“After everything that has happened — Brexit, COVID, Boris Johnson — it is time to set out a different and better vision,” Scottish First Minister Nicola Sturgeon said.
A Utah resident has filed a lawsuit against Binance US and its CEO, accusing them of falsely advertising TerraUSD as a safe asset backed by fiat currency. The plaintiff named Jeffrey Lockhart alleged that because Binance isn’t registered as a securities exchange with the US government, it has limited obligation to disclose information about assets traded on its platform. “Crypto exchanges made massive profits by flouting securities laws and causing real harm to real people,” the law firm representing Lockhart said, according to Reuters.
A Binance spokesperson told the news organization, however, that the exchange is registered with the US Treasury Department’s Financial Crimes Enforcement Network and complies with all applicable regulations. “These assertions are without merit and we will defend ourselves vigorously,” they said.
If you’ll recall, TerraUSD’s value collapsed in May, causing massive losses for investors who trusted its classification as a stablecoin that’s supposed to maintain its value of $1 per coin. Unlike other stablecoins backed by real-world assets, though, TerraUSD is an “algorithmic” stablecoin that’s not backed by fiat currency. Instead, it’s backed by a cryptocurrency called Luna and has a mechanism in place to restore its value to $1 if it ever falls. Investors were enticed to invest their money into TerraUSD due to the opportunity to make money with the Anchor lending program, which promised annual yields of 20 percent for deposits of the coin. Terra’s mechanism failed to protect its value, however, and it’s currently being traded at less than one cent.
Lockhart is hoping for his lawsuit to be registered as a class action on behalf of all investors who purchased Terra from Binance. The world’s largest cryptocurrency exchange also paused bitcoin withdrawals for a few hours yesterday due to a “stuck on-chain transaction.” That came days after reports emerged, claiming that Binance had become a hub for fraudsters and drug traffickers and had helped launder $2.35 billion in illicit funds.
Ryan Petersen, the CEO of a logistics tech company called Flexport, tweeted out a photo that went viral Monday, purporting to show a time when McDonald’s used supposedly healthier cooking methods. Petersen suggested the people from this allegedly ancient photo were much healthier than the people of 2022, insinuating…
Meta is introducing new parental supervision features for Quest virtual reality headsets and Instagram. The VR safety tools, which were announced in March, are rolling out worldwide.
The parental supervision process needs to be initiated on a teen’s account (the minimum age to have a Facebook account is 13). A Parent Dashboard in the Oculus app will allow parents and guardians to block apps (including web browsers), see a list of apps on the teen’s account and view their friends list. A teen can ask to buy an age-restricted app, then their parent can approve or deny the request. Parents can also view headset screen time, receive alerts when an app is purchased and block the Link and Air Link features to stop teens from using PC content on their headset.
On top of that, Meta is debuting a parent education hub, which includes information about the VR supervision options. The company says it worked with industry experts, teens, parents and policymakers on these controls. It will refine the tools over time.
At the start of this year, the Information Commissioner’s Office in the UK said it would hold talks with Meta over how Quest 2 complies with a children’s code that’s designed to protect young users. These new measures could go some way toward addressing the watchdog’s concerns.
Meanwhile, Instagram’s parental supervision tools, which launched in the US in March, will arrive in the UK, Japan, Australia, Ireland, Canada, France and Germany this month with some expanded options. Parents can now invite teens to set up supervision tools (rather than requests solely coming from teen accounts).
Parents and guardians can limit access to Instagram at certain times by scheduling breaks. They can view more details about an account or post their teen reports, including the person in question and the type of report. They can also see which users their teen follows and who follows them. Instagram plans to roll out the tools globally later this year.
In the UK and Ireland, Instagram is testing a nudge feature. Teens will be encouraged to look at different posts if they spend too much time with the same kind of content in the Explore tab. The aim is to prompt them to be more mindful of their Instagram use. As part of a different test, teens in certain countries may see a prompt to turn on the Take a Break feature after watching Reels for a while.
Elsewhere, Instagram is adding more resources to its educational Family Center. There’s a new page that provides teens with details about privacy settings for Quest, Instagram, Facebook and Messenger. Parents and guardians can access information about how to talk to kids about online safety issues.
Wireless headphones have gotten better at connecting to multiple devices in recent years. But pairing can still be kind of a hassle, especially if you’re gaming on a range of devices including consoles, phones and PCs. But after testing out its new Cloud Mix Buds, it feels like HyperX has come up with a simple and elegant way of supporting wireless audio on a bunch of different gadgets, regardless of if you’re gaming or just relaxing to music.
The main thing that separates the Cloud Mix Buds from similar headphones is that in addition to Bluetooth 5.2, the earbuds also come with their own dongle that sends audio over a dedicated 2.4Ghz channel. So not only do you get lower latency compared to Bluetooth – which is extremely useful when you’re playing fast-paced games – you also get a stronger signal that’s less likely to cut out.
Sam Rutherford/Engadget
The thing I like the most about the Cloud Mix Buds’ kit is that because the dongle has a USB-C connector, it worked seamlessly with every gaming system I tested including more oddball ones like the Steam Deck. And I didn’t even need to install HyperX’s free Ngenuity app either. The one exception is that, while the Cloud Mix Buds are compatible with both Android and iOS devices, PCs and consoles at large, because Microsoft uses a proprietary wireless audio protocol, the earbuds don’t work with Xboxes.
