With ‘Final Fantasy XVI’, the series tries a new direction

Square Enix wants a hit Final Fantasy game that’s just as popular as any game in the storied history. It’s taken seven years to get from the tepidly-received Final Fantasy XV to Final Fantasy XVI, and the company continues to wrestle with what a FF game is in 2023.

The company courted nostalgia with FF7 Remake (and the Pixel Remaster series). At the same time, its MMORPG, Final Fantasy XIV, continues to be a huge success – but what about the prestige title? It has a plan, and it involves giant-summoned monster battles with different styles of play, a single controllable protagonist with guest-star allies, a support dog that grows up with you, horny antagonists, wicked moms and several bleak plot twists to help establish the plot and characters relatively early on. I won’t spoil the story much, but the early segment covers warring nations, vicious family dynamics, slavery and more. I spent six hours playing through the game’s opening chapters, and thought: This plan might work. Although heavy in battle tutorials, the opening of the game does a good job of teasing the narrative beats and major players, which is crucial not only to JRPGs like Final Fantasy, but to modern games in general. It’s just a shame the main character is called Clive.

I played some early chapters, which focused on the childhood years of Clive, flanked by his younger, ailing brother, Joshua, who was chosen to house the power of the Phoenix (giant mythical flaming bird, usually wielding healing powers in Final Fantasy lore). This is the game’s first example of an Eikon; magical summoned beasts that seem to live through their wielder, passed on through lineage and seemingly the cause of uneasy peace between nations. Each is assigned to an elemental beat of a fantasy RPG.

During the demo, I got to see roughly six Eikons in action. Sometimes they were going toe-to-toe. Other times, their human host channeled them for upgraded moves and damage. I particularly enjoyed the opening beats of Clive’s adulthood chapter, where you’re forced to navigate a cliffside as Shiva and Titan hurled giant glaciers and boulders at each other. I caught a glimpse (or fought with) beasts representing fire, ice, earth, lightning and wind. However, as you’ve probably gleaned from the teasers and snippets up until now, Ifrit, another fire-based beast, is setting things aflame. That’s not allowed, apparently. Why? I do not know.

Blessings from these Eikons form the basis of Clive’s skills and magic. Equipped with “a blessing from Phoenix” (his brother), the protagonist starts with sword skills, including lifting, rushing, and elemental attacks. Square Enix claims this is the first fully-fledged action RPG in Final Fantasy history, and it doesn’t play like any of its predecessors.

Final Fantasy XVI preview
Square Enix

There is no menu. All your items and attacks are done through button combinations and assigned shortcuts, with some degree of customization. I had my doubts from Final Fantasy XV, but Clive proves to be surprisingly agile and most battles were fluid and, honestly, exciting.

While allowing you to swap between enemies, the battle system shines brightest when you’re pitted against big solo enemies or boss fights. As soon as multiple enemies are dashing around, and the camera’s spinning, it’s a bit chaotic – a lot like Forspoken, another game from Square Enix.

Like Forspoken, there’s a smoothness and style to combat here that comes as more moves and skills are added. Clive can switch between Eikon-based movesets, not only differentiated by elemental attributes but by playstyle, too. For example, earth-based Titan attacks offer up a shield and counter system, while wind-based skills manipulate the distance between you and each enemy. If you can counter, or make a well-timed dodge in battle, you’ll be rewarded with a star. At the end of the fight, those stars will translate to battle spoils: extra accessories, items and resources.

My demo was almost exclusively controlling the heroically named Clive. However, there are support actions you can trigger from the d-pad, which directs your faithful hound, Torgal, to heal, strike or distract enemies. I also briefly fought alongside allies, but there didn’t seem to be any way to guide their behavior.

As you’ve probably seen teased in several trailers, FFXVI offers up different styles of battles when giant Eikons go head to head, razing castles, literally creating canyons and glaciers. Sometimes these played like rhythm action games, carefully timed evasions and attacks, while another was like an on-the-rails shooter. Hopefully, this variety spreads across the entire game.

Beyond the Eikon battles, all ofthe boss fights are where this system shines most. And if you’re wary of the notion of a live-action Final Fantasy, the game does feature an intelligent way to make the game more accessible through special accessories.Some of these will auto-heal you (if you have the potions for it) while others can widen the timing window for counters and parries. These offer a way to tailor the game to keep it challenging but avoid difficulty walls – and there were a few even in this early demo.

