With the Senate Judiciary Committee scheduled to discuss the American Innovation and Choice Online Act and the Open App Markets Act this week, Apple and Google are stepping up their opposition to both bills. According toCNBC, Apple recently told lawmakers the legislation would make iPhone users less safe.
“The bills put consumers in harm’s way because of the real risk of privacy and security breaches,” Apple said in a letter seen by CNBC. The company specifically targets app sideloading as a potential threat. One of the provisions of the Open App Markets Act would force platform holders to allow consumers to sideload software and install third-party app stores. “But, if Apple is forced to enable sideloading, millions of Americans will likely suffer malware attacks on their phones that would otherwise have been stopped,” the company states in the letter.
On Tuesday, Google, in a post attributed to Kent Walker, the company’s president of global affairs and chief legal officer, advanced a similar argument. “Google is able to protect billions of people around the world from cyberattacks because we bake security and privacy protections into our services,” he said.
Walker warns the bills could hurt the company’s ability to integrate automated security features in its services. He also claims the bills could hurt the company’s ability and that of its US counterparts to compete with foreign firms by forcing them to obtain approval from “government bureaucrats” whenever they plan to release new features or address existing issues.
Apple and Google may not like the proposed bills, but they have support from others in the tech ecosystem. Specifically, the Coalition for App Fairness, an organization Epic and Spotify co-founded to pressure the two companies to change their app store policies, has come out in support of the legislation. “Moving this important legislation forward sends a clear and unambiguous message that monopoly control of the app ecosystem is no longer acceptable,” the group said on Monday.
The Senate Judiciary Committee will discuss both bills on Thursday, at which point they could advance to the floor of the Senate. At that point, the Senate would need to make time to vote on the legislation. That’s something that could take time with all the other issues it needs to consider in the coming weeks.
It was cute at first. When Xbox head Phil Spencer took the stage at E3 2018 and announced the acquisition of five notable studios – Undead Labs, Playground Games, Ninja Theory, Compulsion Games and The Initiative – the air inside the Microsoft Theater turned electric. It felt like the company was righting a wrong in its business plan and finally building an internal roster of exciting games that it could offer exclusively on Xbox platforms. You know, a few friends to keep Master Chief company.
Today’s announcement that Microsoft is buying Activision Blizzard, the largest third-party publisher in the video game industry, doesn’t feel as harmless. Four years on and numerous acquisitions later, the Activision Blizzard deal feels like an extreme escalation of Microsoft’s plans, and it could mark a turning point in the video game industry as a whole, with negative consequences for both players and developers.
So far, public reaction to the acquisition has been mixed, which makes sense for a few reasons: first, Activision Blizzard’s sheer size is daunting, and this purchase represents more money and industry power than Microsoft’s previous gaming acquisitions combined. Second, Activision Blizzard is currently the subject of multiple investigations into allegations of sexual harassment and gender discrimination at the studio, where CEO Bobby Kotick has been in charge and largely unchecked for the past 30 years. The Wall Street Journal is reporting that Kotick is poised to leave the company in a golden parachute once the Microsoft deal goes through.
This is the first time Microsoft has received a confused response to acquisition news, rather than outright praise, and that’s because this isn’t a standard transaction. It’s the clearest sign yet that we’re in the video game industry’s era of consolidation.
Back in 2017, Microsoft was badly losing the first-party IP fight to Sony and Nintendo. By the end of that year, Xbox had shut down two of its internal studios, Lionhead and Press Play, it had killed a few hotly anticipated projects, and even with the Xbox Series X right around the corner, there wasn’t much to look forward to in the company’s software reserves. The acquisition announcement at E3 2018 was a sigh of relief for anxious Xbox fans.
By February 2019, Microsoft had 13 studios and publishing organizations under the banner of Xbox Game Studios.
Microsoft
And then in September 2020, Microsoft revealed it was buying ZeniMax Media, the parent company of Bethesda, id Software, Arkane Studios and Tango Gameworks. The gaming world generally rejoiced, but a few folks also started glancing around, suspicious. These studios were a big deal – the stewards of Fallout, Doom, Dishonored, Wolfenstein, Deathloop, Starfield and Elder Scrolls – and they were being added to Microsoft’s substantial pile of medium-sized companies, more names in a growing list. That alone was cause for pause.
For most fans, the main question was, what did the acquisition mean for games like The Elder Scrolls VI, which was part of a series that historically hit PlayStation and Xbox platforms alike? Basically, would Elder Scrolls VI come to PS4 and PS5?
Turns out, probably not.
One year after Microsoft’s purchase of Bethesda, Spencer told GQthat he believed the Xbox ecosystem was the best place for all of the franchises in the studio’s repertoire, including The Elder Scrolls VI. He all but confirmed it would be exclusive to Xbox.
“It’s not about punishing any other platform, like I fundamentally believe all of the platforms can continue to grow,” Spencer told GQ. “But in order to be on Xbox, I want us to be able to bring the full complete package of what we have. And that would be true when I think about Elder Scrolls VI. That would be true when I think about any of our franchises.”
Starfield, Bethesda’s sci-fi RPG built for the ninth console generation, will definitely be exclusive to Xbox Series X/S and PC, skipping PS5 entirely. Spencer’s comments make it clear that Xbox is eyeing exclusivity for its franchises, and after today’s $69 billion deal goes through, that’s going to include Activision Blizzard games.
