. Two are preferred to take the next step which is to deploy the solar arrays.  We are working to bring up the other two in order to plan the next series of burns to get to station.”

Update 4: Elon Musk has tweeted that “Thruster pod 3 tank pressure trending positive” and that SpaceX is “preparing to deploy solar arrays.”

Update 5: “Solar array deployment successful” Elon Musk has tweeted.

Update 6: SpaceX gave us the following follow-up statement on its progress:

“Falcon 9 lifted off as planned and experienced a nominal flight. After Dragon achieved orbit, the spacecraft experienced an issue with a propellant valve. One thruster pod is running. We are trying to bring up the remaining three. We did go ahead and get the solar arrays deployed. Once we get at least 2 pods running, we will begin a series of burns to get to station.”


SpaceX 2 Dragon struck by problems after reaching orbit [Updated] is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Mars Curiosity rover experiences first major malfunction

So far it’s been smooth sailing for the Curiosity rover on Mars, and it’s even taken the time to snap a few Instagram-worthy self portraits. However, NASA has announced that Curiosity suffered its first major malfunction. One of its onboard computers became corrupted and wasn’t going into sleep mode when commanded to do so.

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The Curiosity rover has two computers on board, one of which is a backup. NASA team members had to begin switching all operations over to the backup computer, which will delay operations by about a week, according to NASA. The space agency says that this is the most serious problem that the rover has experienced in its seven months on Mars.

Space radiation may be to blame for the corrupted computer, resulting in software glitches that interrupted the transmission of scientific data. Luckily, it seems that the computer’s memory only became corrupted, so the data itself stored on drives was not corrupted. Of course, NASA isn’t 100% sure that radiation was the culprit, but it was the cause of past minor problems.

Curiosity is equipped with two computers, known as A and B. The B-side computer was used during the flight from Earth to Mars, while the A-side computer has been the main machine controlling the rover since it landed back in August. NASA is currently working to get the rover back to 100% health, but no timeline was given.

[via National Geographic]


Mars Curiosity rover experiences first major malfunction is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Because they’re worth it: game characters get AMD to do their hair

AMD brings better hair days to game characters with TressFX

Blocky, pixelated locks can really ruin a day of tomb-robbing, right? To put the feather back in those bangs, AMD’s just announced TressFX, software that’ll be seen in the 2013 release of Tomb Raider due on March 5th. The rendering tech offloads computation-heavy hair simulation to the graphics processor using Microsoft’s DirectCompute language, and was developed by AMD in partnership with Raider developer Crystal Dynamics — though it’ll work with any graphics card that supports DirectX 11, including those from arch-foe NVIDIA. The result is a coiffure that can move realistically in response to motion and external forces, detect collisions between strands, accurately reflect light and even allow for matting from moisture or rain. Lara may have preferred that AMD omit the latter, but anything’s better than the helmet-head look, no?

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Via: Bit-Tech

Source: AMD

Microsoft’s Future Vision has you clawing at the walls

Microsoft is gazing into the crystal ball again, with a new Future Vision concept video for how we’ll “Live, Work, Play” 5-10 years in the future, and you can apparently expect to be bathed in the glow of a million displays. The concept, the product of Microsoft’s freshly-revamped “Envisioning Center”, describes a touch and voice controlled home where media can be swiped, flicked, and generally shifted all over the home; your kitchen can identify the vegetables you’re holding; and every footstool will be equipped with its own Surface.

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Concept videos are like catnip to designers and futurologists, who generally can’t resist peering into the future and guesstimating what sort of technology might be around. Microsoft’s vision, at least, seems pretty realistic: the huge touch display walls and projected interfaces are certainly possible – albeit prohibitively expensive for most – and the object recognition and media streaming could also be enabled with today’s gadgetry.

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However, we’re still quite a way off from having everything interoperate in the way Microsoft shows. Various companies are showing tablets, phones, and smart TVs that link together for easier media placeshifting, but the systems are still in their infancy, and often only work successfully if every part of your consumer tech line-up comes from the same brand.

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“While none of these ideas are meant to be predictive about our products,” Microsoft’s Steve Clayton says, “they do highlight some of the key trends we’re investing in, such as machine learning and NUI.” Whether the timescale the company has suggested will prove realistic remains to be seen.

[via Long Zheng]


Microsoft’s Future Vision has you clawing at the walls is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Help Lost Stuff Find Its Way Home

Have you heard about RuMe? Great concept. It is a Denver based company that created a line of reusable (hence ReUseMe…RuMe) bags, travel accessory bags, even a cuff with a pocket. Yet theirs don’t look like your typical ‘go green’ type bags. These have a sense of style. Recycled aluminum iPhone cases crept into the product offering too. In the interest of safety – both for property and people – RuMe has another product category that could come in handy for our luggage, pets or anything you don’t want to lose.

Using QR code technology, RuMe produced a line of pet tags, key tags, luggage tags and decals they call the RuMeID. After purchasing a unit you hop on their secure website to register your information. Then place the tag or decal wherever you choose. Should some kind soul find your coded item they simply scan the code and get necessary contact information – but never all your information – and can reach out to you. Obviously it is a cinch to hop online and change your information as needed, even per trip. Fido may get lost, but anyone with a QR scanning app can help him find his way home. And if your child has lost a Nintendo DS you can probably relate to the importance of the decals (and fellow sympathetic parents that know its importance in a child’s life). RuMeID pet tags, key tags and decals start at $9.95 with luggage tags starting at $14.95 on their website. And there are a variety of shapes, colors and patterns to suit anyone. What a unique gift idea! Or maybe you need it to just keep track of your own life.
[ Help Lost Stuff Find Its Way Home copyright by Coolest Gadgets ]

Comfort Airport Seating System that Makes Comfy Airport Seats a Reality

“Comfortable” is definitely not a word I’d use to describe airport seats. They’re fine if you only have an hour or so to go before your flight. But if your flight gets delayed, it’ll feel more like hell with the hard seats digging into your butt while you sit there for the next eight hours and try to juggle your laptop and your lunch on your knees.

