Rams Safety Taylor Rapp Tackled A Huge Personal Moment After Win

He made 7 tackles in L.A.’s 23-20 triumph and scored another victory during the celebration.

Intel Unveils A Blockchain Chip For More Efficient Crypto Mining

Image credit – Intel Corporation

Right now, how a lot of cryptocurrency is being farmed relies heavily on GPUs. This is why many GPUs are low on stock because miners keep snapping them up. It is also a very inefficient way of mining as it consumes a lot of power and only those who can scale up their operations can truly make it profitable.

To help remedy the issue of the amount of energy that crypto mining consumes, Intel has since unveiled a blockchain chip which they’re calling a “blockchain accelerator”. Not much is known about the chip for now, except that according to Intel’s SVP Raja Koduri, it will be a more energy-efficient piece of hardware.

According to Koduri, “We are mindful that some blockchains require an enormous amount of computing power, which unfortunately translates to an immense amount of energy. Our customers are asking for scalable and sustainable solutions, which is why we are focusing our efforts on realizing the full potential of blockchain by developing the most energy-efficient computing technologies at scale.”

He adds, “We expect that our circuit innovations will deliver a blockchain accelerator that has over 1000x better performance per watt than mainstream GPUs for SHA-256 based mining.” So far, it seems that Intel already has at least two customers – a company called GRIID and Block, formerly known as Square and is also owned by Twitter’s former CEO Jack Dorsey.

Intel Unveils A Blockchain Chip For More Efficient Crypto Mining

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It Looks Like Nintendo Is Staying Away From The Metaverse And NFTs For Now

The metaverse and NFTs – these are two of the hottest buzzwords we’ve been hearing about for the past year or so, more so when Facebook decided to rebrand itself as Meta and their decision to focus on the metaverse. That being said, with all the buzz surrounding these tech concepts, what does Nintendo think about it?

During Nintendo’s financial results briefing last week, a question was posed to the company in which they were asked what they thought about the metaverse and NFTs. Nintendo acknowledges that the concept of the metaverse has piqued their interest, but it seems that they will be staying away from it for now.

“As a company that provides entertainment, our main emphasis is on ways to deliver fresh surprises and fun to our consumers. We might consider something if we can find a way to convey a ‘Nintendo approach’ to the metaverse that many people can readily understand, but we do not think that is the situation at the present time.”

The company also rather pointedly did not bother to answer the question about the NFTs, suggesting that they have no interest in it at all. This might be good news for gamers who might be sick of developers and publishers who are rushing to adopt the tech and integrate it into their games.

It Looks Like Nintendo Is Staying Away From The Metaverse And NFTs For Now

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Insurance Company Says They’re Seeing A Rise In VR Related Claims

If you’ve ever tried a VR headset and played a game in VR, you know how fun and immersive it can be. The feeling can often throw you off because it feels like you’ve been transported into a different world that sometimes you forget that physically walking doesn’t do anything and you need to use the controls.

This is why we can’t say we’re surprised to hear stories or watch videos of people falling over, crashing into couches, and even breaking TVs while playing a VR game. In fact, the rise in popularity of VR has gotten to the point where according to UK insurance company Aviva, they are now seeing a rise in VR related claims.

According to Kelly Whittington, Aviva’s UK property claims director, she told The Guardian, “As new games and gadgets become popular, we often see this playing through in the claims made by our customers. In the past we’ve seen similar trends involving consoles with handsets, fitness games and even the likes of rogue fidget spinners.”

The company says that they’ve seen about a 31% increase in claims back in 2021 which is an increase of about 68% since 2016. They also note that a pretty common claim would be for broken TVs where gamers get a bit overenthusiastic.

Insurance Company Says They’re Seeing A Rise In VR Related Claims

, original content from Ubergizmo. Read our Copyrights and terms of use.

Super Bowl Viewers Troll Trump With Lots Of Versions Of The Same Scathing Joke

You knew this would happen…

Watch Amazon's first trailer for 'The Lord of the Rings: The Rings of Power'

Amazon used Super Bowl LVI to show off the first trailer for its ambitious The Lord of the Rings: The Rings of Power series. The 60 second teaser gives us our first look at some of the main characters, potential action and visual effects. “Haven’t you ever wondered… what else is out there?” a voice intones to kick it off. 

