It wouldn’t be the end of summer if we weren’t gearing up for another iPhone launch! This week, Devindra and Cherlynn are joined by Bloomberg’s Mark Gurman, the purveyor of many Apple rumors, to discuss what we expect from the iPhone 15 and iPhone 15 Pro. Based on Gurman’s reporting so far, the iPhone 15 will likely get Apple’s Dynamic Island and improved tech from last year’s Pro phone. The iPhone 15 Pro, meanwhile, will see thinner bezels, a titanium frame and a periscope camera for the Pro Max.
You can also expect Apple to finally move over to USB-C for both of these phones, which should improve data (and potentially charging) speeds. Be sure to subscribe to Mark’s Bloomberg newsletter, Power On, to follow his reporting.
Listen below or subscribe on your podcast app of choice. If you’ve got suggestions or topics you’d like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcast, Engadget News!
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Topics
Apple iPhone 15 event preview with Bloomberg’s Apple leaker-in-chief Mark Gurman – 1:46
Tech events season is in full swing with more events from Amazon, Microsoft, Google and Intel – 28:23
Meta removed a large Chinese propaganda ring on Facebook – 36:23
Have you seen Windows 11’s weird popups while using Google? – 47:06
India is the first country to land a probe on the Moon’s South Pole – 52:04
Working on – 54:12
Pop culture picks – 59:40
Credits
Hosts: Cherlynn Low and Devindra Hardawar
Guest: Mark Gurman
Producer: Ben Ellman
Music: Dale North and Terrence O’Brien
This article originally appeared on Engadget at https://www.engadget.com/engadget-podcast-iphone-15-event-preview-apple-rumors-123041285.html?src=rss
It’s not actually a layoff, but it’s not a great sign if this happens to you.
The US Copyright Office (USCO) wants your thoughts on generative AI and who can theoretically be declared to own its outputs. The technology has increasingly commanded the legal system’s attention, and as such office began seeking public comments on Wednesday about some of AI’s thorniest issues (viaArs Technica). These include questions about companies training AI models on copyrighted works, the copyright eligibility of AI-generated content (along with liability for infringing on it) and how to handle machine-made outputs mimicking human artists’ work.
“The adoption and use of generative AI systems by millions of Americans — and the resulting volume of AI-generated material — have sparked widespread public debate about what these systems may mean for the future of creative industries and raise significant questions for the copyright system,” the USCO wrote in a notice published on Wednesday.
One issue the office hopes to address is the required degree of human authorship to register a copyright on (otherwise AI-driven) content, citing the rising number of attempts to copyright material that names AI as an author or co-author. “The crucial question appears to be whether the ‘work’ is basically one of human authorship, with the computer merely being an assisting instrument, or whether the traditional elements of authorship in the work (literary, artistic, or musical expression or elements of selection, arrangement, etc.) were actually conceived and executed not by man but by a machine,” the USCO wrote.
Although the issue is far from resolved, several cases have hinted at where the boundaries may fall. For example, the office said in February that the (human-made) text and layout arrangement from a partially AI-generated graphic novel were copyrightable, but the work’s Midjourney-generated images weren’t. On the other hand, a Federal judge recently rejected an attempt to register AI-generated art which had no human intervention other than its inciting text prompt. “Copyright has never stretched so far […] as to protect works generated by new forms of technology operating absent any guiding human hand, as plaintiff urges here,” US District Judge Beryl Howell wrote in that ruling.
The USCO also seeks input on increasing infringement claims from copyright owners against AI companies for training on their published works. Sarah Silverman is among the high-profile plaintiffs suing OpenAI and Meta for allegedly training ChatGPT and LLaMA (respectively) on their written work — in her case, her 2010 memoir The Bedwetter. OpenAI also faces a class-action lawsuit over using scraped web data to train its viral chatbot.
The USPO says the public comment period will be open until November 15th. You can share your thoughts until then.
