Reverb’s summer sale brings deals from Korg, UAD and more

Reverb is hosting a summer sale from now until August 7th, allowing you to nab great music gear at a discount. The Summer of Savings sale boasts products from hundreds of well-regarded manufacturers, including Universal Audio, Novation, Gibson, Warm Audio and plenty more.

So what are the best deals? This depends on what you’re into and whether you are more of a practicing musician or a bedroom studio producer. For budding engineers, nab the Universal Audio Volt 276 Studio Pack for $300 instead of $430, which features the well-reviewed Volt 256 audio interface, a condenser microphone and a pair of headphones. You also get a month of access to Universal Audio’s Spark subscription plug-in service.

For synth-heads, there’s the ultra-premium Novation Summit polyphonic synthesizer, which you can pick up for $430 off the regular price of $2,300. Novation makes plenty of well-regarded pieces of gear, but the Summit is the company’s flagship keyboard, with 61 keys, 16 simultaneous voices, a semi-weighted keybed and the ability to combine two patches to create unique multitimbral sounds.

You can also pick up entry-level Fender Squier electric guitars for $100 off and more Korg synthesizers and workstations than you can shake an oscillating stick at. There are also deals on pedals, midi controllers, bass guitars, audio interfaces and, well, just about everything else. Peruse the full list at your leisure.

Just like Cinderella and her punk rock pumpkin, these deals have an expiration date. The sale ends on August 7th. In other words, make haste if you plan on beating the heat by fiddling with musical instruments behind air conditioned doors.

This article originally appeared on Engadget at https://www.engadget.com/reverbs-summer-sale-brings-deals-from-korg-uad-and-more-180322955.html?src=rss

Oppenheimer Grandson Slams 1 Film Scene, Denies He Was ‘Trying To Kill Somebody’

Charles Oppenheimer decried the scene in Christopher Nolan’s film in which his grandfather seemingly tries to poison his university tutor.

Indie games have entered the era of bespoke publishing

For anyone with an eye on video game news, it’s been hard to ignore the recent rise of names like Annapurna Interactive, Devolver Digital, Private Division, Humble, Epic Games and Netflix tied to independent projects. The distribution process for indie developers has shifted over the past few years from a self-publishing-first model, to one that prioritizes deal-making and acquisitions. For the moment, this shift is powering a small but highly visible boom in the world of indie games.

“I don’t think I ever want to self-publish again.”

Ben Ruiz has been a game developer since 2005, and in that time, he’s pretty much done it all. He founded two studios, he did contract work on titles including Super Meat Boy and Overland, and he independently published a tentpole original project, the monochromatic brawler Aztez. Nowadays, Ruiz is running a five-person studio called Dinogod and he’s building Bounty Star, a game that blends mech combat with life-sim mechanics. Bounty Star is being published by Annapurna Interactive and it’s due out in early 2024.

Bounty Star
Bounty Star
Annapurna Interactive

“Everything favors a publisher relationship, seemingly, because self-publishing has become this extraordinarily difficult thing,” Ruiz said. “It’s possible, but without help, I just don’t know how anyone’s doing it … I got a lot of friends in the same boat.”

Ruiz’s career is a microcosm of the shifting landscape for indie developers over the past 10 years. He began working on Aztez in 2010, when Steam was a curated marketplace where Valve employees hand-selected individual games for the platform. This system had fully imploded by 2012: On the heels of breakout hits like Braid, Super Meat Boy and Fez, the indie market was overrun by new games and developers, and Steam dropped its curation efforts. It shifted to a community-voting approach called Greenlight, before eventually landing on the everything-goes Early Access model we know today.

Ruiz and his business partner built Aztez in between contract projects, and by the time it was ready to debut on Steam in 2017, the indie market was saturated. There were 309 games added to Steam in 2010; in 2017, there were 6,306. Even with a hefty amount of hype behind it, Aztez had trouble standing out, and that was the last time Ruiz tried self-publishing.

Ruiz did contract work for a while after Aztez, and in 2018 he pitched Bounty Star to people he knew at Annapurna. The game has a complex premise — it stars Clem, a desert bounty hunter with plenty of baggage, and it involves mech battles, emotional narrative scenes and home-management mechanics, including some light gardening. Annapurna bit, and Ruiz landed a publishing deal.

