This Iconic Sriracha Bottle’s Price Is Heating Up Amid A Supplies Shortage

Huy Fong Sriracha, which used to go for under $5 or $10 a bottle, is now selling for shocking amounts in some listings.

Jeanine Pirro Has Absolutely Baffling New Complaint About Hunter Biden

Twitter users mocked the Fox News host over this one.

RNC Chair Makes No Exception For Trump As She Doubles Down On GOP Loyalty Pledge

Ronna McDaniel said she hopes Trump attends the first GOP debate, which requires qualifying candidates to sign a loyalty pledge for the party’s eventual nominee.

Cloud gaming platform Antstream Arcade brings over 1,000 retro games to Xbox

Antstream Arcade is offering over 1,300 retro game titles on Xbox One and Series X/S, with notable titles such as Space Invaders, Metal Slug and Bubble Bobble. The company says these titles will be playable instantly without additional downloads or installation via its cloud gaming platform, with more titles being added every week. This is notable as Antstream will be the first third-party game streaming service on Xbox.

The service will support cloud-based game saves, an online scoreboard and the ability to pick up your game from multiple devices. Antstream Arcade is already available on Mac, PC, Linux, Android TV, Firestick and Samsung TVs, but this marks the first time it is coming to a game console.

Antstream says that it is using its “unique technology” to mod original games, allowing the company to create new mini-game challenges for both new and returning players. For example, you could play a modified Pac-Man map where the main objective is to avoid collecting the dots. Players will be able to enter tournaments, challenge other players to duels or compete for the highest score.

Antstream Arcade daily challenge board.
Antstream

Microsoft already has its own Xbox Cloud Gaming streaming service, and that’s available as a native app on Android, Windows, Samsung smart TVs and select VR headsets. It’s also available on iOS and Mac but you’ll need to use a web browser to access it. Though, Xbox Cloud Gaming is more focused on playing modern titles away from your console, while Antstream Arcade is solely focused on tugging those nostalgic heart strings.

Antstream Arcade on Xbox will be available for pre-order starting today on the Xbox store. Pricing will start at $29.99 annually with a one-time lifetime purchase option for $79.99. The company says all future games and new features will be included, regardless of which purchase option you decide to go with.

This article originally appeared on Engadget at https://www.engadget.com/cloud-gaming-platform-antstream-arcade-brings-over-1000-retro-games-to-xbox-070057648.html?src=rss

‘Like A 007 Movie’: House Democrat Slams GOP For Working With A ‘Villain’

Rep. Jared Moskowitz sent a scathing message to Republicans as he questioned their work with a whistleblower at a House Oversight Committee hearing.

Twitter sues four unknown entities for 'unlawful data scraping'

Twitter — or more precisely, its parent company X Corp. — has sued four John Does who have allegedly “engaged in widespread unlawful scraping of data” from the website. They were described as “unknown persons or entities” in the lawsuit, which only mentioned their IP addresses. The lawsuit accused them of flooding Twitter with automated requests far exceeding “what any single individual could send to a server in a given period” aimed at scraping data. In a response to a tweet about the lawsuit, Elon Musk said these entities tried to scrape the entirety of Twitter in a short period of time and blamed them for the rate limits the website implemented earlier this month.

Musk announced in early July that the website was putting a strict cap on how many tweets users can read each day “to address extreme levels of data scraping [and] system manipulation.” Unverified accounts were limited to 600 posts a day, while verified (and, hence, paid) accounts were allowed to see 6,000 tweets. The defendants for this lawsuit were apparently to blame for those limits. “These requests have severely taxed X Corp.’s servers and impaired the user experience for millions of X Corp.’s customers,” the company wrote in its complaint. 

X Corp. also described the defendants’ activities in the lawsuit as “unlawfully scraping data associated with Texas residents.” But as CNBC notes, the US Ninth Circuit of Appeals ruled in 2022 that the scraping of data that’s publicly available online doesn’t violate the Computer Fraud and Abuse Act (CFAA). It was a landmark ruling that brought a long-running lawsuit by LinkedIn to a close. The business-focused social media platform filed a complaint in an attempt to block its rival companies from scraping information visible on users’ public profiles.

“Data scraping companies profit off the innovation of companies like X Corp. while harming X Corp. and compromising user data,” the company also said in its lawsuit. Twitter is now seeking $1 million in damages to make up for the defendants’ actions. 

