Activision exec tries to dissuade employees from unionizing in a leaked Slack message

Since a group of 34 quality assurance testers at Raven Software voted to unionize earlier this month, the studio’s parent company, Activision Blizzard, has been making moves that will undermine that support and make it harder for workers to organize. This morning, Activision VP of QA Chris Arends sent the clearest message yet about where executives stand on the unionization effort, and (spoiler) it’s firmly against.

In an internal, locked Slack channel on Monday morning, Arends asked himself six questions about the potential union and provided answers for employees from Activision’s point of view, as shared on Twitter by union organizer Jessica Gonzalez. Employees were unable to respond to the message. Each answer diminished the benefits of unionization, but the fourth prompt offered the most explicit takedown of the organization process. It reads as follows: 

We heard that the union will protect employees and provide employees with job security?

Job security here at ABK rests with our ability to produce epic entertainment for our fans. A union doesn’t do anything to help us produce world-class games, and the bargaining process is not typically quick, often reduces flexibility, and can be adversarial and lead to negative publicity. All of this could hurt our ability to continue creating great games.

The fifth answer argued that union-driven bargaining takes too long to be effective, stating the obvious in the process: “A unionized company cannot act quickly on its own if the union does not agree with its position.” The final answer reminded employees that they don’t have to vote in favor of the union when an election takes place.

On Twitter, Gonzalez called the post “sad.”

This is the latest move from Activision designed to halt momentum on the unionization process at Raven. Just three days after employees announced they had gathered a supermajority of signatures required to unionize under the name Game Workers Alliance, Raven head Brian Raffel revealed a reorganization plan that breaks up the studio’s QA department, moving employees to disparate teams.

Communications Workers of America, which is backing GWA, said on Twitter that the shuffle was “nothing more than a tactic to thwart Raven QA workers who are exercising their right to organize.”

Activision also failed to voluntarily recognize GWA, which means they’ll have to seek a vote through the NLRB, a process that can take years. Additionally, Activision is pushing for the vote to include all employees at Raven, rather than only QA workers, reducing the potential for success.

Arends’ Slack message — trying to convince employees that unions will make their works lives slower and crappier — falls in line with Activision’s previous tactics. 

Activision Blizzard is currently the subject of intense scrutiny from multiple angles. GWA will be the first union at a AAA game development studio in North America, potentially setting the stage for more organization across the industry. Plus, Activision Blizzard is the subject of a lawsuit and multiple investigations into reports of systemic gender discrimination and sexual harassment at the studio, with incidents allegedly dating back decades. 

And finally, Microsoft is in the process of buying Activision Blizzard, Raven Software and all, in a deal worth $69 billion. It’ll be the largest acquisition in video game history and it marks the industry’s era of consolidation. One day after news of the acquisition went live, Activision told the SEC that there were no unionization efforts underway at its studios, though in the months before, executives told Raven employees to “consider the consequences” of signing union cards.

BlackBerry’s Sale Of Its Patents Could Spell Trouble For Tech Companies

BlackBerry has a ton of patents under its belt for tech that they have developed over the years. This is pretty much the case for most companies, but it appears that BlackBerry has decided to sell off its mobile and messaging patents and it could be bad news for a lot of tech companies.

This is because the company has sold it off to another company called Catapult IP Innovations. While companies selling or licensing off their patents isn’t new, the fact that Catapult IP Innovations doesn’t sell or make anything of their own has led to speculation that they could leverage the patents they bought from BlackBerry to sue other tech companies and turn a profit.

The deal is worth $600 million which Catapult IP Innovations bought using a $450 million loan, with the remainder to be paid back in three years. As ArsTechnica notes, this essentially leaves Catapult IP Innovations with $150 million in debt and since they don’t make their own products or sell anything, the only possible way for them to start making money would be to sue everyone they believe could be in violation of their patents.

There are many companies like Catapult IP Innovations who buy or file patents simply for the sole purposes of suing companies and trying to get them to settle to avoid the hassle and costs of a lengthy court battle. Many companies such as Apple have had their fair share of encounters with such entities, so with this sale, we wouldn’t be surprised if we start hearing more of these stories in the future.

