Trevor Noah Exposes ‘MAGA Alien’ Kari Lake For 1 ‘Particularly S**tty’ Betrayal

“The Daily Show” calls this one “unforgivable.”

Today's Wordle Answer #494 – October 26, 2022 Solution And Hints

We guessed today’s Wordle answer in four attempts, but if you’re hoping to do better our tips and tricks could help you ace Wednesday’s puzzle.

Dr. Oz Says Abortion Should Be Between Women, Doctors And… Local Politicians

John Fetterman Struggles To Defend Himself In Debate With Mehmet Oz

The Democrat’s difficulty recovering from a nearly fatal stroke was apparent in the Senate candidates’ first and only head-to-head matchup in Pennsylvania.

‘Bayonetta 3’ turns witchy weirdness into an art form

A new Bayonetta game is like the circus rolling into town. Bayonetta is the ringmaster, of course, and she shows up out of the blue with boxcars of strange beasts, weird friends, dangerous spells, magnificent clothing and endless promises to impress. Her stories don’t always make sense, but they’re filled with melodrama and action, magic and gunfire, and once Bayonetta enters the spotlight, there’s no looking away. Especially not when she’s dancing her way through a spell in an outfit made of her own hair, while 40-storey monsters fight to the death at her back.

Bayonetta 3 is full of classic Bayonetta madness, all of it amped up by one degree. The stakes are higher than they’ve ever been, the enemies are absolutely massive, Bayonetta’s magic is incredibly powerful, her outfits are outstanding, and the fights don’t stop coming. A loose plot holds the entire game together – an army of man-made bioweapons called Homonculi is threatening the existence of the multiverse – but it’s just an excuse to throw Bayonetta and friends into an endless string of battles in a variety of crumbling cities. In that way, Bayonetta 3 isn’t very different from the Marvel Cinematic Universe, though PlatinumGames’ latest installment has way more witchcraft, silliness and shoe-operated guns than anything helmed by Robert Downey Jr.

Structurally and mechanically, Bayonetta 3 is as rich as its predecessors. Bayonetta acquires new skills and weapons throughout her quest; she collects fragments of fallen enemies to purchase items, consumables and accessories in the Gates of Hell shop, while orbs unlock abilities on her skill tree. Combat is all about performing stylish combos and executing well-timed dodges, and each fight is infinitely replayable if you’re chasing high scores. There are also plenty of challenges and secrets to find in each level.

Bayonetta 3 is a Switch exclusive, and it struggles as much as any fast-paced action game on that console: At times, inputs feel sluggish and it becomes difficult to track which moves are actually lined up. The game does a fine job of providing visual indicators for attacks and there is a rhythm to be found in the fray, but the entire thing runs in Switch Reaction Time (does not adhere to daylight saving).

For fans of the series, there’s nothing missing in Bayonetta 3 – in fact, there’s just more. More weirdness, more one-liners, more swag, and more combat mechanics. For instance, one section puts players in control of Bayonetta’s witchy buddy, Jeanne, for a side-scrolling action sequence with 1960s espionage flair. Another mechanic allows Bayonetta to control time in short bursts, at times reverting to her younger self. Throughout the game, the Demon Masquerade ability adds hellish features to Bayonetta’s weapons and allows her to transform into various demons, while the Demon Slave skill allows her to summon and control giant creatures of hell, each with a specific moveset.

Most of Bayonetta’s demons are inspired by classically spooky animals like moths and spiders, but one of her forms is a literal train. A little over halfway through the game, Bayonetta is infused with the energy of Satan’s choo-choo and she’s able to summon a hellish tank engine during fights. Attacking as the train with Demon Slave slows down time temporarily, allowing players to quickly draw a track and indicate points of damage along the route, ideally in the path of nearby enemies. Let go of the Demon Slave button and the train barrels down the ghost track in real time, dealing hefty damage to anything it hits. Bayonetta also acquires the ability to turn into a literal train-witch hybrid through Demon Masquerade, rushing forward with heavy-duty chainsaw-like attacks. Because of course she does.