This article originally appeared on Engadget at https://www.engadget.com/twitter-sues-four-unknown-entities-for-unlawful-data-scraping-063302786.html?src=rss

Democratic Lawmaker Tells Matt Gaetz Off To His Face On House Floor

Steven Horsford called the Florida lawmaker “exhausting” during a heated exchange.

Khloé Kardashian Hints At Her Brother Rob’s Reality TV Comeback

“He talks about it a lot,” the reality star said of her younger brother.

iOS 17 preview: FaceTime, everywhere

Apple just launched its iOS 17 public beta, meaning you can test out the latest iPhone software if you’re willing to live with a bug or two. I’ve been using iPhone 14 Pro with the developer beta for the last few weeks and there are plenty of features and upgrades to dig into. While some of the more exciting features weren’t available until mere days ago, some nice quality-of-life improvements are here from the get-go. If you’re intrigued by Apple’s new Journal app, though, I’m afraid that won’t arrive until later in the year.

But if you want machine learning to transcribe your friends’ voice notes, or turn your iPhone into a smart display, then you might be willing to dip your toe into the public beta. You can access the iOS preview by enrolling on Apple’s website, which will nudge the beta to your iPhone’s Software Update section. As always, remember to back up your iPhone first and ensure it’s compatible. (iOS 17 will work on 2018’s iPhone XS and newer devices.)

A note on Developer betas

This year, instead of releasing the iOS 17 public beta in July, Apple released its developer beta for iOS, iPadOS and macOS Sonoma for anyone with free developer accounts. Normally, to access betas right after the WWDC keynote you’d have to pay $100 a year for a paid developer account. This means anyone (yes, even you) could have dabbled with this early build starting in early June. Not that we’d advise doing that. Early releases of iOS, including its public beta that’s out now, are often rough around the edges, while apps are prone to restarting or not working as they should on Apple’s very latest mobile OS. The developer version is that, times five.

Messages and FaceTime

iOS 17 preview
Photo taken by Mat Smith / Engadget

Apple continues tugging me toward Messages, yet I’m stuck with WhatsApp because all of my friends and family are on it — even those with iPhones. iOS continues to make being a WhatsApp user a challenging decision to stick with.

I’m already in love with audio message transcription. The next time that certain friend leaves a lengthy 12-minute monologue, the iPhone’s machine learning tricks will auto-transcribe the contents of that voice note, audio quality (and accent) permitting. In my experience, it was accurate with both my British voice and my colleague Cherlynn’s American accent.

iOS 17 preview
Photo by Mat Smith / Engadget

Most of Messages’ biggest upgrades are siloed away behind the plus button, which helps keep the interface tidy. Check-In is Apple’s take on automating the “text me when you get home,” doing half the work once your iPhone detects you’ve returned. If your phone detects that you’re not headed in the right direction, Check In will even notify you that you might have made a mistake.

Apple has integrated a lot of settings to make Check In work how you want it to. You can use it when your destination isn’t your home, or even set it up for a timed period when perhaps you’re home alone, but are expecting visitors. More information from your phone can be shared when you’re delayed, including battery levels and signal levels.

Apple has now consolidated its stickers into one drawer, encompassing live stickers, memoji, emoji and third-party stickers. Live Stickers, which you can make by tapping to ‘lift’ subjects out of photos (it can still be a person, a pet or an object, as long as it’s visually distinct enough), get archived in their own sticker drawer. With iOS 17, you can also apply some sticker effects, like “shiny” and “puffy” that undulate when you move your phone, taking us back to pencil cases of the ‘90s. Or maybe that’s just me. Beyond Messages, stickers can be applied directly from the sticker drawer to your photos and documents.

FaceTime has received a few updates this year, but the most notable one is video voicemail. While you could send videos on Messages, you can now leave spontaneous video (or voice) messages in FaceTime when someone doesn’t pick up your call. In iOS 17, thanks to further refinement of Apple’s Continuity Camera, across Apple devices. You can now display your FaceTime video calls on Apple TV, tapping into the cameras already in your iPhones, iPads or MacBooks. Any recorded messages you receive will be stored in FaceTime’s Recent tab, along with your missed calls. You can even take FaceTime calls — audio-only — on your Apple Watch.

You can record FaceTime video messages through both the front and rear cameras and amp up the visual pizazz with Portrait mode and Studio Light. Apple has opened up these video effects to Zoom, Microsoft Teams and more. Gesture-based AR effects are along for the ride too, including fireworks (two thumbs up), confetti cannons (double peace signs) and when you make a devil horn sign? Laser beams. Of… course. I soon learned you’ll have to hold these poses for a little too long in order for your iPhone to recognize and trigger the AR effect. It’s a delight when they happen, though.

