Drop's refreshed CTRL, ALT and SHIFT keyboards offer improved stabilization and LED patterns

If you’ve been thinking about getting a new keyboard for yourself, there are some fresh options on the market to consider. Drop is launching updated editions of its CTRL, ALT and SHIFT models. New features for the V2 keyboards include plate-mounted Drop Phantom Stabilizers, more LED customization and 50 new LED patterns. The new keyboards also have additional layers of foam, including Poron top and bottom case foam and IXPE switch foam. Plus, the SHIFT V2 comes with a new black colorway.

The aircraft-grade aluminum of Drop’s original keyboards remains alongside the upgrades. “The new and improved CTRL, ALT, and SHIFT V2 keyboards represent a leap forward in design, performance, and functionality while preserving the cherished qualities that made their predecessors beloved by our community,” Drop CEO Jef Holove said in a statement. “With the addition of highly requested features such as stabilizer upgrades, new switch options, and enhanced RGB LED capabilities, we offer the community an upgraded and unparalleled typing experience that will make them fall in love with these reinvented, classic keyboards all over again.”

The news follows Corsair’s recent acquisition of Drop for an undisclosed amount. In the July announcement, Holove said that Drop would still work together with “community favorites” while providing products to a larger audience at a quicker speed. 

Drop’s V2 CTRL, ALT and SHIFT keyboards are available as barebones or fully assembled models. You can get the scaled-down versions for between $140 to $190 and the completed keyboards for $180 to $250. The company is also releasing the PCBA + foam kit and Phantom Stabilizers as add-ons — starting at $105 — if you already own a Drop keyboard but want to upgrade it a bit.

This article originally appeared on Engadget at https://www.engadget.com/drops-refreshed-ctrl-alt-and-shift-keyboards-offer-improved-stabilization-and-led-patterns-150003774.html?src=rss

John Oliver Reveals Joke That Got Him Fired From His First TV Gig

The “Last Week Tonight” host said his “blood ran cold” when the joke was read out.

TikTok Officially Launches In-App Shopping Feature

TikTok officially launched its online shopping feature in the U.S. nearly a year after it first started testing the waters, the company announced on Tuesday. The Chinese-owned app has now added a “shop” button to the homepage to bring its TikTok Shop service to its more than 150 million users in the U.S.

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Amazon is giving away $100 gift cards with Samsung Galaxy Tab S9 purchases

A deal is great, but a deal and a gift card is even better. Amazon is offering just that, giving customers who purchase an already discounted Samsung Galaxy Tab S9 or Galaxy Tab S9+ a $100 gift card to — you guessed it — Amazon. The Tab S9 is 13 percent off, dropping from $920 to $800, and the Tab S9+ is 11 percent off, taking it from $1,120 to $999.

Samsung’s Galaxy Tab series is a solid option overall, with the S9 and S9+ both representing good buys. We’re partial to them over the newer Galaxy Tab S9 Ultra, which we gave a 78 to in our review due to its beautiful screen and powerful hardware (pro), but a $1,200 price tag (con). The cheaper Galaxy Tab S9 still has excellent features like an 11-inch high-quality screen, Wi-Fi 6E compatibility and a Snapdragon 8 Gen 2 chip. The Tab S9+ has a 12.4-inch screen, a 10,090mAh battery (compared to the S9’s 8,400mAh) and a 512GB option.

The $100 gift card is available with your purchase until September 24th, using the code PDHMT3LPAACC, and will be sent in an email as soon as your shipment is complete. If you prefer to buy directly from the manufacturer, Samsung currently has the same sales going on as Amazon. Of course, you’d be foregoing the gift card though.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/amazon-is-giving-away-100-gift-cards-with-samsung-galaxy-tab-s9-purchases-142045167.html?src=rss

Judge Appears Open To Changing Date Of Trump’s Hush Money Trial

The start date is currently slated for March 25.

Ethereum Founder Vitalik Buterin Says a SIM Swap Was Behind His Twitter Hack

Vitalik Buterin, a computer programmer who co-founded the popular cryptocurrency Ethereum, is clearing the air after his account on Twitter (now known as X) was hacked this weekend. The hack involved a post touting a commemorative NFT that was actually a cryptocurrency wallet drainer.

