It’s not his choice of dinner companion so much as the topic of conversation.
“I’m sure that sounded much better in your head,” one critic fired back at the Colorado Republican.
Guerrilla Games explains why 'Horizon Forbidden West' works well on the PS4
Posted in: Today's ChiliGuerrilla Games set itself up with an unusual challenge when developing Horizon Forbidden West, which comes out on Friday, February 18th. According to the game’s director and technical director, Guerrilla was well aware of the PS5 and much of its capabilities when it started working on Forbidden West in 2018. But, the company also planned to make the game work on the PS4, a console that turns nine years old this fall.
It’s not unusual for games to be released on both consoles, but Forbidden West is notable for being a particularly massive and detailed game, perhaps the most advanced title yet to come out on the PS5. In a conversation with Engadget, game director Mathijs de Jonge and technical director Michiel van der Leeuw discussed Guerrilla’s process for making sure that the game worked for the PS4 while simultaneously showing off everything the PS5 is capable of.
“We knew it was going to be tricky making something that would make the PlayStation 5 shine, but also be really rewarding for people who have PlayStation 4,” said van der Leeuw. “So we’re very happy that we knew about the PS5’s capabilities very early on, because that meant we could plan for how we’re going to make this distinction.”
The most immediately obvious difference between the two versions is visual fidelity, with the PS5 targeting 4K resolution (reduced to a checkerboard-upscaled 1800p when running in 60 fps “performance” mode). “From the start, we targeted having higher-fidelity characters, high-fidelity environments, higher-fidelity vegetation, everything, just for the PS5,” van der Leeuw said. “So you’ll just see different models for the PS4 version, but with the same sort of atmosphere throughout the game.”
The realities of play-testing during a worldwide pandemic actually provided Guerrilla plenty of opportunities to get feedback on the PS4 experience. “It was really difficult for us, the pandemic just hit us while we’re in peak production,” van der Leeuw added. But Guerrilla was able to use Sony’s PlayStation Now game streaming technology to send early builds of the game to PS4 play testers. “Because of the pandemic, we had to switch to remote play testing,” said de Jonge. Sony would have done that with the PS5, but it wasn’t possible to have people into their offices during the pandemic.
The upshot of this was that Guerrilla had to make sure the PS4 version was getting plenty of attention throughout the development process. “It was a big advantage, in a way, that we did have the PlayStation 4,” de Jonge said, “because that meant we really had to get the build in a good state rather than just focusing on the PS5 version.”
While the team was conscious of making things work for the PS4 throughout the game’s development, they also were painstaking about having the PS5 version stand out visually. “We’d look at screenshots for every single thing on-screen, whether it was the grass, the sky, the leaves, the cloth, the hair – everything should have something where if you look at the screenshots, you’d feel like this is definitely the PS5 version,” van der Leeuw said.
While improved fidelity and frame rate were obvious things to expect in the PS5 version, Guerrilla put a lot of thought into how the PS5’s controller could be a differentiator – but it was somewhat of a balancing act getting the experience right. “In our early prototypes, I remember that we set the [adaptive trigger] values relatively high,” de Jonge said, “and I remember that after a few minutes we already felt some fatigue with the triggers. And then we started adding the haptic feedback. And then you have to balance how much haptic you have versus how much pressure you put on the triggers.”
Somewhat surprisingly, the team working on haptics is separate from the team working on the adaptive triggers. “Haptics are handled in our studio by the audio design designers, but the adaptive triggers are handled by our game designers,” de Jonge said. Obviously, no part of game design happens in a vacuum, but he specifically cites the collaboration between those teams as something he was proud of in the development process.
The end result is something that doesn’t scream out to you as a huge update, but a skillfully executed component that helps Horizon Forbidden West shine on the PS5. “I think it was great to see also how we could [use haptics and adaptive triggers] make the different weapons stand out, sort of give them their own character,” de Jonge said. “So it really feels different when you use a slingshot versus when you fire an arrow using a bow.”