StandBy

iOS 17 preview
Photo by Mat Smith / Engadget

Apple hasn’t launched a smart display (yet), so it’s making your iPhone into one. With StandBy, you’ll get a different view when your phone is horizontal and charging. This consists of widgets, calendar info, music, your photos, news, sports scores and more. If you have an iPhone 14 Pro, it’ll always be visible due to the always-on display. You’ll have to tap to wake it on other devices.

Itl even transitions into a low-light smart display later at night so you can use it as an alarm clock. Given the strides Apple has made with its widgets on iPhones and Apple Watch, I’m intrigued to see whether this is a useful new feature for when I’m not actively using my iPhone. I’ve loved seeing my photos on my Nest Hub, but let’s be honest – I’m looking at, and nearer to, my phone, pretty much most of the day. The iPhone will automatically separate your photos into places (and its own photography) and people recognized in your own contacts. You’ll also get music and podcast controls for audio playback, which looks a lot like CarPlay.

Apple has folded its Smart Stacks into these StandBy widgets, so you can swipe between smart home controls, calendars, weather and more, customizing what information is a swipe away. Incoming calls will also feature a nice landscape version of iOS 17’s new Contact Posters.

Contact Posters

iOS 17 preview
Photo by Mat Smith / Engadget

Contact Posters are the most significant visual upgrade to iOS 17. It’s a new way to show your contact’s incoming calls, contact profiles, FaceTime and Messages. You can edit your profile from the top left corner of most of those native apps, mixing together different fonts, photos, and color options – I like the monochrome photo filter paired with a pop of color, like it’s a fictional magazine profile headshot. There are almost infinite options here, and it does help to make calls from your favorite people seem, somehow, more glamorous. You don’t have to have taken photos in portrait mode either to make the cutout outline of your head and name; as long as the iPhone detects the object, like stickers, it’ll do the rest.

NameDrop

This has been a long-time coming, right? NameDrop, using the same AirDrop transferring tech, can share your contact details (and your gorgeous new Contact Poster) just by bringing two devices close together. You can fine-tune what contact details are shared, like your work or personal email, or even choose to receive only. Photos and even links on Safari can also be shared through this method, and AirDrop will even continue transferring content even if you step away, through the internet. This is all done through the usual share button on both native and compatible third-party apps.

Everything else

If you recall from Apple’s WWDC keynote last month, these are just some of the major highlights of what iOS 17 has to offer. Apple says its enhanced keyboard language model ushers in an improved Autocorrect, while any corrections should also be easier to fix. Any autocorrected words are temporarily underlined so you know what was changed. If you tap on an autocorrected word, you’ll see the original version pop up and you can tap it to put it back. Duck yes.

Regarding voice assistant Siri, it can now handle back-to-back commands if you want to both set a timer and turn off a smart light. Siri can also be summoned even while you’re on a call with someone.

The Fitness app now has a trophy case to show off your best workout runs, custom workout plans if you pay for Fitness+ and the ability to adjust the sound mix of workouts, prioritizing either music or trainers’ voices. Meanwhile, News+ subscribers will now be able to tackle crosswords, while News+ audio stories will now also be available in the podcast app.

iOS 17 preview
Photo taken by Mat Smith / Engadget

Inline predictive text, a la Gmail, is also built in, so iOS will occasionally nudge your messages along with predictive single- and multi-word additions before you even type them. Thankfully, it’s a very light touch so far. Then again, maybe it’s just learning how I type – I’ll circle back once the OS officially launches in the fall. And you can turn it off in settings if it’s not working for you.

What’s still to come

The iOS 17 beta gives you a taste of what’s coming to your iPhone later this year. There are a few tempting features not available to test just yet. That includes the third-party journaling app killer, Apple’s own Journal app,. Where you can “write about and reflect on everyday moments and special events in your life.” The company says it’ll tap into on-device machine learning to personalize what you might like to write about, including photos, locations, music and even workout data. I’m waiting to see how it all works in practice. And if you’re going to be writing about your deepest, darkest thoughts and feelings, you will be able to lock your Journal from prying eyes.

There are other features I’m still waiting to try, including new auto-generated song suggestions for your own existing playlists and Conversation Awareness, which is coming to second-generation AirPods Pro. When you start talking to someone while still wearing your buds, the device will lower playback volume and enhance the voice of people in front of you, while still minimizing background noise.

