Skull and Sword Toilet Bowl Brush and Toilet Paper Holders: For Bathroom Dueling

Because whose guest bathroom doesn’t have a medieval or pirate theme that demands more skulls and sword decorations, Brazilian luxury bathroom accessory designer Vallvé has created a line of just that. Now I know what you’re thinking, and I’m thinking the exact same thing: “Finally!”

The sword is made from stainless steel and brass, while the skull is cast from resin, polished to a gloss finish. A sword-in-skull towel rack will set you back around $1,100, a toilet paper holder $1,400, and a toilet brush $1,450. I’m not going to lie; those were not the prices I was expecting. I thought maybe something more in the $30 – 40 range, which still felt expensive, albeit doable if I juggled some money around in my accounts.

I know I say it often, but I want to meet the person who has actually bought these. And I want them to invite me over to their house. Then I’ll excuse myself to the bathroom and, last, be seen running from the home with a skull-sword toilet brush in my hand.


[via IfItsHipItsHere]

We Found 28,000 Apps Sending TikTok Data. Banning the App Won't Help.

Joe Biden gave federal agencies 30 days to remove TikTok from government devices earlier this week. Until now, most politicians intent on punishing TikTok have focused solely on banning the app itself, but, according to a memo reviewed by Reuters, federal agencies must also “prohibit internet traffic from reaching the…

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Ring founder Jamie Siminoff is stepping down as CEO

Jamie Siminoff, who founded Ring and created the video doorbell that started it all, is stepping down as the company’s CEO. In a blog post, Siminoff explained that invention is his true passion and that he’s focusing on creating new products for the company as its Chief Inventor instead. Apparently, the rest of the Ring team has known about his transition plans and his search for a new CEO since June last year. Now, he has announced that starting on March 22nd, the company will be led by Elizabeth Hamren as its new CEO. Hamren, who came over from Discord as its COO, will also head up Blink, Amazon Key and Amazon Sidewalk. 

Siminoff shared how Ring’s first video doorbell was created in his garage and how it grew into a company that offers products across several categories, like cameras, alarms and even security drones. In 2018, Amazon acquired the company in a bid to take Nest head on, allowing Ring to scale up its production and reach customers it wasn’t able to before. 

Over the past few years, though, Siminoff also had to deal with the fallout over Ring’s close relationship with law enforcement. The company came under fire from lawmakers and privacy advocates after it was revealed that it had formed partnerships with over 600 police forces across the US. To be specific, it allowed authorities to keep homeowners’ videos indefinitely and to share them with anyone they want. Ring ultimately changed the way it handled video requests from law enforcement agencies in 2021, when it required them to make public requests within 12 hours of an incident if they want a copy of users’ surveillance videos. 

This article originally appeared on Engadget at https://www.engadget.com/ring-founder-jamie-siminoff-is-stepping-down-as-ceo-114056547.html?src=rss

CPAC Gets A Mocking New Moniker From Conservative Commentator S.E. Cupp

The CNN pundit predicted why the “once obligatory” Conservative Political Action Conference will go off in Maryland with “hardly a bang, more of a whimper.”

Snapchat's latest feature helps you maintain your streaks if you miss one

A lot of users were obsessed with keeping up Snapstreaks after they launched, even maintaining streaks in the hundreds with several friends. Their popularity may have waned a little, because life can get in the way, but Snap has launched an experimental feature that could make it easier to keep things on track if you miss a day. Now, you can simply tap Restore to pretend that painful experience never happened. 

The catch is that, users will only get one free Snap Restore. As TechCrunch notes, if they want to prevent more Snapstreaks from going to waste, they’d have to buy more Restores from the app for $1 each in the US. In its announcement, the company also said that it’s introducing a new way for Snapchat+ subscribers to freeze their Streaks for long periods “soon.” While it didn’t expound on how the feature will work, Snap said it will allow users to put “things on pause when they know they’re going off the grid.”

These feature announcements come shortly after Snap added an OpenAI chatbot similar to ChatGPT to its app. The chatbot shows up as a regular user profile, probably to make it look more like a virtual friend, though Snap admits it could “be tricked into saying just about anything” and has even apologized for its “many deficiencies” in advance. At the moment, the chatbot is exclusively available to Snapchat+ users paying $4 a month for the service, but the company has plans to make it more widely available. 