BlackBerry’s Sale Of Its Patents Could Spell Trouble For Tech Companies

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Joby Launches New Microphones Aimed At Podcasters And Streamers

When you think of Joby, you might think of the company’s tripod products, such as the GorillaPod which gained a lot of fame thanks to vloggers who appreciated the tripod’s ability to wrap its legs around objects for better angles, perspectives, and so on. However, it seems that Joby is expanding its product lineup with new microphones.

The company has announced a handful of new products that include the Joby Wavo Pod, the Wavo Pro, and the Wavo Air. Starting with the Wavo Pod, this is a microphone that seem to be targeting users who are looking to create their own podcasts or stream and might be looking at other microphones like the Blue Yeti or the Rode NT-USB.

It features an upright design with support for a boom arm, and offers 24-bit/48KHz sampling and comes in at $100, making it a more affordable alternative. Then there is the Wavo Pro which also has a Wavo Pro DS variant. This is a microphone aimed at mirrorless camera users and can attach to a camera via the hot shoe mount.

It supports a secondary 3.5mm mic input and visual monitoring through an accompanying iOS and Android app and is priced at $300. Last but not least is the Wavo Air, a $250 pair of 2.4GHz wireless lavalier microphones with a pair of transmitters for users who want to be able to record and stream audio without having to deal with cables or wires.

Joby Launches New Microphones Aimed At Podcasters And Streamers

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Don’t Be Alarmed By Apple’s New 2FA Text Messages

One of the features of iOS is that when you receive a 2FA text message, you have the option of automatically filling up the text box without having to pull up the message and enter the code yourself. It’s meant to make it easier for users to deal with 2FA codes, but it also seems to be one that hackers are exploiting.

So much so that it appears that Apple is changing the way they send their 2FA text messages to users. If you own an iPhone and have received 2FA codes from Apple and you see some extra text appended to it, don’t be alarmed because this is how Apple is dealing with potential phishing websites.

This messages should now look something like, “Your Apple ID Code is: 123456. Don’t share it with anyone. @apple.com #123456 %apple.com” The idea behind it is that the domain in the text should match the domain of the website you’re entering the 2FA into. If it matches, users get the option of using the autofill function.

This is because like we said, some phishing websites try to take advantage of the autofill to steal 2FA codes and login credentials, so this is Apple’s way of combating it. While it’s not necessarily a perfect system and could be potentially exploited down the line, it’s better than nothing. It won’t stop users from being phished entirely, but hopefully it will cut down on such instances.

Don’t Be Alarmed By Apple’s New 2FA Text Messages

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Liz Cheney: Trump’s Latest Jan. 6 Comments Show He ‘Would Do This All Again’

The Wyoming Republican spoke to NBC News about the former president’s remarks over the weekend, including his pledge to pardon insurrectionists.

Xiaomi Redmi Note 11S Review

<img width="1280" height="720" src="https://cdn.slashgear.com/wp-content/uploads/2022/01/redmi-main-2-1280×720.jpg" class="webfeedsFeaturedVisual wp-post-image" alt="Redmi Note 11S in hand" loading="lazy" style="margin: auto;margin-bottom: 5px;max-width: 100%" data-attachment-id="709876" data-permalink="https://www.slashgear.com/xiaomi-redmi-note-11s-review-31709656/redmi-main-2/" data-orig-file="https://cdn.slashgear.com/wp-content/uploads/2022/01/redmi-main-2.jpg" data-orig-size="1440,810" data-comments-opened="0" data-image-meta="{"aperture":"0","credit":"","camera":"","caption":"","created_timestamp":"0","copyright":"","focal_length":"0","iso":"0","shutter_speed":"0","title":"","orientation":"0"}" data-image-title="redmi-main-2" data-image-description="" data-image-caption="

Ewdison Then/SlashGear

” data-medium-file=”https://cdn.slashgear.com/wp-content/uploads/2022/01/redmi-main-2-1280×720.jpg” data-large-file=”https://cdn.slashgear.com/wp-content/uploads/2022/01/redmi-main-2-1280×720.jpg” />One reason why Xiaomi has been so successful in the smartphone market is because of its ability to target all market tiers with unbelievably low prices. And while “cheap” comes with some connotations, Xiaomi has so far been able to dispel those biases. The company has, of course, expanded its top-of-the-line models to reach higher price points, but, in turn, … Continue reading

CDPR will expand The Witcher universe with a single-player 'Gwent' game

A single-player version of the card game Gwent is in the works. CD Projekt Red said the standalone title, which is currently codenamed Project Golden Nekker, will be released this year. Although the developer has already released a single-player component of Gwent called Thronebreaker: The Witcher Tales, it says the upcoming game will be a distinct experience.

