Chris Cuomo Mocks Sarah Sanders With A Classic ‘Princess Bride’ Quote

The CNN anchor also had some new nicknames for Fox News and its hosts.

These Devil May Cry 5 Bundles May Make You Cry

Game bundles are not a new concept, with most “A” titles offering some sort of premium edition with extra goodies. These days, the most exclusive editions can get very, very expensive. Capcom’s “Ultra Limited Edition” Devil May Cry 5 Dante Bundle ups the ante for how much they can ask for a video game bundle. It costs 900,000 yen plus tax, or roughly $8,600(USD). Say what?

So what does all that money get you? The bundle comes with a copy of the game, interchangeable box art, and a handmade leather Dante jacket based on the one worn by the video game’s motion actor. If this is too expensive for you, they do offer two other Ultra Limited Edition bundles, Nero and V, that are a bit less pricey, in the $5,000 to $6,000 range. Who in the hell buys a game bundle for that much? Not me. There’s no way the jacket alone is worth that kind of money.


These Ultra Limited Edition bundles will be available in only Japan. You can pre-order the Devil May Cry 5 bundles between October 22 and November 19. I would be very interested to know how many of these get sold at full price.

[via Kotaku via Mike Shouts]

TC Sessions: AR/VR surveys an industry in transition

Industry vets and students alike crammed into UCLA’s historic Royce Hall last week for TC Sessions: AR/VR, our one-day event on the fast-moving (and hype-plagued) industry and the people in it. Disney, Snap, Oculus and more stopped by to chat and show off their latest; if you didn’t happen to be in LA that day, read on and find out what we learned — and follow the links to watch the interviews and panels yourself.

To kick off the day we had Jon Snoddy from Walt Disney Imagineering. As you can imagine, this is a company deeply invested in “experiences.” But he warned that VR and AR storytelling isn’t ready for prime time: “I don’t feel like we’re there yet. We know it’s extraordinary, we know it’s really interesting, but it’s not yet speaking to us deeply the way it will.”

Next came Snap’s Eitan Pilipski. Snapchat wants to leave augmented reality creativity up to the creators rather than prescribing what they should build. AR headsets people want to wear in real life might take years to arrive, but nevertheless Snap confirmed that it’s prototyping new AI-powered face filters and VR experiences in the meantime.

I was onstage next with a collection of startups which, while very different from each other, collectively embody a willingness to pursue alternative display methods — holography and projection — as businesses. Ashley Crowder from VNTANA and Shawn Frayne from Looking Glass explained how they essentially built the technology they saw demand for: holographic display tech that makes 3D visualization simple and real. And Lightform’s Brett Jones talked about embracing and extending the real world and creating shared experiences rather than isolated ones.

Frayne’s holographic desktop display was there in the lobby, I should add, and very impressive it was. People were crowding three or four deep to try to understand how the giant block of acrylic could hold 3D characters and landscapes.

Maureen Fan from BaoBab Studios touched on the importance of conserving cash for entertainment-focused virtual reality companies. Previewing her new film, Crow, Fan noted that new modes of storytelling need to be explored for the medium, such as the creative merging of gaming and cinematic experiences.

Up next was a large panel of investors: Niko Bonatsos (General Catalyst), Jacob Mullins (Shasta Ventures), Catherine Ulrich (FirstMark Capital) and Stephanie Zhan (Sequoia). The consensus of this lively discussion was that (as Fan noted earlier) this is a time for startups to go lean. Competition has been thinned out by companies burning VC cash and a bootstrapped, efficient company stands out from the crowd.

Oculus is getting serious about non-gaming experiences in virtual reality. In our chat with Oculus Executive Producer Yelena Rachitsky, we heard more details about how the company is looking to new hardware to deepen the interactions users can have in VR and that new hardware like the Oculus Quest will allow users to go far beyond the capabilities of 360-degree VR video.