Bayonetta 3
Nintendo/PlatinumGames

By the time the train demon appears, it actually fits into the rest of the game nicely. Bayonetta’s world has always been wacky, and 3 is no exception. If you can handle the idea of Umbra Witches and bartending angels, you can deal with some light locomotive play.

I don’t take Bayonetta games too seriously and this feels like the right move, especially after playing the third installment. The series’ sense of combat is rich and its storyline is incredibly intricate, involving divine wars and parallel universes, and yet it all just feels like an excuse to make Bayonetta dance her way through a spell while massive monsters fight in the background. Thankfully, this is the best part of the series – Bayonetta is powerful and fighting in her (gun)shoes feels great, but her personality is what makes this franchise a cult hit. Bayonetta is confident, sarcastic and always correct; her outfits are stunning and so are her friends; she dances like an angel; she never has a hair out of place and her one-liners never stop. She’s a drag queen in a universe loosely held together by witchcraft, and the chaos of this combination is truly magical.

Bayonetta 3 is ridiculous and slightly disjointed, but that’s precisely what makes it so wonderful. It builds on a multiverse of weird and witchy ideas, and it delivers exactly what fans of the series expect – something totally unexpected.

Bayonetta 3
Nintendo/PlatinumGames

Rode's gaming sub-brand debuts with 'Unify' streaming software and two familiar mics

Gaming creators and streamers will already be familiar with Rode. The company’s microphones and podcastingproducts make good options for those plugging into OBS, YouTube, Twitch and anywhere else you might “go live.” But as of today, there’s a whole new sub brand specifically catering to their needs: Rode X.

The first three products under the new mark include two microphones and a comprehensive desktop app for stream routing and mixing. The mics will look eerily familiar to fans of Rode products, but the company assures us they have been “redesigned internally for optimal performance for streaming and gaming.”

The new mics are the XDM-100 ($249) and XCM-50 ($150). The clue to the difference between them is in the name – D for dynamic, C for condenser (you can read about the difference here). The XDM-100, at least physically, looks like Rode’s Podcaster with a dash of red at the top. The XCM-50 is a condenser microphone that appears to be built on the same platform as the NT-USB Mini and features a distinct red button on the front.

Two new Rode microphones pictured next to the Rode NT-USB Mini
James Trew / Engadget

Both microphones are USB only (no XLR), which means you won’t need an audio interface to use them, and they have built-in headphone ports for latency-free monitoring. Which of the two might interest you most will depend on both your preferences and the room where you stream from.

The XCM-50 has a bright sound that will work well for those in acoustically treated, or “softer” rooms. When tested side by side with its NT-USB Mini doppelganger, they do sound incredibly close, but to my ears the XCM-50 is a tiny bit brighter sounding. The NT-USB Mini sounds a shade “closer” by comparison.

The XDM-100 has a more classic “dynamic” microphone sound. While perhaps not quite as well rounded as something like the Shure SM7B or even Rode’s own Podmic, it feels cleaner than the Podcaster that it shares its physical appearance with. If you want a good USB dynamic option, this feels like a competitive choice for the price. Especially once coupled with the new Unify software.

The one thing that a lot of gamers and streamers really need isn’t so much a microphone – there are many options for that – it’s a reliable tool to route all the sounds in your stream, usually some mix of game sounds, chat, music and effects. With Unify, you have a simple software solution that is similar to the routing matrices you find with the GoXLR, the BEACN Mix Create or Elgato’s Wave Link.

Rode X unify software.
Rode

Unify creates a couple of virtual audio interfaces on your PC and you can then control which app uses what, and where that sound goes. For example, you probably want your intro music to go out on the stream, but maybe you don’t want it in your headphones? Or maybe you want your audience to hear a YouTube video you’re playing, but not the music you’re streaming. With Unify, you can pipe most things to most places, and then change the levels, or “mix” for each destination also.

Rode has added the ability to record all your audio directly within the app, too. This makes it appealing to more than just streamers. For example, you could use it to record both sides of a Zoom call and be able to feed audio into that call that would otherwise be tricky. The fact that Unify has sound pads for intros and effects means it also works quite well as a software “Rodecaster Pro.”

