Amazon's latest 'green' investments include EV charging and alternative fuel companies

The UN Climate Change Conference (COP26) kicks off on Sunday, and ahead of it some of tech’s biggest companies are announcing new initiatives. Amazon is investing in three companies working on creating sustainable technology as part of its $2 billion Climate Pledge Fund

The first of these companies is Resilient Power, a company working to make delivering electricity from the power grid and delivering it to electric vehicle charging stations more efficient. The company appears primarily focused on fleets — think businesses that need to deploy vehicles en masse, like shipping services — rather than individual vehicles. The company claims it can build out EV fast-charging stations at one-tenth the standard size and installation time as current stations. Naturally, an efficient, fast-charging solution for fleets of delivery vehicles is something that could be directly relevant to Amazon. It also could relate to the company’s existing investment in EV maker Rivian, which could plausibly make EVs for Amazon delivery services down the line. 

The second company, CMC Machinery, can design and manufacture custom-fit boxes for whatever items need to go inside, without waste like extra space and single-use padding materials. Again, the benefit to Amazon is obvious here — if the company is going to continue to ship things at the rate it currently does, reducing the amount of packaging waste the company produces would be significant.

Finally, a company called Infinium is working on renewable fuel technology as an alternative to traditional diesel and jet fuels. The company claims its Infinium Electrofuels are “ultra-low carbon fuels that can be used in air transport, marine freight, and heavy truck fleets.” This marks Amazon’s second investment round in Infinium, and it’ll be used to help develop facilities for producing the company’s fuel. Amazon also says that this investment will help the company actually deliver its fuel for the first time, which would be a pretty major milestone. 

With these three new companies, Amazon is now supporting 11 total companies with its Climate Change Pledge, a key component in its plan to eliminate net carbon emissions by 2040. Given that goal, it makes sense that these investments are in companies that can directly help Amazon reduce its carbon footprint. With COP26 about to start, both Apple and Microsoft have also made announcements around moves they’re making to become more eco-friendly. Apple, which plans to be carbon-neutral by 2030, announced it has “more than doubled” the number of suppliers committed to using clean energy. Microsoft, meanwhile, is hoping to reduce data center water consumption by 95 percent by 2024, just a few short years from now.

Sony Xperia 1 III review: Fine control for camera obsessives

The Xperia 1 III looks a lot like the smartphones that came before it. If it wasn’t for the matte finish, it would be almost identical to last year’s Xperia 1 II. Sony has stuck to its unusual elongated smartphone form factor while upgrading the screen itself, as well as the cameras.

Yet again, this phone is pitched at a particular kind of smartphone shopper. That’s no bad thing, especially in a time where most smartphones — if they don’t fold — lack anything particularly unique. At $1,300, the Xperia 1 III is also an expensive phone. That’s several hundred dollars more than an iPhone 13 Pro Max and creeping closer to prices typically held for Samsung’s flagship foldables. (Edit: Just as I wrapped up this review, Sony unveiled a new flagship smartphone, the Xperia Pro-1 with a bigger imaging sensor, several attachments and a $1,800 price tag.)

If you’re tempted by the potential of unrivaled smartphone camera control — or just love the aesthetic of Sony’s hardware— there’s a lot to like here. 

Hardware

Sony Xperia 1 III review
Mat Smith/Engadget

I’m not sure whether it’s the similarities with Sony’s camera series or simply how sleek and understated the Mk.III is, but I love how this phone looks. A black oblong is far from exotic, but it’s definitely attractive. And that’s despite the unusual screen ratio (21:9), which makes the device more elongated than pretty much all other smartphones. In addition, a new almost-matte finish adds to the premium feel, something the Xperia 1 III demands at this price.

The Mk.III lays claim to being the world’s first 4K phone with a 120Hz refresh rate. I’m splitting hairs here, but it’s 1644 x 3840 — so it’s not quite 4K like your TV would show, which would be 2160 x 3840. Predictably, everything on the screen looked incredibly crisp, and my interactions with the phone were also buttery smooth.

The 6.5-inch OLED display continues to show Sony’s obsession with displays, and given the specs, you’d expect it to look as good, if not better, than Samsung and Apple’s top devices. If you decide to switch the high refresh rate on, the Xperia won’t dynamically change refresh rates to maximize battery life. There are a lot of times when you’re simply looking at the screen that you don’t need 120Hz refresh rates.

Whether it’s Samsung’s Galaxy S 21 and its dynamic refresh rates, or the iPhone 13 Pro’s ProMotion, both of those phones flit between refresh rates as needed, reducing the toll on the battery. Unfortunately, once set, the Xperia 1 III’s screen stays at 120Hz.