Of course if Oculus is around, its parent company can’t be far away. Facebook’s Ficus Kirkpatrick believes it must build exemplary “lighthouse” AR experiences to guide independent developers toward use cases they could enhance. Beyond creative expression, AR is progressing slowly because no one wants to hold a phone in the air for too long. But that’s also why Facebook is already investing in efforts to build its own AR headset.

Matt Miesnieks, from 6d.ai, announced the opening of his company’s augmented reality development platform to the public and made a case of the creation of an open mapping platform and toolkit for opening augmented reality to collaborative experiences and the masses.

Augmented reality headsets like Magic Leap and HoloLens tend to hog the spotlight, but phones are where most people will have their first taste. Parham Aarabi (ModiFace), Kirin Sinha (Illumix) and Allison Wood (Camera IQ) agreed that mainstreaming the tech is about three to five years away, with a successful standalone device like a headset somewhere beyond that. They also agreed that while there are countless tech demos and novelties, there’s still no killer app for AR.

Derek Belch (STRIVR), Clorama Dorvilias (DebiasVR) and Morgan Mercer (Vantage Point) took on the potential of VR in commercial and industrial applications. They concluded that making consumer technology enterprise-grade remains one of the most significant adoptions to virtual reality applications in business. (Companies like StarVR are specifically targeting businesses, but it remains to be seen whether that play will succeed.)

With Facebook running the VR show, how are small VR startups making a dent in social? The CEOs of TheWaveVR, Mindshow and SVRF all say that part of the key is finding the best ways for users to interact and making experiences that bring people together in different ways.

After a break, we were treated to a live demo of the VR versus boxing game Creed: Rise to Glory, by developer Survios co-founders Alex Silkin and James Iliff. They then joined me for a discussion of the difficulties and possibilities of social and multiplayer VR, both in how they can create intimate experiences and how developers can inoculate against isolation or abuse in the player base.

Early-stage investments are key to the success of any emerging industry, and the VR space is seeing a slowdown in that area. Peter Rojas of Betaworks and Greg Castle from Anorak offered more details on their investment strategies and how they see success in the AR space coming along as the tech industry’s biggest companies continue to pump money into the technologies.

UCLA contributed a moderator with Anderson’s Jay Tucker, who talked with Mariana Acuna (Opaque Studios) and Guy Primus (Virtual Reality Company) about how storytelling in VR may be in very early days, but that this period of exploration and experimentation is something to be encouraged and experienced. Movies didn’t begin with Netflix and Marvel — they started with picture palaces and one-reel silent shorts. VR is following the same path.

And what would an AR/VR conference be without the creators of the most popular AR game ever created? Niantic already has some big plans as it expands its success beyond Pokémon GO. The company, which is deep in development of Harry Potter: Wizards Unite, is building out a developer platform based on their cutting-edge AR technologies. In our chat, AR research head Ross Finman talks about privacy in the upcoming AR age and just how much of a challenger Apple is to them in the space.

That wrapped the show; you can see more images (perhaps of yourself) at our Flickr page. Thanks to our sponsors, our generous hosts at UCLA, the motivated and interesting speakers and most of all the attendees. See you again soon!

Meizu Note 8: a conventional mid-ranger in a sea of eccentric phones

Almost every new phone these days has a gimmick, be it triple or even quadruple phones, sliding tops and backs, squeezable sides, or even notches. They might be interesting for a while but they can become quite tiring as well. Sometimes you pine for what may now be considered “old school” design and normal features. If that’s more to your … Continue reading

New DMCA exceptions allow jailbreaking smart speakers, phone repairs

The right to repair movement is still facing an uphill battle in Congress but they may have gained a reprieve, at least for the next three years. The US Copyright Office has just passed a ruling that modifies exceptions to the contentious section 1201 of the Digital Millennium Copyright Act (DMCA) in favor of third-party repairs. In a nutshell, it … Continue reading

Stop Using Blowtorches to Kill Spiders in Your House

While this should seemingly go without saying, it turns out that “kill it with fire” is not a great idea when it comes to ridding your home of pests. Nonetheless, there is no shortage of failed cases of people attempting to kill spiders or insects with blowtorches, and it doesn’t often end well.

