NYC’s ‘de facto ban’ on Airbnb is already removing listings

Those firing up Airbnb to look for a short-term rental in New York City right now may find the pickings a bit slim. Officials in the city have started enforcing new regulations mandating that hosts will have to file a registration application — and meet a set of requirements — to be able to rent homes to guests for less than 30 days. Hosts can only rent out homes for short-term stays if they’re also staying there, and only two guests are allowed at a time. These requirements are part of old and existing rules on rentals, however, and only the Short-Term Rental Registration Law itself is new.

NYC’s Office of Special Enforcement said on its website that on September 5, it started collaborating with booking platforms like Airbnb and Vrbo to ensure that they’re honoring the city’s verification system. These companies will now have to check whether hosts listing their homes for stays less than 30 days have been approved by authorities. According to The New York Times, only 257 application registrations have been approved so far out of the 3,250 that were lodged as of August 28. That would mean thousands of listings could be removed from Airbnb, seeing as the company estimates that almost 15,000 hosts had short-term rental listings across NYC as recent as last month. 

Airbnb called the law a “de facto ban” on short-term rentals and filed a lawsuit, which was dismissed last month, to try and block its enforcement. Theo Yedinsky, the company’s global policy director, said the rules “are a blow to [NYC’s] tourism economy” and that “[t]he city is sending a clear message to millions of potential visitors who will now have fewer accommodation options when they visit New York City: you are not welcome.” 

The city’s authorities argued that enforcing the new law would help prevent housing “being lost to the practice of illegal” short-term rentals. Hosts renting out homes for short periods contributes to the housing shortage, they said, and makes it more expensive to live in the city as a result. 

Airbnb told The Times and CNN that reservations with a check-in on or before December 1 will not be cancelled, but the company will refund the fees it received related to those stays to comply with the new rules. Meanwhile, all bookings starting on December 2 will be cancelled, and guests will be refunded. In addition, hosts will find their listings converted to long-term rentals only if they allow bookings of 30 days or more on the platform. All listings that only allow short-term bookings will be deactivated. 

This article originally appeared on Engadget at https://www.engadget.com/nycs-de-facto-ban-on-airbnb-is-already-removing-listings-105213899.html?src=rss

Neal Katyal Has A Biting New Comeback To Jeffrey Clark’s Burning Man Beef

The Obama-era DOJ official noted that Trump’s co-defendant engaged in a “neopagan ritual” of his own.

Facebook Supreme Court Says Posts About Abortion Are Not Death Threats

In March 2022, Meta removed a pair of posts on Facebook and Instagram criticizing a proposed South Carolina bill that would have horrifyingly applied homicide penalties to abortion seekers. One of the users, a supporter of abortion access, voiced their frustration on Instagram, describing the lawmakers in question as…

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GoPro Wants the Hero12 Black to Be the Sports Camera for the TikTok Generation

GoPro now says you don’t need to fall out of a plane to go fully vertical with its cameras. The company’s latest action product in its Black line supports a new vertical mode for shooting those TikTok-worthy escapades, and now the company said users should expect longer runtimes, even when shooting HDR and 4K video.

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Google's latest Pixel 8 Pro leak shows temperature sensor, colors and more

With yet another self-own (intentional or otherwise), Google has revealed its upcoming Pixel 8 Pro again, putting it into a special pantheon of leaked phones that includes, well, every otherPixelmodel. This time, the leak comes via Google’s own 360-degree simulator that lets you see the device from every angle, with little yellow dots showing different sensors and ports. It not only confirms features like a new temperature sensor and physical SIM slot, but also three of the available colors. 

The simulator (since shut down), was originally noticed by X user José Rubén, and others then posted their own images taken from the tool, as The Verge reported. It reveals blue, porcelain and black colors, along with a home screen that looks similar to the previous Pixel 7 Pro. It also shows a SIM card slot and confirms the temperature sensor we saw in an earlier leak.  

It doesn’t list any specs, but we already have a pretty good idea about those thanks to (yes) past leaks. The Pixel 8 Pro’s camera array should include a 50-megapixel main camera that lets in 50 percent more light and a 64-megapixel ultrawide Sony camera. It’s also rumored to have a flat display instead of curved ones similar to the Pixel 6 Pro’s and Pixel 7 Pro’s. In addition, it’s expected to come with a 5,000 mAh battery and a 27W max charging speed.

The Pixel 8 Pro should be revealed at Google’s next launch event, set for October 4 at 10AM ET — the leaks come just ahead of the iPhone 15 launch on September 12th, surely a coincidence. On top of the Pixel 8 and Pixel 8 Pro, we may see the Pixel Watch 2 and other hardware. 

