Even in death, Queen Elizabeth II is still making headlines and commanding attention. According to online flight tracker Flightradar24, more than five million people tracked the Royal Air Force plane carrying the late Queen’s coffin, making it the most tracked flight in the site’s history.
Originality is a dead language, at least in the world of social media apps. TikTok’s held up as the most popular app for its curated, AI-based content feed, but it’s realized there is a growing market of young people who are tired of scrolling through celebrities’ incoherent buzzing and algorithm-based feeds.…
Blizzard just clarified how Overwatch 2‘s switch to a battle pass system will work in practice. When the team shooter debuts on October 4th, there will be both free and $10 premium battle passes like you see in other free-to-play titles. You’ll similarly deal with a virtual currency, Overwatch Coins, that you use to buy the pass and other items. Unlike some games, though, you can earn those coins for free simply by playing frequently. If you play often enough (grouping and weekly challenges will accelerate this), you can upgrade to the premium track without paying a cent.
The developer also further explained how you’ll unlock heroes. If you want the new support Kiriko (shown above) or other heroes for free, you’ll have to reach tier 55 — a lot of work, but it’s achievable. The catch, of course, is that premium battle pass owners will have immediate access to these characters and can practice with them sooner. New heroes are expected every other season after Season Two, and Blizzard will let you acquire past seasons’ champions by either completing challenges or buying them with Overwatch Coins.
As explained earlier, Blizzard primarily intends to profit from purchases of cosmetic items that now include “Mythic” skins with customizable layers. You’ll get one Mythic skin with every season’s battle pass. Everyone will have access to new maps at no charge, with new playing fields arriving on alternate seasons. PvE (that is, the more story-oriented mode) is still slated for 2023.
The approach might be welcome if you were worried Blizzard might make it too difficult to earn heroes or some desirable cosmetics without spending real money. With that said, there’s still a strong incentive to pay — particularly if you don’t have the time or inclination to grind tiers.
Blizzard just clarified how Overwatch 2‘s switch to a battle pass system will work in practice. When the team shooter debuts on October 4th, there will be both free and $10 premium battle passes like you see in other free-to-play titles. You’ll similarly deal with a virtual currency, Overwatch Coins, that you use to buy the pass and other items. Unlike some games, though, you can earn those coins for free simply by playing frequently. If you play often enough (grouping and weekly challenges will accelerate this), you can upgrade to the premium track without paying a cent.
The developer also further explained how you’ll unlock heroes. If you want the new support Kiriko (shown above) or other heroes for free, you’ll have to reach tier 55 — a lot of work, but it’s achievable. The catch, of course, is that premium battle pass owners will have immediate access to these characters and can practice with them sooner. New heroes are expected every other season after Season Two, and Blizzard will let you acquire past seasons’ champions by either completing challenges or buying them with Overwatch Coins.
As explained earlier, Blizzard primarily intends to profit from purchases of cosmetic items that now include “Mythic” skins with customizable layers. You’ll get one Mythic skin with every season’s battle pass. Everyone will have access to new maps at no charge, with new playing fields arriving on alternate seasons. PvE (that is, the more story-oriented mode) is still slated for 2023.
The approach might be welcome if you were worried Blizzard might make it too difficult to earn heroes or some desirable cosmetics without spending real money. With that said, there’s still a strong incentive to pay — particularly if you don’t have the time or inclination to grind tiers.
You might know Apogee for its pocketable headphone or guitar interfaces. Or maybe its microphones. But ask a bedroom producer and most will tell you they know the company for its audio interfaces and software tools. Today, the company unveils the Boom ($300), a new 24-bit/192kHz desktop audio interface with both studio and mobile creators in mind.
Like the popular Duet series, the Boom incorporates a dedicated hardware DSP so it can run Apogee’s Symphony ECS channel strip plugin directly on the interface. This can help take a load off of your CPU and also help reduce latency. DSP-enabled interfaces aren’t uncommon, but the Boom is considerably cheaper than most entry-level offerings with similar onboard hardware. A copy of the ECS plugin comes bundled in with the Boom via the companion software. You’ll also be able to pick up a “native” (separate/DAW-friendly) copy for half-off – $50 – when you register the device.
The Boom has a pretty standard 2-in/2-out configuration with one XLR-combi input and one 1/4-inch input for instruments. For outputs there’s a pair of 1/4-inch outputs and a headphone jack around the back. The rear placement of a headphone connection always seems a little unhelpful as you fumble trying to find the port, especially if you use your headphones for other things so end up doing this often. There is a gap at the base of the Boom you can feed the cable under which makes things a little neater, but a port on the front seems more practical.