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Intel's Thunderbolt 5 could be the cable upgrade we've been waiting for

Up to three times the bandwidth of Thunderbolt 4. Support for multiple 8K displays, as well as gaming monitors running at up to 540Hz. 240 watts of charging power. These aren’t just the highlights of my PC connectivity dreams: They’re key features of Thunderbolt 5, Intel’s latest stab at creating the ultimate PC cable. And this time, the chip maker may actually succeed.

When Thunderbolt 4 dropped in 2020, it mostly seemed like a refined version of Thunderbolt 3. It had the same maximum bandwidth of 40 gigabits per second, but its increased efficiency allowed Intel to standardize support for multiple 4K screens, as well as double storage device speeds. At the very least, Intel required at least one Thunderbolt 4 to support USB-C charging.

Thunderbolt 5, on the other hand, is a major leap forward. It’s built on the USB4 v2 spec, which offers the same speed improvements, but Intel is making key features a requirement. That includes a baseline speed of 80 Gbps and support for 120 Gbps using bandwidth boosting (USB4 requires 20 Gbps); support for dual 6K screens (Thunderbolt 4 requires dual 4K monitors); and a minimum of 140 watt charging and a more powerful 240W mode.

Since it was originally known as Light Peak, Intel’s goal with Thunderbolt was to develop a single cable that could handle all of your data and power needs. This latest version should satisfy even more demanding PC users. With up to 240W of charging, for example, some gaming laptops and workstations wouldn’t need a separate power port. That means fewer cables to carry, as well as the assurance that you could always borrow someone else’s USB-C cable and adapter to juice up.

Intel Thunderbolt 5
Intel

As Intel previously announced, Thunderbolt 5 will also support the DisplayPort 2.1 and PCI Express Gen 4 standards. The latter should be particularly helpful with external GPUs, which have been significantly bandwidth limited until now. We can also expect that additional bandwidth to support new accessories like external AI accelerator, as well as far faster external storage.

Intel says that Thunderbolt 5 accessories and PCs will be available in 2024. It’d be nice to have a clearer time frame, but Intel may be trying to avoid scaring off people from buying new systems this year.

This article originally appeared on Engadget at https://www.engadget.com/intel-thunderbolt-5-launch-130006804.html?src=rss

Wet Paint Is The Key To A Murder Case Involving A Paramedic And Her Wife

Cara Rintala, accused of killing her wife Annamarie Cochrane Rintala in 2010 and splashing her body and crime scene in paint, is on trial for the fourth time in Massachusetts.

Assassin's Creed Mirage preview: A throwback in the best of ways

I waved goodbye to Assassin’s Creed Valhalla after 12 hours. I took my time to do everything I could in the opening area, then spent a couple of hours in the main part of the game. After yet another side objective that Ubisoft jammed into this bloated game, it dawned on me — nope, I can’t go any further.

Ubisoft’s tendency to overstuff its games coiled around AC Valhalla, squeezing much of the fun out of my time with it. I could tell early on that the world was too big with too much to do. I had a similar problem with Far Cry 6, another recent open-world Ubisoft game I endured for around the same length of time.

Assassin’s Creed Mirage is blessedly billed as a return to the series’ leaner early days, when Ubisoft was restricted by PlayStation 3 and Xbox 360 hardware. After a few hours of hands-on time split across three sections of the new game, it feels like that’s the case, but it’s hard to say for sure given the curated nature of the demo.

I started out with a brief prologue and a time skip to a training segment, the latter of which included an appropriately weighty initiation ceremony, the critical moment in which Basim, the protagonist, became a Hidden One and received the iconic hidden blade. It also featured the incredible voice of Shohreh Aghdashloo as Master Roshan, Basim’s mentor.

I was then able to spend 90 minutes or so in the open world. After I loaded into this section, Basim appeared on a perch and I was told that there were new points of interest to check out. I immediately opened the map and was pleased to see there weren’t a million icons that threatened to pull me away from the main objectives. There were 15 or so, which feels far more palatable than the overwhelmingly busy maps I’ve seen in previous games.

Mirage largely takes place in ninth century Baghdad, a couple of centuries before the Holy Land setting of the original Assassin’s Creed, but around the same time as AC Valhalla (Basim made his first appearance in that game). Ubisoft has crafted a rich, lived-in world that’s full of detail and is said to be around the same size as Paris in Assassin’s Creed Unity. Most importantly, the bits I played were dense with structures, so it was far more about parkouring across rooftops than sailing on Viking ships with raiding parties. It reminded me of exploring Venice in Assassin’s Creed II.

