The 2022 Sundance Film Festival projects we're still thinking about

Another Sundance Film Festival has come and gone, and with it we’ve gotten a close look at some of the films and interactive experiences that’ll be the talk of 2022. After Yang, the profound story of a family dealing with the loss of their beloved android, has all the makings of an awards contender. And we have a feeling we’ll be hearing more about We Met in Virtual Reality once it’s released, as it manages to capture some moving portraits of relationships formed over VRChat.

There were some disappointments too, like TikTok, Boom, which tried and failed to tackle one of the fastest growing social platforms. We didn’t have time to cover every single project we encountered at Sundance, but just like last year, we’ve put together some quick impressions of other films and experiences that stood out.

Cosmogony

I went on quite the trip watching Cosmogony. It was screened in Sundance’s virtual cinema, where my stick figure avatar found a seat in the middle of the third row beside some other journalist. As we waited for the show to start, we could see the artists in motion-capture suits walking around and warming up in a studio in Geneva. This behind-the-scenes glimpse was helpful to keep in mind as the show progressed, reminding me it was just three individual dancers of average height putting on the performance.

That’s because the characters in Cosmogony get replicated, resized and reskinned throughout the approximately 30-minute live digital performance. The dancers’ movements are projected in real time to digital avatars in virtual 3D environments, placing them in scenes like mountains and cities. At first, I thought Cosmogony a little cheesy, especially when the performers took turns jumping off a fake cliff and roaming around some scenic areas.

But about five minutes in, Cosmogony got wild. The avatars took on strange heat-map-looking skins, grew to hundreds of feet tall, then played with tiny replicated versions of themselves. They later morphed into what looked like aggressive Pokemon thugs, before turning into what I can only describe as statues dripping golden showers in space.

It’s a ride and a visual spectacle that ended up being an unexpectedly entertaining experience that’s also a rumination on what physical boundaries might (or might not) exist in the metaverse. In a space where the laws of physics perhaps don’t matter, how might we interpret ourselves? Free from the limits of the real world, how would you express yourself or choose to appear to others? It’s an intriguing concept, and I appreciate that the team behind Cosmogony never once uttered the word “metaverse,” leaving it up to you to make your own connections. In a Sundance where the words “metaverse” and “NFT” appeared far too often for my liking, the freedom that Cosmogony affords its viewers is liberating. — Cherlynn Low, Deputy Editor

Neptune Frost

Part musical, part Afro-cyberpunk fairy tale, Neptune Frost presents a unique vision of the future via Africa, a continent typically ignored by traditional science fiction. The film follows a transgender hacker, who comes across a mystical commune filled with other people who find comfort in technology. That’s not to say they shun humanity. Instead, through its characters clad in keyboards and old motherboard components, Neptune Frost shows us a techno-utopia that celebrates community while also railing against Big Tech and a dystopian government dubbed The Authority.

“Death surrounds us,” a coltan miner says during a poetic moment at the beginning of the film. “The worker pays the price it seems. Metal precious currency. Third and first world currency. Black market currency. Drum-beat heartbeat currency. That old black body currency. Every martyr currency. All that you pay not to see.”

Co-directed by Saul Williams and Anisia Uzeyman, Neptune Frost’s experimental narrative isn’t always easy to parse, but its inventive costume design and gorgeous visuals make it truly memorable. It’s no surprise that Lin-Manuel Miranda is among the film’s producers: It’s ultimately about a group of disenfranchised people shouting for recognition through music and art. — Devindra Hardawar, Senior Editor

Neptune Frost will be released by Kino Lorber globally, but it doesn’t yet have a release date.

The State of Global Peace

Sundance 2022 State of Global Peace
Sundance

In this Oculus Quest VR experience, you play the role of a prime minister who’s gearing up to deliver a speech at the United Nations. But as you struggle to read some generic fluff from the teleprompter (something you’re asked to do aloud in VR), your presentation is hacked by a group of students. Their mission: to force you to recognize the devastating impact of climate change, income inequality, and rising militarism.

As I was going through the experience, I couldn’t help but think of how I’d eventually explain the sad state of the world to my own daughter. How could things go so fundamentally wrong? And did I do enough to help, when I had the chance? While The State of Global Peace isn’t exactly subtle, its strong message is the sort of thing every leader and so-called titan of industry should be forced to confront. — D.H.

Seven Grams

Seven Grams was one of only two New Frontier projects at Sundance this year that involved AR and it honestly didn’t need to be in that format. The experience, which you can download as an app on iOS and Android, shows you where some mineral components are in your phone, while director Karim Ben Khelifa takes you through how they’re mined. It’s an eye-opening piece that sheds light on the “conditions under which the rare materials needed to make [smartphones] are extracted, particularly in the Democratic Republic of Congo (DRC).”

I appreciated seeing an iPhone and its exploded bits float in front of me, as well as being able to move around to see it from other angles through my camera, but I quickly grew tired of having to hold up my phone. Whenever I placed my device down with the camera obstructed, the app paused, only resuming when I picked it up again. I could have just as easily been shown where the components are through an onscreen diagram.