The phone houses front-facing stereo speakers, which sound good. That’s still a rarity for smartphones. As you might expect from Sony, there’s support for nearly all the cutting-edge audio formats, including its own 360 Reality Audio, Hi-Resolution audio, and Dolby Atmos.

You’ll have to figure out which apps and services offer these upgraded audio experiences, as it’s still a labyrinth of discovering out exactly how to play the highest-quality music files. On that subject, Sony is clinging onto the 3.5mm audio jack for one more year.

Sony Xperia 1 III review
Mat Smith/Engadget

There’s a fingerprint sensor built into the phone’s power button on the right edge of the phone, a volume rocker, a two-stage camera shutter button and then yet another button, just because Sony could. It summons the Google Assistant but sadly can’t be assigned to other (more useful functions). In the early stages of using the phone, I’d often press the wrong one, power up the screen instead of launching the camera. Sometimes, I’d do the reverse.

Four buttons on one side is too many and while I eventually got used to it, a dedicated voice assistant button seems entirely redundant.

I might love how the Mk. III looks, but that tall screen will be a struggle for some smaller hands. I find it a bit of a reach for icons at the top of the screen, and drop-down menus usually demand two hands. This form-factor does feel more comfortable in my hands, though, and slides into pockets easier than Apple’s bigger Pro phones, or the Pixel 4a 5G.

Rounding out the list of specs you’d expect to see in a premium smartphone, the Xperia 1 III is running on Qualcomm’s Snapdragon 888 chipset, with 12GB of RAM and 256GB of storage. It is also a little bit more 5G-friendly, working this time around with T-Mobile and Verizon bands. However, there is no mmWave support nor will it work on AT&T’s 5G offering.

Sony has increased the battery size to 4,500mAh, making it notably bigger than its predecessor. Unfortunately, the Xperia 1 III struggles to last an entire day, if you keep the screen running at 120Hz, at least. On days of heavy use, I’d have to recharge the phone by early evening. After dropping the settings down from 120Hz I was typically getting just shy of a day and a half of use, which is a pretty standard figure for most high-end Android devices. The battery is big, yes, but so is the screen.

The cameras

Sony Xperia 1 III review
Mat Smith/Engadget

It’s an open secret that Sony makes camera sensors for a lot of smartphone makers. But until recently, that didn’t translate to killer smartphone cameras for its own phones. So if the Xperia 1 II was Sony getting serious about its phone cameras, then the Xperia 1 III is Sony getting serious, focused and business-like, all at once.

As with the screen, Sony is taking its own approach with three 12-megapixel cameras of varying focal lengths. That includes a new telephoto lens that can switch between 70mm and 105mm equivalent zoom. Sony says the variable zoom lens helps it to focus faster, which was true in my experience, although I did find there was a little bit too much blur when using the optical zoom at its maximum.

With the Mk.III, Sony also added dual-phase-detection-autofocus pixels, which, paired with 20 frames per second shooting, should offer a better chance of catching crisp shots in hectic settings. You can tap to focus and the camera will track moving subjects, just like a digital camera touchscreen.

Sony has pulled together an intriguing mix of (relatively) low-megapixel sensors and infused it with what it’s learned from its camera series. Compared to what iPhones and Pixel phones do with computational photography and post-processing, Sony offers a more technical approach to capturing shots.

While testing out the phone, I leaned heavily on the “auto” shooting mode, which acts like any camera app on any smartphone. But like the Xperia 1 phones before it, the Mark III comes with a pretty expansive Photography Pro app. Beyond the basic mode, you can tinker with shutter speeds, ISO, color balance and pretty much anything else.

I’ll confess that I’m not the best photographer, and so anything that helps me get a better shot, whether that’s software assistance or higher light sensitivity, is appreciated. Outside of the automatic, simplified camera mode, the Xperia 1 III has a learning curve. Unfortunately, it doesn’t quite match the experience of a Sony camera. I fumbled around for an aperture priority mode (so I could maximize bokeh effect at low f stops), but it doesn’t exist. I was tricked into thinking the Mk.III would work like a camera, but it’s still just a smartphone camera. You can adjust shooting speed and ISO, but not aperture. At times, I felt I wasn’t skilled enough to get the most from the Mk.III. I can take better photos on other flagship phones, but I think that’s due to my own photographic shortcomings.

