Summer Game Fest: Where did all the AAA games go?

It’s a weird year for video games. We’re 19 months into a fresh console cycle and support for the PS4 and Xbox One is finally tapering off as developers shift focus to the PS5, Xbox Series X and PC cloud gaming platforms. The pandemic slowed or paused development on a generation of games, and studios of all sizes are being absorbed by the biggest names in the room. The industry is in flux and the rest of the year reflects this instability. Put simply, there aren’t a lot of huge games coming out in the second half of 2022.

Right now, the video game space is made up of delays, big promises and more delays. That doesn’t mean there’s nothing to look forward to — between indie and AA developers, cloud libraries and mobile games from Netflix of all companies, this period of transition will still be packed with plenty of things to play.

The 2022 holiday release calendar definitely looks thinner than it did a few months ago, but the first half of the year was fairly busy with games like Horizon Forbidden West, Elden Ring, Pokemon Legends: Arceus, Gran Turismo 7, Kirby and the Forgotten Land and Tiny Tina’s Wonderlands. And those are just the well-funded releases with big, shiny ads — the year has also been good for indie and AA titles like Neon White, The Quarry, The Stanley Parable: Ultra Deluxe, Sifu, Tunic, OlliOlli World and Salt and Sacrifice already available. The summer’s peppered with even more small but fantastic-looking games, like the cyberpunk cat simulator Stray, Sam Barlow’s Immortality and the wildly anticipated Cuphead DLC, all due out by the end of July.

Cuphead
Studio MDHR

Weirdly enough, Netflix is also helping to fill in the gaps with a new push into mobile gaming, and its latest titles are a treat. Poinpy, the new game from the creator of Downwell, is particularly addictive. Netflix is also publishing the next titles from the studios behind Monument Valley and Alto’s Odyssey, and all of them are free, without ads or microtransactions, as long as you have an active Netflix subscription.

On top of all that, mid-tier publishers like Devolver and Annapurna have a steady stream of strange, high-quality games coming out at all times. And, of course, there’s Xbox Game Pass, PlayStation Plus Premium, NVIDIA’s GeForce Now and even Google Stadia — cloud-gaming services that bring hundreds of classic and new titles to essentially any device with a screen.

Desta
ustwo

So, yeah, there are plenty of fresh games heading our way this year; it’s just that there won’t be many AAA blockbusters out of Microsoft or Sony. Whether we like it or not, these studios set the pace of the industry, and gaps in their release schedules can make it feel like development has stagnated across the board. And right now, there are a lot of AAA gaps. What makes it worse is the fact that Microsoft and Sony have announced and then abandoned multiple huge projects over the past few years, giving all of us something concrete to miss in every showcase.

In late 2019 and 2020, Microsoft announced massive games including Fable, Senua’s Saga: Hellblade 2, Everwild, Avowed and Outer Worlds 2, and it hasn’t said much more about these projects since. On top of that, there’s everything going on at Bethesda, the largest brand under the Xbox Game Studios banner. Bethesda’s shiny new sci-fi RPG, Starfield, was delayed out of 2022 earlier this year alongside Arkane’s online vampire shooter, Redfall. Meanwhile, it looks like Elder Scrolls 6 has at least five more years left in development, and Fallout 5 may not come out until the next console generation. The biggest Xbox exclusives still landing this year are High on Life, As Dusk Falls and Pentiment, three mid-sized games, two of which were literally announced this month.

Sony is in a similar situation. It has more AAA exclusives hitting the market in the second half of this year than Microsoft, with Forspoken, God of War Ragnarok and The Last of Us remake on the calendar, but there are still plenty of unknowns in the PlayStation lineup. Final Fantasy XVI was a highlight of the PS5 announcement stream in 2020, but we just got a release window of summer 2023 for that one. There’s been zero to little information about other games Sony’s had in the works for years, including Wolverine, the Knights of the Old Republic remake and Spider-Man 2. A standalone multiplayer mode for The Last of Us is still MIA, and we’ve yet to get details on the “multiple game projects” that Naughty Dog is also working on.

There are a couple of big cross-platform games due to come out this holiday season, including Hogwarts Legacy and The Callisto Protocol, but fanfare for these titles has been fairly muted so far.

As for Nintendo, it’s playing by its own rules, as always, and it has Splatoon 3 and Pokemon Scarlet and Violet on the roster this year, plus whatever it announces during its next Direct showcase. It has its own troubles of course — Breath of the Wild 2 was pushed back to 2023, and then there’s Metroid Prime 4, which was announced in 2017 and… yeah.

Breath of the Wild 2
Nintendo

The sense of insufficiency in the industry this year is the result of the console makers announcing things too early, with too much fanfare and too many impossible release windows. Of course the pandemic didn’t help, but as it stands, these studios promised the world and then went quiet on multiple massive franchises, and the silence is particularly deafening as we enter an anemic six months of AAA releases. Thankfully, there are so many amazing indie games available right now and coming later in 2022, and between cloud, mobile and PC services, there are more ways to play these titles than ever.

