Hillary Clinton Fires Off Response To NASA’s Female Spacesuit Problem

She *is* a suit expert, after all.

Pilots Of Doomed Boeing 737 Had 40 Seconds To Fix Error, Test Suggests

The Lion Air’s pilots reportedly flipped through a manual to find help instead of disengaging the system.

Xiaomi Shows 100W Charger Filling A 4,000mAh Battery In 17 Minutes

The battery size has become a big selling point for smartphones these days but as you’d probably expect, larger batteries take longer to charge. That’s why companies have been developing fast charging technologies to fill up the batteries quickly. Xiaomi has shown off its new 100W charging technology which can fill up a 4,000mAh battery in just 17 minutes.

Mainstream devices like the Samsung Galaxy S9 can handle up to 15W so Xiaomi’s tech is considerably faster. Others have showcased faster solutions. Oppo’s 50W solution manages to charge a 3,700mAh battery to 65 percent in the same time that it took Xiaomi’s tech to completely fill up a 4,000mAh battery in 17 minutes.

Xiaomi introduced this new charging technology dubbed Super Charge Turbo in a video posted on Weibo. It uses a 100W adapter to charge the device at blazingly fast speeds. The adapter alone isn’t enough to take advantage of this speed.

You will also require a compatible device that can handle it, otherwise, the device is only going to charge at its maximum supported speed. So if you were to hook up this adapter to a Galaxy S9, the handset would still charge at 15W. We will probably see Xiaomi introduced Super Charge Turbo with one of its upcoming flagship devices.

Xiaomi Shows 100W Charger Filling A 4,000mAh Battery In 17 Minutes , original content from Ubergizmo. Read our Copyrights and terms of use.

Uber's Ride Pass brings discounts to 20 more cities

You don’t have to live in Los Angeles, Miami, Denver, Austin or Orlando to lock in discounted Uber rates anymore. The company announced today that it’s expanding Ride Pass to another 20 US cities. The monthly subscription plan lets users secure consi…

‘The View’ Co-Host Rebukes Trump Campaign’s Media Memo

“The White House is not in a position to tell the media what to do,” the former “Fox & Friends” co-host said.

Austrian Far-Right Activist Probed Over Ties To New Zealand Shooter

Martin Sellner said his apartment was searched and electronic devices seized.

UFC Star Conor McGregor Under Investigation For Sexual Assault

A report in The New York Times claims that the UFC star sexually assaulted a woman in Ireland.

Dog Disappears At Atlanta Airport While Being Loaded Onto Flight

Gale, a show dog from the Netherlands, went missing on Saturday.

Game streaming’s multi-industry melee is about to begin

Almost exactly 10 years ago, I was at GDC participating in a demo of a service I didn’t think could exist: OnLive. The company had promised high-definition, low-latency streaming of games at a time when real broadband was uncommon, mobile gaming was still defined by Bejeweled (though Angry Birds was about to change that), and Netflix was still mainly in the DVD-shipping business.

Although the demo went well, the failure of OnLive and its immediate successors to gain any kind of traction or launch beyond a few select markets indicated that while it may be in the future of gaming, streaming wasn’t in its present.

Well, now it’s the future. Bandwidth is plentiful, speeds are rising, games are shifting from things you buy to services you subscribe to, and millions prefer to pay a flat fee per month rather than worry about buying individual movies, shows, tracks, or even cheeses.

Consequently, as of this week — specifically as of Google’s announcement of Stadia on Tuesday — we see practically every major tech and gaming company attempting to do the same thing. Like the beginning of a chess game, the board is set or nearly so, and each company brings a different set of competencies and potential moves to the approaching fight. Each faces different challenges as well, though they share a few as a set.

Google and Amazon bring cloud-native infrastructure and familiarity online, but is that enough to compete with the gaming know-how of Microsoft, with its own cloud clout, or Sony, which made strategic streaming acquisitions and has a service up and running already? What of the third parties like Nvidia and Valve, publishers and storefronts that may leverage consumer trust and existing games libraries to jump start a rival? It’s a wide-open field, all right.

Before we examine them, however, it is perhaps worthwhile to entertain a brief introduction to the gaming space as it stands today and the trends that have brought it to this point.

Sony halting retailer PS4 game code sales next month

If you’re the type of PlayStation 4 owner who likes to buy download codes for digital games from retailers instead of buying them directly from the PlayStation Store, then you should probably enjoy it while it lasts. Sony confirmed today that it will no longer offer download codes through its retail partners, meaning that you’ll have no choice but to … Continue reading