Stray
Stray
Annapurna Interactive

Annapurna Interactive is one of the most prominent publishers of indie games today, with titles like Stray, Outer Wilds, Neon White, Donut County and What Remains of Edith Finch on its books. It was founded in 2016 as an offshoot of Annapurna Pictures and quickly established its brand as an arthouse publisher, focused on visually innovative and emotionally driven experiences. Its showcases are now a staple of the gaming calendar.

Annapurna is handling the marketing for Bounty Star, and it’s also financially supporting Ruiz’s studio, Dinogod. When Ruiz pitched the game, he was clear that he’d need a team of five or six people to bring his vision to life, and Annapurna gave him the funding to hire up.

“The fact that Dinogod has five full time people, that was a part of the partnership,” Ruiz said. “When everything was greenlit, that was the first step, to bring in these five or six people…. If [Annapurna is] into a thing that they think is a good move, and it needs more people, that seems to be fully okay. Like, they’re not averse to scale.”

It’s not just Annapurna making these types of deals with indies nowadays. Devolver Digital is the granddaddy of indie publishers, and since 2009 it’s released hits including Hotline Miami, Hatoful Boyfriend, The Talos Principle, Gris, Fall Guys, Inscryption, Weird West and Cult of the Lamb, all in collaboration with small development teams. There’s also Humble, Private Division, Raw Fury, Epic Games, Finji, Gearbox, EA and Netflix, all of which have stepped up their indie publishing efforts in recent years. Meanwhile, Microsoft’s strategy is to simply acquire the studios it likes, and today it has 23 developers under the Xbox Game Studios banner. Sony is taking a similar approach, though it owns fewer studios than Microsoft. Microsoft and Sony are also signing hundreds of one-off deals with indies as they attempt to fill their streaming libraries — Xbox Game Pass and PlayStation Plus Premium — with a steady stream of new experiences.

This is the new standard for indie developers: Identify the publisher that best matches your game’s tone, pitch it, and pray. Even established studios, such as Device 6 creator Simogo, have swapped to a publisher-first model. Simogo’s latest projects, Sayonara Wild Hearts and Lorelei and the Laser Eyes, are the result of its partnership with Annapurna.

Sayonara Wild Hearts
Sayonara Wild Hearts
Annapurna Interactive

“I think for us as a studio, the biggest change is working with a publisher, something which we would see as completely uninteresting and impractical ten years ago,” Simogo co-founder Simor Flesser told Engadget earlier this month.

And then there’s Netflix. The streaming company officially entered the game-distribution business in 2021, and it’s on track to have 100 titles in its library by the end of 2023, all freely available to anyone with a Netflix subscription. It’s already brought a number of high-profile titles to mobile devices, including Kentucky Route Zero, Poinpy, Into the Breach, Spiritfarer, Lucky Luna and Oxenfree II, and it’s purchased a few studios outright — notably, Alphabear developer Spry Fox and Oxenfree house Night School Studio. The first of these purchases was Night School, which Netflix acquired in 2021.

“Consolidation — I didn’t really have my finger as much on the pulse of that, because when we joined Netflix, it didn’t feel like that was happening so rapidly,” Night School co-founder Sean Krankel told Engadget. “And now in the last few years, literally, it’s non-stop.”

The acquisition allowed Night School to move into the Netflix offices and it provided stability for the studio overall, Krankel said. With Netflix’s resources, the Night School team was able to add day-one support for 32 languages in Oxenfree II, and they were able to fly in remote collaborators as needed.

“All that’s really exciting,” Oxenfree II lead developer Bryant Cannon said just ahead of the game’s July 12th release. “I think the game is going to be better because we have this battery in our back.”

Oxenfree II
Oxenfree II
Netflix

Outside of acquisitions, Netflix is also signing individual deals with developers. Snowman is best known as the name behind Alto’s Adventure and Alto’s Odyssey, and its latest project is Laya’s Horizon, a serene wingsuit experience exclusive to Netflix. There are two big benefits of working with Netflix, according to Snowman creative director Jason Medeiros: The instant access to an audience of more than 230 million people, and the freedom to build a game without worrying about monetization.

