Here's Why the New Doctors and Tom Baker Weren't in the Last Doctor Who Special

Jodie Whittaker’s final outing as the star of Doctor Who, “The Power of the Doctor,” was a total mess, but you have to say this about it—it sure starred a lot of previous Doctors.

Read more…

In This I'm Totally Fine Clip, a Woman Meets an Oddly Familiar Extraterrestrial

Not long after the unexpected death of Jennifer (Natalie Morales), her best friend and business partner, the grieving Vanessa (Jillian Bell) decides she’ll make a solo sojourn to the sprawling mansion they’d rented for a party to celebrate their career success. As we see in I’m Totally Fine, the “solo” part evaporates…

Read more…

Long-Awaited Climate Newsletter Launches With Chevron Sponsorship

There’s a big new media presence in town, and Big Oil has already gotten its hands on it.

Read more…

Sony's wireless earbuds will support multipoint connections this fall

Sony isn’t just upgrading its wireless earbuds with eco-friendly plastic. The company now promises that its LinkBuds, LinkBuds S and WF-1000XM4 models will receive multipoint audio support this fall. As with some rival buds, this lets you juggle the audio between two Bluetooth devices. You can switch to a call on your phone while you’re watching video on your tablet, for instance.

The improvement requires new firmware available through Sony’s Headphones Connect app. The LinkBuds family will get the multipoint update by November, while the WF-1000XM4 should make the leap sometime this winter.

As The Vergepointed out, the WF-1000XM4 upgrade is somewhat unexpected. Sony started selling that model in mid-2021, and hadn’t even teased the prospect of a multipoint update. While the news still won’t be much consolation if you own budget buds like the WF-C500, this at least ensures that you won’t feel left out if you splurged on wireless audio in the past year.

The upgrade gives Sony an edge over some of the competition, at least. While you’ll get seamless audio switching on challengers like Apple’s AirPods lineup, you’re frequently limited to one brand’s ecosystem. Sony’s multipoint functionality could make more sense if you don’t want to be tied to certain platforms or products just to avoid wading through Bluetooth device menus.

Nothing's $99 Ear Stick earbuds have a fancy twisting case

Nothing’s second attempt at wireless headphones come in a carry case that tries to combine a cosmetics packaging aesthetic with the glossy white, transparent style of its other devices so far. The Ear Stick, priced at $99, works best with the company’s phone (of course) but will happily work with any Android device or iPhone. The Nothing Ear 1 buds were eye-catching and surprisingly capable true wireless earbuds that offered tech like active noise cancellation (ANC) at a competitive price – although that’s since gone up.

While the Nothing Ear Stick is cheaper than its predecessor, these buds lack ANC. There are no silicone buds this time around, so you can expect more noise bleed-through, too, although some headphone wearers may find them a more comfortable fit. Nothing says it tested the new headphones with 100 pairs of ears. But I prefer silicone buds, so I’m looking forward to trying the Stick and forming my own opinion. The buds are still, thankfully, IP54 dust-, water- and sweat-resistant. One of the drawbacks of Nothing’s Ear 1 was occasionally patchy connectivity, both when pairing with your device and talking on calls. With the Ear Stick, the company has redesigned the antenna and shifted it further away from the face to reduce signal blockage.

Nothing Ear Stick ear buds on their own.
Nothing

The company has also worked to improve sound quality, both listening and speaking. For the latter, there are now three high-definition mics (up from two mics on the Ear 1) that work with algorithms to filter out louder background noises and what it says is “wind-proof and crowd-proof.” Regarding audio quality, there’s a new 12.6mm custom dynamic driver inside each bud. A new feature called Bass Lock Technology will detect how much bass is lost during wear and adjust the equalizer automatically. You can also tweak the equalizer settings (with presets for different kinds of audio) from a new companion app. There are gesture controls on each headphone’s tips, which can also be reassigned in the app.

Nothing says the Stick will offer up to seven hours of playback between charges, with 29 hours of total playback with the case. In a pinch, 10 minutes in the case should offer up to two hours of playback.

If you already own the see-thru Nothing Phone 1, many of these settings and features are already baked into the device, accessible by a widget in the Android phone’s drop-down menu. For other devices, a new Nothing X app will act as a settings hub for all of the company’s peripherals. The Ear stick will go on sale at 5:30 AM ET, on November 4th, directly from Nothing’s online store and other retailers, including Farfetch.