And then came Kwon Jin-Seok’s Comfort Airport seating.

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It’s a modular, easy-to-adjust seating system that lets weary passengers hold impromptu meetings (by converting it into a table with opposite seats), do some last-minute work (by converting it into a desk with chair), or take a nap (by converting it into an extended bench.)

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Power sockets with USB hubs are also conveniently placed on junctions connecting the tables so you can charge your device while you work or play.

Comfort Airport is a convertible chair that can be easily transformed into a table on which people can use computers and mobile devices. In a grouped table configuration, it can also serve as a place to converse with friends or family. With its backrest and table folded down, it can be transformed into a daybed on which passengers can lay down for a nap

Comfort Airport is a 2012 red dot award: design concept winner. Let’s hope some airports (and other public transportation hubs) wise up and start to install something like this in the near future.

[via Yanko Design]

New Kickstarter Project Lets You Send And Receive ‘Sound Emojis’ On Your iPhone Or Android Device

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Apple’s greatest innovation in recent version of iOS was clearly enabling emoji keyboard support for all iPhone and iPad users, regardless of region. Emojis are fun for everyone, but they could potentially get better thanks to a new Kickstarter project. The TeleSound is an iPhone and Android device accessory that lets users send sound messages, by translating the emojis built into iOS into a corresponding sound and playing it back via a special speaker peripheral.

The TeleSound uses a dedicated app that lets you message your friends, using the emojis provided in iOS. You can line up a series of icons to play back a number of noises in rapid succession, which is likely exactly as irritating as it sounds. The sounds playback via a small speaker that looks like one end of an old-school rotary phone handset, which connects to the iPhone via Bluetooth 4.0 (so it’ll only work with later model devices, like the iPhone 4S and up).

The speaker automatically plays back received messages when on and within pairing range (around 30 ft) of your device, and you can simply flip it over to turn it off thanks to an included tilt sensor. Messages received while the speaker isn’t in range or is inactive will be stored for later playback, so you won’t miss a single duck noise or sparkly tinkling sound. Replaying the last received message is as simple as quickly flipping the speaker over and right-side up again in a single gesture.

Project creators Olivier Mével and Marc Chareyron are the founding team behind a Paris-based hardware startup that previously created reaDIYmates, which are roll-your own kits for building Wi-Fi objects that can provide different responses based on input from web-based applications and sources, as well as smartphones. The duo is interested in helping build the next generation of connected devices to fuel the advent of the so-called “Internet of things.”

The team sought only $25,000 for their first project, and are now looking for four times that amount — $100,000 — to fund the creation of the TeleSound. Pre-orders start at the $34 level, which is cheap, but then again this is just a peripheral that makes it possible for your friends and colleagues to yell at you by sending emoticons over the Internet. Still, it has a certain charm, especially when I think about the potential for freaking out my cat from across the world.

A Horrifying 100-Foot Sinkhole Swallowed a Florida Man in His Bed

Last night a Florida man awoke to a very real nightmare as the floor of his bedroom collapsed out from under him. The sinkhole that spawned beneath his home late Thursday simply enveloped the room—and its sole occupant—with no warning, leaving almost nothing behind. More »

Basically No One in Russia Thought That Meteor Was a Meteor

Last month, a giant meteor exploded over Russia. Ground zero was the Ural city of Chelyabinsk, where 1500 people were injured and thousands of buildings were damaged. About half the city’s million people saw the meteor, but most of them didn’t know it was a meteor at all. More »

Assassin’s Creed IV: Black Flag reportedly launching October 29

Just yesterday Ubisoft officially announced the next installment in the Assassin’s Creed series, but details were quite scarce; we merely got a look at the box art and that was it. However, a screen capture of a landing page on Ubisoft’s website (which has since been taken down), says that Assassin’s Creed IV: Black Flag will be launching on October 29 on “next-gen consoles.”

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The game has already been confirmed for the PS3, Xbox 360, PC and Wii U, so we should now see it arrive for the PlayStation 4 and the rumored Xbox 720. Of course, this isn’t too surprising, as the release date for the game will hit around the same time that the next-gen consoles should launch. However, the screen capture suggest that the game will be releasing on October 29 for next-gen consoles, suggesting that the PS4 and Xbox 720 will be out by then.

The landing page where the release date was leaked is now replaced by a countdown for the Assassin’s Creed IV: Black Flagworld premiere trailer,” which is set to launch in four days and 12 hours from the time of this writing. At that point, we should know more details about the upcoming installment.

The leaked screenshot also means that pre-orders will be available for the game, and those who pre-order the title will receive a collectible Todd McFarlane poster, a cartoonist who used to draw Spider-Man comics for Marvel. Since the release date was pulled and replaced with the trailer, it seems like Ubisoft will announce the release date for the game early next week when the trailer launches. Stay tuned!

[via Gaming Everything]


Assassin’s Creed IV: Black Flag reportedly launching October 29 is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.