Unify looks most similar to Wave Link but offers much more fine-grained control. The app isn’t quite as simple as BEACN’s, which lets you access each mix matrix at all times and has a slightly clearer UI. BEACN also benefits from the hardware mixer, too, but there’s no option to record within that app or trigger sound effects.

Where Unify differs from most of its rivals is that you don’t have to buy the company’s hardware to use it. If you just wanted the software features you can pay $5 a month or $45 a year for the app alone. This means you can easily use it with any microphone you have, you’re not beholden to using a Rode (unlike, Wave Link that requires an Elgato mic). If you do buy a Rode X mic, then the software is free. Sadly, if you already own a Rode USB mic, it won’t unlock the software, you’ll be paying like everybody else.

Sam Smith And Kim Petras Make Music History With Their Song ‘Unholy’

The steamy track is the first No. 1 single performed by a nonbinary artist and an openly transgender artist in the U.S.

India fines Google $113 million for abusing the Play Store's dominance

Google is on the hook for another nine-figure fine after India’s antitrust agency said the company abused the dominant position of the Play Store. The regulator told Google to pay 9.36 billion rupees ($113.5 million) and to allow Play Store developers to use third-party payment systems for app and in-app purchases.

After a lengthy investigation, the Competition Commission of India said Google’s requirement for Play Store developers to use its billing system “constitutes an imposition of unfair condition,” as TechCrunch reports. The regulator found that Google didn’t use the billing system for its own apps, which it said constituted an “imposition of discriminatory conditions.”

The agency has ordered Google to open up the Play Store to third-party payments within three months. It said Google can’t impose any anti-steering provisions on app developers and mustn’t hinder them from promoting apps and services to users. Likewise, the company can’t restrict users from accessing developers’ services and features.

The Competition Commission also stated that Google must be fully transparent with Play Store developers and that it can’t impose any condition on them “which is unfair, unreasonable, discriminatory or disproportionate to the services provided to the app developers.” Furthermore, Google will need to have a clear and transparent data collection policy, and it will not be allowed to use “competitively relevant transaction/consumer data of apps generated and acquired” through the Google Play Billing System to its competitive advantage.

The regulator has determined that Google has a dominant position in the spheres of licensable smartphone operating systems, app stores, web searching, video hosting platforms and “non-OS specific” mobile web browsers. Last week, the Competition Commission fined the company $161.9 million after finding that Google abused Android’s dominance. It said smartphone makers shouldn’t have to preinstall Google’s apps and that the company shouldn’t withhold Play Services APIs and monetary and other incentives from other parties.

Google reportedly has a 97 percent smartphone market share in India, while Google Play is one of the most popular payments services. India is the company’s largest market in terms of user numbers. Google told TechCrunch that its legal team was reviewing the most recent ruling.

Stunning Photos Show This Year’s Partial Solar Eclipse

The next solar eclipse will take place in April 2023.

'Dark Souls 2' PC multiplayer servers are back online after a nine-month outage

Dark Souls 2 players can once again team up and square off against each other on PC after FromSoftware reactivated the servers. The studio and publisher Bandai Namco switched off the online components for all Dark Souls games on PC back in January in order to tackle a security issue that allowed hijackers to take over players’ systems. Nine months later, From and Bandai Namco have restored online features for the DirectX 11 version of Dark Souls 2: Scholar of the First Sin. The company said it will reactivate the servers for the DirectX 9 version at a later date.

On the downside, don’t expect to play the online modes of the Dark Souls: Prepare to Die edition on PC again. “We have determined that we will not be able to support online services for the PC version of Dark Souls: Prepare to Die Edition that was released in 2012, due to an aging system,” a statement on the Dark Souls Twitter account, as spotted by Polygon, reads. “We apologize for the long wait and ask for your understanding in this matter.” That said, work is ongoing to bring back co-op and player-vs-player modes for 2018’s Dark Souls Remastered on PC, but there’s no timeline for that as yet.

As for Dark Souls 3, From and Bandai Namco restored the servers back in August. They originally aimed to revive online services for all the Dark Souls games by the time they released Elden Ring in February, but were unsuccessful in their attempts to meet that deadline.