Instagram is working to make browsing safer for younger users through facial recognition software and other age verification methods.
How To Use Dark Mode On Any Website
Posted in: Today's ChiliIf you’re straining your eyes looking at bright screens, Dark Reader might be the solution you need to turn dark mode on pages that don’t have that function.
Hyundai has taken the wraps off its next electric vehicle, the incredibly sleek and eye-catching Ioniq 6. The model is positioned to compete with Tesla.
Sony's new hardware brand will launch with gaming headsets and PS5-optimized monitors
Posted in: Today's ChiliSony has announced the launch of Inzone, a new brand of PC gaming displays and headsets. They’ll be coming out of the company’s Electronics division (not to be confused with its Interactive Entertainment unit) and its flagship product will be the Inzone M9, a 27-inch 4K monitor. The M9 boasts an IPS panel with full-array local dimming, a 144Hz refresh rate and a claimed 1-millisecond gray to gray response time.
Sony says the panel is also DisplayHDR 600-certified and covers 95 percent of the DCI-P3 color gamut. Additionally, the monitor is G-Sync compatible and features support for variable refresh rate (VRR) gaming thanks to the inclusion of an HDMI 2.1 port. If you connect the M9 to a PS5 through that port, you’ll get access to a feature that will automatically switch the monitor between its included low-latency and picture processing modes when it detects you’re about to play a game or watch a movie. Sony has also optimized the PS5’s HDR output for the M9, and you’ll see the benefits of that tuning automatically as well. Sony’s M9 will hit shelves this summer and retail for $899.
Alongside a 4K display, Sony will also offer a 240Hz Full HD monitor. Like the company’s new flagship, the M3 will boast a 1-millisecond gray to gray response time, PlayStation 5-specific features and compatibility for both G-Sync and VRR. As you might expect, high dynamic range performance won’t be as good as the 4K variant, with the monitor only earning VESA’s DisplayHDR 400 certification. Sony plans to begin selling the M3 sometime this winter for $529.
If you’re looking for a new gaming headset, Sony has you covered there too. For those who want it all, there’s the $299 H9. It features active noise cancellation, Bluetooth and 2.4GHz wireless connectivity, support for spatial audio and the same synthetic leather found on Sony’s recently announced WH-1000XM5 headphones. For a more affordable option, there’s the H7. It omits the H9’s ANC and “soft fit” leather features for a $229 price tag. The H7 will also come with better battery life. Sony claims you can get 40 hours of use from its new mid-tier headphones compared to 32 hours from the H9. Lastly, there’s the $99 H3, which you can connect to your PC or PS5 through a 3.5mm headphone jack or wired USB adapter. Sony will release all three models this summer.
Stranger Things 4 Vol. 2 is almost upon us, and with that comes an onslaught of creative brand tie-ins and merch to celebrate. Since the release of Vol. 1 a number of brands have incorporated the Netflix series onto an assortment of goods, including ‘80s-style toys and character-inspired fashions, which make sense, to…
Netflix is already queuing up more big budget streaming fare with the Russo Brothers after their upcoming action release The Gray Man. This time they’re enlisting Stranger Things star Millie Bobby Brown to lead an adaptation of Electric State. The Hollywood Reporter confirmed the news, noting that Chris Pratt is also…
Mobile GPUs lag desktop GPUs by many years in terms of features, so they aren’t always conducive to exciting news coverage. However, hardware Ray-Tracing (RT) on an ARM GPU design is a milestone worth noting.
In its new Immortalis-G715 (cool name btw) graphics unit, ARM delivers a 300% performance improvement over the previous software solution at the cost of 4% of the shader core area. It seems like a very reasonable number for a feature that isn’t widely used in mobile games.
As such, it seems prudent for ARM to introduce a hardware feature that developers can test. Meanwhile, the cost to OEMs and end-users remains limited. The I-G715 will also serve as an excellent platform for drivers and Graphics APIs teams to further validate their work.
Finally, there will be a great deal of scrutiny to see how the architecture performs with the first round of apps.
ARM also added VRS (Variable Rate Shading). This feature lets graphics programmers define areas of the screen that could be rendered at half or quarter resolution because there aren’t any remarkable details (like smoke, fog, etc). Although not directly related to Ray-Tracing, VRS can help the overall performance and help introduce ray-tracing as a small part of the general frame rendering.
The critical piece of information that we don’t have is how many rays can be cast per second. I’ll just assume that the acceleration structure is efficient, but we don’t know either. ARM has shown a demo in which you can see a “with vs. without” Ray-Tracing scene.
If that’s the case, the Ray-Traced scene features transparency, reflections, and shadows, three elements that tend to benefit first from ray-tracing compared to rasterization. Although I find the difference artificially exaggerated, it’s a decent way to explain what RT is about, especially to the non-expert.
Remember that scenes, including actual PC games, aren’t typically rendered completely using RT, but the above aspects I listed are generally part of early basic RT demos.
Given the relative lack of softness of the shadow and that reflection/refraction consumes fewer rays, I’d say that performance is not high, nor was it expected to be. The camera was also static, so I’m not sure everything gets re-rendered every frame. Again, this might also be due to performance and would be a classic demo trick.
Without soft shadows, and global+dynamic lighting, it’s hard to gauge if ARM has nailed the most essential part of modern hardware ray-tracing: the de-noising. Perhaps that could be the topic of further investigation or inquiry in the future.
The ray-tracing power efficiency might be higher than a PC GPU. That would be something ARM might want to communicate about (if remarkable).
Fortunately, many game developers have experience with RT on PC, and some of their workflows have worked out. Don’t expect a lot of flashy effects on mobile just yet, but I can tell you that nothing will stop the arrival of ray-tracing on mobile. It is inevitable.
ARM Introduces Hardware Ray-Tracing In Immortalis-G715 GPU
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New Orleans City Council Members Want Abortion Prosecution To Be ‘Lowest Priority’
Posted in: Today's ChiliThe resolution by council members Helena Moreno, Lesli Harris and J.P. Morrell is directed at city departments including the sheriff and the district attorney.
Most fiery of the new C Class line-up, the AMG C 43 adds a unique turbocharger to squeeze more drama from an unexpected engine. The result? Serious fun.
Sony is expanding its gaming footprint beyond the console with a family of monitors and headphones debuting under a new brand called “Inzone.” To be clear, these are not Playstation products. They are meant for both console and PC gamers, unlike Sony’s “Pulse” headset, which was made exclusively for the PS5. Since…