It’s been a while since we’ve heard about Facebook’s collaboration with Ray-Ban on a pair of augmented reality glasses. But in comments during an earnings call, CEO Mark Zuckerberg confirmed that no, he hasn’t forgotten about the device. It’ll actually be the company’s next hardware release.
Satellite connectivity company Swarm has come out with a new product that will give anyone the ability to create a messaging or Internet of Things (IoT) device, whether that be a hiker looking to stay connected off-the-grid or a hobbyist wanting to track the weather.
The Swarm Evaluation Kit is an all-in-one product that includes a Swarm Tile, the company’s flagship modem device, a VHF antenna, a small solar panel, a tripod, a Feather S2 development board and an OLED from Adafruit. The entire kit comes in at less than six pounds and costs $499. The package may sound intimidatingly technical, but Swarm CEO Sara Spangelo explained to TechCrunch that it was designed to be user-friendly, from the most novice consumer all the way through to more advanced users.
It “was super intentional to call it an Evaluation kit because it’s not a finished product,” Spangelo explained. “It serves two different kinds of groups. The first group is people that want to be able to do messaging anywhere that they are on the planet for a really low cost […] The second group of people will be the tinkerers and the hobbyists and educational folks.”
Swarm CEO and co-founder Sara Spangelo Image Credits: Swarm
This is the second consumer product that Swarm has on offer, after it went commercially live with its flagship Swarm Tile earlier this year. The Swarm Tile is a key component of the company’s ecosystem, which is comprised of a few different components: the Tile, a kind of modem that can be embedded in different things and what the customer interfaces with; the satellite network; and a ground station network, which is how the company downlinks data. The Tile is designed for maximum compatibility, so Swarm serves customers across sectors including shipping, logistics, and agriculture.
“One of the cool things about Swarm is that we’re infrastructure,” she said. “We’re like cellphone towers, so anyone can use us across any vertical.” Some of the use cases she highlighted included customers using Tile in soil moisture sensors, or in asset tracking in the trucking industry.
A major part of Swarm’s business model is its low cost, with a Swarm Tile costing $119 and the connectivity service available for only $5 per month per connected device. Spangelo credits not only the engineering innovations in the tiny devices and satellites, but the gains in launch economics, especially for small satellite developers like Swarm. The company also sells direct, which further reduces overhead.
Swarm was founded by Spangelo, a pilot and aerospace engineering PhD who spent time at NASA’s Jet Propulsion Lab and at Google on its drone delivery project, Wing. She told TechCrunch that Swarm started as a hobby project between her and co-founder Ben Longmier, who had previously founded a company called Aether Industries that made high-altitude balloon platforms.
“Then [we] realized that we could do communications at speeds that were similar to what the legacy players are doing today,” Sara Spangelo said. “There was a lot of buzz around connectivity,” she added, noting that initiatives like Project Loon were garnering a lot of funding. But instead of trying to match the size and scale of some of these multi-year projects, they decided to go small.
In the four and a half years since the company’s founding, Swarm has put up a network of 120 sandwich-sized satellites into low Earth orbit and grown its workforce to 32 people. They’ve also been busy onboarding customers that use the Tile. One hope is that the Kit will be an additional way to draw customers to Swarm’s service.
Spangelo said the kit is for “everybody in between, that likes to just play with things. And it’s not just playing – the playing leads to innovations and ideas, and then it gets deployed out into the world.”
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How do you stand out as a new tech company when the dominant players have huge budgets, thousands of employees and decades of product R&D? That is Nothing’s challenge, and its first product, a pair of true wireless earbuds, makes a pitch for a simplified kind of tech, designed to stand out from the likes of Apple AirPods, Samsung Galaxy Buds and their myriad clones.
Design appears to be very important to Nothing, which has already published several blog posts dedicated to its philosophy and direction — and that’s before the company even launched anything. This is the result. The $100 Ear 1 buds feature active noise cancellation, touch controls, a wireless charging case and a particularly eye-catching see-through design, coming to the US mid-August.
This transparency — a design choice that I love — seemingly resonates with Nothing’s mission to make technology less obvious and more seamless. It makes a statement.
This styling extends to the charging case, which reminds me a lot of Apple’s old wired headphones that used to come packaged with iPhones. They also came in a half-transparent case. Nothing’s Ear 1 case is predictably more complex. The see-through shell has three indented bubbles that keep the buds in place. There’s a red dot both on the right headphone and its socket inside the charger.
