'Solar Ash' brings surreal 3D platforming to PC, PS4 and PS5 on October 26th

As a kid, Alx Preston spent a significant amount of time as a member of the audience, watching his brother sing in choir and opera groups. One night, he found himself sitting in a pew at the heart of a large, elegant church, letting the sounds of yet another performance wash over him. He was tired. He also happened to be playing a lot of The Legend of Zelda: Ocarina of Time at home.

“I kind of fell into a dream state,” Preston said. “I was playing a lot of Ocarina of Time at the time, and so the vocals of that mixed with this kind of fantastical vision of going through a forest. I think for me that Ocarina of Time was one of those formative games that really allowed me to see what was possible within the medium.”

Preston was the creative energy behind Hyper Light Drifter, a pixelated 2D title that helped define a generation of neon-coated indie hits in the mid-2010s, and he’s the founder of LA-based studio Heart Machine. He and a growing team of developers have been working on their sophomore release, Solar Ash, since late 2016. It’s a third-person, 3D game set in a dreamlike sci-fi space called the Ultravoid.

Solar Ash
Annapurna Interactive

To put it in terms of Zelda titles, Hyper Light Drifter is A Link to the Past, and Solar Ash is Ocarina of Time.

“[Ocarina of Time] was really the game that felt so much bigger and limitless in its scope and scale and adventures,” Preston said. “It built a believable world that I could live in and it was 3D, and so of course I always had some idea I might jump into 3D.”

Today, publisher Annapurna Interactive announced Solar Ash will hit PC and PlayStation platforms on October 26th, five years after Heart Machine began working on it.

Hyper Light was a way for me to get started, it was a way for me to be more grounded and put together a crew and understand, can I do this? Can I actually make games?” Preston said. “And so having answered that question, then the natural next step for me was something in 3D. Can I put something out there that really opens up the world and makes you feel like you can truly escape into something, a creation that is otherworldly, that you otherwise wouldn’t have the experience of? A lot of my childhood was spent escaping into those bigger experiences.”

Hyper Light Drifter was a deliciously difficult 2D action RPG, and at first glance, Solar Ash looks like the third-person, 3D interpretation of that same game world. It’s bright and ethereal, with an emphasis on massive enemies and rapid-fire mechanics. The protagonist, Rei, is a slender assassin on a journey to save her home from the Ultravoid, a supermassive black hole hungry for whole planets.

Even though it’s 3D, Solar Ash looks so similar to Hyper Light Drifter that Preston has had to clarify whether it’s a sequel a few times over. To be clear, it’s not. But to be fair, Preston has personally contributed to the confusion.

Solar Ash
Annapurna Interactive

“I did ambiguously say it’s in the same universe,” Preston said. “Not like Marvel Cinematic Universe, but literally in a universe. So a million galaxies away, technically sure. It’s still in a universe. So it’s kind of a goof way of saying it. I would say that there are connected threads between the games, because I am who I am as a creator, as an artist… but it’s its own game, it’s its own identity in many ways. It’s not trying to say ‘I’m a sequel’ or anything like that to Drifter.”

Solar Ash is an action platformer with Heart Machine’s DNA baked into its code. It doesn’t attempt to do too much, and the team instead has focused on implementing a handful of core mechanics and making them feel as perfect as possible. Solar Ash is filled with radioactive environments and grotesque enemies, and it’s all about fluidity and agility, surfing through the ruins of lost civilizations at the center of a black hole.

There are about 25 people on the Solar Ash team, including Hyper Light Drifter and It Follows composer Rich Vreeland, otherwise known as Disasterpeace. That’s a bigger dev team than the original Hyper Light Drifter crew, but then again, Solar Ash is a bigger game.

Solar Ash

“For Drifter and for Solar Ash, there are similar threads of really focusing on the core elements that are impactful and getting as much mileage out of those as we possibly can,” Preston said. “Because we have a small team making a big-ass project, and the team has been excellent in carrying through on everything that we could. Everyone’s done incredible heavy lifting and worn a lot of different hats, as you have to do on this scale of team, for this scale of project.”

