Maybe it’s because there’s another Spider-Man out there with just an immense amount of style (it’s Miles Morales, obviously), but Peter Parker has been playing catch-up in the visuals department for a while. In the Marvel Animation panel at San Diego Comic-Con, Marvel Studios revealed a first look at Spider-Man…
The actor, who was Iron Man’s very first onscreen villain, said he and Robert Downey Jr. spent weeks changing the script — only for Marvel to interfere.
The past few years we’ve had to make do with putting on a little show ourselves when it comes to geeky con cosplay, but at last: San Diego Comic-Con is back in person this year, and so are the wonderful costumes! Here’s some of our favourites from the first day of Comic-Con 2022.
Cadillac Celestiq luxury all-electric sedan shows all its features and leaves no room for mistaking this is anything less than a highest-end electric car.
If you missed the chance to pick up an Echo smart speaker during Prime Day last week, you have another opportunity to do so today. Amazon’s full-sized Echo is back down to a record-low price of $60, which is 40 percent off its normal rate. The Echo Show 5 is also on sale for $40 right now, which is only $5 more than it was on Prime Day. The Echo Dot, on the other hand, is currently 20 percent off and on sale for $40.
Buy Echo at Amazon – $60Buy Echo Show 5 at Amazon – $40Buy Echo Dot at Amazon – $40
You may just think of Amazon’s Echo as a way to get Alexa into your home, but it’s a pretty capable speaker as well. We gave it a score of 89 when it came out and it remains one of our favorite smart speakers. We like its spherical design and its bottom light ring that changes colors depending on what it’s doing. Inside the Echo are a three-inch woofer and two 0.8-inch tweeters that work together to help the speaker get quite loud and pump out sound with solid bass and powerful mid-range frequencies. It does a better job filling a room with sound than Google’s Nest Audio or Apple’s HomePod mini, which will be important for those who want to use it as their primary living room speaker.
In addition to asking Alexa to play music from various sources like Spotify or Apple Music, the Echo can be used as a Bluetooth speaker if you prefer. It also has a 3.5mm audio jack, which takes both input and output. Plus, if you buy two of the speakers, you can pair them together to play sound in stereo mode as well.
The Echo can also act as your main smart home hub thanks to its built-in Zigbee capabilities. Instead of buying a separate hub or bridge to connect things like smart lights, switches and more, the Echo can act as the central point in your home. And if you primarily get IoT devices that work with Alexa, you’ll be able to use voice commands to control them, too.
Overall, the Echo is one of the best smart speakers you can get at the $100 mark, so it’s an even better buy when you can get it for less. If you prefer a device that has a display to show things like weather forecasts and even security camera feeds, the Echo Show 5 is a solid option. It’s the smallest of Amazon’s smart displays, but that means it works well as a smart alarm clock of sorts. We like its surprisingly solid audio quality and its tap-to-snooze feature, too. As for the Echo Dot, it’s the smart speaker to get if you’re on a tight budget or want something that allows you to use Alexa voice commands without taking up too much space.
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Vaccine-derived polio was reported in New York. Here’s what that means for you and what to know about the virus.
Shredder’s Revenge is great if you want a modern take on Teenage Mutant Ninja Turtles beat-’em-ups, but what if you’d rather stick with the classics? You won’t have to wait long to revisit those, either. Digital Eclipse, Konami and Nickelodeon have announced that TMNT: The Cowabunga Collection debuts August 30th on PCs (via Steam), PS4, PS5, Switch, Xbox One and Xbox Series X/S. The bundle includes all 13 home and arcade games from the golden era of the half-shell heroes, including the Japanese versions.
You can return to the days of pumping endless quarters with the original Teenage Mutant Ninja Turtles arcade game and its Turtles in Time follow-up. If you’re more familiar with the console titles, you can play everything ranging from the notoriously difficult TMNT for the NES through to the three Game Boy releases and Tournament Fighters for the Genesis and SNES. The games remain in their original aspect ratios, but you can play online with friends and take advantage of creature comforts like save games, rewinding and a gallery full of concept art.
You’ll still want to play Shredder’s Revenge if you prefer more recent game mechanics and up-to-date (if still retro-looking) graphics. Many of the frustrations you felt in the ’90s will still be present in The Cowabunga Collection. All the same, it’s easy to see the appeal — this is likely your best chance to play all of the early hits without running an emulator or digging your NES out of the closet.
The First Tales of the Walking Dead Trailer Spans the Entire Zombie Apocalypse
Posted in: Today's ChiliMany, many years have passed since the first zombie appeared in the world of The Walking Dead. The highly-anticipated anthology Tales of the Walking Dead aims to revisit some of those years as you can see in this truly star-studded first trailer for the series.
As Dusk Falls is an ambitious narrative adventure game that fails to execute its grandest ideas, hemorrhaging tension along the way. It attempts to tell a mature, action-packed tale about family and loss, but repeated missteps in logic and emotion strip the story of its power. From the mechanics to the branching narrative itself, As Dusk Falls sets clear goals and then fails to meet them, resulting in a choppy southwestern soap opera peppered with sluggish quick-time events.
It feels like this game was purpose-built for me to review it. I’m an Arizona native and the high-desert regions where most of As Dusk Falls takes place are home for me; I grew up hiking the mountain trails just outside of Flagstaff, camping among the creosote bushes and pine trees, and partying on the edges of the valley, surrounded by saguaros and dust. I know how the landscape shifts along the I-17 from Phoenix to the Grand Canyon, the mountains swallowing up flat dry land and spewing out smooth red rocks and craggy black cliffs.