Like most wireless earbuds, tiny magnets pull the buds into place, but this time they’re visible. Nothing apparently had to find suppliers to make sure its transparent design would work. The company needed glue that was either invisible or at least more aesthetically pleasing, and according to a spokesperson, these tiny, polished magnets were apparently hard to come by.
So yes, the Ear 1 is all about attention to detail. The case shuts with a satisfying thud, and the snippets of text across the hardware and even the companion app pay homage to retro technology — or perhaps computer interfaces on Alien. These feel like a tribute to see-through tech we’ve seen in the decades past. You might immediately think of those see-through Game Boys from the early ‘90s, but also Apple’s early 2000s eMac all-in-one PC, with transparent casing laid onto white and metal.
Surprisingly, the price is reasonable. These are sub-$100 earbuds, which would put them up against Beats’ latest truly wireless buds and make them cheaper than Apple’s entry-level AirPods. What do you get at this price, though?
While I haven’t had enough time to fully scrutinize sound quality, the Ear 1s sound decent, although there’s no spatial audio functionality which isn’t great for new headphones in 2021. Teenage Engineering, which worked with Nothing on these buds, was responsible for tuning the headphones. The sound is generally clear, but seems to lean toward the mid-range frequencies rather than treble and bass, though you can adjust the equalizer to ramp up either of those levels.
At this price, they predictably don’t stack up against more expensive earbuds like Sony’s WF-1000XM4 ANC buds or Apple’s AirPods Pro. But, perhaps thanks to the silicone tips, they definitely sound better than the original AirPods. The Ear 1s are plenty loud, too.
Each bud weighs under five grams, making them lighter than those more expensive options, while still packing active noise cancellation — something Google’s similarly priced Pixel Buds A lack. After several months using the AirPods Pro, Nothing’s debut earbuds definitely feel more comfortable to me.
Despite the lightness, Nothing claims you should get four hours of listening with ANC on, and up to 5.7 hours (340 minutes) with ANC off. The case — which is wider but slimmer than most charging cases — can add up to a total of 34 hours of listening. There’s some fast-charge tech, too: After 10 minutes in the case you can get about another hour of listening time.
The case can be charged through USB-C or Qi wireless charging — another notable addition at this price. The earbuds are also rated IPX4 for sweat and dust resistance, so they can handle workouts that don’t involve too much rain or perspiration. There are touch controls on both buds, and you can slide your finger up and down the stem for volume control, while a single tap will play/pause and a triple tap will skip a track.
Nothing’s buds are compatible with both Android and iOS devices, and you don’t gain or lose anything depending on which mobile OS you prefer. That is, apart from fast pairing, which is coming to Android devices but isn’t yet enabled at the time of writing.
As much as I love the aesthetics of the Ear 1, my first impressions of these earbuds weren’t great. When trying to connect to my iPhone, pairing was a struggle. Once the buds were eventually connected to my phone, Nothing’s headphone app said that the fully charged case was empty — or not even detect it at all. Similar chaos ensued when I tried to shift pairing to my PC and Android phone. Bluetooth connections can be messy — this just seemed like a messier than it should be. The case itself seems to have its own Bluetooth profile, separate from the buds. That might be what makes pairing the headphones so frustrating.
Nothing’s companion app not only offers a different way to switch between noise cancellation modes, but also a way to reassign touch controls on the Ear 1. It’s a refreshing, uncomplicated app. Having wrestled with other headphone apps from Sony and the rest, though some audiophiles might find it a little restrictive.
There are four equalizer presets: balanced, more treble, more bass and voice. However, you can’t adjust the equalizer manually. The Ear 1 does offer a little more flexibility with noise cancellation with light and maximum settings you don’t often see on earbuds.
The Ear 1 has three high-definition mics for voice calls, with Nothing’s own “clear voice technology,” which utilizes algorithms that apparently help isolate and amplify your voice on calls. It should also help cut out wind noise.
I had a mixed experience with the Ear 1 for phone and video calls. With my handset, the three built-in mics coped with the noise of coffee shops and busy streets fine — in fact the people I talked to said my voice sounded particularly clear. When pairing with my Mac, however, audio quality seemed notably worse than other wireless buds and even the MacBook’s built-in mic.