This article originally appeared on Engadget at https://www.engadget.com/snapchat-streak-restore-095639485.html?src=rss

2 Get Prison For Plot To Bomb California Democratic HQ

Ian Benjamin Rogers and Jarrod Copeland pleaded guilty to plotting to firebomb the Democratic HQ and other buildings after the 2020 election defeat of Donald Trump.

New Nickname Idea For Ron DeSantis Is Too Dumb Even For Donald Trump

“I’ve heard worse,” the former president told right-wing radio host Sebastian Gorka.

14 relaxing video games to help you destress

In recent years, we’ve seen an influx of self-proclaimed “cozy games,” video games explicitly designed to invoke good vibes. Being cozy, however, isn’t the same as being good. To help those who could use some help winding down, we’ve rounded up a selection of games that purposefully deemphasize fail states, violence, overwhelming grinds, intense competition and other aggressive urges, but aren’t overly cute for the sake of it or so stripped-down that they’re boring.

Stardew Valley

Apart from being one of our favorite couch co-op games, the farming life sim Stardew Valley is also notable for its relaxing qualities. It’s a game that’s willing to meet you at your pace: If you want to putter around your farm, casually chat up townsfolk, brew beer or fish for a few hours, you can. (On the flipside, if you want to turn your land into a model of ruthless efficiency as soon as possible, the experience will be more overwhelming, and the story will have a darker undercurrent.) It all starts a bit slow, but there’s no external force rushing you, and the game’s trajectory of progress always points upward. It’s an alternate little life, one that gives you the choice to take it easy.

Buy for: Switch, PS4, Xbox, PC
Length: 90 hours

Tetris Effect

Tetris Effect is, in essence, a prettier version of the falling-block puzzle game that has compelled the globe since the mid-’80s. Its spacey pop soundtrack and themed boards have an ethereal, almost spiritual quality, one that fits neatly with the trance-like condition Tetris can induce. (This helps explain where the title comes from.)

To be clear, Tetris is not the most relaxing game in the abstract. The way it makes you scramble to fix your past decisions is part of its magic, and several modes in Tetris Effect specifically thrive on stress. Others, however, are explicitly designed to tap into the game’s zen aspects. “Chill Marathon,” for one, simply resets your score upon failure instead of giving you a game over. And since Tetris itself comes as second-nature to an unusually large amount of people, we’ll make an exception for it here. It can be difficult, but even in failure, Tetris Effect induces a mind-freeing state like few games can.

Buy for: Switch, PS4, PS5, Xbox, PC, Meta Quest

Dorfromantik

Dorfromantik is a puzzle game in which you lay down tiles to create an idyllic countryside. The tiles come in distinct types: forests, fields, rivers, railroads, little houses and so on. The idea is to chain similar pieces together, and the game will give you little “quests” to connect a certain number of matching tiles to grow your overall stack. Since you can only see a few tiles at once, exactly what your landscape looks like differs from game to game.

The need to keep gaining tiles creates a contingent sort of pressure, but even still, Dorfromantik is a game that encourages slowness. There’s no time limit, and no way to even really “win.” You’re led to consider each piece, look at the land and see how it all fits. When the tiles run out, you’ve usually created a beautiful little scene. And if you just want to build a landscape without any restrictions, there’s a separate mode for that.

Buy for: Switch, PC

A Short Hike

A Short Hike is a lovely little adventure game that is completely in tune with itself. You play as Claire, a young bird in a world of anthropomorphic animals, who is staying in a small yet bustling provincial park. Something is weighing on her, and she needs to make a phone call, but the only place with cellular reception is the top of the mountain at the park’s center. Your only real objective in the two-hour game is to get her there.

There is a conventional core to A Short Hike that involves doing light fetch quests for other park-goers and collecting golden feathers to climb higher and double-jump more. But most of these tasks are straightforward, and it quickly becomes apparent that you can (literally) soar around most of the park as you please, taking in the sights and interacting with the other park visitors as they go about their lives. Apart from simply feeling nice, this freedom ties beautifully into the game’s themes: That mountain is calling, but you don’t have to climb it right away. When you do, the world will still be there for you to explore.