Sony Xperia 1 III review
Mat Smith/Engadget

The Xperia 1 III does great with face detection and often latches onto fast-moving people and pets. However, when you’re using the telephoto lens, the phone seems to hop between fore and background details a little too often. The usual curse of smartphone photography doesn’t escape Sony, either. Low light conditions will still mess up autofocus, no matter how smart Sony has made it. There’s no night shoot mode, either, which is curious in 2021.

Sony Xperia 1 III review camera samples
The Xperia 1 III is excellent at ensuring faces in photos stay in focus. While most of the image is crisp, you can still clearly see the boat passengers even at this distance.
Mat Smith/Engadget

Video captured by the Mk.III was a pleasant surprise, whether shooting in 4K or 1080p. I took the phone with me during a trip to Amsterdam and recorded video both in daylight and night-time. The lack of rolling shutter, on a moving tram, and the accurate lighting as I recorded dark streets both impressed me. The footage wasn’t overly noisy or blurry either, which is something you often see from many smartphone cameras when they’re trying to accommodate a lack of light.

If you’re looking for finer control with video, Sony’s Cinema Pro app returns again, offering equivalent pro controls but for video. You can select shooting modes like 10-bit color and high frame-rates while toying with built-in filters, shutter speed and even manual focus. You’ll need to come to Cinema Pro with at least a passing understanding of what all those things do. I found it a little too complicated, but at least the Mk.III offers enough screen space to tap between settings and adjust everything.

And a quick note on the front-facing camera: It’s terrible. Blurry, noisy and shockingly under-specced, at a time when we’re using selfie-cams more than ever. It’s an unusual camera miss for Sony.

Software 

Sony Xperia 1 III review

Aside from the camera app, Sony has played it relatively safe in its customization of Android software in recent years. While there are a few homemade apps that you won’t touch (like the news feed one), there are some tricks you won’t find on other phones, like the ability to use Xperia 1 III as an external monitor. The feature works with cameras capable of USB Video Class (UVC) output (such as, conveniently, Sony’s Alpha camera series), but it’s very much a simple, expansive display for your camera. Having said that, this 6.5-inch 4K display is almost definitely better than whatever’s on the back of your camera.

Sony has also simplified connecting a PS4 DualShock controller to the Mk.III, with a prominent connection option within the settings app. You will probably need to pick up some kind of mount to keep the Xperia 1 III attached to your controller. Oddly, as of the time of writing, you can’t pair the PS5’s DualSense controller.

Wrap-up

Sony Xperia 1 III review
Mat Smith/Engadget

The Xperia 1 III is not for everyone, but for devoted smartphone camera (or Sony) fans, it’s another intriguing device, despite the prohibitive price. I can’t unequivocally say it’s the best smartphone camera, but, like its predecessors, it does things its own way, whether that’s the camera array, deeply customizable camera app or the slick, sharp 4K 120Hz screen. Does anyone need a 4K phone screen? I’m not sure, but Sony makes a better argument for it with its external display app.

The Mk.III, with its almost matte finish, looks and feels more like Sony’s family of alpha cameras, or perhaps more accurately, its high-end RX point-and-shoots, and when most other phones are backed with glass or glossy plastic, I think the Xperia 1 III has its own unique charm. Barring the iffy selfie camera, the latest Xperia 1 doesn’t do anything poorly and if you have the patience and the skill to master it, the Mk.III can take some stunning shots. For a lot of people, however, letting Apple, Google or Samsung’s software take up some of the slack will lead to better pictures, no matter how technically impressive Sony’s proposition is.

First trailer for Pixar's 'Lightyear' shows the man behind the toy

With four movies under its belt, the Toy Story franchise remains the undeniable crown jewel in Pixar’s portfolio. But after Toy Story 4 put something of a boy on Woody’s story, the focus is now shifting to Buzz Lightyear. The first trailer for Lightyear just arrived, and it sure paints a different picture than what we’re used to in the Toy Story universe. For one, the titular character isn’t a toy, but a real flesh-and-blood human who appears to be the inspiration for the Buzz Lightyear figure we know so well. 

The trailer definitely gives off origin story vibes, as it looks like Buzz makes the journey from pilot to intergalactic explorer in his signature spacesuit. How he gets from there to a beloved toy in the Toy Story world remains to be seen — but since this is Pixar, we’re expecting the two stories to collide in a way that’s fairly unexpected. 

Lightyear is set to hit theaters on June 17th, 2022, with Chris Evans voicing Buzz for the first time. Unfortunately for those of us who have gotten used to watching new Pixar films on Disney+, it seems like you’ll have to head out into the world if you want to see this during that summer release window.