Like most games specifically built for the PS5, Horizon Forbidden West loads quickly, thanks to the console’s built-in SSD. With such a massive map to explore, near-instantaneous loading (like when you fast travel) is a huge quality of life improvement. But van de Leeuw said these optimizations are more than just having a fast drive. “You don’t realize how easily games are bottlenecked,” he said. “If you run a PC game on a very fast SSD, it doesn’t automatically load in like seven seconds. There’s so much work we had to do.”
The end result is a game so quick that the development team had to revamp the tips that appear on loading screens. “In Horizon Zero Dawn, we called it fast travel, but it could take maybe a minute to actually load,” de Jonge said. “With the PS5, it’s maybe four or five seconds, it loads so quickly that players can’t even read the hints.” But from testing, Guerrilla knew that players came to rely on these hints, so they decided to slow things down just a bit. “We had to add a very simple feature where it hangs on the loading screen for enough time so you can actually read at least one hint while it loads.” Of course, people who want to speed through things can just mash X or turn off the pause in settings so that the game loads up as fast as possible.
While Engadget hasn’t tested Horizon Forbidden West on the PS4 yet, early reportsindicate that Guerrilla stuck the landing, building a game that doesn’t feel compromised on the PS4 that still shows off the power of the PS5. “I’m quite happy how it turned out,” said van der Leeuw. “I’m very proud of the PS5 version. But the PS4 version has the same sort of atmosphere, same sort of feel. Of course, it’s a generation older, but it holds up, I think, quite well.”
AMD's Ryzen 6000 mobile chips could push ultraportables to new gaming heights
Posted in: Today's ChiliIt’s clear that AMD is taking some big swings with its new Ryzen 6000 mobile chips. At CES, the company announced that they would sport integrated RDNA2 graphics for the first time, offering enough power to play modern games in 1080p. But while AMD was quick to show off its top-end model, the Ryzen 9 6980HX, it had little to say about its U-series hardware for ultraportables. It turns out, the chip giant was saving some of the most intriguing details for last.
While more graphics power is certainly nice to have, courtesy of its new Radeon 680M integrated GPU, AMD is emphasizing efficiency above all with the Ryzen 6000 line. Improvements in its Zen 3+ core, power management and its 6nm process led AMD to make some bold claims during a recent briefing with media. For one, AMD says it was able to push base clock speeds up around 40 percent in its 15-watt U-series parts. That led to a 17 percent increase in performance over the previous generation, as well as an 81 percent jump in graphics speeds and an additional 3 hours of battery life. Not bad for a company that, just a few years ago, had no presence in the ultraportable market.
To drive the efficiency point home, AMD says that its 15-watt U-series chips can practically obliterate Intel’s 11th-gen 28-watt hardware. The company’s testing shows that the new Ryzen 7 6800U is around 24 percent faster than the Core i7-11857G. Of course, we always have to take internal benchmarks with a grain of salt. And it’s worth noting that AMD didn’t have access to Intel’s 12th-gen hardware, which promises to be vastly superior to the 11th-gen thanks to their hybrid core model.
AMD boasts that it’s offering full-powered cores across the board with the Ryzen 6000 line, whereas Intel has to split things up between powerful P-cores and efficient (and archaic) E-cores. And there’s no doubt that the Radeon 680M is also going to be a compelling feature for mainstream gamers. AMD says its Ryzen 5 6600U can reach up to 128 fps in Age of Empires4, compared to the 86fps Intel’s Irix Xe graphics reached on the i7-1135G7. The difference is more pronounced among more demanding titles: AMD’s graphics hit 52 fps in Shadow of the Tomb Raider, while Intel’s only reached 32fps. (The company notes that you may have to use low graphics settings to see similar scores in some games.)
