Stephen A. Smith Has Blunt Message For Anti-Vaxxers Taking Horse Meds For COVID-19
Posted in: Today's ChiliThe ESPN host, filling in for Jimmy Kimmel, was in disbelief over a new warning from the FDA.
The ESPN host, filling in for Jimmy Kimmel, was in disbelief over a new warning from the FDA.
Sony said other guest hosts will follow Bialik, but made no mention of a permanent replacement.
Trump was booed for suggesting the COVID-19 shot to his supporters over the weekend.
Oculus is rolling out an update to its Quest VR headsets that includes several tweaks and improvements. The highlight is the ability to auto sync your saved photos and video files directly to the Oculus mobile app. That way, you can manage and share those in-game captures when you’re outside of the headset.
The feature can be activated by opening the Files App from your Quest app library and selecting the cloud icon in the top-right corner of the panel. Your saved files will then be available in the the “Synced Media” section under the Devices tab in the mobile app. Oculus says that media will be unsynced and automatically removed from the app after 14 days.
The improvement is the latest aimed at saved media. In the v29 update earlier this year, Oculus introduced a Browser app that let you download and upload files to websites, making the task more seamless than plugging the headset into a PC.
Additional features include the option to gift games directly from the headset — a process that was previously limited to browsers or the Oculus mobile app. You can now also interact with your Facebook and Oculus friends from the People tab in Messenger.
Finally, Oculus is changing up its fitness-oriented Move feature. It’s moving to weekly workout goals instead of daily ones, which will be viewable on the redesigned calendar. Keeping the focus on long-term targets, you’ll now see revised suggested calorie goals and move minutes. Plus, you’ll be able to share your workout stats to Facebook, including Groups, Messenger, and your timeline.
Trump told his supporters to get the COVID-19 vaccine and they did not react well.
Search crews with dogs went door-to-door and looked through debris to find the missing.
The blazes have destroyed hundreds of homes and forced thousands of people to flee.
The “Daily Show” correspondent spars with people protesting COVID-19 vaccine mandates in New York.
EA won’t be filing any lawsuit against other developers that use the patented accessibility mechanics it uses in its games. The video game giant has announced that it’s making a Patents Pledge, which gives rival developers free access to any of its accessibility-related technologies. While not all gameplay mechanics are patented, some companies have taken to making sure competitors aren’t legally allowed to use their technologies. Critics condemn the practice, accusing the companies of stifling creativity and innovation in the industry. EA at least won’t be suing anybody that incorporate its accessibility features in their games, including Apex Legends’ “ping” system.
The feature gives players in the same team a way to communicate with each other without using voice chat. They can simply tap buttons to tell their teammates where they are on a map, to alert others of a threat or to tag targets. Supposedly, Epic Games borrowed Apex’s ping system for Fortnite. The Patents Pledge also covers at least four more EA features, three of which make video games more accessible to players with vision issues. Those technologies, already in use in the Madden NFL and FIFA franchises, can automatically detect colors and then modify their brightness and contrast to make them more visible.
The last patent in the five EA specifically mentioned covers a technology allowing players with hearing issues to modify or create their own music. EA says it will add any future accessibility patents to the pledge and that it hopes the move can “encourage others to build new features that make video games more inclusive.”
Chris Bruzzo, EA’s EVP of Positive Play, Commercial and Marketing, said in a statement:
“At Electronic Arts, our mission is to inspire the world to play. We can only make that a reality if our video games are accessible to all players. Our accessibility team has long been committed to breaking down barriers within our video games, but we realize that to drive meaningful change, we need to work together as an industry to do better for our players.
We hope developers will make the most of these patents and encourage those who have the resources, innovation and creativity to do as we have by making their own pledges that put accessibility first. We welcome collaboration with others on how we move the industry forward together.”
Starlink has already shipped 100,000 satellite internet terminals before it has even achieved global coverage. SpaceX chief Elon Musk has revealed the figure on Twitter, where he also listed the 14 regions where the service is currently available. “Our license applications are pending in many more countries. Hoping to serve Earth soon!” he said in a follow-up tweet.
Now serving 🇺🇸 🇨🇦 🇬🇧 🇩🇪 🇫🇷 🇦🇹 🇳🇱 🇮🇪 🇧🇪 🇨🇭 🇩🇰 🇵🇹 🇳🇿 🇦🇺
— Elon Musk (@elonmusk) August 23, 2021
SpaceX launched Starlink as a beta service in late 2020, offering potential testers at the time the chance to be the first ones to it for $99 a month. The terminal itself isn’t included in the monthly fee: Starlink sells its starter kit with the user terminal or antenna dish, its stand and power supply, as well as a WiFi router for an additional $499, which customers will have to pay up front. You can see what the terminal looks like in the image above, showing a dish installed on the roof of a school in Chile.
Starlink was designed to serve customers in remote locations where internet options are typically limited or even non-existent. Perhaps that’s why customers are willing to pay the rather steep upfront cost. According to CNBC, the company reported having 90,000 users in July, indicating that it signed up 10,000 more customers within just a few weeks.
The service uses thousands of small satellites in orbit to provide internet connection to its customers. SpaceX already deployed almost 1,800 satellites for the Starlink constellation, but it has plans to launch up to 42,000 small internet satellites in the future. Company president Gwynne Shotwell previously said that Starlink will be able to offer continuous global coverage once all the deployed satellites reach their operational orbit, which could happen as soon as September.