Honda's HALO facility is the 'world's most advanced' wind tunnel

Regular readers of Engadget may have noticed that much of our EV reviews and coverage makes mention of the vehicle’s drag coefficient. It’s a handy indicator that measures the ratio of the drag force to the force produced by the dynamic pressure times the area — essentially, the lower the drag coefficient, the less drag the vehicle produces and the more efficiently it pushes through air. 

Honda HALO wind tunnel
Honda

For ICE (internal combustion) vehicles, higher a drag coefficient translates into lower fuel efficiency and more frequent trips to the pump. For EVs, a low drag coefficient is even more critical because it directly impacts the vehicle’s driveable range, a continuing concern for many potential EV buyers. As such, designing optimally aerodynamic vehicles is in every automaker’s interest but doing so does require the use of a specialized wind tunnel technologies, much like the $124 million state-of-the-art HALO facility Honda opened on Monday in Central Ohio.

HALO (Honda Automotive Laboratories of Ohio) is “the world’s most advanced wind tunnel” according to Honda, offering three distinct testing capabilities — aerodynamics, aeroacoustics, and racing — with which to develop Honda and Acura products as well as conduct general science and research work with third parties.   

Honda HALO wind tunnel
Honda

“I can tell you our new HALO wind tunnel will be an incredible new asset to our engineers as well as others evolved in aerodynamic research in America, providing a critical new resource for future innovation,” Jim Keller, EVP of Honda Development and Manufacturing of America said in a Friday press call. “This new wind tunnel and our safety research center will provide our R&D engineers with two world-class facilities in Ohio to support the design and development of new products.”

When vehicles are operated in a wind tunnel, they drive on what is essentially a giant treadmill belt. These belts are designed to control the boundary layer between the floor and the vehicle, a critical factor in generating accurate aerodynamic data, Mike Unger, Wind Tunnel Lead at HALO, explained during the call. HALO uses two, 40-ton belt modules: a standard “wide” belt, which sits under the entire vehicle and works well for sedans and other low-riding vehicles, and the 5-belt system which puts one under each tire, a fifth under the whole vehicle and is meant for testing SUVs. Each can be swapped out for the other in under four hours.

Honda HALO wind tunnel
Honda

For acoustics testing, the HALO utilizes more than 500 exterior microphones studded throughout the wind tunnel and another 54 mics within the vehicle itself. Thanks to a novel microphone array, Honda techs can switch the wind tunnel from aerodynamic testing to aeroacoustic testing in just half an hour — a process that used to take around half a day to complete.

Determining the frontal area of a new vehicle, a stat necessary to properly calibrate the tunnel’s results, is done with lasers and optical cameras that precisely measure the vehicle’s front and side proportions. The tunnel is also equipped with a 180-degree turntable, Unger said, “which allows us to test various, and sometimes extreme, yaw angles as well load the car as quickly and as efficiently as possible.” There’s also an 80-ton diagnostic tool. 

Honda HALO wind tunnel
Honda

“Essentially, it’s a big giant big robotic arm that we can attach a sensor on the end of and locate anywhere in the tunnel,” he continued. With it techs can “measure any kind of phenomena we’re looking for — it could be pressure, velocity, sound, or any other thing… this tool will allow the test engineer to look into detailed phenomena to understand exactly what’s going on with the flow field.” The system is so precise that it can measure drag forces with a sensitivity of +/- 2.5 Newtons, roughly the weight of a standard D battery.

The tunnel itself is an eighth of a mile long with a test area measuring 3m x 5m x 15m, large enough to accommodate up to a full-size delivery van. It’s 8m-diameter fan is outfitted with a dozen hollow carbon fiber fixed-pitch blades which spin up to 253 rpm, driven by a 5MW 6,700HP electric motor, and generates wind speeds in excess of 190 MPH.

Honda HALO wind tunnel
Honda

Honda began development on the HALO facility in 2015 in what was initially an effort to mitigate the expenses the company was incurring flying its technicians and the prototypes being developed at the Honda R&D Center in Ohio, around the world in order to get access to suitable aerodynamic testing facilities, like the company’s existing wind tunnel in Japan. Those considerations as well as “the arrival of the electrified era, made building Honda’s own wind tunnel a smart decision,” Wind Tunnel Business Strategy Lead, Chris Combs, said during the call.