Thankfully, only part of the experience was in AR, and I could put my phone down to watch the rest, which was told through animations. Ben Khelifa shared a gripping tale of a boy named Chance, who spent six years against his will as a child soldier for militia groups in the DRC. He was also forced to mine for gold and cassiterite, having to sleep in claustrophobic underground holes.

The project ends by calling the viewer to pledge to “repair, recycle and buy refurbished smartphones,” as well as to demand ethically manufactured smartphones with transparent and clean supply chains. It’s an important call to action and a message that more people and companies need to hear. — C.L.

'Ghostwire: Tokyo' is a creepy and quirky paranormal adventure

The magic in Ghostwire: Tokyo is fat and tangible, glowing between Akito’s palms and streaming from his fingertips in sturdy golden ropes, binding enemies to one another before exploding them into pieces. From a first-person perspective, Akito rapidly contorts his hands into a series of precise shapes, forming orbs of elemental energy and supernatural strings before unleashing their power on the ghosts and demons sauntering along the streets of Tokyo. Magic isn’t the only weapon at Akito’s disposal, but it’s certainly the most stylish one.

Ghostwire: Tokyo
Tango Gameworks

Developers at Tango Gameworks, the studio founded by Resident Evil and Devil May Cry veteran Shinji Mikami, shared a video on Thursday demonstrating the basic gameplay mechanics of Ghostwire: Tokyo, but they also held a private briefing for press where they showed off about 30 minutes of additional beta footage. The private demo focused on world-building, battle strategies and the mind-melting Utena Spaces that turn some buildings into time-sensitive psychedelic death traps.

In Ghostwire: Tokyo, a mysterious fog rolls through the city and devours everyone it touches, trapping their souls in the process, until Tokyo is deserted. Hordes of well-dressed demonic creatures move in, taking the place of the living. Akito is a young man who wakes up in the center of the chaos with a voice named KK inside his head and supernatural powers in his veins, and he begins his mission to save his sister and take back the city.

With a realistic Tokyo as its backdrop, Ghostwire feels like a first-person, paranormal Yakuza. Among the neon signs and abandoned cars, the streets are packed with enemies that resemble Slenderman, floaty tissue-paper ghosts, headless schoolgirls and areas of corruption that Akito needs to cleanse. He travels around the city on foot, but he also has a Tengu ability that allows him to latch onto flying creatures and scale skyscrapers in a single grab.

Ghostwire: Tokyo
Tango Gameworks

Ghostwire: Tokyo uses an upgrade system based on soul power, using the spirits Akito saves throughout the city to make his magic hit harder. There’s also the shop, which is housed in a small convenience store and operated by a happy, floating cat (whose name is probably definitely not Garfield). Here, Akito can purchase food for health and other perks, or he can just hang out with an entrepreneurial feline for a while.

The newest bit of the press preview is contained to a single, multistory apartment building. After completing a task in one of the rooms, the world around Akito transforms into a trippy house of horrors, with black goo sliding down the walls and an oil-slick barrier keeping him trapped inside the building. A timer begins ticking down in the upper lefthand corner of the screen, offering Akito less than 10 minutes to clear the distortion before it kills him.

The building around Akito flips upside and sideways as he walks through its halls — the walls, floor and ceiling are covered in amoeba-like textures, then they shift to show a city drenched in static, and then they’re dotted with black blobs crawling like cockroaches. This section is reminiscent of the Ashtray Maze in Control, with PT vibes and goo styling by Devil May Cry. In the hands-off press demo, Akito finds the sources of the distortion and destroys them with four minutes left on his timer, leaving him free to explore more.

Ghostwire: Tokyo
Tango Gameworks

In the final stages of the preview, Akito completes a quest given to him by the restless soul of an old woman — he enters her apartment and rescues a helpful spirit from the ethereal clutches of a terrible, creepy landlord. The characters here are transitory, but they still have strong, slightly silly, very spooky personalities, which is perfectly in line with Tango Gameworks’ style.

Ghostwire: Tokyo is due to hit PlayStation 5 and PC on March 25. It’s a timed exclusive on PS5, and after one year it’ll be free to hit other consoles. This is a slightly messy situation, considering the game is being published by Bethesda, a studio that Microsoft purchased for $7.5 billion last year. Moving forward, it’ll be likely to see Bethesda games on Xbox platforms first (or only), but Ghostwire: Tokyo snuck its way onto PS5. Ah, the benefits of being a ghost.

Starbucks Is Desperately Trying To Slow A Union Campaign That’s Caught Fire

The company is doing whatever it can to delay elections. “They’re wasting everyone’s time and money,” a lawyer for the union says.

The CW Reveals New Details About Its Next DC Comics Show

Renfield starts filming, and adds one more member to its cast. HBO’s Last of Us series will tweak the chronology of the games slightly. We’re getting at least two seasons of Halo. Plus, what’s next on Riverdale, Batwoman, and Legends of Tomorrow, and a new look at the next Peacemaker. To me, my spoilers!