Wrap-up

iOS 17 preview
Photo by Mat Smith / Engadget

Yes, there are still a few mysteries to iOS 17 ahead of its full launch, but plenty to test out in the beta. I’m still getting to grips with StandBy. It might not be a smart display killer, but it’s possibly a free alternative. Other highlights include a revitalized FaceTime experience, a streamlined Messages app and a long-overdue solution for sharing contact details. But some of the most exciting parts are still to come, making this a less essential beta than some recent years. Most of us can wait for the fully-formed public release, arriving later this summer.

This article originally appeared on Engadget at https://www.engadget.com/ios-17-preview-public-beta-facetime-standby-iphone-120025938.html?src=rss

ASUS ROG Ally review: The Steam Deck’s most powerful rival

Handheld gaming PCs are booming. Over the last year and a half, we’ve seen compelling devices from Valve, Ayaneo, GPD and others, and now ASUS is entering the fray with the ROG Ally. It’s sleek, it’s quiet and it packs a gorgeous 1080p display. And with a new Ryzen Z1 Extreme chip from AMD, it may be the Steam Deck’s most powerful rival yet. It also runs Windows 11 instead of Steam OS, so it has even better game compatibility. However, the Ally is a touch more expensive and there’s a trade-off for all that extra performance, so is it really better than the device that reinvigorated the gaming handheld category back in early 2022?

Price

At $700, the Ally appears to be way more expensive than the Steam Deck, which goes for as little as $400 (or even less during a sale). But because the Ally comes with a 512GB SSD, it’s not really fair to compare it to Valve’s $400 base model, which only has 64GB of onboard storage. I should also mention that a cheaper version of the Ally with a non-extreme version of the Z1 chip is due out sometime later this year, but that wasn’t available for review.

For now, a better comparison is a fully loaded Deck, which features the same amount of storage along with Valve’s upgraded anti-glare etched screen, which is what I used for all my comparisons. Still, even at its most expensive, the Steam Deck costs $650, which is $50 cheaper than the Ally. For people on a budget, Valve’s machine is the better option.

Another thing to consider is that unlike the Steam Deck, the Ally doesn’t come with a case – which will run you an extra $40 from ASUS. And after lugging this thing around for a few weeks, I can definitely say you’ll want some form of protection to prevent scratching the screen or putting too much pressure on the joysticks.

Design and display

While both systems sport 7-inch displays, the ROG Ally lacks the Steam Deck's front-mounted touchpads.
Photo by Sam Rutherford/Engadget

Measuring 11 inches wide and weighing 1.34 pounds, the Ally has dimensions that appear quite similar to the Steam Deck. But those figures don’t fully encapsulate how much smaller the ROG really is, because at 0.83 inches, it’s half as thick as the Steam Deck. You also only get two rear paddles instead of four, and ASUS doesn’t include little touchpads in front like Valve does, which may be a bit of a downer for anyone hoping to play traditional mouse-and-keyboard games.

That leaves you with a very familiar Xbox-style layout with two joysticks, a standard assortment of face buttons and shoulder triggers, as well as some extra shortcuts for quick settings and ASUS’ Armoury Crate app. There’s also a handy fingerprint sensor built into the power button, a volume rocker and a single USB-C port, which you can use on its own for data and charging, but also for hooking up ASUS’ XG Mobile dock. And just like the Steam Deck, the Ally has a microSD card slot for expandable storage, which is nice.

Around back, the ROG Ally only has a single pair of rear paddles instead of two like you get on the Steam Deck.
Photo by Sam Rutherford/Engadget

Overall, it’s a very functional setup. All the controls are easy to reach and I haven’t run into any issues with buttons getting stuck like I’ve heard about from other users. I also appreciate how the Ally’s smaller bezels make the device feel more compact, even if its 7-inch display is the same size as the Steam Deck’s. The one thing I miss though is bigger grips in the back, because while I know ASUS was going for a slimmer frame, holding the Ally just doesn’t feel quite as secure or comfortable.

As for its display, the Ally’s screen is one of its best features. Not only is it a 120Hz panel, its 1080p resolution is also sharper than the Steam Deck’s 800p. On top of that, the Ally is way more colorful and a touch brighter at around 475 nits versus closer to 400 nits on Valve’s handheld. When viewed side by side, there’s no competition — the Ally’s screen pops with rich hues and sharper details, which really helps when you’re trying to read small tooltips on a tiny screen.