The company does not plan to bogart its new facility’s research capabilities, however. “Honda has partnered with the Transportation Research Center to form a consortium for the purpose of promoting aerodynamic research that will be shared amongst consortium members,” Combs said. “We look forward to hosting college students in the future to advance in STEM careers and overall aerodynamic endeavors. It is anticipated that some non-auto parties will utilize the facility for projects focused on renewable energy like wind turbines and even architectural design.”

'Super Auto Pets' is an awesome (and extra cute) intro to auto battlers

It’s not often a brand new genre of game comes around. And while battle royale-style titles like PUBG and Fortnite have gotten a ton of attention and countless clones in recent years, there’s another new type of game — especially for fans of strategy and tactics games — that deserves your attention: auto battlers.

Now before anyone gets hysterical about auto battlers already having been around for some time, let’s get one thing clear. While the genre can trace its lineage back to Warcraft 3 mods like Pokemon Defense, the category as a whole didn’t really get mainstream attention until 2019 thanks to titles like Dota Autochess (which is now just Autochess), Teamfight Tactics, Hearthstone’s Battlegrounds and Dota Underlords.

However, since those games have characters and abilities based on existing titles (e.g. Dota and League of Legends), their counterpart auto battlers are kind of intimidating for new players to pick up. I know because, despite it becoming one of her favorite games as of late, I played Teamfight Tactics for almost a year on my own before successfully convincing my wife to give it a shot. And on PC, both Teamfight Tactics and Battlegrounds are only available within the launcher for their parent games. That makes them seem more like expansions rather than a brand new game type, which is admittedly somewhat confusing. But that’s where Super Auto Pets comes in.

By taking the basic auto battler formula and then adding a roster of cute, cuddly animals, Super Auto Pets has become the perfect intro to the genre, while still being surprisingly deep. The game’s general mechanics are simple. Every turn you start with 10 gold. You then use the gold to buy pets or food for three gold each (or one gold in the case of the pill), while trying to assemble the strongest five pet squad you can muster. If you combine three of the same pet, it’ll turn into a stronger level 2 version. And if you combine a total of six of the same creature, you’ll get a top-tier level 3 animal.

Alternatively, if you see a pet you like but can’t afford at the moment, you can freeze it to save it for later. After that comes the battling. It’s just you versus someone else’s squad, with each getting a silly auto-generated team name. If you win you get a trophy. If you don’t, you lose some hearts (up to three depending on the number of rounds). Your ultimate goal is to eke out 10 victories before all your hearts are gone. And the rounds keep coming until you win or die trying.

Super Auto Pets
Team Wood Games

Now I know I’m glossing over some of the game’s finer mechanics. But they’re not hard to pick up and will be immediately familiar to anyone who has played a trading card game like Magic: the Gathering or Hearthstone. And with over 80 pets already in the game (and more on the way), there are a lot of nifty interactions that are a blast to learn.

Take the parrot, who copies the ability of the pet in front of it. Or the skunk, who reduces the health of the enemy team’s tankiest pet. And then there’s the lovable turtle (who looks like a dead ringer for the old blob-style Android emoji) that gives fellow pets armor after it faints. Each pet’s ability is a callback to the creature’s personality, adding both flavor and strategy to the game. And I haven’t even mentioned the deer’s ability, which is downright hilarious. But you’re going to have to check it out for yourself because I’m not spoiling it here.

But my absolute favorite thing about Super Auto Pets is how easy it is to pick up and put down whenever I want. I had my first kid six months ago, so it probably won’t surprise you when I say I don’t have quite the same amount of time for games as I used to — let alone titles like Teamfight Tactics which typically last 20 to 30 minutes or more per match. In contrast, not only is Super Auto Pets available on pretty much anything with an internet connection (Android, Steam, web browsers, and most recently iOS thanks to a recent patch), I can quit at a moment’s notice in the middle of a run with zero consequences.

That means I can throw my phone down with haste if I need to change the kid or give him a bottle. Then later, when he goes down for a nap, I can hop back in where I left off. And thanks to cross-platform support, it doesn’t even have to be on the same device. It’s almost the perfect mobile game, that is, aside from needing an internet connection, which means I can’t really play it on the subway.