The Ear 1 buds are an impressive debut device. Nothing’s first product launch is all about selling you on its cool — the company offered a limited run of hardware on StockX that seemed plainly targeted at Hypebeasts and early adopters. The design is compelling, and even the specifications are impressive at this price point. Nothing needs to improve on connectivity hiccups and sound quality if it wants to be mentioned in the same tier as Apple, Samsung and Sony, but it’s a bold start.
Who is a powerful miniature desktop for? That was the question running through my mind when I reviewed Intel’s NUC 9 Extreme last year. It was the company’s most powerful compact PC kit (NUC stands for “next unit of computing”) at the time. But it was so wildly expensive — especially since you need to add your own RAM, storage, GPU and OS — it didn’t make sense for anyone but mini-PC obsessives. The new NUC 11 Extreme, AKA “Beast Canyon,” is pretty much the same story. But it’s at least a bit cheaper and more flexible, thanks to its faster 11th-gen Intel CPU and support for full-sized GPUs.
I’ll get this out of the way up front: Yes, this NUC is dramatically larger than any previous units we’ve seen. The 5-liter NUC 9 Extreme already seemed to be pushing the limits of a compact PC, but at 8 liters, the NUC 11 Extreme is what you’d call a Big Boy. Sure, it beats making space for a mid-tower PC on your desk, but it’s still pretty substantial. You can’t blame Intel too much: Gamers wanted full-sized GPUs in a NUC, this is just the most efficient way to make that happen. The big issue now is that Intel is directly competing with increasingly popular Mini-ITX PC cases, which are cheaper but typically more complex builds.
The NUC 11 Extreme screams “gamer” before you even turn it on. Its black metal case sports mesh air vents along the sides, giving you a peek at the GPU within and three large case fans up top. For a small box, it’s clearly meant to push a lot of air. Hit the power button and it springs to life with an LED skull along the front panel, as well as underside LED lighting. I’m not one for too much gamer bling, but Intel’s lighting comes is relatively subtle compared to many other PC makers.
Our review unit featured Intel’s 11th-gen i9 Compute Element, a modular card with an eight-core 11900KB CPU. It can also be purchased separately as an upgrade for NUC 9 Extreme customers. That was always the dream for Intel’s NUC Extreme platform, which also includes Razer’s Tomahawk mini-PC. Wouldn’t it be nice if you could just yank a card out in a few years to get a new CPU? There are some compromises, though. According to Intel, there’s no front panel audio support when using the new Compute Card on the NUC 9 Extreme, and there’s no guaranteed PCIe 4.0 either. The company also says compatibility with other boxes depends on how the their NUC base board was designed. (We’ve reached out to Razer to see if the Tomahawk can be upgraded.)
To help speed up our review process, Intel sent along a unit pre-configured with Windows 10 Pro, 16GB of RAM, a speedy 512GB NVMe SSD, and an ASUS RTX 3060 GPU. Remember, you’ll need to gather all of that gear too if you you a NUC kit for yourself (or just buy one pre-built from resellers like SimplyNUC).
While I’ve appreciated all of Intel’s previous performance-oriented NUCs, including 2018’s “Hades Canyon” model and 2016’s “Skull Canyon,” they’ve always been held back by their notebook processors. The NUC 11 Extreme, though, runs more powerful CPUs with a 65-watt TDP. That means it can tap into more power like a traditional desktop gaming chip. And based on our benchmarks, you can definitely see the benefits of that boost.
None | PCMark 10 | 3DMark (TimeSpy Extreme) | Geekbench 5 |
Intel NUC 11 Extreme (Intel Core i9-11900KB, NVIDIA RTX 3060) | 7,167 | 4,143 | 1,684/9,345 |
Intel NUC 9 Extreme (Core i9-9980HK. NVIDIA RTX 2070) | 6,469 | 4,057 | 1,312/7,464 |
ASUS ROG Strix G15 Advantage Edition (AMD Ryzen 9 5900HX, AMD Radeon RX 6800M) | 6,992 | 5,189 | 1,457/7,691 |
ASUS Zephyrus G15 (AMD Ryzen 9 5900HS, NVIDIA RTX 3080 Max-Q) | 6,881 | 4,530 | 1,426/7,267 |
In PCMark 10, the NUC easily outpaced every Windows PC we’ve seen this year. It was slightly faster than ASUS’s ROG Strix G15, which was running AMD’s powerful Ryzen 9 5900HX. Admittedly, we haven’t looked at any gaming notebooks with 11th-gen Intel chips, but based on that AMD comparison I’d still expect the NUC 11 to come out ahead of those. We also haven’t tested comparable 11th-gen desktop CPUs yet, but I’d wager they’ll perform better since they can draw more power.