James Trew / Engadget
Fortunately, the Boom is USB-powered so there’s no need for a separate power supply. There is iOS compatibility, too, but given the USB port does double-duty for data and power, this is limited to the iPad Pro as the iPhone won’t be able to drive it, even with a camera-connection kit. Of course, a full-size interface like this doesn’t make much sense for a phone anyway, but in case you were wondering, now you know.
While there’s only one XLR input, the pre-amps are plenty loud enough and can drive hungry microphones like the SM7b easily. Using the Symphony plugin’s EQ and compressor allows you to fine tune that sound (whatever the mic/instrument). There are a bunch of presets that should cover the most popular recording scenarios, but you can obviously EQ and compress things to your own personal preference, too.
For musicians, this can really help you perfect a mix without having to interfere with any plugins you might have running in your DAW. But for podcasters and streamers in particular it means you can control how your voice sounds without a DAW or other host application running at all — your mic simply presents the EQ’d signal as the standard output. For now it’s only Apogee’s ECS channel strip that will work with the Boom, though the company confirmed it’s entirely possible for its other plugins to be brought over to the DSP side of things.
Apogee’s desktop products often feature a sleek design and the Boom is no different. The purple-colored steel casing gives it some reassuring heft while the single rotary dial is a neat solution to controlling multiple things (two channels of gain and two effects).
At $300, it’s a shade over some of the most popular interfaces like the Scarlett 2i2 and UA Volt – both of which come in under $200. However, with that DSP Apogee might be pitching this as a simpler alternative to the like of the Apollo Solo ($499) also from Universal Audio or the MOTU UltraLite-MK5 ($595).
You might know Apogee for its pocketable headphone or guitar interfaces. Or maybe its microphones. But ask a bedroom producer and most will tell you they know the company for its audio interfaces and software tools. Today, the company unveils the Boom ($300), a new 24-bit/192kHz desktop audio interface with both studio and mobile creators in mind.
Like the popular Duet series, the Boom incorporates a dedicated hardware DSP so it can run Apogee’s Symphony ECS channel strip plugin directly on the interface. This can help take a load off of your CPU and also help reduce latency. DSP-enabled interfaces aren’t uncommon, but the Boom is considerably cheaper than most entry-level offerings with similar onboard hardware. A copy of the ECS plugin comes bundled in with the Boom via the companion software. You’ll also be able to pick up a “native” (separate/DAW-friendly) copy for half-off – $50 – when you register the device.
The Boom has a pretty standard 2-in/2-out configuration with one XLR-combi input and one 1/4-inch input for instruments. For outputs there’s a pair of 1/4-inch outputs and a headphone jack around the back. The rear placement of a headphone connection always seems a little unhelpful as you fumble trying to find the port, especially if you use your headphones for other things so end up doing this often. There is a gap at the base of the Boom you can feed the cable under which makes things a little neater, but a port on the front seems more practical.
James Trew / Engadget
Fortunately, the Boom is USB-powered so there’s no need for a separate power supply. There is iOS compatibility, too, but given the USB port does double-duty for data and power, this is limited to the iPad Pro as the iPhone won’t be able to drive it, even with a camera-connection kit. Of course, a full-size interface like this doesn’t make much sense for a phone anyway, but in case you were wondering, now you know.
While there’s only one XLR input, the pre-amps are plenty loud enough and can drive hungry microphones like the SM7b easily. Using the Symphony plugin’s EQ and compressor allows you to fine tune that sound (whatever the mic/instrument). There are a bunch of presets that should cover the most popular recording scenarios, but you can obviously EQ and compress things to your own personal preference, too.
For musicians, this can really help you perfect a mix without having to interfere with any plugins you might have running in your DAW. But for podcasters and streamers in particular it means you can control how your voice sounds without a DAW or other host application running at all — your mic simply presents the EQ’d signal as the standard output. For now it’s only Apogee’s ECS channel strip that will work with the Boom, though the company confirmed it’s entirely possible for its other plugins to be brought over to the DSP side of things.
Apogee’s desktop products often feature a sleek design and the Boom is no different. The purple-colored steel casing gives it some reassuring heft while the single rotary dial is a neat solution to controlling multiple things (two channels of gain and two effects).
At $300, it’s a shade over some of the most popular interfaces like the Scarlett 2i2 and UA Volt – both of which come in under $200. However, with that DSP Apogee might be pitching this as a simpler alternative to the like of the Apollo Solo ($499) also from Universal Audio or the MOTU UltraLite-MK5 ($595).
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