With performance like that, it may make more sense for cash-strapped PC shoppers to just rely on integrated graphics, rather than shelling out hundreds more for a system with a cheap dedicated GPU. The Radeon 680M, which is built into the new Ryzen 7 and 9 chips, offers up to 12 compute cores that can reach 2.4GHz. The lower-tier Radeon 660M graphics on the Ryzen 5 halves that compute core figure, and reaches up to 1.9GHz.
Here’s the thing, though: Both Intel and AMD will breathlessly claim their new chips are better than their competitor’s last-gen hardware. Neither company was able to pit their freshest wares against each other. So as compelling as the Ryzen 6000 mobile chips sound now, it’ll be interesting to see how they stack up to Intel’s 12th-gen hybrid chips once we can get some independent head-to-head comparisons. For now, though, it seems like an AMD ultraportable may be just what some consumers are looking for.
Star Trek: Discovery’s faster ship travel comes at the expense of its supporting cast
Posted in: Today's ChiliThe following contains spoilers for season four, episodes eight and nine of ‘Star Trek: Discovery‘ and season one of ‘Star Trek: Prodigy.’
In the initial pitch for Star Trek, way back in 1964, the series was described as “Wagon Train to the Stars.” This was mostly in reference to its sense of exploration and discovery, but it also hints at something else that would become a hallmark of the series: the travel. Lots and lots of travel. It may take days, weeks or, in the case of shows like Voyager, years, for the crew to get to their destination and as such, it allows plenty of time for adventure and character growth. However, new technologies introduced in shows like Discovery and Prodigy have eliminated that travel time, fundamentally changing the nature of their plots.
That’s keenly on display in this week’s episode of Discovery, where the ship must continue their pursuit of Cleveland Booker and Ruon Tarka. Last week we discovered that the planet-killing Dark Matter Anomaly was basically a piece of mining equipment from an unknown species, and Book and Tarka’s desire to destroy it would make for a very unpleasant first contact, one that could potentially start a war. The pair had already stolen a prototype spore drive and fitted it into Book’s ship, meaning they now had access to the ability to leap across the galaxy in seconds. As the only other vessel in the fleet with a working spore drive, this meant the USS Discovery was now in the uncomfortable position of hunting down one of its own.
Some of the episode is focused on the crew’s feelings about this; Admiral Vance can’t trust Michael to hunt down her boyfriend so he even assigns Commander Nhan to the mission to step in if things get messy. There’s even some dialogue between minor crew members like Nielsen and Rhys and how they feel about the whole thing. It’s nice to see them get some screen time, but it also shows how little we get to hear from them in a typical Discovery season.
Consider how many classic episodes of the franchise took place during, or were about a long trip between planets. It’s in the title of the original series’ “Journey to Babel,” where we meet Sarek for the first time and get to see the relationship between him and his son Spock. “Data’s Day” is a Next Generation episode about a typical day in the life of Commander Data, which also involves transporting a diplomat while there’s also a wedding on board the ship. This was the first appearance of Keiko O’Brien, a character who would later go on to play a large role in Deep Space Nine when her husband was part of the main cast.
Meanwhile, the chances for our recurring characters to shine have been few and far between. Last week’s installment did have Owosekun kicking ass, but not in any way that really gave us deeper insight into her character, with her best development remaining “New Eden” back in season two. We haven’t even seen Jett Reno much this year, though that’s due to actress Tig Notaro avoiding travel during the pandemic. The background character that’s gotten the most development thus far is Airiam, who had an entire episode dedicated to her — because she was about to die.
The immediate travel time also makes itself felt with the main cast, who get to return to familiar locations on a regular basis. Starfleet Headquarters, Earth or any of the various planets the ship has visited before — nothing is off the table for a drop-in, which means that past storylines and characters like Admiral Vance can be readily revisited. That leaves even less time for the audience to get to know the rest of the crew.