There were some key things to try, such as tearing down posters to reduce my wanted level, a returning mechanic from previous games. That was essential to avert unwelcome attention after I executed every single person responsible for stealing tea from one of Basim’s associates (there’s no forgiveness for such a crime). Pickpocketing was also an important part of Basim’s toolkit, as a means of procuring valuable items to bribe contacts for information. Still, I had no trouble focusing on the missions instead of getting distracted by, say, a nearby eagle feather.

A hooded man climbs a building. Below, a red mist appears on the ground.
Ubisoft

The last section of my hands-on time centered on an investigation. Ubisoft’s approach here is a callback to the black-box format of games like Unity: You’ll need to discover information about an assassination target before you can take them out by completing smaller objectives. You can take these on however you like.

One involved infiltrating an enemy camp to find intel. It took me a few attempts to find an approach that worked here. Sending Basim’s eagle companion Enkidu to scout out bad guys’ locations was a big help, but it all inevitably fell apart when I failed to account for one goon whose buddy I executed right in front of them. I learned to be more careful in my later attempts, and not to rush through the encounter despite the time limit on my demo.

The enemy AI seemed smarter than before, too. During the prologue, I messed up (intentionally, of course) an attempt at pickpocketing, which used a timing-based minigame. It took a few minutes of fleeing over and around buildings to finally shake my foes so I could return to my task. I also had to account for more intelligent adversaries that seemed wise to some of Basim’s tricks during my foray into the enemy camp. I died a few times, but eventually found a way to complete my task.

While you’ll be able to unlock new abilities and level up Basim’s weapons and tools through skill trees, it seems Ubisoft has pulled back on some of the RPG elements that have seeped into the series in recent years. I didn’t need to worry about finding armor to boost a certain stat, for instance, and I was very thankful for that.

Mirage feels like a throwback in the most positive of ways. It’s a return to a format that feels fresh rather than dated. Basim’s movement feels fluid and he has enough tools at his disposal to give you a lot of strategic options for enemy encounters. Stealth-based combat and the return of social blending are welcome. However, I completely forgot to try Basim’s chain-assassination ability, which looked cool whenever Ubisoft showed it off.

A hooded figure perched on a rooftop looks out at ninth-century Baghdad at dusk.
Ubisoft

I think we need more AAA games that are smaller in scope, rather than the enormous blockbusters that can take more than 100 hours to complete. Cutting out bloat could reduce developers’ workloads and mitigate the need for crunch as well. After reading some Starfield reviews suggesting that game doesn’t really get going until around the 12-hour mark, I’m far less interested in checking it out (though I inevitably will).

Assassin’s Creed Mirage is an entirely different game than Starfield, but I’d like to see more projects going in this direction. There will still be plenty of room for games that will take months to fully complete, but major publishers and studios stand to benefit from offering more intimate experiences in their key franchises — or at least different ones.

It remains intriguing that Ubisoft has decided to charge $50 for Mirage, rather than the typical $60 or $70 that AAA games cost these days. The publisher may be wary of criticism over charging “more” for “less” purely in terms of game length: Mirage is expected to ship with about 30 hours of content.

On one hand, the pricing decision devalues the work of the development team that created Mirage. On the other, Ubisoft might be very wary of bad press after years of thuddingbody blowafterthuddingbody blow. That said, there’s still an in-game store where you can buy cosmetic items if you wish, so some old tendencies remain.

This is one of Ubisoft’s first steps in a grand plan to bring its tentpole series together as part of a project called Assassin’s Creed Infinity. Based on my first few hours with Mirage, the company is moving in the right direction, which may involve scarpering up the side of an exquisitely crafted structure.

Assassin’s Creed Mirage will arrive on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S and PC on October 5.

This article originally appeared on Engadget at https://www.engadget.com/assassins-creed-mirage-preview-a-throwback-in-the-best-of-ways-120018919.html?src=rss

GOP Lawmaker Scorched For Her ‘Mental Gymnastics’ About Biden Impeachment Inquiry

“Isn’t it supposed to be the evidence that leads you to pursue impeachment?” CNN’s Kaitlan Collins asked Rep. Nancy Mace.