As Heart Machine’s second game, there’s a lot riding on Solar Ash. Preston has established his brand as an innovative, thoughtful developer, and Solar Ash is his chance to defend it — not only in the court of public opinion, but in his own mind.

“Audience expectation absolutely factors into it, but for me I’m my own worst critic,” Preston said. “Like any artist, like any creative person, you hate your own work until you don’t and then you let it go. I mostly focused on, how do we feel we’re succeeding internally? Rather than, what is the audience going to expect out of that? Or, what kind of score will you get on Metacritic?”

Of course, if Solar Ash ends up feeling like a trippy sci-fi extrapolation of Ocarina of Time, it should be a success on all fronts.

'Skin Deep' is a stinky sci-fi shooter from indie icon Brendon Chung

Brendon Chung knows what people expect out of a first-person shooter. Guns? Check. Strafing? Yep. Ammo drops in strategic yet predictable locations? You betcha.

A sneezing system? Uh, sure. Noxious green clouds that follow you when you’re smelly, giving away your location? Um. Actually, yes.

Skin Deep is the latest project out of Chung’s studio, Blendo Games, and it’s his first-ever FPS title. He’s known for developing clever first-person action and puzzle games including Gravity Bone, Thirty Flights of Loving and Quadrilateral Cowboy, and visually, Skin Deep fits perfectly into his repertoire. The only difference is the gun.

“I’d never done one where you just have a gun and you straight-up shoot people,” Chung said. “I thought, you know what? This is something that I love. This is a game genre that has been so important to me for a long time… This is kind of my attempt at making a bunch of little things that I like in first-person shooter games, and putting them into a game that I think will be funny.”

Skin Deep
Annapurna Interactive

Chung started coding back in elementary school, when he would spend hours between classes customizing levels in FPS classics Doom and Quake, and he continued modding as titles like Half-Life, Quake 2 and Doom 3 hit the scene. He got a job at a mainstream studio in Los Angeles, but continued working on his own projects and eventually went fully independent, picking up a handful of accolades in the process.

Despite a deep personal connection to the FPS genre, Chung hasn’t released a shooter of his own — but that’s going to change when Skin Deep hits Steam. The actual release date is still up in the air, a fact that may be concerning for anyone who remembers waiting for Quadrilateral Cowboy, a game that was “six months away” for well over three years. (On the Skin Deep FAQ page, one of the Qs reads, “Is Skin Deep going to take 4+ years of development time like your previous game Quadrilateral Cowboy?” and the accompanying answer is, “I hope not.”)

Regardless of a release date, today publisher Annapurna Interactive showed off a new trailer for Skin Deep. A new, extra-smelly trailer.

Skin Deep is a non-linear espionage shooter set on a spaceship and played from the perspective of an armed, cryogenically frozen insurance agent whose job is to protect the vessel from invading space pirates. The game looks lighthearted yet sophisticated, in classic Blendo fashion; it involves shooting, sneaking and solving puzzles, and all of it is animated in Chung’s signature cubist style. This ties back to FPS history, too — Skin Deep and most of Blendo Games’ titles are built on a modified port of the Doom 3 engine, idTech4.

Skin Deep

“I’ve played like a bazillion FPS games because I just really enjoy them, but I feel like there’s so much that can be explored and that I wish these games would explore,” Chung said.

One of the many odd mechanics in Skin Deep is a sneezing function that appears in particularly dusty or peppery environments.

“If you’re crawling through a dusty vent your little sneezy air level will increase, then you’ll do a big sneeze noise,” Chung said. “And there’s a bag of pepper that we have. If you shoot it, a big cloud of pepper flies out. You can pick up a pepper bag and throw it at someone and they’ll start sneezing.”

And then there’s the odor system, which leaves literal clouds of stink behind the player, alerting the space pirates and generally causing problems. There’s logic to this system: The player becomes smelly only once they’re expelled from the space ship’s trash chute, fish bones and all, and then they climb back aboard. The smell clouds disappear once the player figures out how to wash up. All of this falls under a mission titled, Protocol 832: Being Smelly And What To Do About It.