It’s an interesting contrast with Prodigy, which also features super-fast engine tech, the protostar engine. It’s not instantaneous like the spore drive, but it does cut a journey that would have taken Voyager 70 years down to mere days. It’s a natural outgrowth of all the technological development we saw during Voyager’s seven seasons, as opposed to the quantum leap that the spore drive represented to Discovery’s 23rd-century setting.
But even with faster travel times, Prodigy can still focus on character development due to simply having a smaller recurring cast to deal with. On the Protostar it’s just the six kids and their holographic Janeway, and a lot of their time is spent in transit by virtue of the plot — they were on the run from the Diviner and thus couldn’t stay in one place very long, and when the show returns from its hiatus they’ll be running from the flesh-and-blood Janeway. In my interview earlier this month with showrunners Dan and Kevin Hageman, they also said they didn’t want the vessel to just be zipping around, either; there will be limits to what the ship can do, which leaves plenty of time for even more character development. (Even Murf is due for a character arc.)
After the cursory hand-wringing Discovery jumps straight into the action, with a game of cat-and-mouse as Book and Tarka pursue the DMA and the USS Discovery pursues both the DMA and Book’s ship. It’s a bit exciting, though loaded with technobabble: They can’t outrun each other so the show needs to find sci-fi tricks to keep the chase interesting. But the bulk of the action is still focused solidly on Michael, Book and Tarka, pushing a lot of the usual teamwork and ensuring character interaction usually found in Star Trek shows to the background. It’s still an interesting story, to be sure — it’s just not one that serves its recurring characters very well.
It’s no secret that the built-in speakers in most TVs are trash. They don’t project enough sound out to the front so you can hear well — especially subtle details. Thankfully, you don’t have to splurge for a five-speaker (or more) surround-sound setup to fix the problem. In most living rooms, a single soundbar and maybe a subwoofer will suffice. To help guide your shopping spree, we’ve compiled a list of everything you need to look for when searching for the best soundbar for you, along with a list of the top picks for a range of budgets.
What to look for in a soundbar
Features
When it comes to features, the more you pay the more you’re going to get. Most affordable options ($150 or less) will improve your television’s audio, but that’s about it. Step into the $300 to $400 range and you’ll find things like built-in voice control, wireless connectivity, Chromecast, AirPlay 2 and even options like Android TV. They’re all helpful when you want to avoid looking for the remote, but the best audio quality is usually only in the top tier and the formats those premium devices support. I’m talking about things like Dolby Atmos, DTS:X and other audio standards. These are what you’ll want to look for if truly immersive sound is what you crave for your living room setup. And not all Atmos soundbars are equal, so you’ll need to look at the finer details carefully before you break into the savings account.
Ports
This is a big one. A lot of the more affordable soundbars have limited options when it comes to connectivity. They either offer an optical port or one HDMI jack and, if you’re lucky, both. Things get slightly better in the mid-range section, but that’s not always the case. The Sonos Beam, for example, is $449, but only has a single HDMI port. If you want to connect your set-top box, gaming console and more directly to your soundbar for the best possible audio, you’ll likely want to look for an option with at least two HDMI (eARC) inputs. HDMI connections are essential for things like Dolby Atmos, DTS:X and other high-res and immersive audio formats. And with the new HDMI 2.1 spec, soundbars can support HDR, 8K and 4K/120 passthrough to make these speakers an even better companion for a game console.
Channels
Another big thing you’ll want to pay attention to is channels. That’s the 2.1, 7.1.2 or other decimal number that companies include in product descriptions. The first figure corresponds to the number of channels. A 2 would just be left and right while a more robust Atmos system, especially one with rear satellite speakers, could be 5 or 7 (left, right, center and upward). The second number refers to the subwoofer, so if your soundbar comes with one or has them built in, you’ll see a 1 here. The third numeral is upfiring speakers, important for the immersive effect of Dolby Atmos. Not all Atmos-enabled units have them, but if they do, the third number will tell you how many are in play.