This article originally appeared on Engadget at https://www.engadget.com/googles-latest-pixel-8-pro-leak-shows-temperature-sensor-colors-and-more-093055198.html?src=rss

Claire McCaskill Exposes How Trump’s ‘Cancer’ Has Turned GOP Donors Into Suckers

The former U.S. senator says Republican voters are being “suckered” as the party uses “fraud” to raise money.

Alone in the Dark reboot delayed to the oh-so-spooky month of January

The classic survival horror series Alone in the Darkrecently announced a reboot set to release in October, but it just got delayed to January. This push isn’t for the usual reasons. The game doesn’t need more polish or anything like that. It’s simply a matter of finding an audience in the bustling gaming month of October, given the flood of titles coming in the next several weeks.

The new release date is January 16, with publisher THQ Nordic noting that the game’s “eerie embrace of solitude” would be “impossible to achieve in a gaming month as busy as October.” The company isn’t blowing smoke, as October sees the release of Super Mario Bros. Wonder, Forza Motorsport, Spider-Man 2, Assassin’s Creed Mirage, Detective Pikachu Returns, Sonic Superstars, Alan Wake II and, well, the list goes on and on. It’s certainly a wallet-busting month.

This is in addition to September’s crowded release schedule, so the January launch of Alone in the Dark will give gamers more time to finish Starfield, Baldur’s Gate 3, Mortal Kombat 1 and a fresh round of Cyberpunk 2077 DLC. It’s interesting to note that none of these September or October releases are survival horror games, though Alan Wake gets close, so the title could have found a niche anyways.

So what is Alone in the Dark? The original title is considered the first 3D survival horror game, beating Resident Evil to the punch by four years. Since the 1990s, there have been sequels, spinoffs and even other attempts at rebooting the franchise. This latest installment is the first mainline entry since 2015 and the first game in the series developed since THQ Nordic bought the license from Atari back in 2018.

The reboot’s story is written by Mikael Hedberg, the mind behind the survival games Soma and Amnesia: The Dark Descent. Creature designs are being handled by long-time Guillermo del Toro collaborator Guy Davis. THQ Nordic has stated that the new Alone in the Dark is a completely original game, but will feature playable characters from the 1990s titles. It’ll release on PlayStation 5, Xbox Series X/S and PC on January 16, 2024.

This article originally appeared on Engadget at https://www.engadget.com/alone-in-the-dark-reboot-delayed-to-the-oh-so-spooky-month-of-january-161346620.html?src=rss

Star Wars Jedi: Survivor patch promises 'solid 60 fps' performance on consoles

Respawn and EA are rolling out a significant patch for Star Wars: Jedi Survivor. The game, plagued with performance issues at launch, now supports a “solid 60 fps” in performance mode on consoles. In addition, the PC version (which bore the brunt of many of the performance complaints) also received some stability improvements in patch seven.

The game’s patch notes say PS5 and Xbox Series X/S users can expect a “completely reworked” performance mode for a “substantially” improved experience. The changelog says patch seven disables Ray Tracing in performance mode while providing several GPU / CPU optimizations to achieve that “solid” 60 fps. The developers have also improved quality mode (which prioritizes graphical fidelity over a consistent frame rate) with “optimizations” to help reduce frame-rate fluctuations and improve visuals.

Although patch seven’s highlights are for console users, PC owners aren’t left in the dark. Respawn has added support for Nvidia’s DLSS (Deep Learning Super Sampling) for the game’s Windows version. Additionally, PC owners should see “additional performance & optimization improvements.”

Media asset for the game 'Star Wars: Jedi Survivor,' showing the protagonist (Cal Kestis) standing in front of a vast landscape with jutting cliffs and old structures. View from behind the hero's back.
Respawn / EA

The PS5 version of Jedi Survivor also gets variable refresh rate support for the first time. The feature, which Sony added to its latest console in April, dynamically matches a TV or monitor’s refresh rate to that of the PS5, lessening visual artifacts like screen tearing. Sony says it can help render scenes faster and reduce input lag.

Rounding up the patch’s notables are tweaks to fix corrupted save-game files and an issue where players couldn’t collect XP after dying “under certain circumstances.” Respawn also promises various crash / bug fixes and miscellaneous improvements on all platforms.

Star Wars: Jedi Survivor is available on PS5, Xbox Series X/S and Windows. PS4 and Xbox One ports are in development, although they don’t yet have a release date.

This article originally appeared on Engadget at https://www.engadget.com/star-wars-jedi-survivor-patch-promises-solid-60-fps-performance-on-consoles-162223095.html?src=rss

The UE Epicboom delivers a balance of power and portability

It’s been a little while since Ultimate Ears (UE) released an entirely new speaker model and this one slots right into the existing lineup between the Megaboom and the Hyperboom. Continuing with the whimsical hyperbole, this latest model is called the Epicboom and it’s available starting today at the company’s website for $350. Now that it’s here, it seems obvious a speaker was missing from the UE lineup. It pumps out a bit more volume than the Megaboom, but is still more portable than the larger Hyperboom party speaker.