Skin Deep
Annapurna Interactive

“I love it when games just do things that you don’t expect,” Chung said. “Like for me, one of the big games that was important for me back in the day was Far Cry 2, back in 2008. That game did so much cool stuff for the first-person genre that was not technologically advanced, but they just made design choices that were just interesting and funny. Like you had this map that you had to pull out but it didn’t pause, and you had to look at a map while getting shot at with guns. And so I thought, there’s so much space to do stuff like that. Why not make people smelly?”

All of Chung’s games are part of the same cinematic universe, so to speak, and Skin Deep is closely tied to Flotilla, a space-based battleship game he published in 2010.

“They all kind of talk to each other, they all kind of share characters,” Chung said. “We’re still figuring out details, but right now the character that we’re playing as in this game is the character from a game I made before called Flotilla. It’s fun to make these little connections between the different games and have them all kind of share things between them.”

There’s no word on which of Chung’s future projects will receive the smell clouds from Skin Deep.

Dog food recalled yet again over aflatoxin risk: The new details

Sunshine Mills has announced another dog food recall over potential contamination with aflatoxin, a naturally occurring toxin that results from the growth of a mold called Aspergillus flavus. According to the latest recall notice, the levels of aflatoxin in these products may exceed the acceptable limits, potentially putting dogs at risk if too much of the toxin is consumed. READ: … Continue reading

'What Remains of Edith Finch' will hit iOS on August 16th

Annapurna Interactive is making lots of announcements today about its future, but the publisher hasn’t forgotten its roots either. What Remains Of Edith Finch, the very first game AI released, is coming to iOS on August 16th.

The first-person mystery, which was developed by Giant Sparrow, debuted on PC and PS4 in April 2017. AI brought it to Xbox One and Nintendo Switch later. It’s a well-reviewed game that encapsulates much of AI’s ethos of releasing “personal, emotional and original” games. Perhaps the iOS release will help it find a whole new audience.

Cat simulator 'Stray' heads to PlayStation and PC in early 2022

The last time we saw Stray was in the form of a cinematic trailer Sony shared in 2020 that highlighted the game’s futuristic neon-soaked setting and adorable feline protagonist. At the time, we didn’t get to see the game in action, a fact that Annapurna Interactive has now remedied. The publisher shared a slice of gameplay footage from the title during its recent showcase and said it would release Stray sometime in early 2022.

In the opening moments of Stray, our feline protagonist finds himself injured and separated from his family. Gameplay involves using his physical abilities as a cat to navigate the environment and solve puzzles. In the time-honored tradition of duos like Ratchet and Clank, partway through the adventure, you’ll meet a drone named B-12. They will allow you to converse with the city’s other robotic inhabitants and interact with certain objects in the environment. The cat has a playful side to his personality, and you can do things like scratch furniture, interact with vending machines and rub up against the legs of the robots you meet. Good stuff.

When Stray comes out next year, it will be available on PlayStation 4, PS5 and PC. Developer BlueTwelve Studio promised to show off more of the game before then.

'Outer Wilds: Echoes of the Eye' is an expansion of a modern classic

How do you create DLC for a game whose very purpose is to offer a confined, looping world? Honestly, after watching the trailer for Outer Wilds: Echoes of the Eye, I still have no idea. Outer Wilds was one of our favorite games of 2019, building an enthralling mystery into a non-linear exploration game that effectively restarts every 22 minutes.