I love my hometown and I was excited to see it portrayed in a video game, especially from a new UK studio headed up by Caroline Marchal, the lead designer of Heavy Rain and Beyond: Two Souls. As far as the setting goes, As Dusk Falls gets it mostly right. I’m not going to be too precious about the details here — the landscape shifts from northern to southern desert in an unrealistic way and all the exit signs are European — because the environment does its job of grounding the characters in an isolated town.
What’s actually jarring is the dialect in As Dusk Falls, which leans heavily on stereotypically rural words like “ma” for mom, “pa” for dad and “pappy” for grandpa. These terms aren’t the norm in Arizona, even in small desert towns, and they come across as a cheap attempt to infuse the characters with generic “backwoods” traits.
I’d be able to forget the cliche turns of phrase if they weren’t symptomatic of the game as a whole. As Dusk Falls attempts to tell a realistic story that deals with mature subjects like death, suicide and generational trauma, but it places a Hollywood filter over all of its scenes, complete with small-town caricatures, blubbering deathbed monologues and sociopathic responses to murder. As Dusk Falls fails to let its dramatic moments breathe, choking the tension out of the game as a whole.
As Dusk Falls begins in 1998 and features a wide cast of characters, though the main story focuses on two families — one from small-town Arizona and the other passing through on a drive from Sacramento to St. Louis. The local family consists of three brothers on the brink of adulthood, plus ma and pa. The traveling family consists of a dad and mom in their early 30s, their daughter who’s about 10 and her grandpa. For the bulk of the game, you play as the youngest local and the father of the traveling family.
These families’ paths cross at a motel in the middle of the desert, where the brothers end up in a standoff with the sheriff’s department, holding everyone in the lobby hostage at gunpoint. As the standoff unfolds, players control the dad of the traveling family, deciding what to say and do in response to the brothers’ orders. The game swaps between past and present for both families, showing how they ended up in such a desperate situation, and players’ choices dictate how the story unfolds.
Though the narrative extends past the motel, there are numerous examples of lost tension in the hostage scenes alone. Details will vary depending on the choices each player makes, but in my time with the game, two significant characters ended up shot and killed inside the motel. These characters had strong, loving ties to the remaining group members, yet their deaths were barely acknowledged. Instead, characters that should have been consumed by grief — or, like, any emotion — were soon having conversations about their travel plans and career moves, with barely a word for the dearly departed.
In As Dusk Falls, it feels like the second a character dies, they’ve served their purpose; the moment anyone steps off-screen, they’re forgotten. This is a pitfall of interactive storytelling — even hits like Until Dawn have awkward pauses or nonsensical dialogue when the writers haven’t properly accounted for all of the player’s decisions. Still, as a game that relies on narrative-driven progression, these anomalies should’ve been addressed. It’s also worth noting that As Dusk Falls can be played with friends online and locally, though I’ve only tried single-player.
The motel is a mess of dramatic but illogical events: The dad exits the hostage situation multiple times and always ends up running back to his captors, throwing out a line like, “but my family’s in there” as explanation. Characters disappear and suddenly reappear when it’s time for a big story beat — and this includes the entire sheriff’s squad. A woman is allowed to walk into the motel in the middle of an active, already-lethal standoff. And don’t get me started on the dad’s two-way pager, which doesn’t have a keyboard but somehow still functions like a modern text app.
As Dusk Falls expands beyond ‘90s Arizona, traveling across the country and 14 years into the future. Most drama in the game feels forced and unearned, and what remains plays out like a soap opera, subsisting on surface-level emotion and oddly timed monologues.
It doesn’t help that the actual mechanics in As Dusk Falls are troublesome. The game runs on dialogue trees and quick-time events, but on my Xbox Series S there’s a significant input delay that can’t be fixed with sensitivity or accessibility settings. There’s a lag of roughly one second, making it difficult to control the cursor when choosing among dialogue and action options as the timer ticks down, and also turning each QTE into a guessing game. In a word, As Dusk Falls is frustrating. My advice is to use the D-pad whenever you can and turn off any mashing sequences in the accessibility options.
The game’s visual style is unique, playing out in stuttering, storyboard-style animations with rotoscoped characters, and I actually enjoy this approach. It conveys a sense of dreamlike realism to the entire experience, and had it been backed up by a different story, it could’ve been captivating.
Unfortunately, the best parts of As Dusk Falls are relegated to the final chapters, when there are fewer characters to track and deeper interpersonal relationships to explore. The game starts to take off when Zoe, the daughter, becomes the main character 14 years after the hostage situation, and players are able to dive deeper into her relationships with her family members and actually process some of the events she witnessed at the motel as a child. This is where drama truly lives, in the aftermath of a major event — not in the event itself.
As Dusk Falls fails to understand this premise, instead relying on action-movie cliches to tell a hollow story with too many moving parts. Tension in the game builds too swiftly and snaps repeatedly, leaving multiple characters’ storylines dangling in the breeze, and sucking the life out of moments that are meant to be emotional. There are some good ideas here, including the rotoscoped visuals and willingness to tackle mature topics, but ultimately, As Dusk Falls feels more like a rough draft than a finished product.
As Dusk Falls is available now on Xbox One, Xbox Series X/S and PC.