“You’ll notice real quick that the game that you’ve been playing can’t be free-to-play,” Medeiros told Engadget in April. “Like, where would the ads go? It’s this fantasy world with no currency, even, and all that’s intentional. As the creative director, I didn’t want any of that stuff. Because I mean, I liked games before all that stuff happened. So having a platform like Netflix, it’s just like, none of that matters. You don’t have to do that stuff. It’s a breath of fresh air; we jump on opportunities to make games that way.”

Of course, there are still developers self-publishing their projects — Vampire Survivors, Phasmophobia, Celeste and Among Us are all standout examples — but there’s a murkier path to success with this model, one based on timing, trends and a hefty amount of luck. There are more than 90,000 games on Steam today; Xbox Game Pass and PS Plus Premium libraries each have more than 400 titles (and counting). In this marketplace, it’s hard to stand out without a little help.

It’s taken 10 years to get here, but it’s now a solid, quantifiable fact: There’s a lot of money in indie games. So much money that outside companies are popping up and trying to get a piece of the pie — and for now, it’s created a shiny bubble of pretty PR packages and bespoke showcases dedicated to small teams and their games.

Gris
Gris
Devolver Digital

It’s difficult to ignore the potential for exploitation down the line, especially with Netflix in the mix. Amid the ongoing writers’ and actors’ strike, the company is facing accusations that it instituted wildly unfair compensation deals for creatives, paying out one-time, minimal wages even as projects became massive hits on the streaming service. Annapurna, for its part, was accused of mishandling claims of abuse at three prominent studios on its publishing roster — Mountains, Funomena and Fullbright — in a March 2022 documentary by People Make Games. Meanwhile, the current consolidation craze is shrinking the video game industry overall, even as the market caps of the biggest companies continue to rise.

For now, bespoke publishing is the name of the indie game. This system has already distributed innovative and important games to huge audiences — Tchia, Tunic, Sea of Solitude, Gris — and it’s offered stability to a lot of independent artists. Like, for instance, Ben Ruiz.

“I hope Annapurna’s success means more Annapurnas in the future,” Ruiz said. “It doesn’t feel like they’re just trying to grab a thing that will make money or collaborate with people that are just going to make them money. They clearly have a brand and an aesthetic directive … if I can keep making games for them for a long time, I will.”

The new normal works for Ruiz — and Flesser, Krankel, Medeiros and plenty of others. For now, it’s a functional system, even if it ultimately leaves publishers, rather than independent developers, with most of the power.

This article originally appeared on Engadget at https://www.engadget.com/indie-games-have-entered-the-era-of-bespoke-publishing-170639414.html?src=rss

Michelle Yeoh And Jean Todt Marry After Being Engaged For 19 Years

The “Everything Everywhere All at Once” actor married Todt, a former Ferrari CEO, in Geneva 6,992 days after their romance began.

iRobot's Roomba s9+ robot vacuum is back down to a record low price

If you’ve wanted a top-tier robot vacuum but were put off by the sometimes outlandish prices, now’s your time to act. Amazon is once more selling iRobot’s Roomba s9+ at a record low of $600, or 40 percent off. That’s the best we’ve seen since Prime Day, and puts it at the same price as a mid-range model like the Roomba j7 or Shark’s AI Ultra.

The Roomba s9+ is still our pick for the best premium robot vacuum. It’s powerful, good at navigating floors (both carpet and hardwood), tackles corners well and empties itself relatively quietly. The slick design also makes it look right at home in an upscale abode. You shouldn’t have to worry about it getting stuck or missing an important mess.

It’s not flawless. The Roomba s9+ isn’t specifically geared to avoid pet poop, so you may need to look elsewhere if your cat or dog routinely leaves unwanted surprises. It’s also louder than newer (if less effective) options like the j7. At this price, though, it’s an easy choice — you’ll get efficient cleaning that frees you for more important tasks.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/irobots-roomba-s9-robot-vacuum-is-back-down-to-a-record-low-price-152658325.html?src=rss

Lloyd Austin Says The U.S. Stands With Countries Against China’s ‘Bullying Behavior’

The defense secretary shared concerns about China’s break from international laws and norms that resolve disputes peacefully and without coercion.

