Google TV is integrating NFL Sunday Ticket ahead of the new season

Google TV is about to get a heavy dose of NFL Sunday Ticket. The service, which Google won the bidding rights for last year, will soon be available (and likely promoted with gusto) on the platform. Google also offers the NFL subscription service on YouTube and YouTube TV.

“Starting this football season, NFL Sunday Ticket on YouTube and YouTube TV will be fully integrated into Google TV in the U.S.,” Google TV product managers Nick Staubach and Sal Altayyar wrote in an announcement blog post. “This means you can now access live out-of-market Sunday afternoon games, see top highlights and get recommendations for top games of the week, all right on your Google TV home screen.” The authors added that YouTube TV subscribers who add an NFL Sunday Ticket subscription would soon see the service in the app’s live tabs.

Google won the rights to NFL Sunday Ticket, reportedly outbidding Apple and Amazon in late 2022 after DirecTV held the rights for nearly three decades. Annual packages for the service currently start at $399 through YouTube or $299 when bought alongside a separate ($73 / month) YouTube TV membership. Packages that include the NFL RedZone channel (for “whip-around coverage of every game on Sunday afternoon”) add an extra $40 onto each plan.

Google also announced today that it’s adding more than 25 new free channels to Google TV. The company (strangely) didn’t specify the channels, but it mentioned that it would include shows like Top Gear and Baywatch. The unknown networks will join Google TV’s lineup of over 800 FAST (free ad-supported streaming television) channels.

This article originally appeared on Engadget at https://www.engadget.com/google-tv-is-integrating-nfl-sunday-ticket-ahead-of-the-new-season-190358886.html?src=rss

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Razer's Kishi V2 controller gets an Xbox edition with themed colors and more

Razer is releasing an Xbox Edition of its popular Kishi V2 mobile gaming controller. The device is available in two SKUs, for iPhone and Android phones, and brings plenty of Xbox-centric features into the mix. For instance, the controllers boast iconic Xbox branding and a white color-way to tie it all together.

The Xbox integration isn’t just cosmetic. There’s updated companion software to make the most out of brand collaboration, including full integration with Game Pass and new haptics that correlate to AAA Xbox titles. That gives these controllers cross-compatibility with hundreds of games available via the platform and the magic of cloud streaming. Razer says this refresh has been optimized to ensure lag-free gaming and the various inputs have been enhanced for improved control and precision. There’s also a dedicated Xbox button for powering on the controller and for initiating Game Pass.

The exterior has been switched up for improved ergonomics during those lengthy Game Pass sessions. The analog bumper triggers are more pronounced and the whole thing has a soft feel that should make it rest easy in the hands during use.

Of course, you aren’t tied to Xbox games here. This is still a standard Kishi Pro controller that’s powered by the Razer Nexus app, so you can play PC games, smartphone titles and more. To that end, there’s a virtual controller mode that lets you map out buttons to match a specific game.

Razer’s Kishi controllers have been a big hit for the company, starting with an Android model and eventually including an iPhone version. This newest release accompanies a broader launch for the Kishi V2 Pro model, that features a headphone jack and the aforementioned haptics. The Pro controller isn’t new, exactly, but it used to be exclusively tied to the Razer Edge gaming handheld device. Now you can buy it standalone in this Xbox format or via plainer options. 

This article originally appeared on Engadget at https://www.engadget.com/razers-kishi-v2-controller-gets-an-xbox-edition-with-themed-colors-and-more-203721252.html?src=rss

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Barbie Is Coming to IMAX With Brand New Bonus Footage

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BioWare cuts around 50 jobs to become a 'more agile and focused studio'

Mass Effect and Dragon Age studio BioWare is eliminating approximately 50 positions as parent Electronic Arts attempts to turn it into a “more agile and focused studio.” The reorganization was “unavoidable,” according to BioWare general manager Gary McKay, as it was necessary in order to meet the studio’s evolving needs.

“After much consideration and careful planning, we have built a long-term vision that will preserve the health of the studio and better enable us to do what we do best: create exceptional story-driven single-player experiences filled with vast worlds and rich characters,” McKay wrote in the announcement. “This vision balances the current needs of the studio — namely, ensuring Dragon Age: Dreadwolf is an outstanding game — with its future, including the success of the next Mass Effect.”

McKay noted that BioWare is “committed to supporting” affected staff, adding that “we’ve chosen to act now in part to provide our impacted colleagues with as many internal opportunities as possible.” The affected roles align with similar positions at other EA studios, and workers will be provided with professional assistance if they apply for any. While they will still be credited for their work on Dragon Age: Dreadwolf, McKay wrote that it’s “unlikely” that everyone affected will be able to find a new position at EA.

The next Mass Effect game, which was announced in 2020, is still in pre-production with a team led by Mass Effect: Andromeda producer Mike Gamble. McKay wrote that the studio’s dedication to Dragon Age: Dreadwolf (which will be the first game in the series since 2014) “has never wavered” and that BioWare is “confident” of having enough time to make sure the next entry “reaches its full potential.”

The cuts are related to an announcement that EA CEO Andrew Wilson made in March. Wilson said the company would lay off around 6 percent of its workforce of its nearly 13,000 employees and reduce its office space footprint. BioWare is said to have around 250 workers.

Along with news of the job cuts, it emerged that EA is severing ties with game services company Keywords, which was working with BioWare on Dreadwolf. EA was unable to reach a new agreement with Keywords, an spokesperson told GamesBeat, and the existing contract comes to an end on September 27th.

Among other things, Keywords provides playtesting services. A group of quality assurance contractors in that part of the company voted to form the first video game labor union in Canada last year. EA has reportedly renewed contracts with Keywords since the June 2022 union vote, but it was unable to agree terms this time around amid the BioWare changes.

This article originally appeared on Engadget at https://www.engadget.com/bioware-cuts-around-50-jobs-to-become-a-more-agile-and-focused-studio-211513365.html?src=rss

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A Space Junk Removal Mission Got Struck By Space Junk

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