Read more…

Firefox Reality axed as Mozilla gives up on VR browser

<img width="1280" height="720" src="https://cdn.slashgear.com/wp-content/uploads/2022/02/firefox-vr-browser-1280×720.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="Firefox VR browser illustration" loading="lazy" style="margin: auto;margin-bottom: 5px;max-width: 100%" data-attachment-id="710521" data-permalink="https://www.slashgear.com/firefox-reality-axed-as-mozilla-gives-up-on-vr-browser-04710519/firefox-vr-browser/" data-orig-file="https://cdn.slashgear.com/wp-content/uploads/2022/02/firefox-vr-browser.jpg" data-orig-size="1440,810" data-comments-opened="0" data-image-meta="{"aperture":"0","credit":"","camera":"","caption":"","created_timestamp":"0","copyright":"","focal_length":"0","iso":"0","shutter_speed":"0","title":"","orientation":"0"}" data-image-title="firefox-vr-browser" data-image-description="" data-image-caption="

Mozilla

” data-medium-file=”https://cdn.slashgear.com/wp-content/uploads/2022/02/firefox-vr-browser-1280×720.jpg” data-large-file=”https://cdn.slashgear.com/wp-content/uploads/2022/02/firefox-vr-browser-1280×720.jpg” />Mozilla has announced that Firefox Reality, the VR-based web browser it released in 2018, is being shuttered…sort of. According to the company, a version of the browser will live on as Wolvic, a new product from Igalia. The new browser will launch next week and Mozilla’s Firefox Reality app will be pulled from stores at around the same time. Firefox … Continue reading

Apple Watch Series 7 models are up to $60 off at Amazon

Worthwhile Apple Watch deals can be hard to come by, and even more difficult if you’re set on a specific size and color. Amazon has a slew of sales going on right now, some of which knock up to $60 off Series 7 models. The 45mm GPS Series 7 in midnight has that precise discount, bringing it down to a record low of $370. Numerous colors of the 41mm GPS Series 7 are down to $350, which is $50 less than usual and only $10 more than the all-time-low price. Finally, those that want cellular connectivity can get it by opting for the 41mm GPS + Cellular Watch, which is $50 off and down to $449 in a bunch of colors. 

Buy Series 7 (45mm, midnight) at Amazon – $370Buy Series 7 (41mm) at Amazon – $350Buy Series 7 (41mm, GPS + Cellular) at Amazon – $449

This is the latest flagship wearable from Apple and we gave it a score of 90 when it came out last October. If you’re familiar with the Apple Watch, you’ll notice that there’s nothing starkly different about the Series 7 in its design. The biggest thing is its larger display, which is 20 percent bigger than that of the Series 6. Apple whittled down the bezels to only 1.7mm, so you’ll get a bit more screen area to play with and you may even notice that text on the Watch is easier to read on the Series 7 because of this.

Other noteworthy changes are all under the hood. The Series 7 has a new SiP and performs just as well as the Series 6 did, plus it supports faster charging. The new charging pad that comes with the Series 7 helps it power up 10 percent in 10 minutes, and we reached 100 percent in under an hour of charging in our testing. This will come in handy if you plan on using the Watch to track sleep overnight and need more juice in the morning before heading out for the day.

Apple didn’t reinvent its Watch with the Series 7, but thanks to those small hardware features and improvements made in watchOS 8, it’ll feel like an upgrade for anyone coming from an older Watch. And if you’re new to the Apple Watch, the Series 7 is the model to get if you want all of the features watchOS has to offer. If your budget is tight and you’re willing to sacrifice some features, namely an always-on display and an ECG sensor, the Apple Watch SE could do the trick and it’s also on sale for $249 right now.

Follow @EngadgetDeals on Twitter for the latest tech deals and buying advice.

U.S. Employers Shrug Off Omicron, Add 467,000 Jobs In January

Employers stepped up hiring despite a wave of omicron inflections that sickened millions of workers, kept many consumers at home and left businesses short-staffed.

'Pokémon Legends Arceus' sells 6.5 million copies worldwide in seven days

Pokémon Legends: Arceus has sold 6.5 million copies after just one week on sale, making it one of the fastest-selling Switch games yet, Nintendo announced. If the official figures hold up, the game will have outsold both Pokémon Sword and Shield and Pokémon Brilliant Diamond and Shining Pearl, both of which sold 6 million copies in the first week. 

That could make Arceus the second-fastest selling Switch title of all time, a big win for an “experimental” game with a far different look and gameplay than mainline Pokémon titles. It doesn’t seem likely to catch Animal Cross: New Horizons, however, which sold 11.77 million copies in just 11 days. 

As we’ve detailed before, Pokémon Legends: Arceus is an open-world action RPG set in the Sinnoh region long before the events of Pokémon Diamond and Pearl and their remakes. The aim of the game is to create the region’s first-ever Pokédex, so you need to carry out research tasks to learn more about each Pokémon. The game has generally received decent review scores, and given that it’s part of one of the biggest media franchises on the planet, its success is not a huge surprise. 

People Are Obsessed With 1 Part Of The Canada Olympic Team’s Outfit

“They’re ridiculous and I’m obsessed,” one fan wrote on Twitter.

No One Needs Amazon's Wall-Mounted Echo Show

How much do you love and/or rely on Amazon? Is it enough to put a giant Alexa screen on your wall?

Read more…