Outside the fights and the main campaign, there were hints of fetch quest horror, but the ones included in my demo were blissfully nearby, working more to show where to get your supplies and do more lore-building – which is what side quests should do. Still, there wasn’t anything reaching Witcher 3 levels of side quest hell just yet.

Final Fantasy XVI preview
Square Enix

Another feature introduced in FFXVI is Active Time Lore (a play on Active Time Battle, the turn-based battle system of older FF games). Here, you can pause during the game and cutscenes and dive into who’s talking, where they’re from and even the region you’re in. It’s a fantastic way of transmitting the plot and everything without overwhelming the player – it reminds me of the X-ray feature on Amazon Prime Video.

FFXVI producer Naoki Yoshida has pointed out that he sees the latest entry as heavily inspired by the likes of God of War, mentioning both the books and TV show Game of Thrones in the same interview. There’s a lot of the latter here. Also, I think this is the first time I’ve seen Final Fantasy characters show… lust? There are some horny people here and for once it’s not tongue-in-cheek, so to speak. So far, this appears to be a different kind of game – I’m intrigued to see how the whole thing turns out. Square Enix has added that it’ll be launching a demo featuring the opening beats of the game ahead of its release.

Final Fantasy XVI launches on 22nd June 2023.

Square Enix noted this was a special preview build of the game built for press. Content may differ from the final version.

This article originally appeared on Engadget at https://www.engadget.com/final-fantasy-xvi-preview-demo-release-date-130020481.html?src=rss

New App Hires Rideshare Drivers Who Pack Heat

A rideshare app allowing drivers to carry guns launched in Atlanta, Georgia last week. The people behind the app say it’s meant to combat the rising levels of gun violence in the U.S. The app, Black Wolf, boasts that it hires drivers who are trained in private security to give passengers peace of mind on their next…

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LinkedIn starts rolling out new verification and anti-scam features

After previewing new verification features last month, LinkedIn is now rolling them out to give job-seekers confidence that they’re dealing with real companies and jobs. At the same time, the work-oriented social media site has introduced warnings for messages that may look like scams. The latter feature arrives amidst a spate of fake accounts on the site, according to LinkedIn’s latest transparency report

The first type of verification tool is related to job postings, displaying information about the posters and their companies. For instance, it can display verifications for a company page and job poster work email, and whether their government ID was verified by CLEAR, the same company that gets people to the front of security lines and airports and other venues. 

LinkedIn adds some new verification and anti-scam features
LinkedIn

“When you see verifications on job posts, that means there is information that has been verified as authentic by the job poster, LinkedIn or one of our partners,” the company wrote in a blog post. Verifying with CLEAR is free but requires sharing a US phone number and government ID. You can also confirm your employer via a verification code sent to your company email address, and some users can verify both their identity and employer via Microsoft Entra, for companies enrolled in the program. 

LinkedIn pointed out that it recently launched the About This Profile feature to show when a profile was created and last updated, and whether it has a verified phone number and/or work email associated with the account. The aim is to flush out fake accounts, but LinkedIn is also rolling out new messages that warn users about high-risk content. 

LinkedIn starts rolling out new verification and anti-scam features
LinkedIn

“We now also alert you if messages on LinkedIn include high-risk content that could impact your security. For example, we will alert you if a message asks you to take the conversation to another platform, as that can sometimes be a sign of a scam. If something doesn’t feel right, these warnings will also give you the choice to report the content without letting the sender know,” the company wrote. 

The new features arrive in the wake of LinkedIn’s latest transparency report, which showed a large increase in scam accounts. Between July and December 2022, the company blocked more than 58 million accounts, up from 22 million in the previous six months. LinkedIn is even seeing profiles with fake photos created by AI, something it wrote about last year. Though it said its new “deep-learning-based model proactively checks profile photo uploads to determine if the image is AI-generated,” a recent study identified over 1,000 active profiles using AI-generated photos, The Financial Times reported. 

LinkedIn noted that verifications on job posting have just started rolling out, so while you may not see them yet, the tools will be more prevalent as the company expands access. In the meantime, it recommends you check out its tips on how to spot and avoid suspicious job postings. 