Super Auto Pets
Team Wood Games

And because the game is free-to-play, there’s essentially no barrier to entry. The game’s 59 core pets are available from the start, while another 22 pets are available for $5 as part of an expansion pack. That’s more than reasonable, especially since the expansion animals don’t really feel like an upgrade in power. It’s more like different flavors than a slimy pay-to-win cash grab. All other in-app purchases are completely cosmetic, and most of them can be bought with points that are easily acquired just by playing the game. There’s even a 64-player versus mode, though for obvious kiddo-related reasons I haven’t really tried it out.

For me, Super Auto Pets is the rare game that’s just as engaging on desktop as it is on mobile, due to its adorable art style and simple, but deep mechanics. It doesn’t prey on my wallet (I’ve spent a grand total of $5 dollars over countless hours of gameplay), and it fits into my schedule without infringing on my more pressing real-life responsibilities.

So even though there’s no shortage of new titles I’d love to drown myself in like Elden Ring, Triangle Strategy, and others, Super Auto Pets is one of the select few games I actually have the time to play. I appreciate that it lets me keep in touch with a hobby that’s been largely pushed aside, and it’s a great way to try out a fun twist on more traditional strategy games. And even though I achieved the incandescent high of getting my first win long ago, I can already tell this is going to be a game I’ll keep in my pocket for a long time coming.

Jimmy Kimmel Spots Sen. Ted Cruz’s Biggest Lie After Weird Airport Incident

The late-night host says “Cancun Karen” should probably just “stay out of airports” after his latest strange travel moment.

Sony buys Jade Raymond's Haven Studios

Almost exactly a year to the date Sony said it was working with Jade Raymond’s Haven Studios on a new gaming IP, the company has now acquired the developer. Financial terms of the deal haven’t been disclosed, but Sony and Haven did share a tidbit of information about the game they’ve been working on together for over a year.

“Our first new IP for PlayStation is on track to deliver a AAA multiplayer experience with a vision to build a systemic and evolving world focused on freedom, thrill and playfulness that will keep players entertained and engaged for years,” Raymond said. That’s not a lot to go on, but it sounds like Haven is working on a live-service game that the studio plans to support over many years. Sony did not share a release date for the project.

Sony’s acquisition of Haven is the latest sign the video game industry is consolidating around a handful of big players. We may only be a few months into 2022 but already both Microsoft and Sony have announced a couple of deals to carve out the industry into opposing camps. It all started in January when the former revealed it was buying troubled publisher Activision Blizzard for $68.7 billion. Less than two weeks later, Sony surprised everyone with the news it was gobbling up Destiny 2 developer Bungie for $3.6 billion.

Studio Display Adds Hey Siri Support For Older Macs

One of the features Apple brought to some of its “newer” Macs is the ability to activate Siri with its trigger word, like how you would on an iPhone, iPad, and Apple Watch. Presumably this is a hardware requirement because older Mac computers were not able to take advantage of this.

However, there is some good news because if you were thinking of picking up the Studio Display, it appears that the monitor is giving older Mac computers the ability to activate Siri with the “Hey Siri” phrase.

For context, only MacBook Pros released in 2018 or later can take advantage of the “Hey Siri” feature without requiring a Studio Display, but if a 2016 or 2017 MacBook Pro were to be attached to the Studio Display, they’ll be able to do that as well. We can only assume that this is due to the fact that the Studio Display actually comes with an A13 Bionic chipset inside of it.

This is the same chipset used to power the iPhone 11 series from back in 2019. While some did raise an eyebrow as to why a monitor requires such a powerful chipset, we now kind of know the reason why. The A13 chipset will also be used to activate certain features of the built-in webcam, like Center Stage that attempts to track the user’s face to ensure they remain in the center of the frame at all times.

Studio Display Adds Hey Siri Support For Older Macs

, original content from Ubergizmo. Read our Copyrights and terms of use.

This AI Will Make The Task Of Monitoring And Handling Toxic Gamer Behavior A Lot Easier

The problem with a lot of online games is that more often than not, they are subject to bad player behavior which can ruin the experience for everyone involved. We’re talking about players who behave rudely to other players, spamming them, doing things that would make life in the game a lot harder, exploiting flaws and bugs, and so on.