Apple’s M1 iMac was the only computer we’ve reviewed that beat the NUC when it came to single-core performance in Geekbench 5, but Intel’s machine still came out ahead in multithreading. The NUC 11 Extreme also impressed me when it came to transcoding a 4K video clip into 1080p. It managed to do that in 41 seconds, beating the speedy ROG Strix G15 by 6 seconds.
I’m mainly focusing on CPU-bound benchmarks, because the NUC 11’s graphics scores will ultimately depend on the GPU you plug into it. But I couldn’t review a gaming PC without actually playing some games, could I? I’m happy to report that it reached 150 fps to 160 fps in Overwatch with epic graphics settings at my ultrawide monitor’s native resolution (3,440 by 1,440 pixels). I was even able to get Control running in 1440p between 60 and 70 fps with medium ray tracing settings and graphics set to high. (Thanks to a healthy DLSS assist, of course.)
Basically, the NUC 11 Extreme does everything I expect it an RTX 3060-equipped gaming desktop to do. And despite the tight quarters, temperatures didn’t suffer much either. The GPU never went above 75 celsius while gaming, and the CPU stayed under 80 celsius as well. The fans were noticeable under load, but they were never as whiny as the ones you’d find on some gaming laptops. (Larger fans can push more air without making as much noise, naturally.)
This being the ultimate DIY PC kit, I also had to tear it open to see just how modular it actually was. The side panels came off easily enough, but I had to spend a few minutes prodding the NUC to make its top panel flip over. That revealed its innards, but I still had to lift up the rear panel to remove the screws securing the Compute Element, its plastic blower, and the GPU. It took around 10 more minutes to fully disassemble the system.
The entire process felt easier than on the NUC 9 Extreme, simply because there was more room to work with. But it’s still not completely intuitive. I also accidentally tore apart the fan temperature sensors attached to the Compute Element, because a mere tug split them in half. If you’ve built PCs before, you should be able to intuit all of the cables and PCIe release levers you need to find. But I’d recommend taking some photos of all of the tiny wires connected to the Compute Element, because it’s easy to mistake where they go and genuinely tough to plug them back in.
The Compute Element card was similar to the one I held last year, except now there’s a bigger fan and a beefier heatsink. Given the small workable space, I was also interested in seeing how more powerful GPUs would fit into the NUC 11. NVIDIA’s massive RTX 3070 Ti and 3080 had no trouble fitting, and the Radeon RX 6800 dropped in just fine too. The bulkier RX 6800 XT was a no-go, unfortunately. Its heat sink was just a bit too large to fit in properly. Intel says the NUC 11 Extreme should fit GPUs up to 12 inches long, but be wary if you’re planning to use anything with a bulky heatsink.
I’ll admit, I was surprised that this NUC could actually fit some of the fastest graphics cards on the market. That makes it far more useful than the last model, which was limited to shorter 8-inch long GPUs. Now, you can have a NUC that could genuinely offer most of the speed you’d get with a full-sized desktop. Or maybe you just want a secondary computer to power your game streaming. Based on what I’ve seen, the NUC 11 Extreme can handle most anything.
But, it’s still very expensive. Intel expects the Core i7 and i9 models to be priced between $1,150 and $1,350. (It’s nixed plans for an i5 model.) You can also get the Compute Elements separately between $780 and $980 — a lot to pay for a card that’s essential a cradle for CPUs that cost half the price. And, once again, you’ll also have to shell out for all of the additional hardware and software you need for a Windows PC. All told, you can expect to pay at least another $1,000 if you want 16GB of RAM, 1TB of NVMe SSD storage and a decent GPU.
That may sound ridiculous, but keep in mind the Core i9 NUC 9 Extreme kit started at $1,639 last year. I couldn’t fathom why anyone would pay out the nose for a compromised desktop that couldn’t fit a full-sized GPU. But the NUC 11 Extreme fixes those issues, and it includes a far faster CPU. If all of this sounds too extreme, you can always consider Mini-ITX case builds, but once again be prepared for pricey hardware and even tighter working quarters.
Intel’s vision for a world where desktop computers can be both powerful and tiny is slowly coming into focus. Now, with the NUC 11 Extreme, Intel finally has a beefy miniature PC that I could actually recommend (assuming you’ve got deep pockets).