Saints Row gets a gritty reboot set in the 'weird west'

Saints Row, the class-clown of GTA-esque open-world sandbox games, is no more. In its place is Saints Row, a reboot of the series with a back-to-basics focus on ground-level crime and violence. In the seven years since Gat out of Hell was released (we’re not counting Agents of Mayhem), the world has moved on, and so too must Saints Row.

Welcome to the Weird West

Image from Saints Row (2022)
Deep Silver / Volition

The new game is called Saints Row (which we’re told has no subtitle, despite the repeated use of the “Self Made” tagline even on the box art), and is set in Santo Ileso (Spanish speakers, does that pun work for you?), a stand in for America’s Four Corners region which the developers are calling the “weird west.” There are Route 66 signs scattered across the landscape and the desert that surrounds the city, with its patchy grass and tall mesas, looks a lot like Arizona. The neon-strewn casino district (El Dorado) seems to be inspired by those found in Albuquerque. And the financial area, at least from the trailers (and to my British eyes) seems to have been pulled from downtown Santa Fe.

Santo Ileso is made up of nine individual districts with each one designed to use a different traversal method. Running and driving will work best in some regions, while players are encouraged to fly a wingsuit off the top of the financial district’s skyscrapers to cover long distances. Or you can steal a VTOL-equipped craft and just make merry havoc all over the city as you go. The game was built in a brand new, as-yet unannounced engine and these new environments are designed to take advantage of the power that next-gen consoles — if we can still call them that — can offer.

The developers say that Saints Row’s focus is, at least early in the game, going to focus on the material concerns of its young crew. These disaffected millennials turn to crime to, for instance, put food on their table, feel part of a community and pay off their student loans. Chief creative officer Jim Boone says that it’s, broadly, a “contemporary” millennial “power fantasy.” It’s only later that the game’s focus switches to the sort of empire-building that, in the previous series, eventually saw your character becoming president.

Cover art for Saints Row (2022)
Deep Silver / Volition

As the game progresses, players can buy property and businesses which opens up new game modes and levels. You can choose where to put those businesses, too, like putting a garbage collection site in the middle of the financial district. The choices you make here will, for instance, engender resistance if you start putting toxic waste next to wherever the one percenters live and work. And, as you take over more of the city, the bigger your power base will grow.

The storyline sees your ragtag quartet encounter three distinct gangs, each of which owns a chunk of Santo Ileso. The Panteros, for instance, are a bunch of muscle-car enthusiasts who try to use their superior strength to defeat you in combat. Marshall Defense Industries, meanwhile, is a local weapons developer with its own mercenary army equipped with a range of sci-fi weapons and superior marksmanship. Then there are the Idols, a group of Kawaii Cyberpunk Anarchists wearing light-up cat ear helmets who overwhelm you with numbers in a fight.

Meet the new boss

Images of the Saints Row cast
Deep Silver / Volition

As far as we know, references to Steelport, the 3rd Street Saints, Johnny Gat, Kenzie and anything else from the prior series are gone. Or, at least, will be relegated to the odd, deeply buried easter egg for die-hard fans to root out while they’re immersed in this new world. In their place is a trio of characters that work to support your player’s unnamed and customizable protagonist.

There’s Eli (pictured, 2nd from right), an MBA student who works as the team’s planner, speaking in the language of startups, investment and business. Then there’s Neenah (pictured, right), the team’s driver, who had aspirations of becoming an anthropologist but got sucked into working as a mechanic for Los Panteros. Rounding out the quartet (of which you are the fourth member) is Kevin (pictured, left), a topless thrill-seeking DJ who, like his fellow Idols, loves wearing a Kawaii Cyberpunk helmet and wreaking havoc.

The player character is, as before, infinitely customizable — although it’s not clear how broad those options are. Deep Silver says that you’ll have access to the “most advanced suite” of customization tools ever seen in an open-world game.

One of the questions raised in the roundtable with the game’s developers was that of cultural appropriation. The six people made available for interview were all middle-aged white men, creating a game set in a region where a significant proportion of the population is Latinx or Hispanic. Creative director Jim Boone said that diversity was important, and there was an explicit focus on making the team producing the game as diverse as the characters in it.