This article originally appeared on Engadget at https://www.engadget.com/linkedin-starts-rolling-out-new-verification-and-anti-scam-features-133539818.html?src=rss

What we bought: I’m ashamed of how much I love Sage’s Creatista Plus

I’m never one to buy a product and then instantly pitch a first-person story on it, as I’m always worried that I’m still in the honeymoon period. I much prefer to use something that I’ve bought for months, or years, before I feel compelled to tell the world if it’s any good. But while I’ve had my Sage Creatista Plus for, now, just over a month, I already think it’s one of the better gadget purchases I’ve made in a while.

From 2011 to 2021, I didn’t really drink caffeinated tea or coffee, opting instead for green tea as my hot drink of choice. For many reasons, I was finding it harder to function in the morning, so I decided to make myself a single, at-home latte to start my day. Since I was out of practice, I just made my latte with a shot of instant coffee added to microwaved milk. After a while, however, I started to hunger for something that tasted a bit more like the real thing.

This March, I received a nice little £300 bonus in my wage packet, and thought it was high time I got myself a little Grown Up Treat. I started looking around for affordable bean-to-cup machines, devouring James Hoffman’s YouTube channel to look for his guidance. Hoffman, however, said that buying a bean-to-cup machine was going to become a hobby in itself, not ideal when I was looking for something more, not less, efficient than my current setup.

Since all I wanted was coffee with a little more flavor and some steamed milk in the morning, my friend urged me to try Nespresso. He said the convenience of a higher-quality drink (and he is a coffee snob) is worth the price, especially if you subscribe. And you could pick up an entry-level machine for either £150 at retail, or far less if you opt for a pod delivery subscription. To be fair to him, I did explore this possibility, but decided against it for two reasons.

First, I’m not a big fan of Nestle as a company given its fairly sordid history of controversial business practices. Its Wikipedia entry has 16 subheadings under the title “Controversies and Criticisms,” including the baby milk scandal, the use of slave and child labor and the union busting. In my mind, it’s second only to Coca-Cola and Uber on a list of companies I won’t buy from unless there’s no feasible alternative.

And then there’s the issues around the creation, consumption and recycling of the aluminum pods. Making them for a single-use purpose seems massively wasteful when you look at the energy cost involved to produce, ship and recycle them. And there are plenty of reports saying that only a fraction of the pods purchased and used are even sent back to be reused.

But after a long session inside an internet rabbit-hole, I did learn that you could swerve paying Nestle almost entirely. It was news to me to learn that there’s a whole world of third-party companies that make pods compatible with Nespresso machines. And many of those are made from plant materials that are compostable, and can be recycled in your household food waste.

Breville Sage Creatista Plus
Photo by Daniel Cooper / Engadget

So I took a look at some machines, and knowing that James Hoffman always spoke highly of Sage / Breville’s hardware, examined those pretty closely. Its Creatista series looks less like a futuristic pod-meal machine and a bit more like a real coffee machine, which helped. And I was on the hunt for a model with its own steam wand, because while I could use a standalone milk frother, I didn’t want to buy two appliances if one could do the job.

As I said, the Creatista and its Plus-named sibling are functionally identical, but the Plus has a more professional stainless-steel alloy look. I’m not particularly obsessed with one aesthetique but, I figured, I’m 38, damnit, if I want a fancy coffee machine, nobody can judge me. (It’s also pleasingly narrow, which enabled me to slide it into an otherwise-empty space on my cramped kitchen countertop.)

But there was no way that I was going to spend north of £400 for one, and so for a few days, I decided to abandon the plan. That was until I realized that European second hand gadget marketplace BackMarket has a dedicated section for refurbished coffee machines. A British company had a refurbished, nearly-new Creatista Plus for £249.99, a much easier pill to swallow. Especially since I wasn’t so much dipping a toe into this world as the whole foot and hoping for the best.

Rather than press buy, however, I decided to see if that same company was offering its wares on other sites for less, and it turns out that it was on eBay. The same eBay that had sent me a 20-percent off voucher that I’d forgotten all about until a menu item on the listing asked if I wanted to knock some cash off the price. That took the product down to £179.99, not much more than a low-end Nespresso machine, and an offer I quite literally couldn’t refuse.