Microsoft
Activision Blizzard is the largest third-party publisher in gaming, and it’s the owner of massive franchises including Call of Duty, Overwatch, Diablo, World of Warcraft, Hearthstone and Candy Crush. As a third-party studio, Activision Blizzard has been able to negotiate with the main platform holders to get its software on the consoles and devices it wants. This doesn’t always equate to same-day launches or in-game item equity, but generally speaking, this position has helped ensure Activision Blizzard games reach as many players on as many platforms as possible. Exclusivity agreements and distribution deals are the main source of competition in the industry at this point, allowing outside developers to advocate for their games without feeling beholden to any console owner in particular.
When a platform holder becomes the largest publisher in gaming, it flips the script completely. It jams the script into a shredder, burns the scraps to ash, condenses the ash into stone, and then throws that to the bottom of the Mariana Trench.
Let’s take Call of Duty, a series with predictable annual installments, for example. Over the years, Activision has shifted allegiances between Microsoft and Sony, offering early access and exclusive game modes to Xbox platforms, then PlayStation, and mixing it up along the way. Among all the backroom talks, bad blood and better offers, it’s always been up to Activision to cut the best deal for Call of Duty, console holders be damned.
After the acquisition, that negotiation looks entirely different, if it even exists at all. As the owner of Call of Duty, Microsoft can tell Sony to screw off, keeping one of the industry’s biggest franchises exclusive to Xbox platforms.
This likely won’t happen right away, but it’s certainly a possibility down the line. In his blog post about the acquisition, Xbox’s Spencer didn’t address Sony or Nintendo platforms specifically, but he alluded to the possibility of cross-platform support for Activision Blizzard’s franchises.
“Activision Blizzard games are enjoyed on a variety of platforms and we plan to continue to support those communities moving forward,” he said, without detailing what he meant by “platforms” or “support.” Keep in mind, this was the messaging around Elder Scrolls VI at first, too.
Microsoft isn’t the only company in the midst of a studio-hoarding spree: Sony picked up its 13th internal studio, Housemarque, in June 2021, while Tencent is chugging along with ownership of Riot Games, financial stakes in a handful of massive studios, and the purchase of LittleBigPlanet 3 developer Sumo Group in July 2021. Even Valve has scooped up a handful of independent creators in recent years, including the team behind Firewatch and some members of Kerbal Space Program.
MARK RALSTON via Getty Images
Microsoft’s purchase of Activision Blizzard simply feels like the final push into a new era for the video game industry: consolidation.
While exclusivity deals may be the short-term concern, this trend has a longer and more tragic tail. It’s highly likely that there will be more acquisitions by Microsoft, Sony and other major names in gaming, and these deals and subsequent companies will only get bigger with time. With just a few massive studios controlling a huge chunk of the software pipeline, it could instill a sense of homogeneity among new titles, killing innovation as each developer attempts to conform to the corporate environment around them, actively or subconsciously.
Even with “creative freedom” built into their contracts, the acquired studios will all use the same QA process, funding arrangement, marketing plan, management structure and editing cycle; they’ll have the same bosses and face the same oversight. And when all new products are the result of a singular perspective, they’re bound to feel familiar. Stale, even. Boring.
Microsoft’s acquisition of Activision Blizzard is an escalation of the exclusivity scheme, and it represents a new way of doing business. Now and for years to come, consolidation is the name of the game.
Maybe one day we’ll get Consolidation 2: Blow It All Up And Make Everything Indie Again, but that one might have trouble finding a publisher.
Vampires, werewolves, rock bands, superheroes, even Nazis. Taika Waititi has made all of them funny. And next he’ll try and do it so on the seven seas with a very offbeat band of pirates.
California prosecutors have issued the first felony charge for a person using Tesla’s Autopilot driver assistance feature. Two counts of vehicular manslaughter were levied against the driver who allegedly had Autopilot engaged when his vehicle ran a red light and killed two people in 2019. The charges, first reported…
” data-medium-file=”https://cdn.slashgear.com/wp-content/uploads/2022/01/EV-1-1080×720.jpg” data-large-file=”https://cdn.slashgear.com/wp-content/uploads/2022/01/EV-1-1200×800.jpg” />Electric cars are the future of the automobile industry, with virtually every manufacturer already building electric vehicles (EVs). Many manufacturers have even gone a step further, committing to an all-EV lineup in the near future. Despite how quickly the industry is pivoting to EVs, range anxiety is still the biggest issue slowing down faster adoption. For example, one study showed … Continue reading
Apple’s latest TV+ sci-fi series is decidedly stranger than usual — but also one of its most star-studded. The tech firm has released the first trailer for Severance, a Black Mirror-like thriller depicting the horrors of trying too hard to achieve an ideal work-life balance. The show stars Parks and Recreation‘s Adam Scott as Mark, an office worker who volunteers for surgery that completely splits his personal and workplace memories. As you might guess, the procedure isn’t as innocuous as it sounds — Mark finds himself questioning both his work and his identity.
Ben Stiller is an executive producer alongside show creator Dan Erickson. Scott isn’t the only major star, either. Patricia Arquette (also a producer), John Turturro and Christopher Walken are also part of the cast.
Severance debuts February 18th. There’s no guarantee it will be a hit, but it comes right as Apple is racking up awards nominations for multiple shows and movies. Apple TV+ appears to be finding its footing in the streaming world, and it’s now a question of whether the service can keep that momentum going with high-profile efforts like this.
If you thought 2020’s 23-week-run of Lower Decks into Discovery was a considerable amount of Star Trek to consume, well, 2022 is looking like it’s going to dunk your head into a holodeck and not let go for quite some time.
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