Inspiration

Images taken from promotional material for 'Saints Row' (2022)
Deep Silver / Volition

In terms of what we can expect from the new title, Boone said that some of the major inspirations for this film came from the cinema. He cited three titles: John Wick, Baby Driver and Fast and Furious Presents: Hobbes and Shaw as key influences. From the first, you will be able to spot some of the brutality in the combat and some of the melee takedown moves are cribbed from the film’s action sequences. The experience of driving has been pulled from the second, while the third’s penchant for over-the-top action helped provide a baseline for how stunts would work in the new game.

There will also be a broad degree of Fast and Furious-inspired vehicle customization in which every playable ride can be fixed up. The desert that surrounds Santo Ileso, for instance, has plenty of rough terrain that can be used to crest dunes and chase or evade your enemies. Consequently, players can even jury-rig the game’s garbage truck as a heavy-duty off-road vehicle.

Playing together

Images taken from promotional material for 'Saints Row' (2022)
Deep Silver / Volition

Saints Row is coming to the PS4, PS5, Xbox Series X, Xbox One and, for PC gamers, the Epic Games Store. The developers said that cross-platform co-op will be available from the start, and you can play the entire campaign through “untethered co-op play.” One thing that was mentioned was the ability to “prank” your co-op partner, stymying their progress in order to advance your own.

The elephant in the room

Images taken from promotional material for 'Saints Row' (2022)
Deep Silver / Volition

There are more than a few reasons why Volition chose to make Saints Row, rather than Saints Row V. Boone said that the classic series of games were very much “of [their] time,” with tastes and attitudes having moved on. And it can’t have helped that the company’s last attempt at a reboot, Agents of Mayhem, received lukewarm reviews and poor sales, forcing Volition to make layoffs in its wake.

Lead mission designer Jeremy Bernstein added that the original story, by the end of Gat out of Hell, had burned through all of its narrative runway. When your player protagonist has conquered Earth, ascended to Godhood and escaped hell, there’s not much you can do to top it. Bernstein compared the problem to the James Bond movies circa Moonraker, saying that once you’ve done James Bond In Space, the gritty realism of For Your Eyes Only is one hell of a tonal shift.

But is it still fun?

Images taken from promotional material for 'Saints Row' (2022)
Deep Silver / Volition

The team wanted to assure us that while the juvenilia that marked the previous series was gone, the irreverence would remain. Bernstein said that it would be pretty much impossible to make a “grimdark Saints Row game” for obvious reasons. And while the developers didn’t elaborate much on silly weapons, like the Penetrator (Saints Row The Third’s infamous Dildo Lance) and the Dubstep Gun (from Saints Row IV), they said one or two had made their way into the title. You’ll also, once again, be able to ragdoll yourself into traffic under the auspices of committing insurance fraud.

If I have a concern, it’s that I always found Saints Row a more enjoyable franchise than GTA because of the emphasis on fun. The challenges soon became repetitive, but the breadth of ways in which you could complete a mission (and the fun weapons) helped smooth the edges. The emphasis here, so far, has been on the difference between the new game and its predecessors, with less discussion on how fun it all is. Maybe that’s just savvy marketing, and the new title will be just as fun and silly as franchise diehards are hoping. But it’s something that I’d like to see more of, or else I’d get the feeling that the title may lose the one thing people are so desperate for it to have.

Saints Row is scheduled to launch on February 25th, 2022 for current and next-generation consoles.

Eavesdroppers Can Hear What Speakers Are Playing By Watching Their Power LEDs Flicker

Conference calls aren’t going away, and now it seems like it might not be a bad idea to close the blinds if you’re discussing sensitive matters. Researchers from Ben-Gurion University have come up with a way to listen in on a speaker from afar by just monitoring the subtle changes in brightness of its power status LED.

Read more…

'Judy Greer, Snooty Ghost' Has Already Sold Us on Lady of the Manor

Judy Greer (Halloween, Ant-Man and the Wasp) and Melanie Lynskey (Castle Rock) in a buddy comedy? That already sounds very promising, but Lady of the Manor also has a goofy ghost element that makes us even more intrigued. The slacker-buddy-supernatural comedy just dropped its first trailer, which you can see right…

Read more…

Delta Air Lines Will Make Unvaccinated Employees Pay $200 a Month to Cover Potential Medical Bills

Enough is enough: Delta Air Lines is leveraging the damn healthcare plan to get employees vaccinated. If you want to work on their planes, and you’re on their health insurance, you’ll have to get the jab or pay $200 a month.