“It’s not another Witcher Tales but something different,” Gwent communication lead Paweł Burza told IGN. “We’re aiming to provide a captivating single-player for players who prefer it over competitive multiplayer Gwent.”

CDPR has been teasing Project Golden Nekker over the last several months, including in a Gwent roadmap presentation in December. It hasn’t revealed many more concrete details beyond the release window and some concept art.

As for Gwent, itself a spin-off from The Witcher 3: Wild Hunt, CDPR plans to add new cards throughout the year. The studio is also aiming to release the delayed current-gen console versions of The Witcher 3 and Cyberpunk 2077 in 2022.

Sony Announces Acquisition Of Bungie For $3.6 Billion

Many gamers might associate Bungie as being the developers of the Halo series of first-person shooters that was initially launched as an Xbox exclusive title. The company was later spun off from Microsoft as an independent entity (with Microsoft retaining a minority stake) and went on to develop the Destiny games.

Now in what seems like a rather ironic move, Sony has announced that they will be acquiring Bungie who will now be brought into the PlayStation family. According to the announcement, Bungie is expected to remain an independent subsidiary of Sony, at least for now, and that the company will retain the option to self-publish their own games and reach players regardless of their platform.

This essentially means that unlike back in the Halo days, Bungie will be able to develop games for non-PlayStation platforms if they choose to, which is smart on Sony’s end as the company usually profits more from games rather than from the sales of its consoles. The deal is said to be worth $3.6 billion.

According to Bungie CEO and chairman Pete Parsons, “We remain in charge of our destiny. We will continue to independently publish and creatively develop our games. We will continue to drive one, unified Bungie community. Our games will continue to be where our community is, wherever they choose to play.​”

Sony Announces Acquisition Of Bungie For $3.6 Billion

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The New York Times Just Acquired ‘Wordle’

Unless you’ve been living under a rock for the past couple of weeks, there is a good chance you might have seen your social media feed filled with posts from people posting their Wordle scores and attempts.

The web-based game was developed by Josh Wardle, a software engineer from Brooklyn, and is free-to-play with no ads or microtransactions. That might change in the future because The New York Times has announced that they will be acquiring the game from Wardle for an undisclosed “low-seven figures”, meaning that Wardle probably got at least $1 million for it.

The good news is that for now, the NYT says that the game will continue to remain free and there will be no changes made to its gameplay, which makes sense since changing its gameplay would basically make it a whole different game. We’re not sure if there are plans to eventually monetize it, or maybe the publication could consider making it into a mobile app.

For those who might be hearing about Wordle for the first time, it’s a word-guessing game where you have six tries to guess a 5-letter word. Each attempt will either show you grey, green, or yellow squares. The grey squares mean that the letter you chose isn’t in the word, while a yellow square indicates that the letter is correct but in the wrong placement, while a green square means that you got the letter and placement correct.

The New York Times Just Acquired ‘Wordle’

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World Of Warcraft Will Soon Let Alliance And Horde Players Raid Together

Blizzard’s World of Warcraft MMORPG basically features two opposing factions – the Horde and the Alliance. While not entirely “enemies” per se, they are separated into two sides that players have to choose when creating a new character. However, over the years the storyline of the game has evolved in such a way that sometimes opposing factions have to work together.

So much so that Blizzard has announced that in a future update, one of the changes that they will be making is to allow players from both sides to come together and form premade groups that will basically allow them to take part in raids together. This means that if you have a friend playing on the opposite faction, you could team up with them for raids or dungeons.

Lore-wise, it actually makes a lot of sense because more often than not, the main antagonist of the raids in most expansions tend to be faction neutral, or someone from a faction “gone bad”. For example there was Deathwing in the Cataclysm expansion who is from neither faction, the Lich King (who was formerly an Alliance Paladin) from Wrath of the Lich King, then Garrosh (the son of a main Horde character) in Mists of Pandaria, and so on.

Usually the storyline involves both factions coming together and working towards the greater good, so having a raid or a dungeon crawl that lets both sides play together makes sense. There is no release date for this update yet, but it’s something that players can look forward to in the future.

World Of Warcraft Will Soon Let Alliance And Horde Players Raid Together

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