Beyond the aesthetique, there’s a lot to love about the Creatista Plus, including being able to program in your settings for the perfect latte. A small display and push-down crown lets you select your coffee shot volume, milk temperature and froth level. Now, rather than microwaving my milk, I can just put my cup under the coffee nozzle, pour milk into the steamer jug, press the button and let it do its thing. (Well, in part – you have to come back to activate the milk frother once the coffee shot has been poured.) I like the fact that it’s very easy to clean, too, and the steam wand will purge itself after every use, so that I’m not getting nervous about built-up gunk.

And the end result is far better coffee than the stuff I’d been willingly slurping down for the previous two years. It may not hold a candle to a proper Barista-made cup, but it’s more than enough for me to start my day. The fact I was able to do so cheaply, buying a nice refurbished model and avoiding giving any money to Nestle at the same time isn’t a bad thing either.

This article originally appeared on Engadget at https://www.engadget.com/breville-sage-creatista-plus-irl-140015195.html?src=rss

Natalie Portman Dazzles In A Re-creation Of A 74-Year-Old Dress At Cannes

The Oscar winner wore a reimagined version of one of Christian Dior’s most beloved designs to the premiere of her new movie, “May December.”

TikTok Files Lawsuit Against Montana, Calls State Ban Unconstitutional

Only days after Montana announced a full ban on TikTok set to go live in 2024, TikTok has fired back with a lawsuit claiming multiple issues with the plan.

TikTok Sues Montana to Reverse App Ban

TikTok sued the state of Montana Monday in an effort to overturn a first-of-its-kind law banning downloads of the app in the state. The lawsuit, which comes on the heels of other suits filed by Montanan TikTok creators, alleges the state’s law violates users’ freedom of speech and illegally singles TikTok out. If the…

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Jedi Survivor Adds a Twist That Could Change Star Wars Storytelling

One of the best things about Star Wars can, on occasion, also be one of the worst things. It’s the canon. The fact that all Star Wars stories released these days are happening in the same universe. So whatever happens in one story could, and should, impact the others.

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Influencer Captures the Perils of Being Extremely Online

Influencer is a horror movie. You know this because it’s the latest from Kurtis David Harder, whose credits include being a producer on V/H/S/94, and because you’ll find it streaming on Shudder. Also, its opening shot reveals an isolated tropical island with a face-down body on the beach. So you have a sense of what…

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'Star Wars Jedi: Survivor' and the year of disappointing PC ports

If you’ve been anywhere near a gaming forum recently, you’ve probably seen something about the state of Star Wars Jedi: Survivor on PC. Even in a year that has seen some abysmal PC releases – I’m looking at you, The Last of Us Part 1 — the latest from Respawn Entertainment stands out.

Performance is the big issue everyone is talking about, and it’s easy to see why. If you want to watch a deep dive into the game’s technical woes, check out some of the recent videos Digital Foundry and Daniel Owen have uploaded to their YouTube channels. However, the short version is Jedi: Survivor has all the issues that have plagued many a recent poor PC port.

Each time you launch the game, it puts you through a shader pre-compilation process that, frustratingly, doesn’t prevent stuttering. Jedi: Survivor also suffers from traversal hitching, meaning your frame rate will drop when you enter a new location. Annoyingly, these were issues that were present and never addressed in Jedi: Fallen Order. And unfortunately, there’s no amount of hardware that can fix those problems in Jedi: Survivor.

I’m playing the game on a PC with an AMD Ryzen 5600x and NVIDIA RTX 3070. My system is not bleeding edge but it’s also not a toaster. The thing is, there’s no combination of settings that leads to Jedi: Survivor producing a consistent frame rate due to how the game makes use of your system’s processor and available VRAM. Even players with RTX 4090 GPUs reported poor framerates at launch.

Adding to the performance issues is Jedi: Survivor’s status as an AMD-sponsored title. The game supports AMD’s FSR upscaling technology, but not DLSS and XESS. While it’s true you can use FSR with NVIDIA and Intel GPUs, Jedi: Survivor’s implementation leaves a lot to be desired. Even set to the “Quality” setting, the tech introduces distracting artifacts that take away from the game’s otherwise compelling presentation. FSR also does little to nothing to improve your framerate since the game is so CPU limited.

And then you have Jedi: Survivor’s settings menu. In short, the game features one of the least helpful settings menus I’ve seen in recent memory. It’s not properly coded for mouse navigation; none of the graphical options come with an explanation of what they do; and the game doesn’t even offer a hint of what kind of performance impact you can expect from tweaking specific settings. But the worst offender is Jedi: Survivor’s ray tracing options – or should I say, option, singular. Unlike nearly every other modern PC release, Jedi: Survivor bundles all of its RT features into a single toggle, meaning you can’t use less expensive ones like ray-traced ambient occlusion on their own.