While a lot of online games have a “report” button, the truth is that sometimes there are simply too many reports to handle, and not enough people to deal with it, leaving a majority of reported cases unattended to. This is why a bunch of gamers and streamers have teamed up to create an AI system called GGWP.

Led by Dennis Fong, who some of you might remember as one of the legendary Quake and Doom players Thresh, GGWP is an automated system that relies on AI to collect and organize player behavior in any game. According to Fong, implementing the system is easy as it is apparently “a line of code”.

By taking this data, it generates an overall community health score and breaks down the various toxic behaviors into various categories. The system can even be used to help assign reputation scores to players, so those who behave badly get a lower score, while those who are helpful have a higher score.

What developers do with this is up to them, but it is possible that maybe they could lump players with bad reputation together, while those with above average reputation are grouped together to help make it a better overall experience.

GGWP is the brainchild of Fong, Crunchyroll founder Kun Gao, and data and AI expert Dr. George Ng, and is also backed by the likes of Sony’s Innovation Fund, Riot Games, YouTube founder Steve Chen, and streamers such as Pokimane, along with Twitch creators Emmett Shear and Kevin Lin.

This AI Will Make The Task Of Monitoring And Handling Toxic Gamer Behavior A Lot Easier

, original content from Ubergizmo. Read our Copyrights and terms of use.

The Apple Watch Might Have Helped This Woman Find Out She Has Lung Cancer

In the past,  we’ve come across stories of how the Apple Watch has saved many a life, like alerting users to an abnormally high heart rate, an irregular heart beat, and in some cases, calling for help when the wearer has fallen and was unconscious. Such is the case with Raylene Hackenwerth, who has recently credited the watch for saving her life.

According to a report from ABC Action News, Hackenwerth had taken a hard fall and her watch actually called 911 on her behalf and alerted her son. After paramedics arrived, they suggested that she should be taken to the hospital and that’s where doctors discovered that Hackenwerth had lung cancer.

While the watch most definitely did not detect lung cancer in Hackenwerth, she credits it all the same where had paramedics not been called and she not been taken to the hospital, she might not have known about her illness and would not have gotten treatment in a timely manner.

“If it hadn’t been for the falling and the Apple Watch calling them, I wouldn’t even know this was there and maybe by the time it had got found in the future, it would be too late.” While Hackenwerth isn’t in the clear yet, she is undergoing treatment for her cancer.

The Apple Watch Might Have Helped This Woman Find Out She Has Lung Cancer

, original content from Ubergizmo. Read our Copyrights and terms of use.

No Survivors Found In China Eastern Plane Crash, State Media Says

No survivors have been found as the search continued Tuesday of the scattered wreckage of a China Eastern plane carrying 132 people.

Ford's F-150 Lightning will offer an EPA-rated 320 miles of range (updated)

Ford was slightly conservative with its initial range estimates for the F-150 Lightning. The automaker has shared final EPA range estimates for its electric pickup truck, and the Extended Range variants of the XLT, Lariat and fleet-only Pro offer up to 320 miles of driving, or 20 more than the original targets. The standard-range XLT, Lariat and Pro trucks still provide the 230 miles Ford first claimed, although Lightning Platinum buyers will be happy to know they’ll get an estimated 300 miles instead of the previously promised 280.

It’s unclear if these definitive EPA ranges factor cargo into the performance. Ford told YouTube personality Marques Brownlee last year that its estimates included a 1,000-pound payload, which would lead to considerably longer ranges in everyday driving. We’ve asked Ford if this factor is still present today, but it wouldn’t be surprising if Ford was just as cautious as before. Cargo significantly affects EV range, and the company might not want to oversell the F-150 Lightning to workers counting on that heavy-duty capability.

The F-150 Lightning will reach customers later this spring, with prices starting under $40,000 for fleet models. Provided the range claims hold up in real-world use, they’ll help Ford compete against rivals like the Chevy Silverado EV and Rivian R1T. The potential surplus battery power should also be helpful for charging work equipment, other Lightning trucks and even entire homes.

Update 3/21 2:22PM ET: Ford tells Engadget that the final EPA range numbers don’t include a payload. You’ll have to account for weight when you’re planning routes, then.

TikTok Is Stunned By This Goldfish Who Knows How To Drive

When it comes to the internet, many of us may feel like we’ve already seen it all, and then some. But have you ever seen a goldfish drive a tank on wheels?