Wireless
Most soundbars these days offer either Bluetooth, WiFi or both. When it comes to WiFi, that connectivity affords you luxuries like voice control (either built-in or with a separate device), Chromecast, Spotify Connect and AirPlay 2. Depending on your preferences, you might be able to live without some of these. For me, AirPlay 2 and Chromecast are essentials, but the rest I can live without. Those two give me the ability to beam music and podcasts from my go-to apps without having to settle for — or struggle to pair — a Bluetooth connection.
Size
This one might seem obvious but humor me for a minute. Nothing is more soul-crushing than getting a pricey soundbar in your living room only to discover you have to rearrange everything to find a spot for it. This was my plight when the Sennheiser Ambeo Soundbar review unit arrived at my door. Yes, that speaker is absurdly large (and heavy), and most soundbars aren’t nearly as big. Indeed, I learned a valuable lesson: Make sure the space where you want to put a soundbar will accommodate the thing you’re about to spend hundreds (if not thousands) of dollars on.
Basically, it all comes down to the TV you have (or are planning to get) and what the primary goal is for your living-room audio. Is it ease of use? Do you want the best possible sound from a single speaker or speaker/sub combo? Do you just want to be able to actually hear your TV better?
Engadget picks
By paying attention to each of those areas, you should have a good idea of what to look for in a soundbar or soundbar/sub combo. With that said, we’ve put numerous products through their paces at Engadget over the years, and have a few favorites at various price points to get you started.
Best premium soundbar: Sony HT-A7000
Sony has a long track record for high-end soundbars and its latest is another great-sounding product. The A7000 is a robust Dolby Atmos device, capable of immersive 7.1.2 audio thanks to Sony’s 360 Sound Mapping, Sound Field Optimization, vertical surround technology and S-Force Pro front surround. There’s a lot of tech at work here, and I haven’t even mentioned 360 Reality Audio or DSEE Extreme upscaling for compression, both handy when it comes to listening to music. Speaking of audio, you’ll have the option of using Chromecast, Spotify Connect or AirPlay 2 to send your tunes to the A7000.
Two HDMI eARC inputs means you can hook up multiple streaming boxes or gaming consoles to this soundbar. Thanks to HDMI 2.1 support, you can expect 8K and 4K/120 passthrough to your television, so the A7000 is a great option for gamers who crave a robust home theater setup. This soundbar is expensive at $1,400 and it doesn’t come with a subwoofer. However, Sony does give you multiple options for both a sub and rear satellite speakers. The SA-SW3 sub is $400 while the SA-SW5 is $700. For rear speakers, the SA-RS3S is $350 while the truly wireless (and much better looking) SA-RS5 set is $600.
Buy Sony HT-A7000 at Amazon – $1,400
Runner-up premium soundbar: Sonos Arc
The top end of Sonos’ home theater lineup was well overdue for a refresh by the time the company introduced the Arc in 2020. This unit replaced the Playbar that debuted in 2013, offering directional sound via Dolby Atmos as the main upgrade. The Arc sports a more modern design, stellar sound and all of Sonos’ smarts – including the ability to automatically calibrate to your living room and when you add additional speakers.
The $899 price doesn’t include a sub, but the Playbar didn’t come with one either. And sadly, Sonos doesn’t include a second HDMI jack here for directly connecting devices besides your TV. As is typically the case with the company’s wares, expansion gets expensive quickly as the wireless sub is $749 and satellite One speakers are $219 each. However, the combination of the Arc and a sub will get you pretty far sound-wise, even if they are separate purchases.
Best midrange soundbar: Sonos Beam
Solid sound quality? Check. Dolby Atmos? Yep. Compact and easy to set up? Uh huh. Compatible with other Sonos products for a more robust system? You betcha. The first-gen Sonos Beam has been one of our favorites since it arrived in 2018, but there was one thing it didn’t have: Dolby Atmos. With the 2021 model, the company’s big addition was that immersive sound, though it’s a bit limited since the Beam doesn’t have any upward-firing speakers. Sonos manages to make things seem more directional by tweaking audio timing and frequency instead of adding more drivers. The new Beam still only has the one HDMI port which means you won’t be connecting a gaming console or set-top box directly to this. It also means that if you have an older TV with an optical jack, you’ll need an adapter here.