That makes switching wireless audio as easy as moving the dongle from one device to another. In my experience, the best way to take advantage of buds’ dual-mode wireless connectivity was by keeping them paired with my phone over Bluetooth (where latency isn’t as big a concern) and attaching the dongle to whatever I’m gaming on at the time. The USB-C adapter even has a handy button that you can press to mute its mics.
For gadgets that don’t have a USB-C port or have ports that are hard to reach, the Cloud Mix Buds come with a handy extension adapter and a USB-C to USB-A cable.
Sam Rutherford/Engadget
As an added bonus, HyperX includes a small extension adapter and a USB-C to USB-A cable with the earbuds. This allows the buds to work with an even wider range of devices like the Nintendo Switch, whose lone USB-C port is occupied when docked. So instead of plugging the dongle into the console itself, you can connect the extension adapter to the USB-A port on the Switch’s dock, and then plug the dongle into that. This also worked really well for my desktop PC, which doesn’t support Bluetooth (it has an older mobo without built-in WiFi or BT) and lacks easily accessible front-side USB-C ports.
As far as audio quality goes, the Cloud Mix Buds 12mm drivers deliver crisp sound including a bit deeper bass than what I get from Samsung’s Galaxy Buds Pro. And while it’s subtle, the reduced latency you get with the 2.4GHz connectivity is noticeable in shooters where reaction times really matter. Unfortunately, because I’ve been using the buds prior to their official release, I didn’t have the chance to dive deeper into the Ngenuity app’s more advanced features, which include support for virtual 7.1 surround sound, customizable EQs and adjustable touch controls.
For devices like a PS5, the size of the Cloud Mix Buds’ dongle may block other nearby ports.
Sam Rutherford/Engadget
The Cloud Mix Buds feature above-average battery life with around 10 hours of runtime using Bluetooth (or closer to 8 hours when using the 2.4GHz dongle), with another 20 to 22 hours in the case. HyperX also includes a protective silicone sleeve for the charging case and a choice of three different ear tips (small, medium and large). For me, the default medium tips offered a snug fit that blocked a lot of ambient noise without being too tight.
Finally, while you don’t get support for wireless charging, my favorite little design element is being able to plug the 2.4GHz dongle into the bottom of the case when traveling so you don’t lose it. For a device that’s meant to be used both at home and on-the-go, that’s a really thoughtful touch. The downside is that the dongle is so wide, it can block nearby ports like the front USB-A jack on a PS5.
When you’re traveling, you can stash the Cloud Mix Buds’ dongle on the bottom of its case so you don’t lose it.
Sam Rutherford/Engadget
Now I admit getting earbuds to play nice with a lot of different gaming devices is sort of a first-world problem. But for those who have the luxury of jumping between multiple consoles or systems (sorry Xbox), HyperX’s Cloud Mix Buds makes all that a breeze, while still offering good battery life, a simple design, and solid audio quality. And with a price of $150, that’s an appealing combo for big-time gamers that appreciate the freedom of wireless sound.
The UK government has ended its plug-in car grant program effective immediately, it announced. The scheme first launched in 2011 with grants up to £5,000 ($6,089) or 25 percent of the cost of the car, but were gradually reduced to £1,500 ($1,827) where they sat until today. The grant ends on future sales, but will still be honored for any buyers that already applied for it.
The program had achieved its goal of kickstarting the UK’s electric revolution, the Department for Transport (DfT) said in a press release. It noted that sales of EVs increased from less than 1,000 in 2011 to nearly 100,000 in the first five months of this year alone. It added that EVs now offer “significant savings” over ICE vehicles due to the high cost of gasoline and diesel, and that owners can still get tax and other incentives.
“The government has always been clear the plug-in car grant was temporary and previously confirmed funding until 2022-23,” the government said. “Successive reductions in the size of the grant, and the number of models it covers, have had little effect on rapidly accelerating sales or on the continuously growing range of models being manufactured.”
The Plug-in Vehicle Grant has helped successfully kickstart the electric car market, so we’re now focusing support on getting even more types of electric vehicles on the road, from taxis to vans, to power the green revolution.⚡https://t.co/bgCcIToAcspic.twitter.com/PWoArc35C8
— Department for Transport (@transportgovuk) June 14, 2022
The DfT now plans to focus on charging stations, but didn’t say if it planned to boost the £1.6 billion budget it had already set aside. It also pledged £300 million ($365 million) toward incentives on plug-in taxis, motorcycles, vans, trucks and wheelchair-accessible vehicles.
The UK promised to eliminate ICE vehicles by 2040 as part of its Road to Zero strategy designed to cut harmful emissions. However, some EU countries like Sweden or Ireland have more ambitious plans to hit that goal by 2030 and even earlier.
After the maximum rebate was cut from £2,500 to £1,500 just six months ago and restricted to eligible EVs to models under £32,000, the plug-in car grant program appeared to be on life support. Critics decried the reduction at the time and are likely to be scathing toward the grant’s complete elimination. Potential EV buyers motivated by record gasoline prices are also likely to be unhappy about the decision.
“We need to move the market even faster… which means we should be doubling down on incentives,” an industry rep told Autocar late last year. “Other global markets are already doing so whereas we are cutting, expecting the industry to subsidize the transition, and putting up prices for customers. UK drivers risk being left behind on the transition to zero-emission motoring.”
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