Thanks to its higher 1080p resolution, 120Hz refresh rate and brighter colors, the ROG Ally's screen is one of its best features.
Sam Rutherford/Engadget

Without getting into a protracted debate about how much resolution you really need on a portable PC, the Steam Deck’s lower-res and more washed-out-looking display has been one of my biggest complaints about the system since its launch so I’m really happy with the Ally’s panel, even if you can’t always take full advantage of its 120Hz refresh rate in more demanding games.

Performance

As for performance, the Ally has a significant leg up over the Steam Deck, as it sports AMD’s new Z1 Extreme APU and 16GB of RAM. Unfortunately, out of the gate, the Ally’s performance is pretty underwhelming. With both the Ally and the Steam Deck set to 15 watts, framerates were very similar. In Shadow of the Tomb Raider at 720p and high settings, the Ally averaged 43 fps while the Steam Deck hit 42 fps, so they were basically neck and neck. It was a nearly identical situation in Cyberpunk 2077, where both systems hit 44 fps at 720p on medium. Frankly, that’s not very impressive for fancy new silicon and really far off some of the claims ASUS made the Ally pre-launch.

The ROG Ally's AMD Ryzen Z1 Extreme APU offers a significant advantage in performance compared to the STeam Deck's older silicon.
Photo by Sam Rutherford/Engadget

But then I updated the system to install the new drivers and firmware ASUS released two weeks after launch (which took more than a couple of install and restart cycles) and that’s when the Ally started to distinguish itself. With the system fully updated, framerates jumped by 15 to 25 percent, and the Ally started to hit 54 fps in Shadow of the Tomb Raider and 50 fps in Cyberpunk 2077 at the same settings.

That’s a noticeable improvement, but it gets even better. While the Steam Deck tops out at 15 watts, the Ally has a Turbo mode that boosts total power draw to 25 watts, or 30 watts if you’re plugged in. With the 25-watt Turbo mode activated, I was able to get 60 fps in Tomb Raider and 67 fps in Cyberpunk, which is impressive for a handheld PC. So even though the Ally doesn’t even come close to offering double the performance of the Steam Deck like ASUS initially boasted, for people who want big power in a portable device, the Ally is the easy pick.

Battery life

THe ROG Ally's USB-C port can be used on its own for data and charging, but it also functions as part of ASUS' XG Mobile connector which can be used to attach an external dock/GPU.
Photo by Sam Rutherford/Engadget

Of course, with all that oomph comes diminished endurance. In general, I found that the Ally typically only lasts about an hour and a half to two hours depending on the title. Meanwhile, the Steam Deck often gives you two and a half to four hours, or even longer for less demanding fare. To put that into perspective, I played Diablo IV on both machines at medium settings, starting at 100 percent and I didn’t stop until they died. The Ally conked out at one hour and 31 minutes compared to 2:07 for the Steam Deck. And let’s not forget, Diablo IV doesn’t have native Linux support, so the Steam Deck runs it in an emulation layer which uses some extra power. In short, if you really care about getting the longest-lasting handheld PC, the Steam Deck is it.

Sound

As for audio, the Ally has some rather punchy front-firing stereo speakers, which sound a lot better than what you’d typically get on a similarly priced laptop. But to me the more impressive thing is what you don’t hear: fans blaring in the background. I’m not entirely sure what kind of voodoo ASUS did, but the Ally is surprisingly quiet. It barely registers above a whisper while running benchmarks, and when compared to the whiny whir that’s almost always coming out of my Steam Deck, the Ally is definitely the more family-friendly device. I can game on it while watching TV with my wife without her needing to turn up the volume (or worse, taking the console from me) and that’s a small but important way to maintain a happy home.

Software

ASUS' Armoury Crate app serves as a both a game launcher and a place to tweak various settings and features.
Photo by Sam Rutherford/Engadget

The last major difference between the Ally and the Steam Deck is their software. Instead of going with something like Valve’s Linux-based OS, ASUS went with Windows 11. The idea was to ensure that the system works with all the major online game stores like Steam, Battle.net, Epic and more, which it does. On top of that, ASUS tweaked its Armoury Crate app to serve as a game launcher, while also letting you adjust various settings or RGB lighting. One tap on the dedicated button lets you see all of your installed titles at a glance, while a push of ASUS’s other shortcut key brings up a menu for quick settings like operating modes, game profiles, and more.

The issue is that when you’re not using Armoury Crate, Windows 11 still feels clunky. Microsoft’s OS simply isn’t designed for smaller devices without keyboards that often have to rely on touch controls. ASUS has included a desktop mode toggle that lets you use the right joystick to move your mouse and the right shoulder buttons to click. But that feels more like a band-aid than a real solution, which would probably be a purpose-built gaming UI.