Read more…

'Red Dead Redemption 2' launch comes with an update and an app

We’re close to the launch of Red Dead Redemption 2, but even if you’ve already preloaded the game on your Xbox One or PlayStation 4, there are a couple things you might want to be aware of. First, Rockstar has confirmed that there is a “Day-One Title…

'Red Dead Redemption 2' launch comes with an update and an app

We’re close to the launch of Red Dead Redemption 2, but even if you’ve already preloaded the game on your Xbox One or PlayStation 4, there are a couple things you might want to be aware of. First, Rockstar has confirmed that there is a “Day-One Title…

LG Watch W7 takes the hybrid route

LG_Watch_w7Smartwatches might be able to make you more efficient, but this does not mean that the ordinary watch industry is going to die a slow and painful death. On the contrary, it seems that analog timepieces are back in vogue, and while certain high street labels such as Armani have come up with their own range of smartwatches, there is still a huge market for traditional watches. LG has released smartwatches of their own in the past, but this time around the South Korean conglomerate has decided to try something different in the form of the LG Watch W7. The LG Watch W7 would be a hybrid timepiece, hoping to bring together the best of both worlds on your wrist.

The LG Watch W7 is a piece of wearable technology that merges the traditional elegance of mechanical hands alongside digital functionalities. This is also the very first LG wearable to run the new wearable platform Wear OS by Google, where it has been specially designed for consumers who value the look of a traditional timepiece, while being more than capable of delivering the convenient functionalities of a connected smartwatch.

You will find high precision movement integrated into the LG Watch W7, where its physical watch hands are wrapped in a stainless steel body. Apart from making sure that it is capable of keeping the time accurately, the mechanical hands will also display additional information such as altimeter, barometer, stopwatch, timer and compass directions. A single charge will be able to power the LG Watch W7 for two days on paper, but chances are in real life use, you will probably get slightly more than a day’s work on it before it requires a trip to the nearest power outlet. This is particularly true for the first few days as you play around with your brand new toy.

If it is in watch-only mode, a single charge will tentatively allow it to run for three months without missing a beat. As it is powered by Google’s Wear OS, it can be customized thousands of different ways with unique watch faces and complications available online. Expect the LG Watch W7 to be accompanied by a $449.99 price tag for those who are interested.

Press Release
[ LG Watch W7 takes the hybrid route copyright by Coolest Gadgets ]

Samsung To Launch Exclusive Galaxy Accessories For Fortnite

Epic’s Fortnite Battle Royale is a huge name in today’s gaming landscape, and it seems that many companies are going out of their way to make sure that their customers can play the game. For example Sony finally caved into the demands of gamers and enabled crossplay for Fortnite, something that the company has yet to do for other games they had famously refused to enable crossplay for.

Now it looks like Samsung is also going out of their way to cater to Fortnite because according to reports, Samsung is expected to launch exclusive Fortnite accessories for Galaxy users. To be more specific, these in-game accessories will include back bling, a glider, and a harvesting tool, all of which are expected to be available come 1st of November where it will be exclusive to Galaxy Note 9 and Galaxy Tab S4 customers.

Samsung has since confirmed this in a statement which reads, “Starting Thursday, November 1, owners of the Galaxy Note 9 and Galaxy Tab S4 can exclusively access the new Galaxy accessory kit for Fortnite. The Galaxy accessory kit joins the Galaxy skin as exclusive, coveted in-game Fortnite content, available as a benefit for owners of Samsung Galaxy Note 9 and Galaxy Tab S4.”

We’re not sure if buying a new phone or tablet just for certain in-game cosmetics is a good use of money, but if you were thinking of getting a new phone anyway and you’re an avid Fortnite gamer, why not kill two birds with one stone?

Samsung To Launch Exclusive Galaxy Accessories For Fortnite , original content from Ubergizmo. Read our Copyrights and terms of use.