Samsung's 57-inch ultrawide dual 4K gaming monitor arrives in October for $2,500

The logical next step for widescreen gaming monitors is a model that can display the equivalent of two UHD (3,840 x 2,160) screens — and Samsung teased just such a thing earlier this year at CES 2023. Now, the Odyssey Neo G9 model has a price and release date, arriving in October 2023 for $2,500, Samsung announced

That’s about what you’d pay for two really nice 4K monitors, but the price seems justified. It’s a mini-LED with HDR 1000 support, meaning it offers 1,000 nits of peak brightness (or around 450 nits total on average) and 10-bit color processing, along with a 240Hz refresh rate, 1ms response time, two HDMI 2.1 ports, one HDMI 2.0 port and a DisplayPort 2.1 input. Buyers will also get AMD’s FreeSync Premium Pro variable refresh rate and of course an incredibly wide 57-inch (32:9) 7,680 x 2,160 aspect ratio with a fairly extreme 1000R curvature. 

It comes with picture-in-picture and picture-by-picture, giving you multiple inputs at a glance. Other features include an ergonomic stand, plus Core Lighting+ and CoreSync that offers ambient lighting working in unison with games and other visuals. 

Samsung talked up the value of DisplayPort 2.1, which has three times the bandwidth of DisplayPort 1.4 and allows for 4K 240Hz gaming. It has only been announced or seen on a handful of displays to date. The only way to make use of it so far, though, would be with AMD’s latest Radeon RX 7900XT and RX 7900XTX GPUs (or its pro W7000 cards) — as the standard is nowhere to be found on NVIDIA’s latest RTX 4000 series cards. 

As such, driving such a display at anywhere near the top specs for gaming would require an expensive PC setup. The monitor would be useful for other purposes, though, like as an incredible multi-tasking productivity display or a versatile content creation monitor (if you can handle the curve). As mentioned, it arrives in the US in October for $2,500

This article originally appeared on Engadget at https://www.engadget.com/samsungs-57-inch-ultrawide-dual-4k-gaming-monitor-arrives-in-october-for-2500-121840286.html?src=rss

Trump Is Hosting $100,000-Per-Plate Dinner For Cash-Strapped Rudy Giuliani. Snark Is Served.

The former president is reportedly following through on a promise to help his alleged co-conspirator after Giuliani pleaded with him to pay his legal bills.

The Morning After: Atari’s new miniature console plays 2600 and 7800 game carts

Atari is launching another retro home console, after its last effort. The Atari 2600+ pays homage to the original Atari 2600, launched in 1977, but this remake echoes the four-switch model from 1980. (Of course, we’re going to get specific.)

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Atari

The console has been “lovingly recreated to the same specifications as the original” but is only 80 percent of its size. The console’s plus features are the HDMI output and widescreen support. It’ll have 10 titles in the box, but Atari die-hards will want to track down physical cartridges if they want to play the big hits of the era, like Pac-Man or Pitfall! The mini console also has a remade Atari CX40 joystick. The Atari 2600+ will launch worldwide on November 17 for $130, and pre-orders are already open. Now, to find a copy of E.T. the video game

– Mat Smith

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Half-Life 2 is getting an unofficial RTX remaster

The community is using an NVIDIA toolkit to modernize the classic shooter.

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NVIDIA

From cartridge games to ray tracing. NVIDIA has unveiled a community-led Half-Life 2 RTX: An RTX Remix Project that, as the name implies, will remaster the classic shooter for PCs with GeForce RTX graphics. The team isn’t just adding ray tracing, though — this is an attempt to modernize the overall look and feel of the game.

The ray-traced lights are the star attraction, of course, but the modders are also using an early version of RTX Remix to add extra model detail (through Valve’s own Hammer editor) and rework materials with physical-based rendering properties. The RTX port, so far, looks moodier and far more detailed, with light sources bouncing and diffusing in a far more realistic manner. Existing RTX conversions, like those for Portal and Quake II, are pretty but limited by either the age of a game or its relative scale. Half-Life 2 is a much bigger challenge.

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X plans to remove news headlines and text in shared articles

Elon Musk said it’s his idea.

According to Fortune, X (formerly Twitter) is planning to implement major changes to the way shared articles appear on a tweet, by removing their text elements and leaving just their lead images with an overlay of the URL. Musk confirmed the incoming change, saying it came directly from him, adding it would greatly improve the “esthetics.” It’s the latest big change, following news that user-blocking will soon go. I’m taking bets on what the social network will strip out next.

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Microsoft will sell Activision Blizzard streaming rights to Ubisoft to win UK approval

It said the deal makes for a ‘substantially different transaction under UK law.’