'The Callisto Protocol' hands-on: Think Dead Space, but grosser

It’s a strange feeling. The Callisto Protocol is a new game from a studio with zero releases to its name, but playing it feels like coming home. Its mechanics, environments and monsters are deeply familiar, unapologetically feeding off the immersive sci-fi horror concepts of Dead Space. While playing a preview of The Callisto Protocol on PlayStation 5, I was reminded of that scene from Wayne’s World where the boys are looking down on a film set that looks like Wayne’s basement, but it’s not actually Wayne’s basement, and Garth says, “Isn’t that weird?” They all agree it is.

Playing The Callisto Protocol, I found myself trapped in a world between old and new. Like I said, it was strange. However, once the weirdness wore off, playing The Callisto Protocol just felt good.

Callisto is the first game out of Striking Distance Studios, a team led by Dead Space co-creator Greg Schofield — so yeah, all the references are coming straight from the source. And there are plenty of similarities to go around: Callisto stars a lone space dude fighting through rooms of mutated humans; headshots are less effective than shooting extremities and tentacles; there’s no UI and the protagonist’s health is displayed on the back of his neck; stomping enemies is the best way to ensure they’re dead; there’s a gravity gun that functions like a kinesis ability; and the death screens are particularly gruesome. One early level even has a vignette with the phrase, “shoot the tentacles” scrawled across the wall in blood, riffing on the classic Dead Space blood tag that read, “cut off their limbs.”

The Callisto Protocol
Striking Distance Studios

I had the luxury of playing the Callisto Protocol preview just a week after trying out Motive Studio’s Dead Space remake, so the similarities stung sharply — but so did the differences. The Callisto Protocol does some things that Dead Space couldn’t, and it’s clearly a bigger game in a more complex world. Where the USG Ishimura in Dead Space often felt claustrophobic, the dead-moon prison colony in The Callisto Protocol feels vast and mazelike, with ladders, vents, long hallways, tight corridors and open laboratories with multiple access points for enemies, all of it overgrown with alien life.

The early game features a variety of enemy types — rushing monsters, tall spitters, leather-daddy tanks and invisible beasts with too many legs, to name a few — and they’re each difficult to kill in their own special ways. The twist is that all of the infected humans, or Biophage, will mutate in front of the player’s eyes when they’re not killed quickly enough, growing stronger in their evolved form. Enemy spawn points are not randomized, a fact that I discovered after dying a few times in a row in a single room. (The death screens are numerous and reach Mortal Kombat levels of brutality in the best possible way.)

All of these details result in a rich sense of strategy, with explodables, ammo drops and escape routes secreted around each combat area. Callisto is a video game for video game people, offering little actual direction while relying on the environment to communicate escape and attack opportunities — a suspiciously red canister in the middle of a long walkway, a ladder rung dangling just within reach, a box barely big enough to duck behind. Each detail blends smoothly into the futuristic surroundings, only standing out when a horde of Biophage are breathing down your neck.

The Callisto Protocol

TheCallisto Protocol is a fully formed concept executed with proficiency. The Striking Distance crew clearly know how to make a game feel tense and horrific and satisfying, and with Callisto, they’re just showing off. Only one segment of my playthrough sticks out negatively in my mind: The protagonist essentially finds himself on a water slide, and players have to navigate the concrete pillars and other obstacles in his path. It isn’t a terrible concept, but personally, I don’t need any more on-rails sequences in my games. Overall though, the preview was a haze of sci-fi gore, action and surprise, and I’m excited to play the full game when it comes out on December 2nd.

To be honest, I almost expected more out of The Callisto Protocol — more growth since Dead Space, a new perspective on horror, a stronger attempt to be different than that iconic game. Instead, Callisto leans into Dead Space’s original ideas and competes with them directly, even down to the release timing — the Dead Space remake is due out just eight weeks after Callisto. Something about that feels personal, like The Callisto Protocol is shoving something in Dead Space’s face; as if, more than a decade later, Schofield is trying to prove something to EA. That’s not based on any conversations with developers, it’s just a gut feeling I have.

The Callisto Protocol
Striking Distance Studios

Conspiracy theories aside, it’s fortunate that Dead Space provides such a timeless foundation for The Callisto Protocol’s playground. The original ideas — immersive UI, strategic combat, horrific killscreens, tight metal corridors — remain effective today, and modern hardware only provides more room for these mechanics to breathe.

The Callisto Protocol contains a few fresh concepts, but its most satisfying mechanics are the familiar ones, spit-shined for a new generation. That said, The Callisto Protocol’s success isn’t guaranteed just because it’s riffing on proven ideas — the game still has to run smoothly and look beautiful. Luckily, it seems Striking Distance got it right in these areas, too. Playing for an hour on PS5, the game is perfectly polished, terrifying and gruesome. Somehow, The Callisto Protocol is entirely new, yet exactly as I remember.