Outer Wilds: Echoes of the Eye, the game’s first and final DLC, will build on the game with new narrative threads and locales. Not much is known beyond that, but based on the strength of the original, I’m down to play an expanded version. Hopefully, the expansion will persuade more people to try out this gem of a game, which, as Devindra Hardawar wrote in our Favorite games of 2019” article, “demands patience and an adventurous spirit,” but “promises adventure like nothing else.” Echoes of the Eye will be available September 28th for PS4, Xbox One and PC via Steam and Epic Games Store for $14.99

‘Sound Shapes’ creator Jessica Mak is making a game with Annapurna Interactive

The last time Jessica Mak released a game was in 2012 when they worked with Sony’s Santa Monica Studio to create Sound Shapes. The game went on to become one of the PlayStation Vita’s standout gems, in part thanks to an unforgettable soundtrack that featured contributions from Shaw-Han Liem of I Am Robot and Proud fame, Indie Game: The Movie composer Jim Guthrie and Beck.

After nearly a decade since the release of Sound Shapes, Mak is working with Annapurna Interactive on a new project, the publisher announced on Thursday during its developer showcase. The game doesn’t have an official name or release date yet, but Mak shared some details about the project. 

Like Everyday Shooter and Sound Shapes, music will play a central part in the experience, and part of the reason Mak took a break from making games was to become a better musician.”The music, for me, is very much as important as the game part of it,” Mak said. They went on to describe the game as an action-adventure experience that they hope will surprise players.

‘Stanley Parable’ and ‘Gone Home’ devs team up to form Ivy Road studio

Along with showing off a bunch of upcoming games during its showcase on Thursday, Annapurna Interactive announced some developer partnerships. One of them is with a new studio called Ivy Road from powerhouse indie developers Davey Wreden and Karla Zimonja.

Wreden is best known as the writer and designer of The Stanley Parable. Zimonja previously worked at Fullbright and is the co-creator of indie hits Gone Home and Tacoma. They’re now combining their talents at Ivy Road, which is based in Vancouver.

The duo didn’t reveal any details about the first game they’re working on for AI. However, they did note that composer Daniel Rosenfeld (aka C418), of Minecraft fame, is part of the team, along with severalotherdevelopers.

Twitter Spaces updates makes it easier to share and discover live audio

Twitter’s Spaces is getting another update that makes the audio feature easier to share and discover. Now, users will be able to compose a new tweet directly from the Space, which will link to the audio chat and any accompanying hashtags. While it was previously possible to compose new tweets while listening to a Space, having the composer directly in the space will allow participants to more easily tweet about the conversation as it’s happening.

On iOS, Twitter is also adding new “guest management” controls, that allows hosts to more easily view who is in a Space and who has requested to speak. Finally, the company is adding a new search feature to the Spaces tab it started testing in June. Now, instead of just a curated list of active Spaces, users with access to the tab will also be able to search for Spaces by title or the name or handle of a host. (No update on when more people will have access to the Spaces section of the app, though.)

Twitter has been steadily updating Spaces since introducing the Clubhouse competitor late last year. The company has recently added support for a web version of the feature and has started experimenting with allowing hosts to sell tickets to the conversations.

Dasung Paperlike 253 3K HDMI E-ink Monitor: Stock Footage

Chinese company Dasung has been working to make larger and more responsive E-ink displays for seven years. They made waves online in 2015 with their 13.3″ E-ink reader, and now they’re back with a product that is almost twice that size. The Paperlike 253 is a 25.3″ 3200 x 1800 16:9 monitor that can connect to devices via HDMI, DisplayPort, or USB-C, making it just as easy to use as other monitors.

Although I doubt that anyone will buy the Paperlike 253 for anything other than viewing text and other static elements, the monitor does have a high enough refresh rate to play video at a decent clip. Dasung hasn’t revealed the exact refresh rate of the monitor, but looking at its demos it’s responsive enough for daily use.

Here’s a longer video about Dasung’s journey and the tech behind the Paperlike 253. The demo starts at around 2:52, with video playback at 4:08.

The Paperlike 253 retails for $2, 300 (USD). That’s a ton of money, but I’d argue that preserving your eyes is worth way more than that. Dasung recently completed an Indiegogo crowdfunding program for the Paperlike 253 and claims that it will deliver the first batch of orders in August 2021. The pre-order for the device is closed as of this writing, but you can enter your email on Dasung’s online store to be notified when it’s available again.