The Xbox Series X is $50 off at Dell

If you’ve been thinking of picking up an Xbox Series X, here’s a rare chance to grab Microsoft’s console at a discount: Dell is selling a bundle that pairs the device with a copy of the open-world racing game Forza Horizon 5 for $450. That’s $50 off the console’s usual going rate. Dell offered a similar deal earlier this month, but that didn’t come bundled with a game. Forza Horizon 5, meanwhile, is included with an Xbox Game Pass subscription but typically retails for around $45 on its own (though it’s currently available for $30 at Xbox’s online store). As of this writing, the deal appears to be going in and out of stock, so you may need to act quickly.

As a refresher, the Series X is the higher-performing option in Microsoft’s Xbox lineup. It has a beefier GPU and more RAM compared to the $300 Xbox Series S, which allows it to more consistently play demanding games at higher resolutions and frame rates. Broadly speaking, the Series X is designed to play games in 4K at 60 fps (though some games can go further), while the Series S is aimed more at 1440p or 1080p displays. The Series X also has a disc drive, unlike the all-digital Series S, and it comes with twice as much storage by default at 1TB. You still have to use a proprietary card to fully expand that storage, however, and the console itself is much larger than its lower-cost counterpart. We gave the Series X a review score of 87 when it arrived in late 2020.

Microsoft itself has had its share of struggles producing blockbuster exclusives, particularly when compared to Sony’s first-party output on the PlayStation 5. Still, after a few years on the market, the latest Xbox has built up a fairly diverse lineup of quality titles, with big-budget hits like Forza Horizon 5 joined by smaller-scale gems like Hi-Fi Rush and Pentiment on our list of the best Xbox games. You still have access to most major third-party titles as well. 

Looking forward, Starfield, the latest RPG from the studio behind The Elder Scrolls and Fallout, will arrive in September. And while a recent price increase has somewhat dented its value, Xbox Game Pass still pairs well with the console if you tend to hop from game to game. If nothing else, Microsoft’s looming merger with Activision Blizzard (owner of Call of Duty, Diablo and Warcraft, among others) will presumably add to that service, as the company’s prior acquisition of Bethesda Softworks has.

Whether you should buy the Xbox Series X over the PS5 largely comes down to how much stock you put in Game Pass, how much PlayStation-exclusive series like God of War, Horizon and Spider-Man appeal to you, and which platform your friends and family use most often. If you’re already settled on Xbox, though, this is a good chance to save on the best console Microsoft makes. 

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/the-xbox-series-x-is-50-off-at-dell-150920162.html?src=rss

Land Mines Left By Russian Forces Pose A Deadly Threat In Ukraine

Land mines have proved a formidable obstacle for Ukraine’s military, bogging down assaults during its counteroffensive and disabling armored vehicles.

WhatsApp adds Telegram-style video messages

It’s now easy to show your WhatsApp friends what you’re doing without putting in the effort to create a Story or a similar clip. The service is rolling out Telegram-like instant video messages that let you respond in chat with videos up to a minute long. You just have to tap and hold a button to capture footage, and you can swipe up to keep the recording going while hands-off. 

Videos will automatically play on mute, so you shouldn’t startle anyone until you’re ready to turn on sound with a tap. Like most anything else in WhatApp, the instant messages are end-to-end encrypted to add a layer of privacy. The feature should be available to all users in the “coming weeks,” the company says.

This likely won’t replace Telegram Snapchat for many people. WhatsApp is still dominant in the messaging space, and driven largely by calls and texts. Even so, the feature might be appreciated if you’d rather not switch apps just to send rapid-fire videos. You can quickly share news when text or an audio message won’t cut it, or simply react to a friend with something more personal than a sticker.

There’s an incentive for parent company Meta to act. While WhatsApp has over 2 billion active users as of last year, Telegram is expanding quickly with an estimated 700 million active users each month. Snapchat is still growing despite fierce competition from other social platforms. Apple’s iOS 17 will introduce FaceTime video voicemail to iPhone users, too. While instant video messages might not persuade users to sign up, it might keep WhatsApp fans from drifting toward the competition.

This article originally appeared on Engadget at https://www.engadget.com/whatsapp-adds-telegram-style-video-messages-141005605.html?src=rss

Are ‘Auntie-Free Zones’ Ageist — Or Just Plain Necessary?

An investigation.