Buy for: Switch, PS4, Xbox, PC
Length: 2 hours

Captain Toad: Treasure Tracker

Captain Toad: Treasure Tracker is an adorable puzzle-platformer from Nintendo that has you navigate a series of contained, diorama-like levels, each with a gold star at its end. It’s technically a spin-off of the Super Mario games, but here, you can’t jump. Instead, you need to explore the game’s densely-packed spaces from new angles, shifting the camera to find hidden pathways and bonus treasures.

The whole thing is neither overlong nor super difficult, but it is determined, in that delightful Nintendo way, to constantly hit you with new ideas, each as playful and meticulous as the last. While it doesn’t reach the creative heights of the best Mario games — some of which were developed by the same team — it is similarly amiable and more easygoing.

Buy for: Switch
Length: 11 hours

Desert Golfing

Desert Golfing is exactly what its title says and nothing more. There is a ball, a hole, and some procedurally generated desert land in between. That’s it. No par, no club selection, no music, no items, no pause menu, no restarts, not even a physical avatar. Only dragging a cursor back to determine the next shot’s angle and power, and an attempt to get A to B. Once you do, a new hole appears, and you go on, infinitely. (The game technically has an “ending,” but may God have mercy on anyone who plays long enough to see it.)

Desert Golfing reads as overly simple on paper, and sure, it makes sense as a sneaky critique of time-sucking, player-debasing mobile games. Actually playing it, though, borders on meditative. The game’s radical minimalism makes everything and nothing matter all at once. There’s a shot counter at the top, but it’s functionally meaningless, merely signifying how long you’ve played. You may spend 60 shots on one hole, but there’s no invisible eye judging you. Instead, you’re allowed to focus entirely on the simple pleasure of arcing a ball through the air, seeing it kick up sand and eventually making it plonk in the hole. It’s about the act of play more than the rules of a game: golfing, not golf. And when something new does pop up — a well of water, a setting sun, a cactus — it feels momentous.

Buy for: PC, iOS, Android

The Ramp

Much like Desert Golfing, The Ramp is a successful experiment in minimalism. It’s a skateboarding game, but its approach is a far cry from the Tony Hawk series. It doesn’t burden you with high scores, skill points, objectives, camera adjustments or a HUD, and it respects you enough to unlock all of its courses and characters after a brief tutorial.

While it takes a moment to get the hang of its controls, The Ramp excels at conveying the joy of motion and momentum in vert skating, from launching at speed, to that brief moment of weightlessness in the sky, to the rush of gravity pulling you back down. There’s a handful of tricks to pull off, some chill music to help set the tone, and no real penalty for biffing it.

The Ramp doesn’t have much “depth” by conventional gaming standards; its developer describes it as a “digital toy,” which sounds about right. But what it does, it does well, and it’s uncompromising in its focus.

Buy for: Switch, PC

Euro Truck Simulator 2

Euro Truck Simulator 2 lets you drive a bunch of big trucks across a condensed version of Europe, delivering cargo and eventually growing your own trucking business. It’s a simulator, not a GTA game, so you’re expected to follow traffic laws, refuel your vehicle and complete your deliveries on time with as little damage as possible.

It doesn’t have the gentlest learning curve, and its management elements aren’t as interesting as the actual trucking. But Euro Truck Simulator2’s pleasures are similar to those of real-life driving: cruising down a long road, tapping your thumb to the radio, checking out the scenery, going where the route takes you. You’ll get there when you get there. As an aside: All of this is most fun with a wheel, but one isn’t required.

Buy for: PC
Length: 117 hours

Wide Ocean Big Jacket

There’s been no shortage of easy-to-play “walking simulators” in recent years, but Wide Ocean Big Jacket stands out among them for telling a particularly warm short story. It’s crudely animated and maybe an hour long, but it develops more identifiable and human characters in that time than most big-budget games do in 30 hours.

The story follows the camping trip of a young couple, Brad and Cloanne, their 13-year-old niece Mord and her friend Ben, and the subsequent lessons they learn about love and each other. It has the air of an indie comedy: a little quirky, funny but not mean-spirited, honest but not long-winded, and moving when it’s time to bring the story home. Its world isn’t ending, and there’s no combat. It’s a game about these characters in this specific moment, and it’s presented like a series of memories, something its bold colors amplify.