As we learned earlier, the series is set in the Second Age of Middle Earth, thousands of years before the events of The Lord of the Rings. It will be drawing material from J.R.R.Tolkien’s The Silmarilion, which details key events like Sauron’s story and the forging of the rings of power.  

The new teaser briefly shows several principal characters including Elrond (Robert Aramayo), Arondir (Ismael Cruz Cordova) and Galadriel (Morfydd Clark). Other stars include Benjamin Walker, Cynthia Addai-Robinson, Owain Arthur, Ismael Cruz Córdova, Joseph Mawle, Sara Zwangobani and Megan Richards.

Amazon spent $250 on the rights to the material and reportedly spent $465 million on the first season alone, according The Hollywood Reporter. It’s hard to tell from the trailer whether all that money made it to the screen, but we’ll find out for sure when it arrives on Amazon Prime Video on September 2nd, 2022. The series has already been renewed for a second season. 

'Horizon Forbidden West' is the total package

When Guerrilla Games revealed that Horizon Forbidden West would have underwater gameplay, I was not excited. I was in the minority with this feeling, but I have a ridiculous, lifelong fear of large things in deep bodies of water, and games in these settings genuinely freak me out. I’m still recovering from the shark scene in Batman Arkham Asylum.

However, Forbidden West has won me over, thalassophobia and all. The underwater environments are terrifying and filled with gigantic robot monsters, but they’re also beautiful and rich, inviting Aloy to explore new layers of her world. From the submerged ruins of Las Vegas to a volcanic hot spring buried under a mountain, swimming is shockingly one of my favorite activities in Forbidden West. That, and overriding Tallnecks.

Forbidden West takes place right after the events of Horizon Zero Dawn, and Aloy is once again on a quest to save the world. She has to restore GAIA, a planet-wide AI system that will rid the lands of a devastating disease, and also investigate waves of murderous machines that are appearing across the continent. She has a Focus, which allows her to scan enemies and environments for information, unlocking the secrets of past civilizations.

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Aloy travels to the southwest and west coast of the former United States, crossing snowy mountaintops and sand dunes dotted with Joshua trees before arriving at the ruins of the Golden Gate Bridge. Here, it has to be said: Forbidden West is gorgeous. I played on PlayStation 5, and some of the landscapes in the game left me breathless. There’s something special about sunsets in the southwest; they burn brilliant reds and purples in the thin desert air, and Forbidden West captures this essence beautifully. I should note that the game’s Photo Mode tends to blow out nighttime scenes, so it’s harder to save those moments as they appear during play.

As Aloy heads west, hostile tribes and violent machines regularly appear in her path, providing ample opportunities to level up, test new skills, collect special valuables and override some robots to make them rideable — yes, even the flying Sunwing that’s heavily featured in the game’s marketing. 

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My personal favorite mount is the Bristleback: It’s a big warthog-like machine with a plump booty and the ability to harvest metal shards as it waits for Aloy to finish a mission. Returning to piles of sparking Bristleback salvage is a necessary perk of saving the world, as far as I’m concerned.

Plenty of familiar faces join Aloy on her journey, including Varl and Erend, and she ends up collecting new companions like Pokemon at her west coast base. There are also new threats in this world, and without spoiling any story points, the game’s narrative arc covers class warfare on an extreme scale, with egocentric trillionaire technology leaders at its core.

The new friendly characters have distinct personalities, backgrounds and skills, and they’re incredibly charming. By the final missions, it feels like Aloy has her own little Scooby-Doo gang, Bristleback included.

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However, Aloy is often on her own – and this is especially true when it comes to underwater levels. Aloy ends up crafting a breathing apparatus that allows her to dive infinitely, and with the whole oxygen problem out of the way, she’s free to investigate a series of vast underwater landscapes, slinking among massive Snapmaws in the process. Her Focus behaves differently beneath the surface, pinging like submarine radar when it’s left on. Underwater, it feels like Aloy is flying around an alien planet, and these moments are so quietly engaging I almost forget to be scared of the giant, murderous dinosaur robots that are also swimming around. 

Almost.

The most memorable underwater environment is Las Vegas. It’s submerged but still soaked in neon coral, with crumbling escalators leading nowhere and buildings cracked through with algae and seaweed. The base of the replica Eiffel Tower grounds the entire scene in a twisted kind of reality, and it makes Aloy’s fight to save the world feel more urgent. Once the water drains out of this space and Aloy has to fight off a contingent of amphibious robots, a new battlefield emerges with opportunities for parkour, sniping and sneaking on the ground. Water adds versatility to Forbidden West, not just terror.