Because of the Ally's sleeker design, its rear grips aren't quite as prominent or easy to hold as the Steam Deck's.
Photo by Sam Rutherford/Engadget

More importantly, even though the Ally can run basically every Windows game ever made, the experience isn’t always smooth. For example, when I tried to play Street Fighter 6, the game booted up in Windowed mode and cut off the bottom of the UI, so I couldn’t see the navigation menu. But even after I sorted that out, the game still ran poorly. At medium settings, I was getting just 20 fps which made the game run in slow-mo. I had to spend the next 10 minutes fiddling with graphics settings. Meanwhile, on the Steam Deck, I got a consistent 60 fps from the jump, which was a big surprise since I was not expecting a game that has only been out for a month to be this well-optimized on Linux.

There’s a flipside to this, though. While you can install games like Diablo IV that aren’t available on Steam and aren’t Deck Verified, it can be a real chore to get them up and running. You have to install the Battle.net launcher, manually change the Steam Deck’s compatibility mode and then add it as a non-Steam Game. Then you have to install Diablo IV itself, change its compatibility mode and manually add that to Steam’s library too. And that’s skipping a lot of the more complicated steps in between. Granted, there are a ton of how-to’s online to guide you through the process. But if this is your first time trying this on Linux, you’re looking at spending 10 to 15 minutes at least. There’s no just sitting down and hitting play. In contrast, getting D4 to run on the Ally is a breeze and even though the game runs relatively well on both systems, there are fewer hitches and stutters on ASUS’ machine.

Overall, Steam OS is generally easier to use — until you run into a game that isn’t Deck Verified or just doesn’t run on Linux, which is where the Ally has the advantage.

Wrap-up

Thankfully, I never ran into any issues with sticky buttons as I heard about from other users.
Photo by Sam Rutherford/Engadget

After testing both devices side-by-side, I’ve got a few takeaways. The first is that I’m even more impressed with the Steam Deck now than I was at launch. Over the past year and change, Valve has put a ton of work into polishing and optimizing it. I don’t think any gadget in recent memory has gotten as many updates as this thing. And now that there are over 10,000 Steam Deck-verified games, its library ain’t shabby. We’re at the point where you can play new AAA titles like Street Fighter 6 on day one, while other games like Cyberpunk 2077 are getting custom graphics settings specifically for the Deck so you don’t need to spend a ton of time tweaking performance. But most importantly, with a starting price of $400, the Steam Deck is the easy pick if you’re on a budget.

As for the ROG Ally, simply calling it a more powerful Steam Deck doesn’t feel quite right. Thanks to its AMD Z1 Extreme chip, it definitely has an edge in performance. But for all that speed, there’s a big trade-off in battery life. Even with both systems running at 15 watts, the Steam Deck lasted longer every time, which means the Ally isn’t always the best companion on longer trips. You also don’t get built-in touchpads or as many rear paddles. And while you can run basically any game ever made on it, Windows 11 just isn’t as well-optimized for handheld systems as Steam OS. Valve has a big advantage thanks to being in charge of both software and hardware design for its device. However, while I like and appreciate the Steam Deck, the ROG Ally’s gorgeous screen and super quiet fans would always have me looking over my shoulder like the distracted boyfriend meme.

The ROG Ally comes with an included power adapter and a somewhat flimsy but still useful stand.
Photo by Sam Rutherford/Engadget

So which one should you get? To answer that, you need to decide what kind of gamer you are. Thanks to Steam OS, the Steam Deck offers a simpler, more console-like experience, so long as your games have been verified to play nicely on Valve’s software. Meanwhile, if you like to tinker with settings and want higher framerates and a sharper display, the Ally might be the machine for you. It’s also the more portable of the two, and ASUS’ XG Mobile dock lets you plug it into a monitor and other accessories so you can use it as a desktop when you want. But with prices for those starting north of $1,000, it’ll cost you.

The biggest unknown is how well ASUS is going to support the Ally, because as we’ve seen with the Steam Deck, hardware can only take you so far without regular updates. Unfortunately, there just isn’t a one-size-fits-all handheld PC gaming console right now, so picking the right device depends on your preferences for OS, performance, battery life and more. But regardless of which one you pick, there’s a lot to like about the latest generation of handheld PCs, and I hope this is only the beginning of a long line of compelling devices.

This article originally appeared on Engadget at https://www.engadget.com/asus-rog-ally-review-the-steam-decks-most-powerful-rival-specs-price-080029032.html?src=rss