Buy Beam (Gen 2) at Sonos – $449
Best budget soundbar: Vizio V21t-J8
If you’re looking for a way to improve your TV sound on a budget, Vizio has some solid options. With the V21t-J8, you get a 2.1-channel setup in a compact soundbar and 4.5-inch wireless sub combo. This would be a great choice if you don’t want your add-on TV speaker to take up a lot of space. There’s no WiFi connectivity, but that’s really the only sacrifice when it comes to the basics. HDMI ARC/eARC and optical connections link to your television while a 3.5mm aux jack and Bluetooth allow you to play music from your phone or another device. DTS Virtual:X compatibility offers some of the effect of surround sound without a bigger unit or additional speakers.
Buy Vizio V21t-J8 at Amazon – $160
Runner-up budget soundbar: Roku Streambar
Roku has a line of products that not only allow you to improve your television’s sound quality, but they also have a streaming player built right in. For $130, the Streambar gives you all the benefits of a Roku player, including 4K HDR, inside of a soundbar with four 1.9-inch drivers. There are a lot of handy features here too, like the ability to dull the roar of commercials, enhanced speech clarity and compatibility with most voice assistants. Plus, the Streambar supports AirPlay for beaming both video and audio to the device. Roku doesn’t pair a subwoofer with this soundbar, but it does offer one separately for $180.
The measure is designed to give bipartisan bargainers more time to reach an overdue deal financing federal agencies until fall.
Apple taps 'Oldboy' director to shoot a martial arts fantasy film on an iPhone 13 Pro
Posted in: Today's ChiliApple has commissioned famous Korean director Park Chan-wook to create a short film as part of its “Shot on iPhone” campaign. Park, perhaps best known for the action thriller flick Oldboy, used an iPhone 13 Pro to shoot a 20-minute fantasy martial arts movie entitled Life Is But a Dream, which the tech giant has released on YouTube.
The film starts off with horror-like elements after an undertaker digs up a grave to steal a coffin and awakens the ghost of a swordsman, who then awakens the ghost of a hero who fell after saving the undertaker’s village. After that, it becomes a blend of action, romance, dark comedy, dancing and pansori, a Korean genre of musical storytelling.
Apple has also released a behind-the-scenes clip alongside the short film showing Park and his crew using an iPhone 13 Pro on gimbals and mounts for the shoot. The crew specifically praised the phone’s ability to quickly shift focus, blur the background and shoot in low light. In the behind-the-scenes footage released alongside the film, Park said it’s a story he’s always wanted to tell and that he didn’t have a specific camera in mind when he conceptualized it.
You can watch the “making of” video below:
IOC President Slams ‘Chilling’ Way Kamila Valieva’s Entourage Reacted To Her Skate
Posted in: Today's ChiliThomas Bach criticized their “tremendous coldness” toward the 15-year-old Russian skater after her mistake-filled free skate at the Beijing Olympics.
Snap says it will soon roll out a much-requested and long-awaited feature to all users: a way to change their Snapchat username. The company started testing the option recently, and it will be available for everyone on iOS and Android as of February 23rd.
You’ll be able to switch your handle without setting up a new account and having to start over with your friends list, memories, Snap score and so on. However, users will only be able to change their name once per year. To do so, go to your profile and open the settings. Tap Username and then select the Change Username option.
Snap acknowledged that people grow and change over time. Many of them won’t want to be stuck with a bad Snapchat username they came up with a decade ago, perhaps when they were a young teen. So, this feature might come as music to the ears of those whose usernames include a “Gangnam Style” reference.