This article originally appeared on Engadget at https://www.engadget.com/us-copyright-office-opens-public-comments-on-ai-and-content-ownership-170225911.html?src=rss
In order to contact its interplanetary spacecraft, NASA relies on an array of giant radio antennas spread across different parts of the world. The trusty communications network has been transferring data back and forth for more than 60 years but its antennas are currently operating at capacity, with an anticipated…
Sony has unveiled the Xperia 5 V smartphone with some nice high-end features and one fewer camera, along with a slightly lower price tag. The company also promises an “extraordinary music and video experience” thanks to the HDR display, updated speakers and more — all at a slightly lower price than the previous Xperia 5 IV model.
Sony smartphones are all about the cameras, and there’s good news in that regard, despite what looks like a worse camera array. The Xperia 5 V (yes that’s “five five”) has the same 52-megapixel Exmor T backside illuminated (BSI) Type 1/1.35-inch stacked sensor as the Xperia 1 V, meaning it’s very fast and very good in low-light. In addition, Sony has improved the AI-powered “bokeh mode” to get pictures “closer to the standards of interchangeable lens cameras,” the company said.
As the photo above shows, though, there’s now only two rear cameras — the 48-megapixel Exmor T and a 12-megapixel 16mm ultrawide — rather than three as on the Xperia 5 IV. However, the primary sensor has much higher resolution than the previous 12-megapixel telephoto camera, and can dynamically switch between 24mm and 48mm (around 48mm and 96 mm 35mm equivalent) focal lengths, so you still get an equivalent 2X optical (lossless) zoom that should take much sharper images.
As before, you can shoot 4K video at up to 120fps in HDR, and it comes with optical image stabilization, along with 5-axis gyro-powered electronic stabilization for maximum smoothness. Other features include HDR recording, eye-tracking, “Creative Look” color presets and a new Video Creator app that automatically creates a final video based on your choice of shots and music. And for audio creators, it has a dedicated voice recording mic “that picks up your voice even with other voices and environmental sounds in the surroundings,” Sony says.
It’s also designed as an entertainment machine, starting with the 6.1-inch OLED HD+ (1,080 x 2,520) display (the same specs as the last model). For watching movies, it comes with Sony’s TV Bravia X1 image quality engine for mobile, along with a newly developed front stage speaker system that offers “powerful deep bass” and negates the need for external speakers, Sony claims. And thanks to the power-saving tech, the 5,000mAh battery can go over 24 hours on a charge and maintain 80 percent or higher capacity after three years, according to the company. (That’s a subtle dig at Apple’s iPhone 14, in case you didn’t notice.)
The Xperia 5 V should also be solid for gaming, thanks to the flagship-level Snapdragon 8 Gen2 processor, 120Hz display refresh rate and a larger heat diffusion sheet (it’s available with 8GB or 12GB of RAM, plus 128GB of expandable storage). Meanwhile, the game enhancer adds features like an audio equalizer, voice chat mic and a screen recording function.
Despite a small drop in price in Europe, the Xperia 5 V isn’t cheap. It’s priced at £849 / €999 in the UK / Europe, with availability in “late September.” There’s no word on US pricing or availability, but we should hear something soon — and as a reminder, the Xperia 5 IV cost $1,000 at launch.
This article originally appeared on Engadget at https://www.engadget.com/sonys-xperia-5-v-phone-comes-with-a-flagship-52-megapixel-sensor-110148895.html?src=rss
This is Bethesda’s highest-profile game since being bought by Microsoft. It’s also a high-profile game for the console maker, as the acquisition turned it into an Xbox exclusive. Starfield is here with vast gameplay options, stories and quests. According to Engadget’s Jessica Conditt, every player will find a gameplay aspect that resonates with them. Bethesda claims it will take hundreds of hours to interact with everything in Starfield, and according to Jessica, “40 hours and one New Game Plus later, this doesn’t feel like a lie.”