Read more…

Zeit’s early warning wearable for sleep strokes could save hours and lives

Those at risk are always vigilant for the signs of a stroke in progress, but no one can be vigilant when they’re sleeping, meaning thousands of people suffer “wake-up strokes” that are only identified hours after the fact. Zeit Medical’s brain-monitoring wearable could help raise the alarm and get people to the hospital fast enough to mitigate the stroke’s damage and potentially save lives.

A few decades ago, there wasn’t much anyone could do to help a stroke victim. But an effective medication entered use in the ’90s, and a little later a surgical procedure was also pioneered — but both need to be administered within a few hours of the stroke’s onset.

Orestis Vardoulis and Urs Naber started Zeit (“time”) after seeing the resources being put towards reducing the delay between a 911 call regarding a stroke and the victim getting the therapy needed. The company is part of Y Combinator’s Summer 2021 cohort.

“It used to be that you couldn’t do anything, but suddenly it really mattered how fast you got to the hospital,” said Naber. “As soon as the stroke hits you, your brain starts dying, so time is the most crucial thing. People have spent millions shrinking the time between the 911 call and transport, and from the hospital door to treatment. but no one is addressing those hours that happen before the 911 call — so we realized that’s where we need to innovate.”

If only the stroke could be identified before the person even realizes it’s happening, they and others could be alerted and off to the hospital long before an ambulance would normally be called. As it turns out, there’s another situation where this needs to happen: in the OR.

For illustrative purposes, an EEG signal that changes its character can be detected quickly by the algorithm.

Surgeons and nurses performing operations obviously monitor the patient’s vitals closely, and have learned to identify the signs of an impending stroke from the EEG monitoring their brainwaves.

“There are specific patterns that people are trained to catch with their eyes. We learned from the best neurologists out there how they process this data visually, and we built a tool to detect that automatically,” said Vardoulis. “This clinical experience really helped, because they assisted in defining features within the signal that helped us accelerate the process of deciding what is important and what is not.”

The team created a soft, wearable headband with a compact EEG built in that monitors the relevant signals from the brain. This data is sent to a smartphone app for analysis by a machine learning model trained on the aforementioned patterns, and if anything is detected, an alarm is sent to the user and pre-specified caregivers. It can also be set to automatically call 911.

“The vast majority of the data we have analyzed comes out of the OR,” said Vardoulis, where it can immediately be checked against the ground truth. “We saw that we have an algorithm that can robustly capture the onset of events in the OR with zero false positives.”

That should translate well to the home, they say, where there are actually fewer complicating variables. To test that, they’re working with a group of high-risk people who have already had one stroke; the months immediately following a stroke or related event (there are various clinically differentiated categories) is a dangerous one when second events are common.

Orestis Vardoulis, left, and Urs Naber, co-founders of Zeit, pose with each other in a courtyard.

Image Credits: Zeit

“Right now we have a research kit that we’re shipping to individuals involved in our studies that has the headband and phone. Users are wearing it every night,” said Vardoulis. “We’re preparing for a path that will allow us to go commercial at some point in 2023. We’re working with he FDA to define the clinical proof needed to get this clear.”

They’ve earned a “Breakthrough Device” classification, which (like stroke rehabilitation company BrainQ) puts them in position to move forward quickly with testing and certification.

“We’re going to start in the US, but we see a need globally,” said Naber. “There are countries where aging is even more prevalent and the support structure for disability care are even less.” The device could significantly lower the risk and cost of at-home and disability care for many people who might otherwise have to regularly visit the hospital.

The plan for now is to continue to gather data and partners until they can set up a large-scale study, which will almost certainly be required to move the device from direct-to-consumer to reimbursable (i.e. covered by insurance). And although they are totally focused on strokes for the present, the method could be adapted to watching for other neurological conditions.

“We hope to see a future where everyone with a stroke risk is issued this device,” said Vardoulis. “We really do see this as the missing puzzle piece in the stroke care continuum.”

Crews Struggle To Stop Fire Bearing Down On Lake Tahoe

Thousands of firefighters are trying to box in the Caldor Fire.

House Jan. 6 Committee Demands Communications From Trump White House

The select committee investigating the Jan. 6 attack on the Capitol is seeking documents from multiple agencies.

South Korea to end its controversial gaming curfew

Gamers under 16 in South Korea have a reason to celebrate today: The country plans to end its shutdown law (AKA the Cinderella Law), which prevented underage players from gaming between midnight and 6AM, the Korea Herald reports. When it was introduced in 2011, the law was meant to prevent gaming addiction. At the very least, it gave kids a six-hour block to get some sleep. 

