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Sure, The Last of Us season one finale aired the same night as the Oscars, but that didn’t stop fans of the HBO Max PlayStation adaptation from devouring the latest chapter in Joel (Pedro Pascal) and Ellie (Bella Ramsey)’s adventures in post-apocalyptic survival—setting a new ratings mark while doing so.
Earlier this year, an amateur Go player decisively defeated one of the game’s top-ranked AI systems. They did so using a strategy developed with the help of a program researchers designed to probe systems like KataGo for weaknesses. It turns out that victory is just one part of a broader Go renaissance that is seeing human players become more creative since AlphaGO’s milestone victory in 2016
In a recent study published in the journal PNAS, researchers from the City University of Hong Kong and Yale found that human Go players have become less predictable in recent years. As the New Scientist explains, the researchers came to that conclusion by analyzing a dataset of more than 5.8 million Go moves made during professional play between 1950 and 2021. With the help of a “superhuman” Go AI, a program that can play the game and grade the quality of any single move, they created a statistic called a “decision quality index,” or DQI for short.
After assigning every move in their dataset a DQI score, the team found that before 2016, the quality of professional play improved relatively little from year to year. At most, the team saw a positive median annual DQI change of 0.2. In some years, the overall quality of play even dropped. However, since the rise of superhuman AIs in 2018, median DQI values have changed at a rate above 0.7. Over that same period, professional players have employed more novel strategies. In 2018, 88 percent of games, up from 63 percent in 2015, saw players set up a combination of plays that hadn’t been observed before.
“Our findings suggest that the development of superhuman AI programs may have prompted human players to break away from traditional strategies and induced them to explore novel moves, which in turn may have improved their decision-making,” the team writes.
That’s an interesting change, but not exactly an unintuitive one if you think about it. As professor Stuart Russel at the University of California, Berkeley told the New Scientist, “it’s not surprising that players who train against machines will tend to make more moves that machines approve of.”
This article originally appeared on Engadget at https://www.engadget.com/alphago-pushed-human-go-players-to-become-more-creative-231703950.html?src=rss
Americans have long had an intense conversation about what race and ethnicity says about who they are.
Evil Dead Rise is creeping out of the haunted basement and into theaters next month, but—much like the 2013 Evil Dead remake—it won’t star Bruce Campbell as Ash Williams, instead pursuing a new continuation of the story. And while Campbell himself has said he’s done playing Ash, Evil Dead director Sam Raimi just…
Meta is “winding down” its support for NFTs on Facebook and Instagram less than a year after its push to adopt “digital collectibles” across its platform. The update comes as the social network has laid off thousands of workers and shuttered numerous projects amid what Mark Zuckerberg has described as the company’s “year of efficiency.”
“We’re winding down digital collectibles (NFTs) for now to focus on other ways to support creators, people, and businesses,” Stephane Kasriel, Meta’s Head of Commerce and Financial Technologies wrote in an update shared on Twitter. “We learned a ton that we’ll be able to apply to products we’re continuing to build to support creators, people, and businesses on our apps, both today and in the metaverse.” He added that the company would instead be focusing on “monetization opps for Reels” and “messaging payments across Meta.”
The update comes almost exactly a year after Zuckerberg took the SXSW stage to announce that Instagram was working on NFT support, which debuted last May. The company announced another significant expansion of the feature in November, when it revealed plans to allow creators to mint and sell the collectibles directly on Instagram.
Kasriel didn’t elaborate on why Meta was reversing course on NFTs, which Zuckerberg had suggested could play a role in the company’s metaverse plans. “I would hope that you know, the clothing that your avatar is wearing in the metaverse, you know, can be basically minted as an NFT and you can take it between your different places,” he said during his SXSW appearance last year.
But it’s not the only once-ambitious initiative that has fallen flat in the last year. Meta also shuttered its crypto wallet, Novi, which was once rumored to have NFT support on its roadmap, last year. The company has also cut projects with its metaverse division, Reality Labs, and its program that paid bonuses to Reels creators.
This article originally appeared on Engadget at https://www.engadget.com/meta-is-killing-nft-support-on-facebook-and-instagram-225517412.html?src=rss
Trump Blames Pence For Jan. 6 Violence For Not Going Along With His Coup Attempt
Posted in: Today's ChiliFord Announces The Restart Of F-150 Lightning Production After Temporary Halt
Posted in: Today's ChiliAfter a temporary halt, Ford has announced that production of the F-150 Lightning EV pickup is resuming to fulfill the outstanding demand for the pickup.
SpaceX And T-Mobile's Audacious Satellite-To-Cell Project Won't Play It Safe
Posted in: Today's ChiliSeveral months after the pair announced a partnership, T-Mobile and Starlink are going to start testing their satellite-to-phone connectivity.
If you’re stuck trying to update Windows 11, there are a few things you can do to try and clear things up. Here are some steps to get you back up and running.