What makes all these issues so frustrating is that things don’t have to be this way. In 2023, it’s not a secret what makes a great PC port, and there are plenty of examples studios can look to for inspiration. For instance, having played God of War 2018 on PlayStation 4 Pro, PS5 and PC, I think there’s an easy argument to be made that the PC version is the definitive way to play that game. In the case of Respawn, the studio doesn’t even need to look that far for an example of how to build a great PC port. In 2016, it released Titanfall 2: to this day, one of the best games you can play on PC.

EA had been somewhat dismissive of player complaints, suggesting that only a “percentage” of PC players are experiencing performance issues, and that some of those issues are due to people using high-end CPUs with Windows 10. In any case, EA said Respawn was doing its best to fix the game.

Sure enough, on the Monday after Jedi: Survivor’s Friday release, Respawn released a patch that promised performance improvements. I found the update increased my average frame rates but did nothing to address the game’s stuttering. The latest patch, released partway through last week, was supposed to address that issue, but I find the game will still slow down when I enter new areas. Respawn has promised additional updates are on the way that will supposedly further improve performance.

So how did we get here, and, who, if anyone, is to blame for the state of PC ports in 2023? Those are questions I’ve been thinking about a lot over the past few days. Unfortunately, there are no easy answers.

From a technical standpoint, there’s a reason PC ports were more competent during the eighth generation of consoles than at almost any other time in the past: it was easy. Or, at least, easier. The PlayStation 4 and Xbox One saw the switch to x86 processors that were effectively less-powerful versions of what PC gamers had in their towers. It was also one of the longest generations in recent memory. It’s only in the last year or so that we’ve seen publishers like EA abandon cross-gen releases in favor of current-gen exclusives. On PC, that stability meant you could get away with using your components for longer. I bought an Intel Core i5 6600K in 2015 and only upgraded in 2021 after Red Dead Redemption 2 was too much for that processor’s four-thread architecture.

With the transition to PS5 and Xbox Series X, more care and attention needs to be given to PC ports. Current consoles are laser-focused on gaming, and don’t need to run Windows in the background. Then there’s the fact that, for the first time in a long while, the average gaming PC isn’t as powerful as a current-gen console. If you don’t believe me, look at Steam’s most recent hardware survey. The most popular GPU is the nearly four-year-old GTX 1650. Moreover, six- and four-core processors make up the majority of CPUs in use by Steam players, with eight-core ones represented in less than 20 percent of all systems. Put all this together and it becomes obvious that lazy ports just won’t cut it anymore.

As more current-gen games are released and those titles take advantage of everything the PS5 and Xbox Series X have to offer, I think we’re going to see more shoddy PC ports.

But a technological shift is only one part of it. Publishers are not blameless in this. Two of the worst PC ports released this year, Jedi: Survivor and The Last of Us Part 1, were pushed back to give their developers more time for polish. In the case of Jedi: Survivor, Respawn specifically called out the game’s performance as one of the reasons for the delay. EA decided against further delaying the game, knowing full well the state of the product it was about to release. In fact, EA even warned fans the game was coming in hot, tweeting two days before Jedi: Survivor’s release that a day one patch was the first of many updates it had planned. The publisher said future patches would fix bugs, improve performance and add more accessibility features.

Unfortunately, it is now business as usual for publishers to release an unfinished game and promise to fix it later. And for the most part, they’re rewarded for doing so, because there’s nothing the gaming community loves more than a good redemption story. Think of a game like No Man’s Sky or, better yet, EA’s own Star Wars: Battlefront II and Battlefield 4. All three were poorly received at release, but after months and years of hard work from the studios that created them, they’re now highly regarded.

I wish I could say things will get better soon, but in the short term, I don’t think we’ll see many improvements. It’s not impossible for a studio to release a technically competent PC port, but it takes time, resources and a publisher willing to make a game’s PC fanbase a priority. A fundamental change in how game publishers do business is needed, and that will take time.

This article originally appeared on Engadget at https://www.engadget.com/star-wars-jedi-survivor-and-the-year-of-disappointing-pc-ports-141551209.html?src=rss