ICYMI: We listen to Yamaha’s latest headphones with 3D sound

As we get closer and closer to the end of the year, there are still plenty of interesting gadgets, instruments and devices to review. This week, we’ve got a new addition to the Halo series with Halo: Infinite, which Jessica Conditt says fits right in with the rest of the franchise. Terrence O’Brien played the Fender Acoustasonic Player Telecaster and reported that the hybrid instrument produces convincing acoustic sounds that echo the original guitar. James Trew used the Analogue Pocket and says it’s the best handheld retro experience available right now, period. And Billy Steele listened to Yahama’s YH-L700A, which he deemed a bit heavy-handed, albeit excellent for movie watching.

The Yamaha YH-L700A headphones have a unique aesthetic and a high price

Yamaha YH-L700A review
Billy Steele/Engadget

Billy Steele likes the look of the Yamaha YH-L700A headphones: he says the combination of leather, fabric, matte black and silver accents makes for a refined look while the square fold-in ear cups make them easy to travel with. The noteworthy feature on these headphones is the 3D Sound Field feature, which consists of seven presets to enhance music and movies. There’s also a head-tracking feature which makes the sound appear to be coming from a stationary point.

Billy says this last feature added a cinematic element to movie watching, but he didn’t think it translated when listening to music. The seven presets of the 3D Sound Field likewise worked better for movies and television where they created a spacious sound. While testing the filters with music, Billy reports they felt heavy-handed and didn’t work well across genres. He says the active noise cancellation on these cans is sufficient if not impressive, and points out that the marquee features can be toggled on and off within the app. However, he was disappointed with the battery life – during testing, the headphones managed to last just under 11 hours, which is lackluster when most of the competition boasts closer to 30 hours of battery life. And at $500, they have a high price tag to boot.

The Analogue Pocket offers all the fun of ‘90s portable gaming

Analogue Pocket
James Trew/Engadget

James Trew is a long-time vintage gaming fan and is quick to point out that while the Analogue Pocket is the best experience available right now, it’s also not for casual users. At $220, it lets you play most vintage portable titles from Game Boy, as well as Game Gear, while adapters for Neo Geo Pocket Color and Atari Lynx are on the way. It also has more modern touches, too, like a backlit display. And in addition to being a quality gaming device, the Analogue Pocket can also hook up to a TV and has built-in music making software.

Because of its FPGA “cores,” the Pocket can mimic vintage consoles at a hardware level – no more emulator quirks to suffer through. It’s also functional with original Game Boy accessories like the Game Boy Camera, printers or rumble packs. And it can connect to an authentic Game Boy for a multiplayer experience. James liked the 3.5-inch screen made with Gorilla Glass as well as the save states, but wished the shoulder buttons were better and said some of the display modes obscure on-screen messaging at times. Overall, the Analogue Pocket offers elevated retro gameplay with enough forthcoming additional features to ensure it will get better over time.

Halo: Infinite has fun new mechanics and tools

Halo: Infinite
Engadget

Jessica Conditt had high hopes for Halo: Infinite, the first open-world game in the franchise’s history. And she admits that playing the new storyline brought back warm, gleeful feelings and a sense of familiarity. However, she also thinks the game lacks surprise and intrigue – much of the innovation into vertical space has been done by other, more recent games, and the cramped map made for contained and linear gameplay.

That being said, Jessica reports she had a lot of fun playing with the newly available mechanics and tools, in particular the grapple hook. From climbing mountains to scaling buildings, the grapple hook provides new vertical space for players to explore. Jessica says that while she expected a lot more from the pioneer FPS title, she also thinks it’s at its best when it gives users a rich environment full of grappling, shielding and in-air headshots. From the maze-like levels, military stereotypes and sarcastic robots, Infinite plays like a classic Halo game.

The Hydrasynth Explorer offers an endless array of synth options

Hydrasynth Explorer
Terrence O’Brien/Engadget

Terrence O’Brien admits up front that the Hydrasynth Explorer offers a remarkable array of features and options in a portable, well-built device. For $600, you get a wavemorphing engine with an eight-note polyphone, three oscillators per voice, a ring modulator, a noise source and over 200 waveforms. There are also two filters which can be in series or parallel to determine how much of each oscillator goes to each filter. He says that the 88-page manual feels like it’s just skimming the surface of what the synth is capable of.