Microsoft is significantly restructuring its Activision Blizzard merger proposal by selling cloud gaming rights for Activision Blizzard games to rival Ubisoft, it wrote in a blog late yesterday. That would address a key concern of UK regulators, who blocked the deal in part because of Microsoft’s potential dominance in cloud gaming. The UK regulator will now examine the restructured deal and deliver a decision by October 18.

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Facebook and Instagram will offer chronological Stories and Reels to comply with EU law

Users will also be able to see search results not personalized to them specifically.

Meta will soon offer Stories and Reels in chronological order to comply with the European Digital Services Act (DSA). The changes were expected after the European Commission announced it had agreed in April to create new rules, demanding social media platforms offer alternative systems “not based on profiling.” Starting later this month, Meta will offer Reels, Stories, Search and other parts of Facebook and Instagram unaffected by Meta’s existing AI recommendation process.

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This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-ataris-new-miniature-console-plays-2600-and-7800-game-carts-111530150.html?src=rss

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'Half-Life 2' is getting an unofficial RTX remaster

Valve may not have touched the Half-Life franchise in over a decade apart from releasing its VR-only game Alyx, but that isn’t stopping enthusiasts from giving the game a visual overhaul. NVIDIA has unveiled a community-led Half-Life 2 RTX: An RTX Remix Project that, as the name implies, will remaster the classic shooter for PCs with GeForce RTX graphics. The team isn’t just adding ray tracing, though — this is an attempt to modernize the overall look and feel of the game.

The ray-traced lights are the star attraction, of course, but the modders are also using an early version of RTX Remix to add extra model detail (through Valve’s Hammer editor) and rework materials with physical-based rendering properties. The result is what you’d expect. Where the original Half-Life 2 graphics look flat and otherwise dated, the RTX port is moodier and far more detailed. You might want to spend extra time inspecting Dr. Kleiner’s desk or the pet headcrab Lamarr. Not surprisingly, the refresh makes use of additional NVIDIA tech like DLSS 3 upscaling, Reflex anti-lag and RTX IO GPU-accelerated storage.

The project is only just getting started, and there’s no tentative release date. Right now, this is more of a marketing showcase than a practical release. It comes alongside news of DLSS 3.5, which uses AI to improve ray-traced light quality by generating pixels between sampled rays. Titles like Alan Wake 2 and Cyberpunk 2077: Phantom Liberty will support the feature on launch.

The unofficial port is notable all the same. Existing RTX conversions like those for Portal and Quake II are pretty, but limited by either the age of a game or its relative scale. Half-Life 2 set a new standard for modern first-person shooters between its tightly integrated story, expansive (and seamless) world and physics-driven gameplay. Now, it’s getting an upgrade that could keep it relevant on modern PCs.

This article originally appeared on Engadget at https://www.engadget.com/half-life-2-is-getting-an-unofficial-rtx-remaster-130006917.html?src=rss

Soul Music Legend Al Green Releases Absolutely Perfect Lou Reed Cover

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The Threads Web App Is Now Live

After rumors of an incoming web version of Meta’s struggling Twitter-clone Threads, the web app for the social media platform is now live.

Read more…

Messenger's encrypted chats expand to more users ahead of full rollout later this year

Meta is considerably expanding Messenger’s encryption feature, rolling it out to “millions more people’s chats” starting today, the company announced. The end-to-end encryption (E2EE) standard, which first arrived a year ago, will be available as standard to all users by the end of 2023. Meta also described how it made the transition, calling it “an incredibly complex and challenging engineering puzzle.” 

The system keeps conversations safe from eavesdropping and interception using public key cryptography — meaning no one, even law enforcement, can access conversations. At the same time, your message history will also be encrypted. Meta first focused on WhatsApp, which now offers full E2EE, but Messenger will have the same level of protection by year’s end.

Getting there wasn’t easy though, apparently. “It quickly became apparent that transitioning our services to E2EE would be an incredibly complex and challenging engineering puzzle,” the company wrote. “We not only needed to transition to a new server architecture but to rewrite our code base to work on multiple different devices, rather than just the server.”

Citing an example of a rich preview from YouTube, Meta said its servers currently pull the URL data and then show the video preview in a Messenger chat. With E2EE, though, the app itself visits the shared URL, pulls the relevant image and text information, then sends it. That slows the process down a touch, but it means users still get a full feature set but with the privacy of encryption. 

Meta said it’s also testing on-device recovery for encrypted chats, requiring users to set up a PIN or generate a code. It’s also trialing an option to save chats on cloud storage services like iCloud. Meanwhile, Meta will complete its E2EE trifecta by also enabling it for Instagram DMs by the end of 2023. 