Horizon Forbidden West

Underwater gameplay is only a portion of Forbidden West, and most of the action plays out on land. This game is truly open world, with side quests, battles and interactive moments scattered around an expansive map. Aloy ends up at various villages and fortresses, where she’ll often find hunters, cooks, designers and weapons dealers to trade with, and a workbench to upgrade her equipment. Different outfits grant Aloy specific perks, while weapons and clothes can be infused with ability upgrades. Crafting and loadout customization are significant aspects of Forbidden West, and alongside the skill tree, these features put a generous amount of power in the player’s hands, making each win taste even sweeter.

Two new tools stand out in Forbidden West for their fun factor alone: the Shieldwing and the Pullcaster. The Shieldwing is technically a glider, but in action it looks more like an illuminated umbrella, which is less hardcore but still perfectly effective. Whatever you call it, Aloy can use the Shieldwing to cover large gaps and leap from mountaintops, giving her more room to roam. The Pullcaster is a grappling hook that Aloy uses to open vents and snap to out-of-reach locations, and it’s especially helpful in the middle of intense fights against multiple machines. Both of these tools are reminiscent of The Legend of Zelda: Breath of the Wild, and they add a delicious layer of mobility and environmental puzzle-solving to Aloy’s journey.

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Any area that looks climbable generally is, allowing Aloy to scale mountainsides and abandoned buildings with relative ease. Pressing R3 on the DualSense highlights areas that Aloy can grab onto in yellow, and there are usually multiple ways to reach the same destination.

This led to at least one instance where I got stuck – while hunting for valuables, I scaled an old tower and crouched through a suspiciously small crack in its façade. Inside, I found a crate and cracked it open, and then I tried to leave, only to find escape impossible. I jumped around for a few minutes before restarting from my last save, which thankfully wasn’t long before. Use those campfires, people.

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My biggest glitch occurred in the middle of a big battle against a mammoth-like Tremortusk and its captors. Mid-combat, I activated my Valor Surge, a special ability tied to my skill tree choices, and instead of turning on camouflage, I entered a weird kind of developer view, where Aloy was invisible and I was able to fly around the battlefield, untethered. I eventually fixed this by selecting a new weapon, which brought Aloy back into view.

Given the sheer size and density of Forbidden West, these issues feel incredibly small, and they haven’t spoiled my positive perception of the game. I mean, I haven’t even talked about the Tallnecks yet – just like in Zero Dawn, I’m lowkey obsessed with these lanky loafs, and I will always detour to climb all over them. And override them, of course. The view from the top of that satellite head is worth it, every time.

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There are plenty of new cyber-beasts in Forbidden West, including Tremortusks, an invisible bat called a Dreadwing, and massive cobras called Slitherfangs, and they’re all intimidating in their own special ways. Scanning enemies with the Focus reveals their weaknesses and strengths, including elemental damage possibilities and whether their weapons are detachable. My advice is to take fights slow and strategize, just like in Zero Dawn – use environmental traps whenever possible, take the time to investigate the machines before attacking, hide in the grass and Silent Strike when no one’s looking. And when that all flies out the window, Pullcast your way to safety.

Forbidden West is a triumph in many ways. Its world feels alive and packed with secrets, and the story advances swiftly as Aloy makes her way to the Pacific coast. Combat is frenzied, with an arsenal of elemental weapons at Aloy’s disposal and multiple ways to attack any situation. The environments range from flooded, neon-lit facilities to expansive deserts and thick jungles, complete with dynamic weather and time progression. The machines are as stunning as they are terrifying. And throughout it all, Aloy’s voice actor, Ashly Burch, tells an emotional, complex story of survival, collaboration and evolution, demonstrating incredible versatility along the way.

This is a game worth diving into, no matter how afraid of the water you are.

Prince Harry Makes A Surprise Appearance At The Super Bowl With His Cousin

The Duke of Sussex is living his best California life alongside his cousin Princess Eugenie.

Horizon Forbidden West Review

Nearly five years after hit “Horizon Zero Dawn” arrived on PlayStation, Guerrilla is back with “Horizon Forbidden West” — and it’s everything we’d hoped for.

Jim Jordan Embraces Trump’s Call To Execute Hillary Clinton Campaign Aides

Trump is “right on target” with a statement that included a call for the death penalty, the Ohio lawmaker said.