Shortly after news broke Wednesday afternoon that its self-driving subsidiary Argo AI would be wound down, Ford CEO Jim Farley joined in on the company’s Q3 earnings call and spoke at length about how senior management came to that decision. “It’s estimated that more than a hundred billion has been invested in the promise of level four autonomy,” he said during the call, “And yet no one has defined a profitable business model at scale.”
In short, Ford is refocusing its investments away from the longer-term goal of Level 4 autonomy (that’s a vehicle capable of navigating without human intervention though manual control is still an option) for the more immediate short term gains in faster L2+ and L3 autonomy. L2+ is today’s state of the art, think Ford’s BlueCruise or GM’s SuperCruise technologies with hands-free driving along pre-mapped highway routes, L3 is where you get into the vehicle handling all safety-critical functions along those routes, not just steering and lane-keeping.
“Commercialization of L4 autonomy, at scale, is going to take much longer than we previously expected,” Doug Field, chief advanced product development and technology officer at Ford, said during the call. “L2+ and L3 driver assist technologies have a larger addressable customer base, which will allow it to scale more quickly, and profitability.”
“It’s taking that investment and putting it towards a business where we think we will have a sizable return in the near term relative to one that’s going to have a long arc,” he added. The company didn’t elaborate on a specific timeframe for when it would potentially be ready, thought Farley did stress that developing the foundational technologies needed for Level 4 will not be won quickly. “We don’t expect a single ‘Aha!’ moment like we used to,” he said.
Farley anticipates updated L2+ and L3 systems to arrive in the coming years alongside the company’s second cycle of EVs in 2023 – 2025. “Ford is completely refreshing it’s EV lineup globally, introducing fully updatable electrical architectures and in-house software development for controlling the vehicle,” Farley noted.
Fields stressed the importance of keeping much of the back end functions of these evolving ADAS technologies in-house. “We will have a core team that can integrate a system, understand its performance at the system level,” he said. “And we will own the software. It is really important that we also own the connection to these vehicles. L3 is a connected technology, so the ability to have a pipeline that collects data and makes the system better and better — we must own that.”
“That’s a problem that actually doesn’t exist in L4 and is a huge opportunity for us to create a Ford experience that’s really unique.” Fields said.
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“Game Pass as an overall part of our content and services revenue is probably 15 percent,” he told The Journal’s Sarah Needleman. “I don’t think it gets bigger than that. I think the overall revenue grows so 15 percent of a bigger number, but we don’t have this future where I think 50 to 70 percent of our revenue comes from subscriptions.”
Spencer added that Microsoft has recently seen “incredible” growth on PC, with uptake slowing on consoles primarily due to saturation. “… at some point you’ve reached everybody on console that wants to subscribe,” he said. Microsoft announced earlier this week that PC Game Pass subscriptions increased by 159 percent year over year during Q1 2023. The company has also seen people stream more games over its Xbox Cloud Gaming platform. Spencer hinted that mobile would play a major role in the future of Game Pass.
“If you take a long-term bet, which we’re doing, that we will be able to get access to players on the largest platforms that people play on — Android and iOS phones — we want to be in a position with content, players, and storefront capability to take advantage of it,” he said, alluding to the recent disclosure that Microsoft wants to build an Xbox store that’s available on mobile devices.
Spencer was also adamant that the price of Game Pass would go up at some point. “We’ve held price on our console, we’ve held price on games and our subscription,” he said. “I don’t think we’ll be able to do that forever.”
It’s not often companies like Microsoft share figures like the ones Spencer did earlier today. They provide an insight into how important services like Game Pass are to the company’s bottom line and where they see the product evolving in the future.
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