Watch this little robot transform to get the job done

Robots just want to get things done, but it’s frustrating when their rigid bodies simply don’t allow them to do so. Solution: bodies that can be reconfigured on the fly! Sure, it’s probably bad news for humanity in the long run, but in the meantime it makes for fascinating research.

A team of graduate students from Cornell University and the University of Pennsylvania made this idea their focus and produced both the modular, self-reconfiguring robot itself and the logic that drives it.

Think about how you navigate the world: If you need to walk somewhere, you sort of initiate your “walk” function. But if you need to crawl through a smaller space, you need to switch functions and shapes. Similarly, if you need to pick something up off a table, you can just use your “grab” function, but if you need to reach around or over an obstacle you need to modify the shape of your arm and how it moves. Naturally you have a nearly limitless “library” of these functions that you switch between at will.

That’s really not the case for robots, which are much more rigidly designed both in hardware and software. This research, however, aims to create a similar — if considerably smaller — library of actions and configurations that a robot can use on the fly to achieve its goals.

In their paper published today in Science Robotics, the team documents the groundwork they undertook, and although it’s still extremely limited, it hints at how this type of versatility will be achieved in the future.

The robot itself, called SMORES-EP, might be better described as a collection of robots: small cubes (it’s a popular form factor) equipped with wheels and magnets that can connect to each other and cooperate when one or all of them won’t do the job. The brains of the operation lie in a central unit equipped with a camera and depth sensor it uses to survey the surroundings and decide what to do.

If it sounds a little familiar, that’s because the same team demonstrated a different aspect of this system earlier this year, namely the ability to identify spaces it can’t navigate and deploy items to remedy that. The current paper is focused on the underlying system that the robot uses to perceive its surroundings and interact with it.

Let’s put this in more concrete terms. Say a robot like this one is given the goal of collecting the shoes from around your apartment and putting them back in your closet. It gets around your apartment fine but ultimately identifies a target shoe that’s underneath your bed. It knows that it’s too big to fit under there because it can perceive dimensions and understands its own shape and size. But it also knows that it has functions for accessing enclosed areas, and it can tell that by arranging its parts in such and such a way it should be able to reach the shoe and bring it back out.

The flexibility of this approach and the ability to make these decisions autonomously are where the paper identifies advances. This isn’t a narrow “shoe-under-bed-getter” function, it’s a general tool for accessing areas the robot itself can’t fit into, whether that means pushing a recessed button, lifting a cup sitting on its side, or reaching between condiments to grab one in the back.

A visualization of how the robot perceives its environment.

As with just about everything in robotics, this is harder than it sounds, and it doesn’t even sound easy. The “brain” needs to be able to recognize objects, accurately measure distances, and fundamentally understand physical relationships between objects. In the shoe grabbing situation above, what’s stopping a robot from trying to lift the bed and leave it in place floating above the ground while it drives underneath? Artificial intelligences have no inherent understanding of any basic concept and so many must be hard-coded or algorithms created that reliably make the right choice.

Don’t worry, the robots aren’t quite at the “collect shoes” or “collect remaining humans” stage yet. The tests to which the team subjected their little robot were more like “get around these cardboard boxes and move any pink-labeled objects to the designated drop-off area.” Even this type of carefully delineated task is remarkably difficult, but the bot did just fine — though rather slowly, as lab-based bots tend to be.

The authors of the paper have since finished their grad work and moved on to new (though surely related) things. Tarik Tosun, one of the authors with whom I talked for this article, explained that he’s now working on advancing the theoretical side of things as opposed to, say, building cube-modules with better torque. To that end he helped author VSPARC, a simulator environment for modular robots. Although it is tangential to the topic immediately at hand, the importance of this aspect of robotics research can’t be overestimated.

You can find a pre-published version of the paper here in case you don’t have access to Science Robotics.