The game’s approach to interactivity plays a big role in selling all of this. Instead of merely controlling a specific character, you’re often in charge of the camera, a sort of director role that brings you closer to each scene but distances you, the player, from the action (or what qualifies as action in this case).

Buy for: Switch, PC
Length: 1 hour

Hidden Folks

Hidden Folks is like a digital take on those Where’s Waldo? puzzle books you might’ve had as a kid. It presents you with a series of living scenes, each brimming with detail and micro-narratives. You get a set of things to uncover, and once you find enough, you can move to the next stage. The monochrome art is hand-drawn, and all the sound effects derive from people’s voices. It’s cute, intimate and often funny.

Trying to find the proverbial needle in a haystack may get frustrating if you’re in the wrong headspace, but this is a game that demands you slow down and be patient. There’s no rush; nobody on the screen is going anywhere.

Buy for: Switch, PC, iOS, Android
Length: 6 hours

PowerWash Simulator

You know those oddly satisfying YouTube videos of people deep-cleaning rugs, driveways, old electronics and the like? PowerWash Simulator is the video game version of those. You take on a range of power washing jobs around the town of “Muckingham,” slowly but steadily erasing the grime from various objects in each gig. There’s no time limit or score to meet, and each dirty thing has a corresponding progress bar to complete.

There’s more meat to PowerWash Simulator than you might expect: You can earn money to spend on upgraded power washing equipment, and there’s a narrative mode that goes places, literally and metaphorically. It probably doesn’t need to do quite as much as it does, but PowerWash Simulator’s pleasures are layered: the immediate satisfaction of making dirty things pristine, and the larger one of systematically “working” toward a job well done.

Buy for: Switch, PS4, PS5, Xbox, PC
Length: 43 hours

Unpacking

Unpacking is a stripped-down puzzler about unpacking boxes. You methodically work your way through each collection of knick-knacks, placing them around different rooms in a sequence of homes. The game is nearly wordless, but it manages to tell a story almost entirely through its isometric environments: The boxes you unpack all belong to the same character, and each move takes place in a different year of their life. This, combined with the pixelated visuals, gives the game a vaguely wistful tone.

Unpacking is still a puzzle game, so it’ll make items glow red until you put them in a “correct” location. This feels like a misstep: If I want to leave my bookbag off to the side of my bed and just be done with things, why can’t I? Isn’t moving messy? Still, even if Unpacking is a bit too gamified, there’s a quiet catharsis to its fantasy of putting everything in its right place. If nothing else, it’s far less stressful than moving in real life.

Buy for: Switch, PS4, PS5, Xbox, PC
Length: 4 hours

Please, Touch the Artwork

Please, Touch the Artwork is a set of three earnest puzzle games, each inspired by abstract art. The specifics of the games differ: One has you mechanically recreate Mondrian-style paintings, another turns Broadway Boogie Woogie into a little love story, and the third reframes New York City as a metaphor for adjusting to life in, well, a big new city. Only the first can get particularly difficult, but the game tells you right upfront that it’s made to be a low-stress experience, with no timers, and hints and redo buttons there if you need them.

What intrigues about Please, Touch the Artwork isn’t what it says about De Stijl and abstract art (as if such works could ever be “solved”). Rather, it’s what it conveys about the experience of taking in art itself, and how close it brings you to the lone developer (Thomas Waterzooi) behind the game. The whole project has an intensely personal feel, like peering into someone’s brain and seeing how this kind of art speaks to them. Some may see that as unbearably pretentious, but even on a mechanical level, Please, Touch the Artwork is welcoming, bold and sincere.

Buy for: Switch, PC, iOS, Android
Length: 4 hours

Zen Bound 2

Like most games on this list, Zen Bound 2 has a simple premise: You get a rope and a series of 3D sculptures, and your goal is to wrap the rope around each sculpture until it’s covered completely, coating it with paint in the process. The sculptures themselves can be more difficult than they first seem, however, with many hidden gaps and sharp angles.