Combat is one of Starfield’s weak points. While gun battles are central to the game’s core loop, they often feel unnecessary and occasionally monotonous. The scale is grand, but it feels like a mix of other sci-fi games and references. However, if you liked Cyberpunk and you liked No Man’s Sky, there’s certainly a bit of both in Starfield.
– Mat Smith
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JLab’s insanely small wireless earbuds cover the basics for $40
And attach to a keyring.
JLab’s extremely affordable earbuds already strike a solid balance of value and performance, but the company set out to “drastically” reduce size and weight with its latest model. Announced back in December, the JBuds Mini is a set of insanely tiny wireless earbuds with a charging case smaller than a car key fob. While the $40 earbuds lack more advanced features, like active noise cancellation (ANC), there are touch controls, transparency mode and more.
Philips Hue gets into home surveillance with its new Secure cameras
The brand’s new product category puts it in competition with Ring.
Signify, the Philips spinoff known for its Hue lighting products, has announced a new range of security cameras, putting it in direct competition with companies like Ring and Nest. The new Hue Secure cameras are for indoors or outdoors, and you can prop up the wired version with its companion desktop stand. Both will be available this fall, with the wired camera a bit cheaper at $218 (€200) than the $273 (€250) battery variant. The Philips Hue lineup also has contact sensors, so you can stick them on doors, windows and other places, to get notified if somebody opens them.
Lenovo Legion Go hands-on
A more Switch-like handheld gaming PC.
For fans of handheld gaming PCs, 2023 keeps getting better. Following the release of ASUS’ ROG Ally earlier this year, Lenovo is entering the category with the Legion Go. Some of the Legion Go’s highlight features are to do with its screen. It’s an 8.8-inch 2,560 x 1,600 IPS panel with a 144Hz refresh rate and listed at 500 nits of brightness. That makes it the biggest screen on pretty much any device in this category. Other specs include an AMD Z1 Extreme chip, 16GB of RAM and up to 1TB of storage.
This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-our-verdict-on-starfield-111426637.html?src=rss
Texas Wanted Armed Officers At Every School After Uvalde. Many Can’t Meet That Standard.
Posted in: Today's ChiliA vision of putting an armed guard at every school in Texas is crashing into the reality of not enough police or funding.
New Five Nights at Freddy’s movie trailer shows the murderous animatronics in action
Posted in: Today's ChiliThe first trailer for the Five Nights at Freddy’s movie was pretty nifty, but suspiciously light on the game franchise’s renowned murderous animatronics. That issue has been rectified with the latest trailer, as it features prominent appearances from Foxy, Bonnie, Chica and of course, Freddy himself. The homicidal puppets are doing what they do best, murdering people.
You also get a bit more of the plot, which seems to mirror the game. It zeroes in on a character played by Josh Hutcherson, from the criminally underrated Future Man, as he starts a new overnight gig as a security guard at a family entertainment center. However, Freddy and his animatronic gang of thugs pose a terrifying threat to anyone in the building after dark.
As expected, the animatronics look great, nearly matching the game’s original aesthetic. This is no surprise given they were designed by Jim Henson’s Creature Shop. This is a far leap from Kermit and Miss Piggy, however, as the movie contains plenty of “strong violent content, bloody images and language.”
Despite that warning, it’s rated PG-13, so the gore will likely be kept to a minimum. Five Nights at Freddy’s premieres in theaters and on the streaming service Peacock just in time for Halloween, on October 27th.
This article originally appeared on Engadget at https://www.engadget.com/new-five-nights-at-freddys-movie-trailer-shows-the-murderous-animatronics-in-action-171506472.html?src=rss
It’s hard to believe that the last brand-new 2D Mario game came out more than 10 years ago. That’s not to say I don’t appreciate updates to classics like Super Mario 35 or remixes such as the Super Mario Maker series. But without a fresh entry to the franchise, it felt like there was something missing. However, after getting a chance to go hands-on with Super Mario Bros. Wonder ahead of its official release on October 10th, it feels like the magic is back.