Destiny 2 is free to keep on PC until next week

Blizzcon just happened last week and, unsurprisingly, much of the focus was on the company’s biggest money-maker, Overwatch. And there was also that mobile Diablo game announcement that isn’t sitting too well with some Diablo fans. One unexpected news that came out of the weekend was about Destiny 2 on the PC. No, Bungie is still the game’s developers and … Continue reading

Amazon drops its free-shipping minimum for the holidays

Amazon is making rivals like Walmart sweat a bit more over the holidays by offering free shipping with no minimum purchase to everyone. The company announced that it’s waiving the usual $25 minimum fee required for non-Prime customers in a US-only pr…

Users Reporting Pixel Stand Is Causing Some Issues With The Pixel 3

One of the accessories that Google launched alongside the Pixel 3 is the Pixel Stand. This is essentially a wireless charging stand that lets users wirelessly charge their Pixel 3 smartphones at a faster 10W rate, while also doubling as a dock, but unfortunately according to reports, it looks like the accessory has been causing some trouble for users.

According to various user reports that have been subsequently confirmed by Android Police, placing a Pixel 3 or Pixel 3 XL on the Pixel Stand could potentially cause ambient notifications to “break”. It has also been reported that photo frame mode is also busted for some users. For those unfamiliar, photo frame mode is pretty much as its name suggests, where your phone when placed on the stand can act as a pseudo photo frame.

As Android Police notes, these are issues that not many people might have noticed because not many people may be using ambient notifications to begin with, or how many users out there actually bought the Pixel Stand. However bugs are bugs and should still be fixed, and the only temporary workaround is to reboot your phone, although there is a high chance that these bugs will return even after that.

Google has since confirmed that they are looking into the issue but when exactly we might be able to expect a fix is unclear.

Users Reporting Pixel Stand Is Causing Some Issues With The Pixel 3 , original content from Ubergizmo. Read our Copyrights and terms of use.

Pete Hegseth’s Obama Slam Backfires When He Gets A Brutal Fact-Check On Live TV

Hegseth’s claims about the economy were corrected in real-time on “Fox and Friends.”

Pete Hegseth’s Obama Slam Backfires When He Gets A Brutal Fact-Check On Live TV

Hegseth’s claims about the economy were corrected in real-time on “Fox and Friends.”

Galaxy S10 to ditch iris scanner for ultrasonic fingerprint sensor

Samsung’s next non-foldable flagship smartphone is a bit of an interesting puzzle. On the one hand, we seem to have almost heard everything that can be heard about the Galaxy S10. Yet on the other hand, none of them seems to have stuck around long enough. So here’s another one because why not. It seems that after years of trying … Continue reading

Brian Kemp's 'Cyber Crimes' Investigation Against Democrats Sure Looks Shady

Georgia Secretary of State and increasingly desperate Republican gubernatorial candidate Brian Kemp, who is tied in the polls with Democratic nominee Stacey Abrams, has shamelessly used his position as the state’s top election monitor to purge hundreds of thousands of voters from the rolls and close hundreds of…

Read more…

Sears hopes to sell its home improvement business to Service.com

Bankrupt retailer Sears announced that it’s seeking permission to sell its home improvement division to a key rival partly responsible for its downfall. Pending trustee approval, it will sell the business to Service.com, an Airbnb-like service that h…

Diablo Immortal Is An ‘Always-Online’ Game

Diablo Immortal was officially announced at BlizzCon 2018 over the weekend. For those who missed the news, it is basically an MMORPG designed for mobile devices which would pretty much bring the Diablo hack and slash experience onto our smartphones and tablets. For those wondering about its gameplay, it seems that there will not be an offline mode.

According to a report from VG247, an interview with Blizzard’s Wyatt Cheng (who is the lead game designer for Diablo Immortal) revealed that there is no offline mode for the game, and that players will be required to have an active internet connection on their mobile devices if they want to play the game. Players can play solo if they choose, but ultimately an internet connection is still required.

Most games these days do require players to have an active connection, although we’re sure that some were probably hoping that there could be a single-player mode for the game that would not require players to be online (which can be draining on their battery/data). Not much is known about the game at the moment, such as pricing and a release date.

However many Diablo fans seem to have reacted negatively to the game’s announcement, but whether or not their sentiments will change when the game is released remains to be seen.

Diablo Immortal Is An ‘Always-Online’ Game , original content from Ubergizmo. Read our Copyrights and terms of use.