Playing Zen Bound 2 demands slow contemplation, almost like meditating on the object you’re binding. This, in turn, may lead you to reflect on the physical nuances of the things you tie yourself to in real life. But even if that sounds pompous, just know that Zen Bound 2 offers a thoughtful way to zone out.

Buy for: Switch, PC
Length: 8 hours

This article originally appeared on Engadget at https://www.engadget.com/best-relaxing-video-games-140048572.html?src=rss

Sony 2023 Bravia XR TV hands-on: Bigger, brighter and even better looking

Back at CES, most of the big TV makers like LG and Samsung announced their upcoming high end TVs. But one major company was missing: Sony. Now it’s finally ready to show off its latest flagship sets, and after getting a chance to see them in person, I can say it was worth the wait.

Sony’s 2023 line of Bravia XR TVs, are all powered by the company’s Cognitive Processor XR. That means they share the same underlying tech and processing including support for stuff like Sony’s XR Clear Image tech, which allows for adaptive noise reduction, auto HDR tone mapping and more.

For 2023, Sony is trying to take as much of the guesswork out of setup as possible by making its TVs look great right out of the box in the standard video or cinematic modes. That means you shouldn’t have to fuss around with various settings or need to get your TV professionally calibrated. Granted calibration is still the way to go if you want to get the very best image quality, but for people who don’t have a colorimeter at home or don’t want to pay someone else to do it – which I think is pretty much everyone – this is a welcome upgrade.

Sony has also made a few design tweaks including new tweeters that are built into the frame of select models. While you can’t really see them, they help deliver richer and more expansive audio, particularly when paired with one of the company’s high-end soundbars with center sync audio. Sony is also introducing an updated stand for most of its new sets, which allows for a bit more flexibility when trying to accommodate external speakers and soundbars.

The new Eco dashboard in Sony's 2023 Bravia XR TVs makes it easy to turn on and adjust power-saving settings like brightness, idle power off times and more.
The new Eco dashboard in Sony’s 2023 Bravia XR TVs makes it easy to turn on and adjust power-saving settings like brightness, idle power-off times and more.
Sam Rutherford/Engadget

Finally, Sony also added new Gaming and Eco dashboards, so it’s easier to find and adjust various settings. For gaming, you have options like VRR, motion blur reduction and more. And for FPS fanatics, there’s even a setting for adding a permanent crosshair to the middle of the screen, complete with various reticle choices. Alternatively, the Eco Dashboard includes a simple walkthrough to help you choose power-saving settings, including a happy little tree that grows when you do things like reduce the brightness or enable shorter idle power-off times.

While Sony hasn’t released exact pricing just yet, the X90L will likely be the most affordable of the bunch, as it’s positioned as the entry-level option in the Bravia XR family. It’s the replacement to last year’s X90K, and sports a full-array LED panel with improved Clear Image upscaling and significantly reduced blooming. And while Sony doesn’t publicly disclose the exact number of dimming zones, the company says the X90L has up to 60 percent more dimming zones while also being up to 30 percent brighter than before.

While it's a mid-range TV overall, the new X90L is poised to be the entry model in Sony's high-end Bravia XR TV family. And with the largest model going up to 98 inches, it's also the largest.
While it’s a mid-range TV overall, the new X90L is poised to be the entry model in Sony’s high-end Bravia XR TV family. And with the largest model going up to 98 inches, it’s also the biggest.
Sam Rutherford

This model is also getting a new aluminum bezel instead of the plastic one on the X90K, and with the addition of a massive new 98-inch model, the X90L is the biggest TV in Sony’s 2023 Bravia XR lineup.

Next, when it comes to OLEDs, we have the A80L and A95L. Not only do both models boast improved contrast, when viewed side-by-side with rivals like the LG C2, I noticed Sony’s OLEDs definitely did a better job at preserving details in shadows. The A95L was particularly impressive thanks to its QD-OLED panel and Cognitive Processor, with Sony claiming brightness that’s now two times higher than last year’s model. This is big because for a long time, the brightness of OLED TVs has generally lagged behind that of more traditional LED sets. But now, Sony says the A95L is brighter than basically all but the most high-end LED rivals. And as someone who loves the super vibrant colors you get from OLED displays, the A95L might be my favorite of the entire line.