As Jonathan Blow would say, time is a construct anyway, and thinking of life in terms of weeks, months and years is a futile effort to logically contain chaos. Long story short, there’s a lot to look forward to in the video game universe. It may not all be coming this year — or the next, or the next — but with more games to play on more platforms than ever, we should all be plenty entertained.

Meta's latest VR headset prototypes will help it pass the 'Visual Turing test'

Meta wants to make it clear it’s not giving up on high-end VR experiences yet. So, in a rare move, the company is spilling the beans on several VR headset prototypes at once. The goal, according to CEO Mark Zuckerberg, is to eventually craft something that could pass the “visual Turing Test,” or the point where virtual reality is practically indistinguishable from the real world. That’s the Holy Grail for VR enthusiasts, but for Meta’s critics, it’s another troubling sign that the company wants to own reality (even if Zuckerberg says he doesn’t want to completely own the metaverse).

As explained by Zuckerberg and Michael Abrash, Chief Scientist of Meta’s Reality Labs, creating the perfect VR headset involves perfecting four basic concepts. First, they need to reach a high resolution so you can have 20/20 VR vision (with no need for prescription glasses). Additionally, headsets need variable focal depth and eye tracking, so you can easily focus on nearby and far away objects; as well as, fix optical distortions inherent in current lenses. Finally, Meta needs to bring HDR, or high dynamic range, into headsets to deliver more realistic brightness, shadows and color depth. (More so than resolution, HDR is a major reason why modern TVs and computer monitors look better than LCDs from a decade ago.)

Meta Reality Labs VR headset prototypes
Meta

And of course, the company needs to wrap all of these concepts into a headset that’s light and easy to wear. In 2020, Facebook Reality Labs showed off a pair of concept VR glasses using holographic lenses , which looked like over-sized sunglasses. Building on that original concept, the company revealed Holocake 2 today (above), its thinnest VR headset yet. It looks more traditional than the original pair, but notably Zuckerberg says it’s a fully functional prototype that can play any VR game while tethered to a PC.

“Displays that match the full capacity of human vision are going to unlock some really important things,” Zuckerberg said in a media briefing. “The first is a realistic sense of presence, and that’s the feeling of being with someone or in some place as if you’re physically there. And given our focus on helping people connect, you can see why this is such a big deal.” He described testing photorealistic avatars in a mixed reality environment, where his VR companion looked like it was standing right beside him. While “presence” may seem like an esoteric term these days, it’s easier to understand once headsets can realistically connect you to remote friends, family and colleagues.

Meta’s upcoming Cambria headset appears to be a small step towards achieving true VR presence, the brief glimpses we’ve seen at its technology makes it seem like a small upgrade from the Oculus Quest 2. While admitting the perfect headset is far off, Zuckerberg showed off prototypes that demonstrated how much progress Meta’s Reality Labs has made so far.

Meta Reality Labs VR headset prototypes
Meta

There’s “Butterscotch” (above), which can display near retinal resolution, allowing you to read the bottom line of an eye test in VR. To achieve that, the Reality Labs engineers had to cut the Quest 2’s field of view in half, a compromise that definitely wouldn’t work in a finished product. The Starburst HDR prototype looks even wilder: It’s a bundle of wires, fans and other electronics that can produce up to 20,000 nits of brightness. That’s a huge leap from the Quest 2’s 100 nits, and it’s even leagues ahead of super-bright Mini-LED displays we’re seeing today. (My eyes are watering at the thought of putting that much light close to my face.) Starburst is too large and unwieldy to strap onto your head, so researchers have to peer into it like a pair of binoculars.

Meta Mirror Lake VR concept
Meta

While the Holocake 2 appears to be Meta’s most polished prototype yet, it doesn’t wrap in all of the technology mentioned above. That’s the goal of the upcoming Mirror Lake concept (above), which will offer holographic lenses, HDR, mechanical varifocal lenses and eye tracking. There’s no working model yet, but it’s a decent glimpse at what Meta is aiming for several years down the road. It looks like a pair of high-tech ski goggles, so it’s not as seamless as AR 

Scandal-Plagued Actor Makes First Red Carpet Appearance In Years

The sitcom star served time and mostly receded from public life.

Why You Probably Need To Stop Using Browser Extensions

Browser extensions can be incredibly useful tools that improve productivity, but they aren’t without risks, and that’s why you may want to stop using them.

Adam Kinzinger Warns Next Presidential Election ‘Is Going To Be A Mess’

“Wake up, Republicans, because this is not going to be good for you if you think it is,” Kinzinger said.