However, you don’t need to master the sound design tools to get started with the instrument – just dig into the 640 presets spread over five banks of 128 patches. During testing, Terrence found the Explorer easy to use thanks to the neatly labeled sections on the front panel. A few things missing on the versatile device are a proper sequencer, full-sized keys, and touch strips instead of pitch and mod wheels. There are also only three filter knobs instead of five. Despite that, Terrence still feels that the Explorer is well worth its price tag given its great sound, solid build and plethora of tools to explore.

Fender’s Acoustasonic Player Telecaster is an (almost) perfect couch guitar

Fender Acoustasonic Player Telecaster
Terrence O’Brien/Engadget

Terrence O’Brien also spent some time with the new Fender Acoustasonic Player Telecaster, which slashes $800 off the price of the previous model. For $1,200, you get a mahogany and spruce satin finish with a rosewood fretboard, two pickups and a three-way switch with six sound options. Instead of a rechargeable battery, the Player runs on a standard nine-volt cell. Terrence reports it eats through the batteries surprisingly quickly, but remains convenient.

When it came to how the instrument sounded, Terrence reports that while there are fewer acoustic simulations on this model, the two offerings (Rosewood Dreadnought and Mahogany Small Body) cover a lot of ground. He says that he prefers the electric sounds of the Telecaster to the more expensive Jazzmaster, as it resembles the original guitar more and plays better with pedals. Terrence says the two acoustic simulations offer depth and character, and that overall, the hybrid guitar is a perfect couch instrument.

Universal’s Audio Volt is an audio interface ideal for a home studio

Universal Audio Volt
Terrence O’Brien/Engadget

Terrence O’Brien deems Universal Audio’s first foray into the budget space a success. The company’s Volt series, five models that run from $139 to $369, are affordable audio interfaces that share a core 24-bit/192kHz audio converter and a preamp with a “Vintage” mode that aims to recreate that classic tube preamp sounds. Terrence tested the $189 Volt 2 and the $299 Volt 276, which are both two-input interfaces.

The differences between the two models are slight: the Volt 2 is simple and utilitarian, but works well with limited space, while the “76” version has a built-in compressor and will require extra desk space as most of the controls are on the top. Terrence says the compressor makes a big difference as it’s capable of softer edges to tame the harsher frequencies. He also felt the metering LEDs on the 276 were easier to see and the wooden sides were a nice touch. While the base models were excellent interfaces at reasonable prices, Terrence said the 176, 276 and 476 stood out from the pack thanks to their compressors, style and ergonomics.

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NVIDIA's RTX 2050 laptop GPU slaps an old name on new technology

NVIDIA is once again reviving an old name in its graphics chip lineup, but this time it’s for thoroughly modern technology. As AnandTechreports, the company has introduced an GeForce RTX 2050 laptop GPU that may sound like recycled low-end hardware, but is based on the same Ampere design found in the RTX 3050 series. The naming scheme is confusing, to put it mildly, but that does give you up-to-date ray tracing in a potentially more affordable package.

You’ll have to settle for a 64-bit memory bus instead of the 3050’s 128-bit pipe, and the boost clock stops at 1,477MHz versus 1,740MHz. However, you’ll still get the same 2,048 CUDA cores and 4GB of GDDR6 memory, while peak power consumption drops to a much more reasonable 45W compared to the 80W of higher-end chips. This is partly meant for ‘in-between’ laptops that don’t have the chassis space or batteries for RTX 30 GPUs.

The company has also revealed two entry-level chips, the MX550 and MX570, although it’s shy on details beyond promises of more CUDA cores, faster memory and greater power efficiency than the MX450 they replace. The MX550 is based on the older Turing architecture, while the MX570 uses Ampere. Like with past MX chips, these are meant for thin-and-light portables where integrated graphics might not be good enough.

There’s another issue beyond the branding: the release window. NVIDIA doesn’t expect the RTX 2050 or new MX parts to reach shipping laptops until spring 2022. That’s an usually long lead time, and suggests NVIDIA is announcing the GPUs now to clear the slate for CES in January. Whatever the reasoning, you’ll have to be patient if you want a laptop with modern NVIDIA graphics but find RTX 3050-equipped systems beyond your reach.

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