Thanks to a new QD-OLED panel, Sony claims the A95L is two times brighter than last year's model.
Thanks to a new QD-OLED panel, Sony claims the A95L is two times brighter than last year’s model.
Sam Rutherford/Engadget

Speaking of high-end, Sony’s X93L and X95L are the company’s two super premium flagship options. Both sets feature Mini LED displays with the main difference being that the X93L doesn’t come with Sony’s XR Clear Image tech. Meanwhile, the X95L offers similar peak brightness with 30 percent more local dimming zones. The downside is that the X95L is only available as an 85-inch model, so if you need something smaller, you’ll have to go with the X93L.

That said, when I compared the X93L and X95L to one of Sony’s super expensive reference monitors in a room with typical lighting, both did a great job of preserving details while also delivering extremely accurate colors. In certain scenes, Sony’s TV’s almost made rivals like Samsung’s QN90B look washed out. Admittedly, things like film grain were a bit more noticeable on the X93L because it doesn’t have Clear Image tech, but for film aficionados who really care about watching movies that look as close as possible to what the director intended, these are the sets to get.

The X95L is the new flagship set for Sony's entire Bravia XR TV family.
The X95L is the new flagship set for Sony’s entire Bravia XR TV family.
Sam Rutherford/Engadget

After seeing the new TVs, regardless of what type of panel you prefer, all of Sony’s upcoming Bravia XR sets look fantastic. You get way more local dimming zones on the X90L line, while the two times higher brightness on the A95L is absolutely stunning. And with Sony adding larger screen options to basically all of its models, it should be even easier to find the right-size display for your room.

This article originally appeared on Engadget at https://www.engadget.com/sony-2023-bravia-xr-tv-hands-on-bigger-brighter-and-even-better-looking-150030819.html?src=rss

VW unveils second-gen ID.3 EV and an app store for its cars

The ID.3 isn’t even three years old, but that isn’t stopping Volkswagen from giving its well-known EV a makeover. After months of teasers, the company has introduced a second-generation ID.3 that addresses criticisms of the first model. The new compact car offers a “sharper” design with improved aerodynamics and a higher-quality (and heavily recycled) interior. More importantly, VW has upgraded the technology — including its software, which garnered a long list of complaints from drivers.

The second-gen ID.3 includes the “latest software,” with a simpler layout, better performance and over-the-air updates. The 12-inch infotainment display is now standard. You also have access to a Travel Assist feature that uses “swarm” data to aid driving — the crowdsourced info can keep you in your lane on a backroad even if there’s just one known lane marking. Charging should be easier, too, between an automatic charge start (at compatible stations) and a route planner that factors in the availability and capacity of stations along the way. Your car won’t direct you to a busy station with slow chargers.

Don’t expect huge changes in performance. The new ID.3 uses the same 201HP motor system and battery options as before. That nets up to 265 miles of range (using the WLTP testing method) with the base 58kWh battery and 339 miles with the 77kWh pack. Those are still very healthy figures for an EV this size, however, and VW has teased a smaller battery for those who only need a commuter car.

Production is slated to start in fall 2023. VW hasn’t outlined pricing or country-by-country availability, but we wouldn’t count on this reaching the US. Like the original ID.3, the revamp is aimed primarily at European customers where North America gets larger vehicles like the ID.4 crossover and upcoming ID.Buzz.

Volkswagen Group app store in Audi car
Volkswagen

Even larger software improvements are in store, regardless of where you live. VW’s Cariad unit has unveiled an app store (pictured at middle) for the automaker’s brands, including Audi and Porsche. The platform will help third parties bring apps to a wide range of cars with relatively little fuss, including over-the-air-updates. Major early partners tend to be driving-oriented services like Spotify, TuneIn, The Weather Channel and Plugshare. However, you’ll also find TikTok, Cisco’s Webex meeting app and even Vivaldi’s web browser.

The app store debuts in several Audi models (including EVs like the E-Tron GT and Q8 E-Tron) this summer for European and North American customers. More models and VW brands are coming later. Don’t expect to upgrade your existing ride, though, as VW cautions that the shop will only be available in cars produced from summer onward.

This article originally appeared on Engadget at https://www.engadget.com/vw-unveils-second-gen-id3-ev-and-an-app-store-for-its-cars-154817061.html?src=rss