'33 Immortals' first look: Defying a god is more fun with friends

Have you ever struggled to bring together four folks for an Overwatch team? Tried to figure out how you and your friends can play Destiny 2 simultaneously? 

Can you imagine assembling 33 players for a 25-minute raid? 33 Immortals plans to do exactly that.

Channeling the animation style of retro cartoons (and a little Banner Saga), 33 Immortals is a massively substantially multiplayer roguelike top-down action game, from the creators of Spiritfarer. At a session following this week’s Xbox Showcase at Summer Game Fest, five fellow spirits and I tried to escape hell. 

In this early build of the game, there were two character types in play: a swordsman who could deal heavy close-range damage and an archer who could send up to three arrows toward enemies before having to reload. I got to play as the latter. Alongside the standard attacks, I could hold the action button to charge up a heavier piercing shot. The archer, when he reloads, recalls his fired arrows back to him, meaning strategic placement can effectively double the damage dealt.

All the characters also have a dash move, while trigger buttons open your world map, emote wheel and co-op powers. These co-op powers will vary depending on your character type and often demand careful planning to pull them off. Pressing the RB trigger displays a trio of circles on the ground; two of your fellow immortals need to activate the empty circles in order to trigger the attack. For me, this rained arrows on a wide area of the map, but for the swordsman, it launched a wide-ranged healing spell.

33 Immortals§
Thunder Lotus

With plenty of enemies on-screen, especially in the more challenging portal dungeons, it’s a lot of fun just chaotically spamming attacks, helping the rest of your team finish off mid-bosses, or picking off easier foes at a distance before they coordinate their attacks.

If the sword and bow options sound a little limiting, don’t worry: 33 Immortals will offer up plenty of different character types to play with. With seven deadly sins and seven heavenly virtues, we’ll likely get to play around with seven different warriors. Outside of co-op powers and quirks, the button layouts don’t change among characters, making it easier to try out every option. To add a little more complexity, you can gather up in-game currency from monsters you kill, exchanging them for healing or trinkets to boost attack speed, defense and more.

And you’ll likely have to try, try and try again. Each raid is built to be around 25 minutes long, and you’ll want to keep as many players alive (and online) as possible so you’ll be able to fell the boss at the end. More players will mean it’ll take less time to shave the health bar of bigger enemies, as the game apparently isn’t built to scale with how many characters are playing. More immortals is always better.

By the way, you’re not quite immortal as a fighter, either. After taking too much damage, you’ll fall and reappear as an ethereal spirit, not able to do anything but float around until another raider can resurrect you – something that proved to be particularly frustrating in the middle of difficult fights. Naturally, it’s just better if you fight more cautiously, heal your allies and… don’t die.

33 Immortals is inspired by Dante’s Divine Comedy. You’re rebelling against God’s final judgment that your soul is damned, and there’s a fun twist in the way God delivers his anger when you beat one of his dungeons. As you step out of the portal, the ground around you will get immolated in holy fire, and you’ll have to dodge this and spawning enemies until God chills a little.

While this was an early demo, latency was a struggle for my machine, but the team has plenty of time to stabilize – and offer demos that are not in the middle of a hectic Xbox showcase. I’m excited to play a roguelike as part of a mob, and I’m curious to see what the other character types will be.

33 Immortals is coming to Xbox Series X/S and PC in 2024.

Catch up on all of the news from Summer Game Fest right here!

This article originally appeared on Engadget at https://www.engadget.com/33-immortals-first-look-defying-a-god-is-more-fun-with-friends-190037208.html?src=rss

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Reddit's CEO reportedly told staff that the community's API protest will blow over

If you go to Reddit right now, your favorite subreddit might not be available. More than 8,000 communities on the platform have gone private to protest Reddit’s API policy changes. Moderators of many of those subreddits said they’d open up access to their communities again on Wednesday, while others are prepared to prolong their protests indefinitely. Either way, Reddit co-founder and CEO Steve Huffman doesn’t seem too worried.

According to The Verge, Huffman told staff to block out the noise from the collective action. He noted in a memo that there hadn’t been “any significant revenue impact” as yet and said Reddit would “get through it.” 

Reddit was down for many users for a while on Monday, soon after the protest started. “A significant number of subreddits shifting to private caused some expected stability issues,” the company told Engadget at the time.

Huffman wrote that while Reddit anticipated the protest, “it is a challenge nevertheless and we have our work cut out for us.” He noted that some Reddit employees “have been working around the clock, adapting to infrastructure strains, engaging with communities and responding to the myriad of issues related to this blackout.” Huffman thanked them for their efforts and said that Reddit had to stay the course.

“There’s a lot of noise with this one. Among the noisiest we’ve seen. Please know that our teams are on it, and like all blowups on Reddit, this one will pass as well,” he reportedly wrote. “We absolutely must ship what we said we would. The only long term solution is improving our product, and in the short term we have a few upcoming critical mod tool launches we need to nail.”

In April, Reddit said it would start charging for API access. Third-party developers have used the API to make thousands of apps that hook into Reddit, including moderation tools. Reddit users are concerned that the changes will significantly harm the community. We’re already starting to see that play out to a certain extent.

Apollo and RIF, two popular third-party apps that redditors use to access Reddit, will shut down on June 30th, just before the API pricing changes come into force. The creator of Apollo estimated that maintaining the app would cost him around $20 million per year. Huffman addressed the issue in his memo.

“While the two biggest third-party apps, Apollo and RIF, along with a couple others, have said they plan to shut down at the end of the month, we are still in conversation with some of the others,” Huffman wrote. “And as I mentioned in my post last week, we will exempt accessibility-focused apps and so far have agreements with RedReader and Dystopia.”

Meanwhile, Huffman warned staff about wearing Reddit-branded apparel in public for the time being. “Some folks are really upset, and we don’t want you to be the object of their frustrations,” he wrote.

This article originally appeared on Engadget at https://www.engadget.com/reddits-ceo-reportedly-told-staff-that-the-communitys-api-protest-will-blow-over-183708217.html?src=rss

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Advocacy group Noyb, which is led by privacy campaigner Max Schrems, filed a complaint against Spotify and other major tech companies in early 2019. In the complaint, Noyb asserted that, among other issues, Spotify didn’t provide all personal data to users upon request and that it didn’t disclose the reasons for processing such information.

The Swedish Authority for Privacy Protection (IMY) found that while Spotify gives users personal data that it processes upon request, it “does not inform clearly enough about how this data is used by the company.” It said that Spotify should be more transparent “about how and for what purposes individuals’ personal data is handled.” The lack of clarity meant that “it has been difficult for individuals to understand how their personal data is processed and to check whether the handling of their personal data is lawful,” the IMY added.

The regulator said it considered the issues to be “a low level of seriousness” and noted Spotify, has taken steps to resolve them. The IMY determined the fine based on those factors along with Spotify’s revenue and number of users. It noted that it made the decision with the help of other EU data protection authorities, given that Spotify has users in many countries.

“Spotify offers all users comprehensive information about how personal data is processed,” the company, which is based in Sweden, told TechCrunch in a statement. It said the regulator “found only minor areas of our process they believe need improvement. However, we don’t agree with the decision and plan to file an appeal.

This article originally appeared on Engadget at https://www.engadget.com/spotify-has-been-fined-54-million-for-violating-gdpr-data-rules-172036418.html?src=rss