Sony's high-resolution A7R V mirrorless camera now shoots 8K video

Sony has launched the $3,900 A7R V, its latest mirrorless camera designed to shoot portraits, landscapes and other subjects that require as much resolution as possible. The new model carries the same 61-megapixel resolution as the A7R IV, but has a much more powerful new Bionz XR processor that allows for improved AI autofocus, better shake reduction and 8K 24p video. 

The key improvement is in the autofocus, as the A7R V is Sony’s first camera to introduced something called “human pose estimation.” The system can see 20 different points in the human body and and thus figure out where the eye is supposed to be. That allows it to accurately track someone who might be moving and turning away from the camera, and keep tracking them even if they disappear from view for a moment. On top of that, it can now pick out different subjects like cars, trains, plains, animals and insects.

Though the A7R V is primarily targeted at photographers, it’s much better at video than ever, too. Where the A7R IV was limited to 8-bit 4K at 30fps with either cropping or line-skipping, the A7R V now shoots 8K video at up to 24 fps, along with 6.2K without line-skipping or pixel binning. With the same heatsink as the A7S III, it allows for unlimited 4K recording and up to 30 minutes of 8K capture.

It can also handle supersampled 10-bit 4K video using the entire sensor width at up to 30 fps, or at 60fps with a 1.2x crop. You can also capture 16-bit RAW video to external recorders at up to 4K 60p. 

Sony has upgraded to the in-body stabilization (IBS) system from 5.5 to 8 stops, now matching what Canon can do with its similarly-priced EOS R5. And in lieu of the tilting display used in the A7R IV, the new model has a fully articulating screen that makes it more useful for high-angle shooting, video and more. 

The A7R V shoots at the same 10fps speeds as before, which is impressive for such a high-resolution camera. However, it can now shoot compressed RAW files rather than just uncompressed as before. The buffer can also handle up to 583 shots, letting you shoot for a large amount of time in a burst. 

Sony's high-resolution A7R V mirrorless camera now shoots 8K video
Sony

It has a long list of other attractive features, including a class-leading 9.44-million-dot electronic viewfinder (EVF) and dual card slots that accept either speedy (but expensive) CFexpress Type A or UHS-II cards. Another new feature is pixel shift multishot (tripod use only) for compositing 16 shots into one 240.8-megapixel image using AI processing to automatically detect and correct movement between frames. 

The list continues with AI-powered white balance, focus stacking of up to 299 frames for increased depth of field, Sony’s Cinetone color profile for a more film-like look, an updated body with dials and controls similar to the A7 IV, USB-C charging with Power Delivery and native webcam compatibility. The Sony A7R V is set to arrive in December for $3,900. 

Sony's high-resolution A7R V mirrorless camera now shoots 8K video
Sony

Trio Convicted On All Charges For Supporting Plot To Kidnap Gov. Whitmer

The three men were found guilty of providing “material support” for a terrorist act.

Creepy Tentacle Robot Can Carefully Grasp Fragile Objects

Because what good is a robotic gripper if it breaks everything it touches, researchers at Harvard’s John A. Paulson School of Engineering and Applied Sciences (SEAS) have developed a robotic gripper that can carefully grasp and pick up objects with its creepily long tentacles. Just imagine that thing slithering up your pant leg!

Drawing inspiration from nature (specifically octopuses and jellyfish), the SEAS researchers created a soft gripper that uses thin tentacles to “entangle and ensnare object, similar to how jellyfish collect stunned prey.” A rather unsettling image when applied to robotics. The tentacles are powered by air alone and don’t require any sensing, planning, or feedback control to operate. The individual pneumatic tentacles contract when air is removed, causing them to curl up and grab any objects they run into. Again, unsettling.

Fine, but if these things make their way to the doctor’s office, you can count me out. I can’t help but play with all the equipment after the nurse leaves, and I’m waiting for the doctor; there’s no telling what sort of trouble I’ll get into with one of these. I really don’t want to have to change doctors again.

[via adafruit]

The World's Fastest Shoes Promise to Increase Your Walking Speed by 250%

Unlike cruising down the sidewalk on roller skates that come with a bit of a learning curve, the Moonwalkers are supposedly as easy to use as the moving sidewalks that whisk you down a long airport terminal. You just strap them to your feet and go for a stroll, while enjoying a considerable boost in speed.

Read more…