The UE Epicboom is like a double-wide Megaboom in size and shape, and it still provides 360-degree sound. It does seem that the two 1.5-inch mid-high transducers are on the rounded sides with passive radiators along the front and back. This enhances the surround sound vibes if you’re listening to it head-on. Inside, the Epicboom packs a 4.6-inch woofer for a more rounded bass experience down to 50Hz, at least. And just like the Hyperboom, it has an adaptive EQ that supposedly helps provide the best audio output possible for your space.

There’s an outdoor mode available, which seems to drop the low end down a bit in favor of the mid to high end output so it can be heard more clearly at greater distances. The speaker has Bluetooth 5.2 and in keeping with tradition, the speaker claims up to 180 feet in range (in the best line-of-sight conditions possible I assume). The Epicboom definitely has a robust range and worked throughout my apartment without the sound dipping out, which is commendable.

As usual, the speaker is fully waterproof with an IP67 rating. Go ahead and plop it in the pool if you like. It’s a rugged box of beats that will fit into a backpack although it will take up a good deal of space at 6.3 x 4.6 x 9.4-inches and 4.36 pounds. You shouldn’t have to worry about battery life much either, since it’s rated for up to 17 hours and there’s an LED battery indicator just above the +/- buttons. Unlike the Boom and Megaboom, there’s no charging dock accessory for the Epicboom. It has a single USB-C charging port along the back and no aux inputs.

The UE Epicboom shows off its backside and carry strap while resting on the steps of a stoop.
Photo by Jon Turi / Engadget

The speaker is slightly chunky and unless you’ve got big mitts, the rounded edges makes it a little bit difficult to grab and hold by hand. There is a carrying strap of course, and if you hate having a loose loop dangling about your device, you’re in luck. This flattened strap uses a small magnet to help keep it in place along the back. It’s heavy nylon (like seat belts) and although it has a loop, it takes some fiddling to pull it apart. I found myself just grabbing the strap as it is to haul it around.

NFC, a long lost Ultimate Ears feature, has returned with the Epicboom. It works for users with Android 8.0 or later, but sadly there’s no support for iOS. The speaker has multipoint connectivity allowing you to pair up to eight devices and this can help speed up the process immensely. It also helps to future proof the speaker, as aging devices can sometimes be difficult to pair with and NFC is a great backup plan.

The UE Epicboom's top control panel in detail.
Photo by Jon Turi / Engadget

You can use the PartyUp feature in the Boom app (which gets an update today) to play music on the Epicboom plus any other Hyperboom, Megaboom and Boom models nearby. There are also a variety of pre-set EQs including Signature, Bass Boost, Game/Cinema, Podcast/Vocal, and a new Deep Relaxation mode. I didn’t get a chance to test the new app experience yet, so I can’t provide any more details in that regard.

If you’re an Ultimate Ears fan and want to upgrade your output, but still have a speaker that’s relatively easy to bring along when you’re out and about, the Epicboom could be right for you. It seems to have a more spacious sound than the Megaboom models and its audio output definitely covers some ground for a device this size. It’s not quite the powerhouse party output of the Hyperboom, but it’s a decent upgrade from the Megaboom 3. People in the United States, Europe, and Asia-Pacific regions can order the $350 UE Epicboom starting today on the company’s website and other retailers will begin selling the product on September 22nd. 

Product Specifications

  • Size: 6.3 inch (L) x 4.6 inch (W) x 9.4 inch (H)

  • Weight: 4.36 lbs / 1.98 kg

  • Bluetooth version: 5.2 

  • Bluetooth range: 180 ft / 55 meters

  • Battery life: Up to 17 hours

  • Charge time: < 3 hours (with 5V/0.5A or more than 0.5A adapter)

  • Drivers: Two 1.5-inch active mid-high frequency transducers and one 4.6-inch woofer

  • Maximum Sound Pressure Level (SPL): 94 dBC(normal) and 95 dBC (outdoor)

  • Frequency range: 50Hz to 20kHz

  • Rating: IP67 

  • Sustainability factors: 100% post-consumer polyester fabric mesh, 59% post-consumer recycled plastic

This article originally appeared on Engadget at https://www.engadget.com/the-ue-epicboom-delivers-a-balance-of-power-and-portability-070107852.html?src=rss

‘We’re Deeply Concerned:’ ADL Says Hate Growing On Twitter, Despite Musk’s Threat

“The question is, are you elevating it? Are you expanding it?” the group’s CEO said.