That will effectively catch the company up to services like Signal, bringing end-to-end encryption fully into the mainstream. It might also draw the ire of nations like Spain, which has advocated banning encryption within the European Union, ostensibly as a way to stop the spread of child sexual abuse material (CSAM) and other criminal activities. 

This article originally appeared on Engadget at https://www.engadget.com/messengers-encrypted-chats-expand-to-more-users-ahead-of-full-rollout-later-this-year-085324605.html?src=rss

MediaTek Bets on Facebook’s Meta Llama 2 For On-Device Generative AI

MediaTek, one of the leading mobile processor makers, has big AI plans for the future, and they include Meta Llama 2 large language model.

Meta
, the parent company of Facebook, has been using AI for a while to refine its social media algorithms, and MediaTek wants to create a generative AI powered edge computing ecosystem based on Facebook’s AI.

But what does that mean?

Mediatek’s vision centers on enhancing a range of edge devices with artificial intelligence. They’re focusing on smartphones, and other edge devices (cars, IoT, etc.). In simpler terms, they want the gadgets and tools we use daily to become much smarter and more responsive.

What’s generative AI?

It refers to types of artificial intelligence that can create new content instead of just recognizing existing ones. This could be images, music, text, or even videos. The most famous applications using generative AI with LLMs are OpenAi’s ChatGPT and Google Bard.

Recently, Adobe launched new generative AI-powered features for Express, its online design platform.

The AI Model Behind the Vision: Meta’s Llama 2

They’ll be using Meta’s Llama 2 large language model (or LLM) to achieve this. It’s basically a sophisticated pre-trained language AI that helps machines understand and generate human language. This tool is special because it’s open source, unlike its competitors from big companies like Google and OpenAI.

Open source means that any developer can look at its inner workings, modify it, improve upon it or use it for commercial purposes without paying royalties.

Why is this Important?

Mediatek is basically saying that with its upcoming chips, devices will host some of these advanced behaviors right inside them, instead of relying on distant servers. This comes with a bunch of potential benefits:

  •       Privacy: Your data doesn’t leave your device.
  •       Speed: Responses can be faster since there’s no waiting for data to travel.
  •       Reliability: Less reliance on distant servers means fewer potential interruptions.
  •       No need for connectivity: The devices can operate even if you’re offline.
  •       Cost-effective: it’s potentially cheaper to run AI directly on an edge device.

Mediatek also highlighted that their devices, especially the ones with 5G, are already advanced enough to handle some AI models, and that’s true, but LLMs are in a category of their own.

We’d love to get more details

All of this sounds exciting, but it’s hard to gauge the true potential of using Meta’s Llama 2 on edge devices without more context. Typically, LLMs run in data centers because they occupy a lot of memory and consume a lot of computing power.

ChatGPT reportedly costs $700,000 per day to run, but that’s also because there are a lot of users. On an edge device, there’s only one user (you!), so things would be much different. That said, services like ChatGPT still typically take a big gaming-type PC to run, even at home.

For a frame of reference, phones can probably run some AI with ~1-2B parameters today, because that would fit in their memory (see Compression). This number is likely to rise quickly. However, ChatGPT 3 has 175B parameters and the next one is said to be 500X larger.

Edge devices typically are much more nimble, and depending on their capabilities, it remains to be seen how much intelligence they can extract from Meta’s Llama 2 and what type of AI services they can offer.

What kind of optimizations will the model go through? How many tokens/sec are these device capable of processing? There are some of the many questions Mediatek is likely to answer in the second half of the year.

There is no question that mobile or edge-devices can churn AI workloads with a high power-efficiency. That’s because they are optimize for battery life, while datacenters are optimized for absolute performance.

Also, it is possible that “some” AI workload will happen on the device, but other workloads will still be executed in the cloud. In any case, this is the beginning of a larger trend as real-world data can be gathered and analysed for the next round of optimizations.

When can we get the goods?

By the end of this year, we can expect devices that use both Mediatek’s technology and the Llama 2 tool to hit the market. Since Llama 2 is user-friendly and can be easily added to common cloud platforms, many developers might be keen to use it. This means more innovative applications and tools for everyone.

While Llama 2 is still growing and isn’t yet a direct competitor to some popular AI tools like chatgpt, it has a lot of potential. Given time, and with the backing of Mediatek, it might become a major player in the world of AI.

In conclusion, the future looks bright for AI in our daily devices, and Mediatek seems to be at the forefront of this evolution. Let’s keep an eye out for what’s to come!

MediaTek Bets on Facebook’s Meta Llama 2 For On-Device Generative AI

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