Streamlabs says Facebook Gaming views have overtaken YouTube Gaming

For the first time ever, people recently spent more time on Facebook Gaming than YouTube Gaming watching their favorite streamers. That’s according to Streamlabs, which published its Q3 2021 Live Streaming Industry Report on Wednesday.

The company says viewers watched 1.29 billion hours of content on Facebook Gaming between August and September, representing a 9.2 percent increase from the previous quarter. By contrast, the amount of content people watched on YouTube Gaming went from 1.294 billion hours in Q2 2021 to 1.13 billion hours in the most recent three-month period. In terms of viewership, Google’s platform has seen a steady decline since it hit a peak at the end of last year.

YouTube’s struggles are surprising considering the company recently spent big to secure talent like DrLupo and TimTheTatman. Steamlabs attributes the milestone to Facebook Gaming’s international popularity, in addition to the recent rollout of features like co-streaming. Whether Facebook can continue to top YouTube is hard to say. Over the same timeframe, the platform saw a decline in both total hours streamed and unique channels. Those stand at 17.1 million and 440,000 currently, representing declines of 17.8 percent and 48 percent from the previous quarter. For what it’s worth, Steamlabs predicts the company is on the right path.

As for Twitch, it ran into its own set of problems. People watched 5.79 billion hours of content last quarter. Obviously, that’s more than Facebook and YouTube combined, but it’s also a 11 percent decrease from the viewership numbers it saw in Q2 2021. What’s more, the above number represents a year-over-year decline of 22 percent. At the same time, Twitch saw, for the first time ever, a year-over-year decline in unique channels, with that number decreasing from 10.6 million in Q3 2020 to 10.4 million in Q3 2021. Still, with a 70 percent share of the market in terms of hours watched, Twitch is the dominant platform in the space, and that’s unlikely to change anytime soon.

Instagram is now letting almost everyone use link stickers in their Stories

If you haven’t yet been able to add a sticker containing a link to an Instagram Story, fret not. The platform has been gradually expanding access to the feature over the last several months, and now Instagram says it’s rolling out the option to just about everyone.

It works in a similar way to any other sticker in Stories. Tap the sticker icon at the top of the screen, scroll down to or search for the link option, select it, paste in the URL and position the sticker on your photo or video. Instagram says it’s working on options for users to customize the sticker and provide more context to viewers about the page it leads to.

The “swipe up” link function that the sticker replaces was only available to verified accounts or those with at least 10,000 followers. But soon enough, almost all users will be able to add links to their Stories.

It’s worth noting that not every single person will be able to use the link sticker. New accounts and those that often share misinformation and hate speech will be blocked from using the feature, as will those who post other content that goes against the community guidelines. Instagram says that this is part of its efforts to limit harmful content on the platform.

However, some users say they lost access to the sticker unfairly. BuzzFeed News reported last week, for instance, that Instagram prevented one creator from using the sticker after they shared a photo of kids from the waist up in a bath that was pulled for “nudity or sexual activity.” Instagram said it would look into claims of users being mistakenly told they won’t be able to use link stickers anymore.

Pokimane is starting a talent management company for streamers

It can be difficult to ‘make it’ as a full-time streamer, but Pokimane (aka Imane Anys) thinks there’s a better way to nurture budding internet broadcasters. The well-known Twitch personality is co-founding RTS, a talent management and brand consulting company that plans to fix “what is broken” for both game streamers and esports. The firm will rethink management to help creators run a “stable business” that survives in the long run, and to support game developers and other brands wanting to make a significant impact.

Pokimane saw RTS tackling the problems she and others faced getting started. There are plenty of talented streamers who are “spinning their wheels on basic stuff” and forging partnerships that don’t work for either side, she said. Ideally, her new company will reflect her experience and give rookies the support they need to avoid many of those early headaches.

The startup will include a slew of game industry veterans, not to mention some major customers. Twitch and Endeavor veteran Stuart Saw will serve as CEO, while the remaining executives include alumni from Twitch, Blizzard and PAX. The board includes Twitch co-founder Kevin Lin, PUBG Corp’s Americas head Brian Corrigan and Endeavor Executive VP Karen Brodkin. RTS will work with Pokimane as well as Epic Games and Facebook. It will own and co-manage the Evo fighting game tournament.

It could take a while before it’s clear how well RTS fares compared to existing online talent management outfits. However, it’s notable that Pokimane and her team are focused on growing small-time streamers rather than courting big names can already fetch major deals. While this certainly won’t guarantee fame, it might lead to more people pursuing streaming as a job (if not a full-fledged career) instead of a hobby.

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