South Korea’s Ministry of Culture, Sports and Tourism, as well as the Ministry of Gender Equality and Family, say that they’re ending the law to respect children’s rights and encourage at-home education. The country aims to abolish the law by the end of the year when it revises its Youth Protection Act.

The news doesn’t mean underage gamers are entirely off the hook, though. Instead, excessive gaming will be managed by the country’s “choice permit” system, which lets parents and guardians arrange approved play times. Still, that sounds more permissive than China’s gaming curfew, which bans players under 18 from playing between 10PM and 8AM. Additionally, they’re limited to 90 minutes of game time during weekdays, and three hours on weekends and holidays.

As Kotaku reports, the shutdown law was originally meant to curb PC gaming, but it also affected consoles. Sony’s PlayStation Network and Microsoft’s Xbox Live ended up restricting their accounts to adults. That’s why Minecraft is now an R-rated game in the country.

“In the changing media environment, the ability of children to decide for themselves and protect themselves has become important more than anything,” Deputy Prime Minister and Education Minister Yoo Eun-hae said, according to The Korea Times. “We will work with related ministries to systematically support media and game-use education at schools, homes, and in society so that young people can develop these abilities, and continue to make efforts to create a sound gaming environment and various leisure activities for children.”

Kanye West's new album 'Donda' arrives on a remix-it-yourself gadget

Kanye West is no stranger to dabbling with technology (he discussed a Teenage Engineering collaboration in 2019), but now there’s a device you can buy for yourself. The rapper and electronics design firm Kano have introduced a Donda Stem Player that, as the name implies, lets you remix music from Kanye’s upcoming album Donda (plus your own tunes) using song stems.

The puck-like gadget reportedly lets you isolate song parts and control aspects like bass, drums, samples and vocals. You can reportedly split “any” song into stems. We’ve asked Kano how this works, but it’s unlikely that it will perfectly separate song elements — that’s a difficult feat for a full-fledged PC, let alone something as portable as this.

The Stem Player also includes familiar tools including effects, four-channel audio mixing, live sampling and real-time loop and speed controls. You navigate much of the interface through four touch-sensitive “light sliders” with haptic feedback and customizable colors, and you can save and share your creations with othrs.

You can pipe audio through the built-in speaker, Bluetooth or a 3.5mm headphone jack through a variety of lossy and lossless formats (including AAC, AIFF, MP3 and WAV). You’ll have just 8GB of storage to work with, though — minus the bundled Donda stems.

You can order the Stem Player now for $200. That’s not a trivial outlay if you’re eager to tinker with songs, but it’s relatively affordable as far as electronic music-making devices go. Just be aware that it’s really just one part of a larger creative toolset, not your ticket to stardom.

Sweetgreen bought a robot company to spin better salads

When you order a salad at Sweetgreen at some point in the future, it might roll off a conveyor belt after a robot kitchen puts it together. The company is buying Spyce, an automated kitchen startup. The deal is expected to close in the coming weeks.

Sweetgreen is figuring out when and how to incorporate Spyce’s tech at its more than 130 locations, but the overall goals are to improve food quality and consistency, and to make operations more efficient. All going well, Sweetgreen employees will spend more time on preparation and hospitality. Sweetgreen aims to fulfill orders faster and to offer more healthy menu options beyond salads, warm bowls and sides.

Spyce Infinite Kitchen
Spyce

“Spyce and Sweetgreen have a shared purpose,” Sweetgreen co-founder and CEO Jonathan Neman said in a statement. “We built Sweetgreen to connect more people to real food and create healthy fast food at scale for the next generation, and Spyce has built state-of-the-art technology that perfectly aligns with that vision. By joining forces with their best-in-class team, we will be able to elevate our team member experience, provide a more consistent customer experience and bring real food to more communities.”

Spyce, which some Massachusetts Institute of Technology alumni founded in 2018, has a couple of fast casual locations in Boston. Employees add prepared ingredients to the robot kitchen’s refrigerated containers. The system aims to produce consistent orders using a blend of measurements, timing and techniques, as The Boston Globe notes. The Infinite Kitchen can sear food with its double-sided plancha and steam noodles, pasta and grains before placing everything in bowls, which progress through the kitchen on a conveyor belt.