By shifting locations from the Mushroom Kingdom to the Flower Kingdom Nintendo gave itself the freedom to update practically every aspect of the game, while staying true to the core formula that is running, jumping, smashing blocks and collecting everything in sight. There are power-ups like the new elephant suit that lets you bash enemies with your trunk. And while classic items like the Fire Flower are still around, there are refreshing twists like the Bubble Flower that give you the ability to both attack and reach new heights by jumping on the orbs you shoot out.
Super Mario Bros. Wonder also boasts the largest roster of characters in any Mario sidescroller yet, including the 2D return of Daisy along with, Peach, Luigi, Toad, Nabbit and multiple colors of Yoshi (the latter two having some important gameplay implications). Unlike the others, Yoshi and Nabbit can’t transform, but they also don’t take damage from enemies, projectiles or even the environment (like falling debris). Not only does this provide an easy way to adjust game difficulty on the fly, it’s also the perfect way to introduce 2D platformers to a new generation. After all, think about how many kids whose first glimpse of Mario might have been in a movie theater instead of on an 8 or 16-bit console. And if that’s not enough, Wonder even provides individual difficulty ratings for every level.
Mario’s horde of enemies has increased as well. There are Koopas wearing roller skates and herds of angry rhinos to contend with. We’ll even see entirely new genera of foes like Goombrats, which look like Goombas if they were based on tomatoes instead of mushrooms.
Aside from in-game power-ups, there’s also the new badge system which is divided into two types (Action badges and Boost badges), giving you yet another way to customize your gameplay. Action badges like the “Wall Climb Jump” and the “Floating High Jump” can make it easier to reach secrets while Boost badges like the Coin badge and the “Add ! Blocks” badge can change how you traverse a stage. And because you can swap in new badges before starting each level, it adds another measure of gameplay customization and replayability. Unfortunately, my preview didn’t show how new badges are earned, so that’s something we’ll have to figure out when the game officially goes on sale.
The most impactful new mechanic though is Wonder Flowers, which can completely turn a level on its head. Suddenly, warp pipes are crawling around on the ground like worms while Super Stars fall from the sky. Day becomes night and in some levels you might even find yourself floating through the sky. The effect of Wonder Flowers on each stage is different, but no matter what happened, I found myself smiling at the delightful subversion of my expectations.
On a more granular level, I love all the little details and animations Nintendo has added. This is easily the most expressive 2D Mario game yet. Mario’s face changes the faster he runs while his hat flaps around in the wind. Meanwhile, small gouts of flame pop off your feet every time you jump with a Fire Flower equipped. And in the background, there are happy little flowers that cheer you on as you speed by. Everything looks sharp and snazzy to the point where I feel like I’d be happy just sitting there watching someone else play. It’s a real treat for the eyes.
Finally, while it’s not as big a part of the game as in something like Super Mario Maker, I enjoyed Wonder’s online multiplayer. You can play with up to four people online (or up to two locally with another two online) in two different modes. There’s a straightforward race mode similar to time trials in Mario Kart with ghosts (or in this game, shadows) that show the progress of other players as you zoom through levels. There’s also a more collaborative mode that allows you to see how other players tackle certain challenges, but more importantly, they can even help you out by hitting checkpoints so you don’t have to go all the way back to the beginning of a stage if you die.
With Super Mario Bros. Wonder, Nintendo has managed to reinvent its platformer for a new generation while keeping all the charm and playfulness that made the series a classic almost 40 years ago. And, even though I only got a quick preview of what’s in store, Nintendo’s next 2D sidescroller already feels like an instant buy.
This article originally appeared on Engadget at https://www.engadget.com/super-mario-bros-wonder-hands-on-a-delightful-reinvention-of-a-classic-180012480.html?src=rss