The Morning After: Google uses Drake’s ‘Texts Go Green’ to explain RCS to Apple

Google has been trying to nudge Apple into adopting the GSMA’s RCS messaging protocol, from not-so-subtle jabs at I/O 2022 to lengthy Twitter threads from the head of Android. The latest tool from the makers of Android? Drake lyrics.

The official Android Twitter account shared an “unofficial lyric explainer video” for “Texts Go Green,” the third song from Drake’s latest album. Both the title and chorus refer to what happens when an iPhone user blocks someone from contacting them through iMessage, which defaults messages to SMS and loses features like read receipts.

Swiftly demolishing any cultural cachet by referencing lyrics from a recent Drake song, the Twitter account calls it “a real banger.” And I close my Twitter app.

— Mat Smith

 

The biggest stories you might have missed 

Balenciaga looks even worse on Mark Zuckerberg’s avatar

Meta is launching an Avatars Store for digital fashion.

Meta is opening an Avatars Store where you can purchase outfits for your avatar on Facebook, Instagram and Messenger. The new looks include designer duds from Balenciaga, Prada and Thom Browne, and the company expects to add more designers over time. Zuckerberg and Eva Chen, Meta’s VP of fashion partnerships, announced the new store on Instagram Live, calling it the “first live avatar fashion show.” The “fashion show” consisted of Chen holding up paper drawings of Zuckerberg’s avatar wearing increasingly questionable, if metaverse-ready, outfits.

Continue reading.

Senators call for a common charger standard in the US

Europe wouldn’t be alone in trying to cut e-waste.

US senators Ed Markey, Elizabeth Warren and Bernie Sanders have sent a letter to Commerce Secretary Gina Raimondo, calling on her department to develop a “comprehensive strategy” that would lead to a common charging standard. The EU acted in the “public interest” by settling on one port, the senators said, and the US ought to follow suit to reduce the environmental impact of chargers while improving convenience for users. A charger standard would theoretically reduce e-waste by letting people reuse existing cables and adapters for new devices.

Continue reading.

‘Diablo Immortal’ has reportedly earned $24 million since release

Free-to-play, license to print cash.

Two weeks after release, Blizzard’s Diablo Immortal has earned approximately $24 million according to Appmagic. The analytics firm said the free-to-play game had already been downloaded almost 8.5 million times. Will this inform the rest of the Diablo gaming universe? Possibly not. Diablo franchise general manager Rod Fergusson recently said Diablo IV would feature a different monetization system from Immortal.

Continue reading.

The Engadget guide to the best mid-range smartphones

Who says greatness has to be expensive?

TMA
Engadget

The middle of the smartphone road has amazing options that balance price and features. These days, you still get incredible cameras, vivid screens and decent battery life. But there are so many, so where do you start? How about this guide?

Continue reading.

‘It’s Just Hell There’: Russia Still Pounds Eastern Ukraine

Russia’s military machine is persevering in its ferocious effort to grind down Ukraine’s defenses.

2022 Ford Bronco Raptor First Drive: Wider And Wilder

Ford’s Raptor range gets a new member, with the Bronco Raptor bring a beefy V6 and some serious off-road talent to the trail – and serious speed away from it.

Samsung's ViewFinity S8 monitors are a more affordable option for content creators

Samsung has a new lineup of value-oriented monitors for content creators called ViewFinity S8, it announced. The 27- and 32-inch IPS LCD models offer features like 4K 3,840 x 2,160 resolution, accurate colors, a matte finish and professional factory calibration. Better still, the prices appear to be well under $1,000. 

The ViewFinity name promises “pinpoint accuracy and consistency” for designers, artists and professionals, Samsung said. To that end, both models offer 98 percent DCI-P3 color gamut coverage, up to a billion colors (probably using 8-bit + FRC and not true 10-bit panels), Pantone validation for accurate colors, and factory calibration. The 32-inch model is certified to VESA’s DisplayHDR 600 category so should be bright enough for some HDR work, while the 27-inch model conforms to the more limited VESA DisplayHDR 400 category. 

They offer height, tilt and swivel adjustment, along with easy VESA wall mount installation. The IPS panel allows for good brightness even at acute viewing angles, while the matte finish helps reduce reflections. That means a monitor hood isn’t needed, Samsung says, which also makes the ViewFinity S8 lineup more practical for vertical screen rotation (portrait mode). 

The displays also function as all-in-one docks for desktops or laptops. You can power a phone, tablet or laptop with up to 90 watts of USB-C power delivery, and also get data transfers and even ethernet over USB-C. It also supports intelligent eye care, adaptive picture for optimized quality in any viewing environment, eye saver mode and flicker free technology. 

The ViewFinity S8 models will arrive globally by the end of June, with specific dates depending on the region. Samsung didn’t announce US prices yet, but the 32-inch model is priced at 820,000 won in Korea ($634), while the 27-inch model is 720,000 won ($557). 

John Oliver Calls Out Greedy Landlords In Report On Skyrocketing Rents

“Last Week Tonight” will hit you where you live.